SYSTEM ANALYZER

Rate My PC: Intel Core Ultra 7 265H + NVIDIA GeForce RTX 5080 Mobile

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

94 / 100
ULTIMATE READY

Apex Performer

Top 6% of systems. Capable of 4K Ultra gaming and advanced rendering.

4K 60+ FPSVR ReadyRay Tracing

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
93%
VS
GPU
95%
PROCESSOR

Intel Core Ultra 7 265H

41,621 Benchmark Score
Top 7% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA GeForce RTX 5080 Mobile

38,349 Benchmark Score
Top 5% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Optimal Performance

Your system is in the top tier. You can run any modern game at maximum settings.

4K Gaming Ready

Consider a 4K 144Hz monitor to fully utilize your hardware capabilities.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

# CPU Analysis

The Intel Core Ultra 7 265H sits at the top of Intel's mobile lineup as a 16-core, 16-thread processor built on the Arrow Lake-H architecture. This marks a significant departure from previous generations, as the chip is fabricated on a 3 nm process node at TSMC, making it one of the most advanced mobile CPUs in production. The 16 cores are arranged in a hybrid configuration, though the fact pack does not break down the performance/efficiency core split; what matters for real workloads is that the chip boosts to 5.30 GHz from a 2.20 GHz base clock, giving it substantial single-thread headroom when workloads demand it.

The cache hierarchy is generous for a mobile part: 192 KB of L1 per core, 3 MB of L2 per core, and 24 MB of shared L3 cache. This configuration helps feed the 16 threads with data, and the memory subsystem supports dual-channel DDR5 or LPDDR5X with a bandwidth rating of 102.4 GB/s. ECC memory support is listed as enabled, which is unusual for a consumer mobile chip and suggests this part could find its way into workstation-class laptops where data integrity matters.

Benchmark results place this CPU at the 88th percentile among all processors, which is a strong showing for a mobile part. In Cinebench R23, the chip scores 19,940 points in multi-core and 2,080 in single-core. The multi-core figure is particularly telling: it indicates that the 16 threads scale well under sustained all-core loads, which is what video rendering and software compilation demand. The single-core score of 2,080 is equally important, as it drives responsiveness in everyday tasks and gaming.

The Passmark suite adds color to the picture. The multithread score of 34,027 and single-thread score of 4,334 show a balanced design. Integer math (85,479), floating point (109,123), and extended instructions (26,805) all demonstrate strong compute capability. Data encryption (26,005) and compression (334,711) scores are notably high, indicating that the CPU handles encryption/decryption and archive workloads with ease. The physics score of 2,497 in Passmark is a weaker showing relative to the rest, which may matter for simulation-heavy games that use CPU physics.

Compared to its nearest rivals, the Core Ultra 7 265H is effectively tied with the Intel Core 7 251TE (0.1% behind), the Intel Core i7-14650HX (0.1% ahead), and the Intel Core i7-12850HX (0.4% behind). Interestingly, it also matches the desktop-class AMD Ryzen 9 5900X, sitting 0.6% ahead of that chip. This is a remarkable result for a 28 W TDP mobile processor—it suggests that modern laptop CPUs have reached parity with previous-gen desktop parts in aggregate benchmark scores, though the comparison only covers the average benchmark score, not per-workload nuance.

The 28 W TDP is the key constraint here. This is a low-power chip by design, intended for thin-and-light laptops rather than thick gaming monsters. The fact that it competes with the i7-14650HX (which typically has a much higher TDP in laptops) on average score speaks to the efficiency of the Arrow Lake architecture and the 3 nm process. Real-world sustained performance will depend on the laptop's cooling solution, but the raw scores suggest this CPU can handle demanding workloads in short bursts and maintain solid all-core performance if the chassis allows it.

# Benchmark Performance

The combined benchmark picture for this CPU+GPU pairing places it at the 85th percentile overall, which is a strong position for a laptop configuration. However, there is a critical caveat: the FACT PACK contains no measured FPS data for this exact combination. All FPS discussion in this analysis is therefore estimated from the individual CPU and GPU benchmark scores, not from direct gameplay measurements. This distinction matters because real-world frame rates depend on many factors—driver optimization, thermal limits, memory speed—that aggregate scores do not capture.

On the CPU side, the average benchmark score is 41,621, which places it at the 88th percentile of all CPUs. The Cinebench R23 multi-core score of 19,940 is the headline number here, as it represents sustained all-core performance. The R20 multi-core score of 12,131 and R15 multi-core score of 2,989 follow the expected scaling pattern. Single-core performance is equally solid, with R23 single-core at 2,080, R20 at 1,712, and R15 at 307. These scores indicate that the chip does not sacrifice single-thread responsiveness for multi-core throughput, which is a common trade-off in mobile CPUs.

The GPU side shows a more complex picture. The NVIDIA GeForce RTX 5080 Mobile scores 27,711 in Passmark G3D, which places it at the 81st percentile of all GPUs. The 3DMark Steel Nomad DX12 score is 4,952, which is a modern, demanding test that stresses ray tracing and DX12 features. OpenCL (166,986) and Vulkan (169,754) scores in Geekbench are nearly identical, suggesting balanced compute performance across APIs. The Passmark GPU compute score of 12,134 is lower relative to the graphics score, which may indicate that compute-heavy workloads are not this GPU's primary strength—or that the driver is optimized more for graphics than GPGPU tasks.

The average GPU benchmark score is 38,349, but this figure is heavily weighted by the Passmark DirectX 9 (314), DirectX 10 (171), DirectX 11 (253), and DirectX 12 (116) tests, which appear to be legacy metrics that do not reflect modern gaming performance. The G3D score of 27,711 is the more relevant figure for gaming, and it shows a GPU that is capable of high-refresh gaming at 1080p and 1440p, though the exact FPS will depend on the game and settings. The 2D score of 1,095 is low, but that is typical for discrete GPUs that offload 2D rendering to the integrated graphics.

Comparing the GPU to its nearest rivals reveals an interesting quirk. The RTX 5080 Mobile is 0.1% ahead of the GeForce MX570, 0.6% ahead of the RTX 4080 Mobile, 0.9% behind the MX570 A, and 0.9% behind the AMD Radeon Pro 580X. These deltaPct values are all within 1%, meaning that in aggregate benchmark terms, the RTX 5080 Mobile is statistically tied with a previous-gen mobile flagship (RTX 4080 Mobile) and even with entry-level MX570 parts. This is surprising and suggests that the benchmark suite used for the average score may not weight modern gaming workloads heavily enough. The 3DMark Steel Nomad score of 4,952 and the 81st percentile ranking are better indicators of actual gaming capability.

The combined picture is of a highly capable laptop platform. The CPU is at the 88th percentile, the GPU at the 81st percentile, and the combination at the 85th percentile. This means the CPU is slightly stronger relative to its peers than the GPU, which has implications for bottlenecking that are discussed later in this analysis.

# GPU Analysis

The NVIDIA GeForce RTX 5080 Mobile is built on the Blackwell 2.0 architecture, using the GB203 chip fabricated on a 5 nm process at TSMC. The chip contains 45,600 million transistors on a 378 mm² die, yielding a transistor density of 120.6 million per square millimeter. This is a massive chip for a mobile GPU, and it shows in the specifications: 7,680 shading units, 240 texture mapping units, and 96 raster operation units. The memory subsystem is equally impressive, with 16 GB of GDDR7 memory on a 256-bit bus, delivering 896.0 GB/s of bandwidth.

Clock speeds are relatively conservative for a mobile part, with a base clock of 975 MHz and a boost clock of 1,500 MHz. The memory runs at 1,750 MHz, which translates to 28 Gbps effective. This results in a pixel rate of 144.0 GPixel/s and a texture rate of 360.0 GTexel/s. The FP32 compute throughput is 23.04 TFLOPS, with FP16 also rated at 23.04 TFLOPS (1:1). This is a significant amount of compute for a mobile GPU, and it is supported by 60 RT cores and 240 tensor cores.

The RT and tensor core counts are critical for modern workloads. The 60 RT cores handle ray tracing, and the 240 tensor cores accelerate DLSS and AI-based features. The fact that FP16 runs at 1:1 with FP32 is notable—many GPUs halve FP16 throughput, so the 1:1 ratio indicates that this GPU is designed for AI and compute workloads that rely on FP16 precision. The TDP is listed at 80 W, which is remarkably low for a GPU with this much silicon. This suggests that NVIDIA has made significant efficiency gains with Blackwell, or that the mobile version is heavily power-limited compared to its desktop counterpart.

Benchmark scores for the GPU are mixed. The 3DMark Steel Nomad DX12 score of 4,952 is the most modern and relevant gaming metric, and it shows a GPU that can handle DX12 titles with ray tracing enabled. The Geekbench OpenCL score of 166,986 and Vulkan score of 169,754 are nearly identical, indicating consistent compute performance across different API layers. The Passmark G3D score of 27,711 is solid, but the legacy DirectX 9/10/11/12 scores are all very low (314, 171, 253, and 116 respectively). These low scores are almost certainly a driver or benchmark compatibility issue rather than a reflection of actual performance, as a GPU with 23.04 TFLOPS of FP32 compute cannot possibly be slower than a 10-year-old GPU in DX9.

The GPU's percentile rank of 81 places it in the upper tier of all GPUs, but not at the very top. The nearest rival comparison shows it is statistically tied with the RTX 4080 Mobile (0.6% ahead), which is a reasonable result—the RTX 5080 Mobile is a generational improvement, but the benchmark suite used for the average score may not capture the full extent of the Blackwell architecture's advantages in ray tracing and DLSS. The fact that it is also tied with the MX570 and MX570 A is puzzling, but those GPUs likely have very high single-test scores that skew their averages.

For rendering workloads, the GPU's 16 GB of VRAM is the standout feature. This is enough memory for 4K texture packs, complex 3D scenes, and AI model inference. The 896.0 GB/s bandwidth ensures that the GPU can feed its 7,680 shading units without stalling. The 60 RT cores mean that hardware-accelerated ray tracing is viable in supported applications, and the 240 tensor cores provide acceleration for denoising and AI-based upscaling in renderers like Blender and Octane. The FP16 1:1 throughput is particularly useful for AI training and inference, where half-precision is commonly used.

# Usage Scenarios

High-refresh gaming: The RTX 5080 Mobile's 3DMark Steel Nomad score of 4,952 and Passmark G3D score of 27,711 indicate strong performance for modern DX12 titles. At 1080p, this GPU should easily push past 144 FPS in esports titles and maintain high frame rates in AAA games, though exact FPS depends on the title. The CPU's single-core score of 2,080 in Cinebench R23 ensures that the processor will not bottleneck the GPU in most gaming scenarios, especially at higher resolutions where the GPU becomes the limiting factor.

Streaming: The CPU's 16 threads and strong multi-core score of 19,940 in Cinebench R23 provide ample headroom for software encoding while gaming. Additionally, the GPU's 240 tensor cores and 60 RT cores support NVIDIA's hardware encoding and AI-based features, which offload streaming workloads from the CPU. The 16 GB of VRAM means that both the game and the encoder can reside in memory without contention.

Video editing: The combination of CPU and GPU compute is well-suited for video editing. The CPU's Passmark floating-point score of 109,123 handles timeline scrubbing and effects processing, while the GPU's 23.04 TFLOPS FP32 and 16 GB VRAM accelerate rendering and exporting. The 896.0 GB/s memory bandwidth ensures that high-resolution video frames can be moved quickly between the GPU and system memory.

3D rendering: The GPU's 60 RT cores and 240 tensor cores provide hardware acceleration for ray-traced rendering and AI denoising. The 23.04 TFLOPS FP16 performance is particularly beneficial for renderers that support half-precision compute. The CPU's 24 MB of L3 cache and 16 threads handle scene management and geometry processing, while the GPU handles the heavy lifting of final frame rendering.

Software development: The CPU's 16 threads and strong integer math score of 85,479 in Passmark indicate good performance for code compilation. The 102.4 GB/s memory bandwidth and dual-channel DDR5/LPDDR5X support reduce compile times for large projects. The ECC memory support is a bonus for developers who need data integrity during long builds.

Student and office work: This configuration is overkill for basic productivity, but the CPU's single-thread score of 4,334 in Passmark ensures snappy response in office applications. The 28 W CPU TDP and 80 W GPU TDP mean the laptop can run on battery for extended periods, though the GPU will likely be idle in these scenarios. The 16 GB of VRAM is far more than needed for document editing, but it future-proofs the system for increasingly memory-hungry web applications.

# Who Should Build It

This CPU+GPU pairing is aimed at power users who need a single laptop for both demanding compute workloads and high-end gaming. The 85th combined percentile places it in the upper echelon of laptop configurations, and the fact that the CPU matches a desktop Ryzen 9 5900X in average score means that professional users will not feel they are compromising on processing power.

Content creators are the primary target audience. The 16 GB of VRAM and 896.0 GB/s bandwidth handle 4K video editing and complex 3D scenes, while the CPU's 16 threads accelerate rendering and encoding. The 60 RT cores and 240 tensor cores make this a viable machine for ray-traced rendering and AI-assisted workflows, which are increasingly common in professional pipelines.

Developers and data scientists will appreciate the CPU's ECC memory support and the GPU's 23.04 TFLOPS FP16 compute. The 240 tensor cores provide acceleration for machine learning inference and training, and the 16 GB of VRAM is sufficient for many deep learning models. The CPU's strong integer performance (85,479 in Passmark) ensures fast code compilation, which is a frequent bottleneck in development workflows.

Gamers who want a laptop that can handle high-refresh 1440p gaming will find this configuration compelling. The GPU's 81st percentile rank and the CPU's 88th percentile rank mean that neither component will be the weak link in most titles. The 16 GB of VRAM is future-proof for upcoming titles that require more memory, and the 5.30 GHz boost clock ensures that CPU-bound games will run smoothly.

Small business workstations and student workstations are also viable use cases, though they would be considered overkill for typical office tasks. The ECC memory support and strong multi-core performance make this suitable for financial modeling, scientific computing, and other professional applications where accuracy and throughput are critical. However, the lack of a launch MSRP in the fact pack means that cost considerations cannot be evaluated here.

# FAQ

Q: What is the combined performance percentile of this CPU and GPU pairing?

A: The combined percentile for this pairing is 85, placing it in the upper tier of all laptop configurations. The CPU alone sits at the 88th percentile, and the GPU at the 81st percentile.

Q: How does the Intel Core Ultra 7 265H compare to the AMD Ryzen 9 5900X?

A: The Core Ultra 7 265H has an average benchmark score of 41,621, which is 0.6% higher than the Ryzen 9 5900X's score of 41,376. This means a 28 W mobile CPU matches a desktop-class processor in aggregate performance.

Q: What is the GPU's memory configuration and bandwidth?

A: The RTX 5080 Mobile has 16 GB of GDDR7 memory on a 256-bit bus, providing 896.0 GB/s of bandwidth. The memory runs at 1750 MHz, which is 28 Gbps effective.

Q: Does this configuration support ECC memory?

A: Yes, the Intel Core Ultra 7 265H lists ECC memory as supported. This is notable for a mobile CPU and indicates suitability for workstation-class workloads where data integrity is important.

Q: What is the CPU's socket and what memory types does it support?

A: The CPU uses an Intel BGA 2049 socket and supports dual-channel DDR5 and LPDDR5X memory. The memory bandwidth is rated at 102.4 GB/s.

Q: How does the RTX 5080 Mobile compare to the RTX 4080 Mobile?

A: In average benchmark score, the RTX 5080 Mobile is 0.6% ahead of the RTX 4080 Mobile. The deltaPct is small, but the newer GPU brings Blackwell architecture features like 60 RT cores and 240 tensor cores.

Q: Are there measured FPS results for this specific CPU and GPU combination?

A: No, the FACT PACK contains no measured FPS data for this exact pairing. All FPS estimates in this analysis are derived from the individual CPU and GPU benchmark scores.

# Balance and Bottleneck

The data indicates that the CPU is the stronger component relative to its peers. The Core Ultra 7 265H sits at the 88th percentile of all CPUs, while the RTX 5080 Mobile sits at the 81st percentile of all GPUs. This 7-percentage-point gap suggests that in most gaming scenarios, the GPU will be the limiting factor. At 1080p, the CPU's strong single-thread score of 2,080 in Cinebench R23 may be sufficient to keep the GPU fed, but at lower resolutions or in CPU-intensive titles, the balance could tip.

For compute workloads, the bottleneck shifts. The GPU's FP32 throughput of 23.04 TFLOPS is enormous, but the Passmark GPU compute score of 12,134 is relatively low compared to the G3D score of 27,711. This suggests that the GPU is optimized for graphics rather than raw compute, or that the driver limits compute performance. In contrast, the CPU's Passmark multithread score of 34,027 and floating-point score of 109,123 indicate balanced compute capability. For rendering, the GPU's 60 RT cores and 240 tensor cores are the primary accelerators, but they rely on the CPU to feed them geometry and scene data—a task that the CPU's 16 threads and 102.4 GB/s memory bandwidth handle well.

The FPS scaling picture is necessarily estimated because no measured data exists. Based on the 3DMark Steel Nomad score of 4,952 and the GPU's 81st percentile, this pairing should deliver high frame rates at 1080p and 1440p, but 4K gaming may strain the GPU. The CPU's 88th percentile rank means it is unlikely to be a bottleneck in most titles, but games that rely heavily on single-thread performance may see the CPU's 2,080 R23 single-core score become the limiting factor.

The memory bandwidth is a potential bottleneck in mixed workloads. The CPU's 102.4 GB/s is sufficient for most tasks, but the GPU's 896.0 GB/s is nearly 9 times higher. If the CPU and GPU are competing for memory bandwidth in a shared system memory architecture, the CPU could starve the GPU or vice versa. However, in a discrete GPU configuration, the GPU has its own 16 GB of GDDR7, so this is unlikely to be an issue.

# Build Overview

This is a laptop-class configuration pairing the Intel Core Ultra 7 265H CPU with the NVIDIA GeForce RTX 5080 Mobile GPU. The buildClass is explicitly listed as "laptop," and both components are mobile variants. The CPU is part of the Core Ultra Series 2 (Arrow Lake-H), fabricated on a 3 nm process, while the GPU is from the GeForce 50-series (Blackwell 2.0), fabricated on a 5 nm process.

The overall tier of this build is strong, as indicated by the 85th combined percentile. The CPU's 88th percentile and GPU's 81st percentile place both components in the upper quartile of their respective categories. This is a high-end laptop configuration that should handle demanding workloads without compromise, though it is not at the absolute top of the performance curve—there are faster CPUs and GPUs available.

The TDP figures are notable: the CPU has a 28 W TDP, and the GPU has an 80 W TDP. This combined 108 W thermal budget is reasonable for a laptop, but it means that sustained all-core CPU loads and heavy GPU loads simultaneously could push the cooling system. The GPU's slot width is listed as "IGP" (integrated graphics processor), which is unusual for a discrete GPU—this may indicate that the GPU is designed to be paired with an integrated GPU in a multi-GPU setup, or it may be a classification quirk.

The production status for both components is "Active," and they were released in 2025 (CPU on January 12, GPU on April 1). This is a current-generation build that will be relevant for several years. The GPU's predecessor is listed as GeForce 40 Mobile, and the CPU's series is Core Ultra Series 2, indicating that both are second-generation products in their respective lines.

# Upgrade Path and Platform

The CPU uses an Intel BGA 2049 socket, which is a ball-grid-array package soldered to the motherboard. This means the CPU cannot be upgraded independently—any CPU upgrade would require replacing the entire motherboard or laptop. The memory support is dual-channel DDR5 or LPDDR5X with a maximum bandwidth of 102.4 GB/s, and ECC memory is supported. The CPU provides PCIe Gen 5 with 8 lanes (CPU only), which is sufficient for a single GPU and one or two NVMe drives.

The GPU is also a mobile part with an 80 W TDP and no power connectors listed. Its bus interface is PCIe 5.0 x16, which is the maximum available bandwidth. The display outputs are "Portable Device Dependent," meaning they vary by laptop model. The GPU's slot width of "IGP" suggests it may be soldered or integrated in a way that prevents upgrades.

The PSU headroom is not explicitly listed, as the suggestedPsu field is null. However, the CPU's 28 W TDP and GPU's 80 W TDP indicate that a laptop power brick in the 150-200 W range would be sufficient for this configuration. The GPU has no power connectors, which means it draws power from the motherboard or a proprietary connector.

The upgrade path for this laptop is limited. The CPU and GPU are both soldered, so the only realistic upgrades are memory and storage. The dual-channel memory support means that users can maximize performance by populating both channels. The PCIe Gen 5 lanes (CPU only) support the latest NVMe SSDs, which can significantly improve load times and data access.

A sensible next upgrade would be to increase the system memory to the maximum supported by the dual-channel DDR5/LPDDR5X interface. The 102.4 GB/s bandwidth is the ceiling, so adding more memory will not increase bandwidth, but it will allow more applications to run concurrently. For storage, a PCIe Gen 5 NVMe SSD would take full advantage of the CPU's 8 lanes, providing sequential read speeds that are several times faster than PCIe Gen 4 drives. These upgrades would extend the useful life of the platform without requiring a full system replacement.