SYSTEM ANALYZER

Rate My PC: Intel Core Ultra 7 265F + NVIDIA RTX 5000 Embedded Ada Generation X2

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

85 / 100
HIGH-END

Power Build

Top 15% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
GPU Bottleneck
CPU
96%
VS
GPU
74%

Your GPU is limiting system performance. Consider upgrading to a more powerful graphics card to better utilize your CPU.

PROCESSOR

Intel Core Ultra 7 265F

64,438 Benchmark Score
Top 4% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA RTX 5000 Embedded Ada Generation X2

0 Benchmark Score
Top 26% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Bottleneck Detected

GPU Bottleneck - Upgrading the weaker component will improve overall performance.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The Intel Core Ultra 7 265F and NVIDIA RTX 5000 Embedded Ada Generation X2 pairing represents a desktop configuration combining a high-core-count Arrow Lake processor with a professional mobile-class GPU. The CPU is a current-generation 20-thread part, while the GPU is an Ada Lovelace architecture device designed for embedded and mobile workstations, not desktop gaming cards. This unusual combination produces a system with exceptional multi-threaded compute potential paired with a GPU that delivers solid but not class-leading graphics performance, as reflected in the 72nd combined percentile ranking.

GPU Analysis

The NVIDIA RTX 5000 Embedded Ada Generation X2 is built on the AD103 chip using a 5 nm process from TSMC, containing 45,900 million transistors on a 379 mm² die. The GPU operates with a base clock of 930 MHz and a boost clock of 1680 MHz, which are moderate clock speeds compared to desktop gaming GPUs, reflecting its embedded and power-constrained design. The memory subsystem is substantial: 16 GB of GDDR6 on a 256-bit bus delivers 576.0 GB/s of bandwidth, a figure that comfortably supports high-resolution textures and large datasets typical of professional visualization workloads.

The GPU features 9728 shading units, 304 texture mapping units, and 112 raster output units. Its compute capabilities are rated at 32.69 TFLOPS for both FP32 and FP16 operations, indicating a 1:1 ratio. The RT core count is 76, while there are 304 tensor cores, providing dedicated hardware for ray tracing and AI-accelerated tasks. The pixel rate is 188.2 GPixel/s and the texture rate is 510.7 GTexel/s. With a 150 W TDP and a slot width of IGP, this is clearly not a standard desktop expansion card but a device intended for integration into portable or embedded systems. It supports PCIe 4.0 x16 and modern APIs including DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

The GPU’s benchmark percentile stands at 50, meaning it performs at the median of all GPUs in the database. With no rival data or specific benchmark scores provided, interpretation relies on its architectural characteristics. The 16 GB VRAM is a strong asset for memory-intensive tasks like 3D rendering or large language model inference, while the 576 GB/s bandwidth is adequate for 1440p gaming but not exceptional for 4K high-refresh scenarios. The tensor cores enable DLSS and other AI features, while the 76 RT cores provide hardware-accelerated ray tracing, though the moderate boost clock of 1680 MHz may limit raw ray tracing throughput compared to higher-clocked desktop parts.

Benchmark Performance

The Intel Core Ultra 7 265F demonstrates strong multi-threaded performance in Cinebench tests. In Cinebench R23, it scores 41980 in multi-core and 5926 in single-core. The R20 results are 17631 multi-core and 2488 single-core, while R15 yields 4231 multi-core and 597 single-core. These scores place the CPU in the 93rd percentile among all CPUs, indicating it outperforms roughly 93% of tested processors. The average benchmark score is 64438, with nearest rivals including the Intel Core Ultra 7 265 (64640, 0.3% higher), AMD EPYC 7343 (64202, 0.4% lower), AMD EPYC 4464P (64823, 0.6% higher), and Intel Core i9-13900KS (64051, 0.6% lower). This places the 265F essentially at parity with the Core i9-13900KS and within 1% of several enterprise-class EPYC processors, a notable achievement for a 65 W desktop chip.

The GPU’s percentile is 50, and its average benchmark score is 0 due to missing data. The combined system percentile is 72, indicating that the pairing sits in the upper quarter of all configurations. The CPU clearly carries the performance weight, while the GPU is an average performer by database standards. For FPS estimates, no measured data exists for this specific combination. All frame rate discussions must be considered estimates based on the CPU’s strong multi-core scores and the GPU’s mid-tier percentile. The CPU’s 93rd percentile suggests it will not be a limiting factor in most games, while the GPU’s 50th percentile indicates it will likely cap frame rates at lower settings or resolutions.

CPU Analysis

The Intel Core Ultra 7 265F is a 20-core, 20-thread processor from the Core Ultra Series 2, built on the Arrow Lake-S architecture using a 3 nm process from TSMC. It has a base clock of 2.40 GHz and a boost clock of 5.30 GHz, with a 65 W TDP. The cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 30 MB of shared L3 cache. Memory support is DDR5 in a dual-channel configuration, providing 102.4 GB/s of bandwidth. It uses the Intel Socket 1851 and supports PCIe Gen 5 with 20 lanes from the CPU. The processor does not have integrated graphics and is not multiplier-unlocked, meaning overclocking is limited. It was released on January 6, 2025, with a launch MSRP of $379.

PassMark benchmark results show a balanced profile: integer math scores 138078, floating point math scores 173855, and extended instructions score 39235. Data compression scores 507018, while data encryption scores 39468. The multithread score is 49410, and single-thread score is 4750. Physics scores 3172, find prime numbers scores 416, and random string sorting scores 62439. These numbers indicate strong raw compute in both integer and floating-point workloads, with data compression being particularly high, suggesting excellent performance in archival and database tasks. The single-thread score of 4750 is competitive for everyday applications and lighter gaming, while the multithread score of 49410 supports heavy parallel workloads.

The 93rd percentile ranking confirms that the 265F is a top-tier consumer CPU. Its 20 cores without hyperthreading (20 threads) is a design choice that prioritizes power efficiency and thermal headroom, typical of Arrow Lake. The 30 MB L3 cache is generous and helps with gaming and content creation. The 5.30 GHz boost clock is high for a 65 W part, indicating strong single-core performance when needed. In real workloads, this CPU excels at video encoding, 3D rendering, software compilation, and any task that can utilize 20 threads, while maintaining excellent responsiveness in single-threaded tasks.

FAQ

Q: How does the Intel Core Ultra 7 265F compare to the Intel Core i9-13900KS in multi-core performance?

A: The 265F has an average benchmark score of 64438, which is 0.6% higher than the Core i9-13900KS’s 64051. This places the two processors at near parity, with the 265F holding a slight edge in the database’s average score metric.

Q: What is the GPU memory configuration and why does it matter?

A: The RTX 5000 Embedded Ada Generation X2 has 16 GB of GDDR6 memory on a 256-bit bus, delivering 576.0 GB/s bandwidth. This is sufficient for high-resolution textures and large data sets in professional applications, but the bandwidth is moderate compared to higher-end desktop GPUs.

Q: Does the CPU support overclocking?

A: The multiplier is locked, meaning the CPU is not multiplier-unlocked, so traditional overclocking is not supported. The boost clock of 5.30 GHz is the maximum frequency the processor will achieve automatically.

Q: What socket does the CPU use and what memory does it support?

A: The CPU uses Intel Socket 1851 and supports DDR5 memory in a dual-channel configuration, providing 102.4 GB/s of bandwidth. ECC memory is not supported.

Q: How does the CPU’s single-core performance compare to its multi-core performance?

A: In Cinebench R23, the single-core score is 5926, while the multi-core score is 41980. The multi-core score is approximately 7 times higher, indicating strong scaling across its 20 cores, though the single-core score is also respectable for daily tasks.

Q: What is the process node and transistor count for the GPU?

A: The GPU is fabricated on a 5 nm process from TSMC, containing 45,900 million transistors on a 379 mm² die. This transistor density of 121.1 million per mm² is high, reflecting the advanced nature of the Ada Lovelace architecture.

Q: Is the GPU suitable for ray tracing?

A: Yes, the GPU has 76 dedicated RT cores and supports DirectX 12 Ultimate (12_2), which includes hardware-accelerated ray tracing. However, the moderate boost clock of 1680 MHz may limit ray tracing performance compared to higher-clocked desktop GPUs.

Usage Scenarios

High-refresh gaming at 1080p or 1440p is feasible with this pairing, but the GPU’s 50th percentile limits maximum frame rates. The CPU’s 93rd percentile and high boost clock ensure it will not bottleneck, but the GPU will be the primary constraint. Gamers should expect smooth performance at medium-high settings, with the 16 GB VRAM allowing high texture quality. The estimated FPS is not available, but the GPU’s mid-tier standing suggests it will handle eSports titles well, while demanding AAA games may require settings adjustments.

Streaming and content creation benefit greatly from the CPU’s 20 cores. The Cinebench R23 multi-core score of 41980 provides ample headroom for encoding video while gaming or running other applications simultaneously. The GPU’s 304 tensor cores can accelerate AI-based encoding and effects, though its 50th percentile means it is not a top-tier encoder. The combination is well-suited for a single-PC streaming setup where CPU-heavy x264 encoding is preferred.

Video editing in software like Premiere Pro or DaVinci Resolve will leverage the CPU’s 173855 floating point math score and 507018 data compression score for smooth timeline scrubbing and fast export times. The 16 GB GPU VRAM is excellent for previewing 4K footage and applying effects. The 30 MB L3 cache helps with random access to large media files.

3D rendering and CAD work see strong CPU performance in Cinebench, with the 41980 multi-core score indicating fast ray-traced renders in CPU-based engines. The GPU’s 76 RT cores and 32.69 TFLOPS FP32 provide acceleration for GPU renderers, though its 50th percentile means it is not a top performer. The 16 GB VRAM is crucial for large scenes and textures.

Software development benefits from the CPU’s high integer math score of 138078 and multithread score of 49410, which speed up compilation and test runs. The 20 cores allow parallel builds, and the 5.30 GHz boost clock keeps single-threaded tasks like code analysis responsive. The lack of ECC memory is a minor concern for mission-critical development, but the performance is otherwise strong.

Student and office work is over-served by this hardware, as the CPU’s single-thread score of 4750 handles spreadsheets, word processing, and web browsing with ease. The GPU is unnecessary for these tasks, but its presence does not hinder performance. The 65 W CPU TDP keeps power consumption reasonable for a desktop that may be left on for long periods.

Who Should Build It

This pairing targets users who need heavy CPU compute but only moderate GPU performance. Gamers at 1080p or 1440p with medium-to-high settings will find the CPU future-proof but the GPU adequate for current titles. Content creators working with video, 3D rendering, or large datasets will benefit most from the CPU’s 93rd percentile multi-core performance and the GPU’s 16 GB VRAM. Software developers compiling large codebases will appreciate the 20 cores and high integer math score. Students in engineering or computer science fields will have more than enough power for coursework, though the cost may exceed what is necessary for basic tasks. Small business workstations handling data compression, encryption, or multi-threaded financial analysis will see strong returns from the CPU’s 507018 data compression score and 39468 encryption score. The GPU’s zero benchmark data and 50th percentile suggest it is not a gaming-focused part, so this build is not ideal for enthusiasts seeking maximum frame rates.

Upgrade Path and Platform

The CPU uses Intel Socket 1851, which supports DDR5 memory in dual-channel mode. The platform also supports PCIe Gen 5 with 20 lanes from the CPU, providing ample bandwidth for modern SSDs and expansion cards. The CPU has a 65 W TDP, leaving significant headroom in the power delivery system for future upgrades to higher-TDP processors on the same socket, though the multiplier is locked. The GPU uses PCIe 4.0 x16 and has a 150 W TDP with no power connectors, indicating it draws power from the motherboard. The suggested PSU is not listed, but the combined 215 W thermal budget of CPU and GPU is modest, meaning a standard mid-range power supply would suffice. A sensible next upgrade would be a more powerful GPU, as the CPU’s 93rd percentile can support a significantly faster graphics card without bottlenecking. The socket’s support for future Arrow Lake-S refreshes could allow a CPU upgrade later, but the current 20-core part is already strong. Memory upgrades to higher-capacity DDR5 kits are straightforward, though the 102.4 GB/s bandwidth is fixed by the dual-channel design.

Build Overview

This is a desktop build combining the Intel Core Ultra 7 265F and NVIDIA RTX 5000 Embedded Ada Generation X2. The CPU is a 20-core Arrow Lake-S processor with a 93rd percentile ranking, while the GPU is an Ada Lovelace architecture device with a 50th percentile ranking. The combined percentile is 72, placing this system in the upper quarter of all configurations. This is not a balanced gaming rig but rather a CPU-centric workstation with a competent GPU. The CPU’s average benchmark score of 64438 rivals enterprise processors like the AMD EPYC 7343 and 4464P, while the GPU’s lack of benchmark data and mid-tier percentile make it the weaker link. The pairing is most sensible for users who prioritize CPU compute for rendering, encoding, or development, while still needing GPU acceleration for visualization or light gaming.

Balance and Bottleneck

The CPU’s 93rd percentile versus the GPU’s 50th percentile creates a clear imbalance. In CPU-bound workloads like video encoding, data compression, or software compilation, the system performs at a high level, with the CPU’s 41980 multi-core score in Cinebench R23 driving excellent productivity. In GPU-bound tasks like gaming or GPU rendering, the GPU becomes the limiting factor, with its 50th percentile capping performance at roughly the median of all GPUs. The FPS scaling in games would show the GPU as the bottleneck at higher resolutions or settings, while at lower settings, the CPU’s high single-core score of 5926 in Cinebench R23 and 4750 in PassMark could still hold frame rates in highly threaded titles. For 3D rendering, the choice of renderer matters: CPU-based renderers will excel, while GPU-based ones will be limited by the RTX 5000’s 32.69 TFLOPS. The data suggests that any workload that can leverage 20 threads will see excellent performance, but tasks relying primarily on GPU compute will underperform relative to the CPU’s capabilities.

Gaming Performance

No measured FPS data exists for this exact CPU and GPU combination. All frame rate figures are estimates based on the hardware’s benchmark scores. The CPU’s 93rd percentile and high boost clock of 5.30 GHz suggest it can drive high frame rates in most games, while the GPU’s 50th percentile indicates it will produce average frame rates relative to other GPUs. At 1080p with ultra settings, the GPU’s 16 GB VRAM and 576 GB/s bandwidth support high texture quality, but the 1680 MHz boost clock limits raw throughput. Estimated frame rates in eSports titles like CS:GO or Valorant would likely be high, exceeding 144 FPS at 1080p, due to the strong single-core CPU performance. In AAA titles like Cyberpunk 2077 or Assassin’s Creed, estimated FPS at 1080p ultra would be in the 60-80 range, while 1440p would see 40-60 FPS, and 4K would be challenging at 30-40 FPS. The 76 RT cores enable ray tracing, but at a significant performance cost, making DLSS essential for playable frame rates with ray tracing enabled. These estimates are speculative and should be treated as rough guidance, not measured results.