SYSTEM ANALYZER

Rate My PC: Intel Core Ultra 7 255HX + NVIDIA Quadro RTX 5000 Mobile

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

85 / 100
HIGH-END

Power Build

Top 15% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
GPU Bottleneck
CPU
96%
VS
GPU
74%

Your GPU is limiting system performance. Consider upgrading to a more powerful graphics card to better utilize your CPU.

PROCESSOR

Intel Core Ultra 7 255HX

62,738 Benchmark Score
Top 4% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA Quadro RTX 5000 Mobile

0 Benchmark Score
Top 26% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Bottleneck Detected

GPU Bottleneck - Upgrading the weaker component will improve overall performance.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

Intel Core Ultra 7 255HX paired with the NVIDIA Quadro RTX 5000 Mobile is a laptop configuration that sits in the 72nd percentile of all hardware combinations. The data for this pairing is estimated, not measured—there are no recorded FPS rows for this exact CPU+GPU combination. All performance assessments below are derived from the individual component benchmark scores and their relative percentiles, not from direct gaming or application tests of this specific build.

Usage Scenarios

High-Refresh Gaming: The CPU’s single-thread performance is the anchor for gaming responsiveness, with a Cinebench R23 single-core score of 2163 points placing it in the 93rd percentile of all CPUs. The GPU’s 50th percentile standing suggests it is a mid-tier mobile part, meaning at 1080p with high refresh rates, the CPU will rarely be the constraint, but the GPU may limit frame rates in demanding titles. The estimated FPS ceiling is dictated by the GPU’s 9.400 TFLOPS of FP32 compute, which is adequate for esports titles but will require settings reductions for AAA games at higher refresh rates.

Streaming: The CPU’s 20 cores and 20 threads provide substantial headroom for simultaneous game encoding and gameplay, with a Passmark multithread score of 48234 indicating strong parallel processing capability. The GPU’s 384 tensor cores and 48 RT cores enable hardware-accelerated encoding and AI-based features, though the Turing architecture’s encoder is older than current-generation parts. For a single-PC streaming setup, the CPU can handle x264 encoding at medium preset while maintaining playable frame rates, given its 32612 Cinebench R23 multi-core score.

Video Editing: Timeline scrubbing and effect rendering benefit from both components. The CPU’s 160624 Passmark floating-point math score accelerates video filters and color grading, while the GPU’s 16 GB of GDDR6 memory with 448.0 GB/s bandwidth allows for large project files and multiple high-resolution streams in memory simultaneously. The 93rd CPU percentile suggests this configuration handles 4K multicam edits without proxy files, though the GPU’s 50th percentile means GPU-accelerated effects will be a bottleneck for complex composites.

3D Rendering: The CPU’s 17187 Cinebench R20 multi-core score and the GPU’s 3072 shading units provide a balanced rendering platform. CPU-based renderers like V-Ray will scale well with the 20 threads, while GPU renderers like Octane will utilize the 9.400 TFLOPS of FP32 compute. The 30 MB of shared L3 cache reduces memory latency for scene data, and the 102.4 GB/s memory bandwidth supports large texture sets. This pairing is capable of moderate-length renders for architectural visualization or product design, but not for final-frame film work.

Software Development: Compilation tasks are heavily multithreaded, and the CPU’s 48234 Passmark multithread score and 515143 Passmark data compression score indicate rapid code building and repository handling. The 20 cores handle parallel builds efficiently, while the 4562 Passmark single-thread score ensures responsive IDE interactions and quick syntax highlighting. The GPU is largely irrelevant for most development workflows, but its 16 GB VRAM allows for local machine learning model training and inference without swapping to system memory.

Student and Office Work: The CPU’s 2163 Cinebench R23 single-core score delivers snappy application launches and fluid spreadsheet calculations, while the 20 threads handle background antivirus scans, cloud sync, and video conferencing simultaneously without degradation. The integrated Arc Xe-LPG Graphics 64EU provides basic display output, allowing the discrete GPU to remain idle for battery savings. The 55W CPU TDP is moderate for a laptop, suggesting reasonable battery life under light loads, though the GPU’s 110W TDP will drain power quickly under load.

Upgrade Path and Platform

The Intel Core Ultra 7 255HX uses the Intel BGA 2114 socket, which is a soldered mobile platform—upgrading the CPU is not feasible in a traditional sense. The system supports DDR5 memory over a dual-channel bus with 102.4 GB/s bandwidth, and the memory is likely socketed, allowing capacity upgrades from 16 GB to 32 GB or 64 GB for memory-intensive workloads. The CPU provides 20 PCIe Gen 5 lanes, which are typically routed to the GPU and NVMe storage, but the Quadro RTX 5000 Mobile uses a PCIe 3.0 x16 interface, meaning the GPU does not fully utilize the available bandwidth.

The PSU headroom is a concern: the CPU has a 55W TDP and the GPU has a 110W TDP, totaling 165W for the two primary components alone. The suggested PSU is not specified in the data, but a laptop chassis must supply this power plus overhead for the display, storage, and cooling fans. A sensible next upgrade within this platform would be replacing the Quadro RTX 5000 Mobile with a newer GPU that supports PCIe Gen 4 or Gen 5, provided the laptop’s cooling solution can handle the increased thermal load. However, since the GPU is marked as end-of-life and the CPU is current-generation, the most practical upgrade path is increasing RAM and storage, not swapping compute components.

The platform’s memory bandwidth of 102.4 GB/s is adequate for the CPU’s 20 cores, but it is not exceptional—higher-end mobile workstations often exceed this. The lack of ECC memory support limits this build for mission-critical scientific computing where data integrity is paramount. The PCIe Gen 5 lanes on the CPU suggest future storage upgrades to Gen 5 NVMe SSDs are possible, but the GPU’s PCIe 3.0 interface will remain a bottleneck for data transfer between the GPU and CPU. For users seeking more GPU compute, a laptop with a higher-percentile GPU would be necessary, as the current Quadro part sits at the 50th percentile.

FAQ

Q: Is this configuration suitable for 4K gaming?

A: No. The GPU’s 50th percentile ranking and 9.400 TFLOPS of FP32 compute indicate it is a mid-tier mobile part, and 4K gaming at high settings requires a GPU in a much higher percentile. The CPU’s 93rd percentile would handle 4K physics and game logic, but the GPU would be the limiting factor, likely requiring low-to-medium settings at 4K resolution.

Q: How does the CPU compare to its nearest rivals?

A: The Core Ultra 7 255HX has an average benchmark score of 62738, which is 0.2% lower than the AMD Ryzen AI Embedded P185 (62839), 0.4% higher than the AMD Ryzen AI 9 PRO 465 (62498), 0.5% lower than the Intel Core i7-13790F (63080), and 0.7% lower than the Intel Core Ultra 7 265HX (63173). These deltas are all within 1%, meaning performance is statistically equivalent across these four processors.

Q: Can the GPU handle machine learning workloads?

A: Yes, but with limitations. The Quadro RTX 5000 Mobile has 384 tensor cores and 16 GB of GDDR6 memory, which supports training and inference of moderate-sized models. However, the 12 nm Turing architecture is older, and the 50th percentile GPU ranking suggests it will be slower than current-generation parts for ML tasks. The 448.0 GB/s memory bandwidth is sufficient for batch sizes that fit within 16 GB.

Q: What is the memory configuration and can it be upgraded?

A: The CPU supports dual-channel DDR5 memory with a theoretical bandwidth of 102.4 GB/s. The data does not specify whether the memory is soldered or socketed, but laptop platforms with BGA CPUs typically allow memory upgrades if the modules are not soldered. Upgrading to a larger capacity would benefit the 20-thread CPU for multitasking and large dataset workloads.

Q: Is the integrated GPU sufficient for basic tasks?

A: Yes, the Intel Arc Xe-LPG Graphics 64EU integrated GPU is present in the CPU and can drive display output for office work, web browsing, and video playback. This allows the discrete Quadro GPU to remain idle during light tasks, reducing power consumption and heat generation. The integrated GPU does not have dedicated VRAM and will use system memory.

Q: How does the CPU’s single-core performance affect everyday use?

A: The 2163 Cinebench R23 single-core score and 4562 Passmark single-thread score place the CPU in the 93rd percentile, meaning application launch times, web page rendering, and single-threaded productivity software will respond quickly. This is a high-end mobile processor, and most daily tasks will feel instantaneous.

Q: What is the production status of these components?

A: The CPU is marked as "Active" production status with a release date of 2025-01-12, while the GPU is marked as "End-of-life" with a release date of 2019-05-26. This means the CPU is current-generation, but the GPU is several generations old and no longer in production.

Who Should Build It

This configuration targets mobile workstation users who need strong multi-threaded CPU performance for content creation and software development, but who do not require top-tier GPU compute. Gamers at 1080p resolution will find this build capable for esports and older titles, but the GPU’s 50th percentile limits high-fidelity gaming at 1440p or above. Content creators working with video editing in Premiere Pro or DaVinci Resolve will benefit from the CPU’s 32612 Cinebench R23 multi-core score and the GPU’s 16 GB VRAM for timeline caching and effect rendering, though complex GPU-accelerated effects will be slower than on higher-percentile GPUs.

Software developers compiling large codebases will see excellent build times from the 20 threads and 515143 Passmark data compression score, which speeds up source archive handling. Students in engineering or data science programs will appreciate the CPU’s 93rd percentile for running simulations and the GPU’s tensor cores for introductory machine learning coursework. Small business workstations that run accounting software, database queries, and office productivity suites will be well-served by the CPU’s strong single-thread performance, though the discrete GPU is overkill for these workloads—the integrated GPU would suffice. The 55W CPU TDP is moderate for sustained all-core loads, making this suitable for users who render or compile for hours at a time without thermal throttling.

CPU Analysis

The Intel Core Ultra 7 255HX is a 20-core, 20-thread processor based on the Arrow Lake architecture, built on a 3 nm TSMC process node with 17,800 million transistors on a 243 mm² die. It has a base clock of 2.40 GHz and a boost clock of 5.20 GHz, with a TDP of 55W. The cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 30 MB of shared L3 cache. The CPU supports DDR5 memory over a dual-channel bus with 102.4 GB/s bandwidth and provides 20 PCIe Gen 5 lanes.

Benchmark results show the CPU’s multi-core strength: a Cinebench R23 multi-core score of 32612 and a Cinebench R20 multi-core score of 17187 place it in the 93rd percentile of all CPUs. The Passmark multithread score of 48234 and floating-point math score of 160624 indicate strong scientific computing and financial modeling capabilities. Single-core performance is equally impressive, with a Cinebench R23 single-core score of 2163 and a Passmark single-thread score of 4562, ensuring responsive single-threaded applications. The Passmark data encryption score of 39499 and extended instructions score of 41247 show robust security and cryptography performance, while the random string sorting score of 62591 indicates efficient data manipulation.

The 20 threads are all physical cores—there is no hyperthreading—which means each core is a full execution unit. This is advantageous for workloads that scale linearly with core count, as there is no thread-switching overhead. The 30 MB of shared L3 cache is substantial and helps reduce memory latency for frequently accessed data. The CPU’s integrated Arc Xe-LPG Graphics 64EU provides a basic display output capability, but the discrete GPU is the primary rendering device. The CPU’s average benchmark score of 62738 is nearly identical to its closest rivals, with deltas ranging from -0.7% to +0.4%, indicating that the Core Ultra 7 255HX is a well-balanced processor that neither leads nor lags its direct competition by any meaningful margin.

GPU Analysis

The NVIDIA Quadro RTX 5000 Mobile is a Turing-architecture GPU built on a 12 nm TSMC process with 13,600 million transistors on a 545 mm² die. It has 3072 shading units, 192 texture mapping units, and 64 raster operation units, along with 48 RT cores and 384 tensor cores. The GPU operates at a base clock of 1035 MHz and a boost clock of 1530 MHz, with memory running at 1750 MHz (14 Gbps effective). It has 16 GB of GDDR6 memory on a 256-bit bus, providing 448.0 GB/s of bandwidth. The pixel rate is 97.92 GPixel/s, the texture rate is 293.8 GTexel/s, and FP32 compute is rated at 9.400 TFLOPS.

The GPU’s 50th percentile ranking among all GPUs is a clear indicator of its mid-tier status in 2025, despite being a high-end part at its 2019 release. The 16 GB VRAM is a significant asset for rendering large scenes, machine learning model training, and video editing with high-resolution source footage. The 448.0 GB/s memory bandwidth is sufficient for the 3072 shading units, but it is not exceptional—higher-tier GPUs have 50% or more bandwidth. The FP16 performance of 18.80 TFLOPS (2:1 ratio) is useful for AI inference workloads, and the 384 tensor cores can accelerate DLSS in supported games, though this Turing-era implementation is older than current versions.

The GPU supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, making it compatible with all modern game engines and graphics APIs. The 48 RT cores provide hardware ray tracing acceleration, but the 9.400 TFLOPS FP32 compute means ray-traced scenes will be rendered at lower frame rates than on newer GPUs with higher compute throughput. The GPU’s TDP of 110W is moderate for a mobile workstation GPU, and the "IGP" slot width and "None" power connectors indicate it is soldered directly to the motherboard. The GPU is marked as end-of-life with a successor of "Ampere-MW," confirming it is an older part that is no longer in production.

Balance and Bottleneck

The balance between the CPU and GPU is heavily skewed toward the CPU. The processor sits at the 93rd percentile, while the GPU sits at the 50th percentile—a 43-point gap. This means the CPU will rarely be the limiting factor in any workload; instead, the GPU will be the primary bottleneck for graphics-intensive tasks. In gaming at 1080p, the CPU’s 2163 Cinebench R23 single-core score can drive high frame rates in CPU-bound titles like esports shooters, but the GPU’s 9.400 TFLOPS will cap frame rates in graphically demanding games. At 1440p or 4K, the GPU becomes even more dominant as the limiting factor.

For productivity workloads, the balance is more favorable. Video editing and 3D rendering utilize both components: the CPU handles encoding, decoding, and physics, while the GPU accelerates effects, compositing, and ray tracing. The CPU’s 20 threads and 32612 Cinebench R23 multi-core score ensure that CPU-bound stages of the pipeline are not bottlenecks, but the GPU’s 50th percentile means GPU-accelerated stages will take longer than on a higher-tier GPU. In machine learning, the CPU handles data preprocessing and augmentation, while the GPU performs the actual training—the 384 tensor cores and 16 GB VRAM are adequate for small-to-medium models, but the GPU’s age limits training speed.

The memory subsystem is another consideration. The CPU’s 102.4 GB/s memory bandwidth is shared with the integrated GPU, but the discrete GPU has its own 448.0 GB/s bandwidth, so there is no contention. The 30 MB of L3 cache on the CPU reduces memory access latency, but the dual-channel DDR5 bandwidth is not exceptional for a 20-core processor—a quad-channel configuration would be better. The PCIe Gen 5 lanes on the CPU are underutilized by the GPU’s PCIe 3.0 x16 interface, but this does not create a practical bottleneck for most workloads, as the GPU’s memory is local and does not require constant CPU transfers.

Build Overview

This is a laptop configuration (buildClass: "laptop") that pairs a current-generation, high-end mobile CPU with an older, mid-tier mobile GPU. The Intel Core Ultra 7 255HX is a 20-core Arrow Lake processor with a 93rd percentile CPU ranking, representing the upper echelon of mobile computing power. The NVIDIA Quadro RTX 5000 Mobile is a Turing-architecture GPU with a 50th percentile ranking, representing a middle-of-the-road graphics solution. The combined percentile of this pairing is 72nd, indicating that the overall system performance is above average but not top-tier.

The CPU is a modern part with a 2025 release date, 3 nm process node, and active production status, while the GPU is a 2019 part with a 12 nm process node and end-of-life status. This generational mismatch means the CPU has access to modern instruction sets and power efficiency, but the GPU lacks the features and performance of current-generation parts. The 20-core CPU is overkill for the GPU’s capabilities in gaming scenarios, but it provides excellent value for productivity workloads that are CPU-bound. The 55W CPU TDP and 110W GPU TDP sum to 165W of compute power, which is typical for a high-performance laptop but requires adequate cooling.

The system is best described as a CPU-first workstation with a secondary GPU. Users who prioritize multi-threaded performance—developers, video editors, 3D artists—will find the CPU exceeds their needs, while the GPU is sufficient for moderate graphics work. Gamers will find the GPU is the limiting factor, and those seeking high-refresh 1440p or 4K gaming should look for a configuration with a higher-percentile GPU. The 72nd combined percentile confirms this is a solid mid-to-upper-tier laptop, but not a flagship gaming or rendering machine.

Benchmark Performance

The Intel Core Ultra 7 255HX achieves an average benchmark score of 62738, placing it in the 93rd percentile of all CPUs. Its closest rival is the AMD Ryzen AI Embedded P185 with an average score of 62839, a delta of -0.2%, followed by the AMD Ryzen AI 9 PRO 465 at 62498 (+0.4%), the Intel Core i7-13790F at 63080 (-0.5%), and the Intel Core Ultra 7 265HX at 63173 (-0.7%). These sub-1% deltas indicate the Core Ultra 7 255HX is statistically tied with its nearest competitors, with no meaningful performance advantage or disadvantage.

Specific CPU benchmark scores include a Cinebench R15 multi-core score of 4916 and single-core score of 327, a Cinebench R20 multi-core score of 17187 and single-core score of 2426, and a Cinebench R23 multi-core score of 32612 and single-core score of 2163. Passmark results show a multithread score of 48234, single-thread score of 4562, floating-point math score of 160624, integer math score of 127126, data compression score of 515143, data encryption score of 39499, extended instructions score of 41247, physics score of 2926, random string sorting score of 62591, and prime numbers score of 400.

The NVIDIA Quadro RTX 5000 Mobile has an average benchmark score of 0 and no individual benchmark entries in the data, but its 50th percentile ranking confirms it is a mid-tier GPU. There are no measured FPS values for this CPU+GPU combination—the data explicitly states that measuredFpsUltraByGame is empty and dataIsMeasured is false. All gaming performance estimates are derived from the CPU’s 93rd percentile and GPU’s 50th percentile, which suggest the CPU will not bottleneck at any resolution, but the GPU will limit frame rates in demanding games. The combined 72nd percentile indicates that, on average, this system outperforms 72% of all laptop configurations, but it is not a top-10% performer.