SYSTEM ANALYZER

Rate My PC: Intel Core Ultra 7 155H + NVIDIA GeForce RTX 5070 Mobile

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

92 / 100
ULTIMATE READY

Apex Performer

Top 8% of systems. Capable of 4K Ultra gaming and advanced rendering.

4K 60+ FPSVR ReadyRay Tracing

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
90%
VS
GPU
94%
PROCESSOR

Intel Core Ultra 7 155H

32,697 Benchmark Score
Top 10% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA GeForce RTX 5070 Mobile

29,928 Benchmark Score
Top 6% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Optimal Performance

Your system is in the top tier. You can run any modern game at maximum settings.

4K Gaming Ready

Consider a 4K 144Hz monitor to fully utilize your hardware capabilities.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

Intel Core Ultra 7 155H paired with NVIDIA GeForce RTX 5070 Mobile is a laptop-class configuration that places in the 79th combined percentile of all benchmarked systems. The CPU, a 16-core Meteor Lake part with 22 threads, delivers a Cinebench R23 multi-core score of 15028 and a single-core score of 1743, while the GPU posts a Passmark G3D score of 20355. These figures position the pairing as a high-midrange mobile solution capable of handling demanding workloads, with measured FPS data showing strong 1080p performance that tapers off at 4K.

GPU Analysis — VRAM, bandwidth, clocks, RT/tensor hardware, what the benchmark scores mean for rendering

The NVIDIA GeForce RTX 5070 Mobile is built on the Blackwell 2.0 architecture with a 5 nm process from TSMC, featuring 21,900 million transistors on a 181 mm² die. The GPU includes 8 GB of GDDR7 memory across a 128-bit bus, delivering 384.0 GB/s of bandwidth. Clock speeds are modest for a mobile part, with a base of 907 MHz and a boost of 1425 MHz, while memory runs at 1500 MHz with 24 Gbps effective transfer. This memory bandwidth is critical for the 4608 shading units, 144 texture mapping units, and 48 raster output processors, which together produce a pixel rate of 68.40 GPixel/s and a texture rate of 205.2 GTexel/s.

Rendering performance is further supported by 36 RT cores and 144 tensor cores, enabling hardware-accelerated ray tracing and AI-driven features like DLSS. The FP32 throughput sits at 13.13 TFLOPS, with FP16 matching at 13.13 TFLOPS on a 1:1 basis, which is adequate for real-time graphics but not class-leading. The Passmark G3D score of 20355 places the GPU in the 75th percentile of all GPUs, meaning it outperforms roughly three-quarters of the database. The Vulkan score of 116960 and OpenCL score of 122238 indicate strong compute capability for API-agnostic workloads. In direct comparison, the RTX 5070 Mobile is effectively neck-and-neck with the desktop RTX 3070 Ti, showing a negligible deltaPct of -0.1, and it edges out the RTX 2080 Ti by 0.5%. The RX 6800 trails by 0.6%, while the RX 6700 is 1.7% behind, suggesting this mobile GPU punches near desktop-class performance from a generation prior.

For rendering tasks, the 8 GB VRAM capacity is a limiting factor at higher resolutions and with heavy texture packs, though the 384.0 GB/s bandwidth mitigates some of that constraint. The DirectX 12 score of 93 and DirectX 11 score of 192 from Passmark show that the GPU handles modern APIs well, while the DirectX 9 score of 214 and DirectX 10 score of 129 indicate decent legacy support. The 12 Ultimate (12_2) DirectX feature level confirms full support for mesh shaders and variable rate shading, making this a capable GPU for contemporary game engines.

Benchmark Performance — exact CPU and GPU scores, percentile positions, and what the combined picture is

The Intel Core Ultra 7 155H achieves an average benchmark score of 32697, placing it in the 83rd percentile of all CPUs. This puts it on par with the Intel Core i5-14600T, which scores 32707 with a deltaPct of 0, and the AMD Ryzen AI 7 PRO 360 at 32662 with a deltaPct of 0.1. The AMD Ryzen 5 7400F scores 32750 with a deltaPct of -0.2, while the AMD Ryzen 7 PRO 6850H reaches 32812 with a deltaPct of -0.4, meaning the 155H is essentially at parity with all four rivals, within a margin of less than half a percent.

The GPU side shows a Passmark G3D score of 20355, which is the 75th percentile. The combined system percentile is 79, indicating that the CPU is the stronger component relative to its peers. The CPU’s Cinebench R23 multi-core score of 15028 and single-core score of 1743 demonstrate solid all-around performance, while the Passmark multithread score of 24873 and single-thread score of 3468 reinforce this picture. The GPU’s Passmark compute score of 8279 is notably lower than its graphics score, suggesting that raw compute throughput is not the primary strength of this pairing.

The pair ranks 2136 out of 3861 system pairs by average FPS across games, with an average of 116.8 FPS. This places it in the upper half of all tested configurations, though not in the top tier. The data shows that the CPU’s 83rd percentile is meaningfully ahead of the GPU’s 75th percentile, which means that in many gaming scenarios, the GPU is the limiting factor, especially at higher resolutions. For productivity, the CPU’s Passmark data compression score of 277353 and encryption score of 16358 indicate strong throughput for data-heavy tasks, while the floating-point math score of 63703 and integer math score of 86870 show balanced arithmetic capability.

Usage Scenarios — grounded in the scores: high-refresh gaming, streaming, video editing, 3D rendering, software development, student and office work. One short paragraph per scenario, citing the numbers that support the verdict

High-refresh gaming: At 1080p, the system delivers an average of 116.8 FPS across all tested games, with esports titles easily clearing high-refresh thresholds. Counter-Strike 2 hits 181 FPS, Valorant reaches 415 FPS, and Tom Clancy’s Rainbow Six Siege achieves 215 FPS at 1080p, making this a strong choice for 144Hz or even 240Hz panels. At 1440p, these numbers drop to 120, 354, and 141 FPS respectively, still sufficient for high-refresh play.

Streaming: The CPU’s 22 threads and 16 cores provide ample headroom for encoding while gaming, with the Passmark multithread score of 24873 supporting concurrent workloads. The GPU’s 144 tensor cores can offload encoding tasks, and the 8 GB VRAM ensures that streaming software does not compete with games for memory. The 116.8 FPS average at 1080p means that even with a 10-15% overhead from streaming, most titles remain above 60 FPS.

Video editing: The Cinebench R23 multi-core score of 15028 indicates strong rendering capability for timeline exports, while the Passmark integer math score of 86870 supports codec operations. The GPU’s OpenCL score of 122238 accelerates effects processing, and the 384.0 GB/s bandwidth handles 4K footage previews. The 8 GB VRAM is adequate for most editing suites but may limit heavy multi-layer 4K work.

3D rendering: The GPU’s FP32 throughput of 13.13 TFLOPS provides solid performance for GPU-based renderers, while the CPU’s 15028 Cinebench R23 score handles CPU-bound scenes. The 36 RT cores accelerate ray-traced previews, and the 144 tensor cores support AI denoising. Smaller scenes render comfortably, but the 8 GB VRAM is a constraint for large production assets.

Software development: The CPU’s 83rd percentile ranking and passmark data encryption score of 16358 ensure rapid compilation, while the 22 threads allow for parallel builds. The single-thread score of 3468 supports snappy IDE responsiveness, and the 24 MB L3 cache reduces latency for frequently accessed code. The integrated Arc Xe-LPG 128EU provides a fallback for display output when the discrete GPU is idle.

Student and office work: The 28 W TDP ensures efficient operation for battery life, while the CPU’s Passmark single-thread score of 3468 handles office suites without issue. The 89.6 GB/s memory bandwidth supports multitasking with numerous browser tabs and documents. The 16 cores provide ample headroom for occasional bursts of heavier workloads like spreadsheet calculations or light photo editing.

Balance and Bottleneck — which component limits which workload, using percentiles and FPS scaling as evidence

The system shows a clear split in bottleneck behavior depending on the workload. The CPU’s 83rd percentile versus the GPU’s 75th percentile indicates that the processor has more relative headroom than the graphics card. In gaming, this means the GPU is the limiting factor in most titles, especially at higher resolutions. The FPS scaling from 1080p to 1440p to 4K demonstrates this: for example, Call of Duty: Warzone drops from 133 FPS at 1080p to 119 FPS at 1440p to 100 FPS at 4K, showing a relatively shallow decline that suggests some CPU involvement, but the GPU still dominates the bottleneck.

In contrast, the CPU becomes the constraint in compute-heavy workloads. The Passmark multithread score of 24873 is solid but not exceptional, and the 28 W TDP limits sustained boost clocks. The Cinebench R23 multi-core score of 15028 is about average for a 16-core part, indicating that the 155H is not an extreme workstation chip. For gaming, the measured FPS data shows that at 1080p, many titles exceed 100 FPS, but demanding games like Red Dead Redemption 2 only hit 49 FPS, showing that the GPU’s 8 GB VRAM and 13.13 TFLOPS are the limiting factors. At 4K, the GPU’s 75th percentile becomes even more restrictive, with many titles falling below 30 FPS.

The pair rank of 2136 out of 3861 by average FPS confirms that this is not an unbalanced pairing but rather a well-matched midrange mobile solution. The 116.8 FPS average across all games is respectable, and the scaling pattern shows that the GPU is the primary bottleneck for gaming, while the CPU is the bottleneck for heavily threaded productivity. The 0.1% deltaPct between the 155H and the Ryzen AI 7 PRO 360 suggests that swapping to a comparable AMD CPU would not meaningfully change the balance.

Gaming Performance — measured FPS by game and resolution from measuredFpsUltraByGame (or, if dataIsMeasured is false, frame expectations qualitatively from the benchmark scores and say the figures are estimates)

The measured FPS data, confirmed as real-world results, shows strong 1080p performance across a wide range of titles. At 1920x1080, the system delivers 415 FPS in Valorant, 400 FPS in Counter-Strike: Global Offensive, and 215 FPS in Tom Clancy’s Rainbow Six Siege, making it ideal for competitive shooters. Heavier titles still perform well: Call of Duty: Warzone hits 133 FPS, Counter-Strike 2 reaches 181 FPS, and Minecraft achieves 178 FPS. Demanding AAA games like Red Dead Redemption 2 manage 49 FPS, and Ark: Survival Ascended struggles at 26 FPS, indicating that ultra settings at 1080p are not always viable for the most graphically intensive releases.

At 2560x1440, performance drops by roughly 30-40% on average. Valorant still delivers 354 FPS, CS:GO hits 275 FPS, and Rainbow Six Siege manages 141 FPS. Warzone runs at 119 FPS, and Counter-Strike 2 maintains 120 FPS. More demanding titles like Red Dead Redemption 2 fall to 36 FPS, and Ark: Survival Ascended drops to 17 FPS. This resolution is playable for most games, but ultra settings may need to be reduced for AAA titles to maintain 60 FPS.

At 3840x2160, the 8 GB VRAM and 13.13 TFLOPS become significant constraints. Valorant still hits 283 FPS, and CS:GO reaches 163 FPS, but most games fall well below 60 FPS. Warzone manages 100 FPS, Overpower achieves 55 FPS, and The Medium drops to 25 FPS. Red Dead Redemption 2 runs at 24 FPS, and Ark: Survival Ascended is nearly unplayable at 9 FPS. The data shows that 4K gaming is only viable for esports titles or older games, with the average FPS across all games at 4K likely around 40-50 FPS based on the individual titles.

Who Should Build It — target users and industries (gamers at specific resolutions, content creators, developers, students, small business workstations) tied strictly to the measured performance

This configuration is best suited for gamers targeting 1080p or 1440p high-refresh play, as the measured FPS data shows 116.8 FPS average at 1080p and most esports titles exceeding 200 FPS. Competitive players will benefit from the 415 FPS in Valorant and 400 FPS in CS:GO, while those who prefer AAA titles can expect playable frame rates at 1440p with settings adjusted. At 4K, the system is only viable for esports or older titles, so it is not recommended for 4K gaming.

Content creators working with 1080p or 1440p video will find the CPU’s Cinebench R23 multi-core score of 15028 and the GPU’s OpenCL score of 122238 sufficient for editing and rendering. The 8 GB VRAM is adequate for 1080p projects but may be limiting for 4K workflows. 3D artists working on small to medium scenes will appreciate the 36 RT cores and 13.13 TFLOPS, though large production renders will be constrained by memory.

Software developers will benefit from the CPU’s 83rd percentile ranking and 22 threads for compilation, with the Passmark encryption score of 16358 supporting secure coding tasks. Students and office workers will find the 28 W TDP efficient for battery life and the single-thread score of 3468 adequate for everyday tasks. Small business workstations that need occasional gaming or light rendering alongside productivity will find this a versatile option, though the 8 GB VRAM and 13.13 TFLOPS are not suited for heavy compute workloads.

CPU Analysis — cores, clocks, architecture, what the benchmark scores mean for real workloads

The Intel Core Ultra 7 155H is a Meteor Lake architecture part, built on Intel’s 7 nm process. It features 16 cores and 22 threads, with a base clock of 3.80 GHz and a boost clock of 4.80 GHz. The cache hierarchy includes 112 KB of L1 per core, 2 MB of L2 per core, and 24 MB of shared L3 cache. This design supports DDR5 memory through a dual-channel interface, providing 89.6 GB/s of bandwidth. The CPU is not multiplier-unlocked, and it has a TDP of 28 W, which is typical for a mobile part.

The Cinebench R23 multi-core score of 15028 places the CPU in the 83rd percentile, showing that it outperforms most desktop and mobile chips. The single-core score of 1743 is respectable but not top-tier, indicating that lightly threaded workloads will perform well but not exceptionally. The Passmark multithread score of 24873 and single-thread score of 3468 reinforce this, with the single-thread score being about average for a modern mobile CPU. The Passmark floating-point math score of 63703 and integer math score of 86870 show balanced arithmetic performance, suitable for general-purpose computing.

Real-world workloads benefit from the 16 cores and 22 threads. The Passmark data compression score of 277353 indicates strong performance for file archiving and data processing, while the data encryption score of 16358 supports secure communications. The extended instructions score of 16456 shows good SIMD capability, which benefits multimedia processing. The find prime numbers score of 113 is low, suggesting that the CPU is not optimized for heavy mathematical computation. The physics score of 1727 is moderate, supporting gaming physics but not extreme simulation workloads.

FAQ — 5-7 Q&A pairs answerable from FACT PACK data

Q: What is the Intel Core Ultra 7 155H’s average benchmark score and how does it compare to its nearest rival?

A: The CPU has an average benchmark score of 32697, placing it in the 83rd percentile. Its nearest rival, the Intel Core i5-14600T, scores 32707 with a deltaPct of 0, meaning the two are statistically identical.

Q: How much memory bandwidth does the NVIDIA GeForce RTX 5070 Mobile have?

A: The GPU has 384.0 GB/s of memory bandwidth, enabled by 8 GB of GDDR7 memory on a 128-bit bus with a 1500 MHz memory clock at 24 Gbps effective.

Q: What is the combined percentile rank of this CPU and GPU pairing?

A: The combined system percentile is 79, with the CPU in the 83rd percentile and the GPU in the 75th percentile, indicating the CPU is the stronger component.

Q: What is the average FPS across all games for this pairing?

A: The pair ranks 2136 out of 3861 by average FPS, with an average of 116.8 FPS across all tested games at 1080p.

Q: How does the RTX 5070 Mobile compare to the RTX 3070 Ti?

A: The RTX 5070 Mobile has a Passmark G3D score of 20355, while the RTX 3070 Ti scores 29945 with a deltaPct of -0.1, making them essentially equivalent in performance.

Q: What are the CPU’s core and thread counts?

A: The Intel Core Ultra 7 155H has 16 cores and 22 threads, with a base clock of 3.80 GHz and a boost clock of 4.80 GHz.

Q: What is the memory type and bandwidth of the CPU?

A: The CPU supports DDR5 memory with a dual-channel interface, providing 89.6 GB/s of memory bandwidth.

Build Overview — what this CPU+GPU pairing is, its class (desktop/laptop from buildClass), and overall tier from the percentiles

This is a laptop-class build pairing the Intel Core Ultra 7 155H with the NVIDIA GeForce RTX 5070 Mobile. The CPU is a 16-core, 22-thread Meteor Lake part that hits the 83rd percentile of all CPUs, while the GPU is a Blackwell 2.0 architecture mobile chip that reaches the 75th percentile. The combined percentile of 79 places this system in the upper-midrange tier of all benchmarked configurations. The CPU’s average benchmark score of 32697 is nearly identical to its closest rival, the Intel Core i5-14600T, which scores 32707. The GPU’s Passmark G3D score of 20355 puts it on par with the desktop RTX 3070 Ti, which scores 29945 with a deltaPct of -0.1.

The build class is laptop, meaning this is a mobile solution designed for portability, with the GPU’s TDP of 50 W and the CPU’s 28 W TDP allowing for compact cooling solutions. The pair rank of 2136 out of 3861 by average FPS shows that it sits in the upper half of all systems, with an average of 116.8 FPS across games. This is a balanced midrange mobile gaming and productivity machine, not a top-tier enthusiast system, but one that handles most tasks comfortably at 1080p and 1440p.

Upgrade Path and Platform — socket, memory support, PCIe, PSU headroom from suggestedPsu/tdp, what a sensible next upgrade looks like

The Intel Core Ultra 7 155H uses the Intel BGA 2049 socket, which is a soldered mobile platform, meaning the CPU cannot be upgraded without replacing the entire motherboard. The CPU supports DDR5 memory with a dual-channel interface, providing 89.6 GB/s of bandwidth, but the exact memory capacity depends on the motherboard. The PCIe interface is Gen 5 with 8 lanes from the CPU, while the GPU uses a PCIe 5.0 x16 connection. The CPU has an integrated Arc Xe-LPG 128EU GPU as a fallback, which is useful for power-saving modes or when the discrete GPU is not needed.

The GPU has no suggested PSU listed, but its TDP of 50 W is low for a discrete graphics card, suggesting that the system’s power supply is primarily determined by the CPU and other components. The CPU’s 28 W TDP combined with the GPU’s 50 W TDP means total system power draw is likely under 150 W, which is typical for a laptop. The GPU supports DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4, ensuring compatibility with modern APIs.

A sensible next upgrade would be to increase the system memory to the maximum supported by the motherboard, as the dual-channel DDR5 interface at 89.6 GB/s is the primary memory bottleneck. However, the BGA 2049 socket prevents CPU upgrades, and the mobile GPU is also soldered, so the only meaningful upgrade path is through external peripherals or a full system replacement. The GPU’s 8 GB VRAM is the most limiting factor for future games, but within the laptop form factor, this configuration is essentially at its ceiling. For users seeking more performance, a desktop build with a higher-tier GPU and an upgradable socket would be the next step.