SYSTEM ANALYZER

Rate My PC: Intel Core Ultra 5 336H + NVIDIA Quadro RTX 3000 Mobile Refresh

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

82 / 100
HIGH-END

Power Build

Top 18% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
91%
VS
GPU
74%
PROCESSOR

Intel Core Ultra 5 336H

34,485 Benchmark Score
Top 9% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA Quadro RTX 3000 Mobile Refresh

0 Benchmark Score
Top 26% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The Intel Core Ultra 5 336H and NVIDIA Quadro RTX 3000 Mobile Refresh form a laptop-class pairing with a pronounced performance asymmetry: the CPU sits in the 84th percentile of all CPUs, while the GPU sits in the 50th percentile of all GPUs. The combined percentile of 67 reflects a system that is far stronger at compute-heavy tasks than at graphics-heavy workloads, and the benchmark data confirms that the CPU can hold its own against established desktop processors while the GPU remains a mid-range mobile part. This analysis draws exclusively on the supplied fact pack, which contains no measured frame-rate data for this exact combination; all FPS discussion is therefore an estimate derived from the benchmark scores.

CPU Analysis

The Intel Core Ultra 5 336H is a 16-core, 16-thread processor built on Intel’s Panther Lake architecture, using a 3 nm process from Intel’s own foundry. It runs at a base clock of 1.90 GHz and boosts to 4.60 GHz, with a TDP of 25 W. The cache layout is generous for a mobile part: 192 KB of L1 per core, 2.5 MB of L2 per core, and 18 MB of shared L3. This design targets high sustained multi-threaded throughput in a low-power envelope, and the benchmark results reflect that intent.

In Cinebench R23, the chip scores 23,991 points in multi-core and 3,387 in single-core. The R20 scores are 10,076 and 1,422, respectively, and the R15 scores are 2,418 and 341. These numbers place the Ultra 5 336H at the 84th percentile of all CPUs, with an average benchmark score of 34,485. That average sits within 1% of four notable rivals: the Intel Core i7-13700HX (average score 34,554, delta -0.2%), the Intel Core i5-13450HX (34,333, delta +0.4%), the AMD Ryzen 7 3700X (34,260, delta +0.7%), and the AMD Ryzen AI 7 350 (34,222, delta +0.8%). In practice, this means the Ultra 5 336H delivers desktop-class multi-threaded performance in a mobile chassis—it is effectively a lateral move from the i7-13700HX, a slight improvement over the i5-13450HX, and a measurable step above the Ryzen 7 3700X and the Ryzen AI 7 350.

The PassMark suite adds granularity to the picture. The multi-thread score is 28,545, with integer math at 62,070, floating-point math at 82,415, and extended instructions at 24,542. Data compression reaches 280,340, while encryption and random-string sorting hit 21,291 and 34,402 respectively. The single-thread score is 4,013, which is also reported as the PassMark single-thread figure. The physics score is 2,682, and the prime-number search score is 299. These scores indicate strong integer and floating-point throughput, and the compression/encryption results suggest the CPU handles data-dense workloads efficiently. The 16-core, 16-thread configuration—without simultaneous multithreading—means that each core is dedicated, which can be beneficial for workloads that scale linearly with core count, but it may underperform a similar core count with SMT in certain lightly threaded scenarios. However, the single-thread score of 4,013 in PassMark is competitive, and the Cinebench R23 single-core score of 3,387 places it well above the 80th percentile.

The CPU supports DDR5 and LPDDR5X memory over a dual-channel bus, with a bandwidth of 115.2 GB/s. It does not support ECC memory. It integrates Intel Xe3 Graphics, but the system under review pairs it with a discrete GPU. The CPU’s PCIe connection is Gen 5 with 12 lanes available to the processor, which is a forward-looking feature for storage and expansion, though the GPU in this build uses PCIe 3.0 x16 (see GPU section). The socket is Intel BGA 2540, which is soldered in mobile platforms, so the CPU is not field-upgradeable.

Balance and Bottleneck

The most striking aspect of this build is the gap between CPU and GPU percentiles. The CPU ranks in the 84th percentile of all CPUs; the GPU ranks in the 50th percentile of all GPUs. The combined percentile is 67th, which is pulled down by the GPU’s median standing. In any workload that is predominantly GPU-bound—such as gaming at high resolutions or GPU-accelerated rendering—the GPU will be the limiting factor. The CPU has enough headroom to feed the GPU at lower resolutions, but the GPU’s 50th percentile means that it will likely cap frame rates well before the CPU becomes a constraint.

The CPU’s strong multi-thread scores suggest it will not bottleneck heavily threaded workloads like video encoding, 3D scene preparation, or scientific simulation, where the GPU is not the primary engine. The GPU’s 6 GB of VRAM and 336 GB/s bandwidth (detailed in the GPU section) are adequate for 1080p and some 1440p workloads, but they will limit texture sizes and render complexity. The 50th percentile GPU ranking indicates that many competing mobile GPUs offer similar or better raw performance, so the balance favors CPU-centric tasks.

The absence of measured FPS data means we cannot quantify the balance empirically. However, the percentile delta—34 points (84 minus 50)—is large enough to state that in any workload where the GPU is the primary processing element, the GPU will be the bottleneck. The CPU’s 84th percentile also means that for CPU-bound tasks, the GPU will not be a limiting factor. For mixed workloads, the system’s overall percentile of 67 reflects this middle ground.

FAQ

Q: What is the CPU’s architecture and process node?

A: The Intel Core Ultra 5 336H uses the Panther Lake architecture, built on Intel’s 3 nm process, with 16 cores and 16 threads.

Q: How much L3 cache does the CPU have?

A: The L3 cache is 18 MB shared across all cores, with 192 KB L1 and 2.5 MB L2 per core.

Q: What memory types and bandwidth does the CPU support?

A: The CPU supports DDR5 and LPDDR5X memory over a dual-channel bus, with a maximum bandwidth of 115.2 GB/s.

Q: Does the CPU support ECC memory?

A: No, ECC memory is not supported.

Q: What is the GPU’s VRAM and memory bandwidth?

A: The NVIDIA Quadro RTX 3000 Mobile Refresh has 6 GB of GDDR6 memory on a 192-bit bus, with 336.0 GB/s bandwidth.

Q: What is the combined performance percentile of this CPU+GPU pair?

A: The combined percentile is 67th across all systems, with the CPU at 84th and the GPU at 50th.

Q: Is the CPU overclockable?

A: No, the multiplier is locked.

Who Should Build It

The Ultra 5 336H’s 16-core, 16-thread configuration and high multi-threaded benchmark scores make this pairing suitable for mobile users who need sustained CPU throughput in a thin-and-light chassis. The CPU’s 84th percentile ranking indicates it is better than the vast majority of CPUs for heavy computational tasks, and its TDP of 25 W suggests it can be kept cool in a portable form factor. Content creators who work with video encoding, 3D scene rendering, or data compression will see strong CPU performance, as evidenced by the Cinebench R23 multi-core score of 23,991 and PassMark multi-thread score of 28,545.

The GPU’s 50th percentile and 6 GB VRAM place it at the mid-range of mobile GPUs, so gamers targeting 1080p at medium to high settings will find it sufficient, but 1440p or high refresh-rate gaming will likely be GPU-limited. The system is better suited for professional workloads—such as CAD, architectural visualization, or machine learning inference—where the Quadro driver certification and the 30 RT cores and 240 tensor cores can accelerate specific tasks, even if the raw FP32 throughput is modest at 5.299 TFLOPS.

Students and small business users who run multi-threaded compilers, virtual machines, or large spreadsheets will appreciate the CPU’s 84th percentile performance. The lack of measured FPS data means we cannot make concrete gaming recommendations, but the CPU’s strength suggests that any GPU bottleneck will be the deciding factor for gaming. The system is not aimed at high-end gaming; it is a mobile workstation or a powerful productivity laptop with a competent discrete GPU.

GPU Analysis

The NVIDIA Quadro RTX 3000 Mobile Refresh is a Turing-architecture GPU built on TSMC’s 12 nm process, with 10,800 million transistors on a 445 mm² die. It features 1,920 shading units, 120 texture mapping units, and 64 ROPs, plus 30 RT cores and 240 tensor cores. The base clock is 945 MHz, and the boost clock is 1,380 MHz. Memory is 6 GB of GDDR6 on a 192-bit bus, delivering 336.0 GB/s of bandwidth. The GPU’s FP32 throughput is 5.299 TFLOPS, and FP16 is 10.60 TFLOPS (2:1). Pixel fill rate is 88.32 GPixel/s, and texture fill rate is 165.6 GTexel/s.

This GPU is positioned at the 50th percentile of all GPUs, meaning half of all GPUs in the database are faster and half are slower. The average benchmark score is zero because no benchmarks are supplied, so the percentile is the only quantitative performance measure. The GPU is end-of-life, with production status listed as “End-of-life,” and it was released on 2019-05-26. It uses a PCIe 3.0 x16 interface, which is a generation older than the CPU’s PCIe Gen 5 lanes, and it has a TDP of 80 W. The GPU is a mobile MXM module, and display outputs are portable-device dependent.

The RT and tensor cores are present, so the GPU can accelerate ray-tracing and AI inference, but with only 30 RT cores and 240 tensor cores, the performance will be modest compared to newer generations. The 6 GB VRAM is adequate for 1080p rendering and light 4K texture work, but it may run out of memory for very large scenes or high-resolution textures. The 336 GB/s bandwidth is sufficient for the VRAM size and the GPU’s compute capability. The lack of a suggested PSU and the absence of power connectors indicate that the GPU is designed to draw its power from the MXM slot, which is typical for mobile workstation GPUs.

Upgrade Path and Platform

The CPU is mounted on Intel BGA 2540, a soldered socket, so the CPU cannot be upgraded without replacing the entire motherboard. The memory support is dual-channel DDR5 or LPDDR5X, with a bandwidth of 115.2 GB/s. The CPU has 12 PCIe Gen 5 lanes, but the GPU uses PCIe 3.0 x16, so the GPU’s bandwidth is not limited by the CPU’s newer interface. The GPU is an MXM module, which is a standardized form factor for mobile graphics; in principle, an MXM module could be replaced, but the fact pack does not specify the physical slot compatibility or the availability of other modules. The GPU’s TDP is 80 W, and the CPU’s TDP is 25 W, so the combined thermal envelope is modest, leaving headroom for a higher-TDP GPU if the platform supports it. However, the GPU is end-of-life, and the successor is listed as Ampere-MW, so a future upgrade might target a newer GPU generation if the laptop’s MXM slot allows.

The CPU supports 12 PCIe Gen 5 lanes from the CPU itself, which is a forward-looking feature for NVMe storage or other Gen 5 peripherals, but the system’s GPU bus is PCIe 3.0, indicating that the platform was designed when PCIe 3.0 was common. The memory bus is dual-channel, and the maximum bandwidth of 115.2 GB/s is a constraint for memory-bound tasks, but the CPU’s 16-core architecture can saturate that bandwidth. The lack of ECC memory support may be a consideration for users requiring error correction. For a sensible next upgrade, the most feasible path is to increase memory capacity (within the dual-channel limit) or to replace the GPU with a newer MXM module if the laptop manufacturer provides BIOS support. The CPU itself is not upgradeable.

Benchmark Performance

The CPU’s benchmark scores are comprehensive. In Cinebench R15, the multi-core score is 2,418 and single-core 341. R20 yields 10,076 multi-core and 1,422 single-core. R23 yields 23,991 multi-core and 3,387 single-core. The PassMark suite includes: data compression 280,427, data encryption 21,291, extended instructions 24,542, prime numbers 299, floating-point math 82,415, integer math 62,070, multi-thread 28,545, physics 2,682, random string sorting 34,402, and single-thread 4,013. The CPU’s average benchmark score is 34,485, and it ranks in the 84th percentile of all CPUs. The nearest rivals are within 1%: the Intel Core i7-13700HX (34,554, -0.2%), the i5-13450HX (34,333, +0.4%), the AMD Ryzen 7 3700X (34,260, +0.7%), and the AMD Ryzen AI 7 350 (34,222, +0.8%). This means the Ultra 5 336H is statistically tied with these desktop and mobile parts, with differences that would not be noticeable in daily use.

The GPU has no benchmark scores listed in the fact pack. Its only performance indicator is the 50th percentile ranking. The combined percentile of the CPU+GPU pair is 67th, which is lower than the CPU’s individual percentile, confirming that the GPU drags down the overall performance ranking. The CPU’s single-thread score of 4,013 in PassMark and 3,387 in Cinebench R23 indicate that the processor is also capable of fast response for lightly threaded tasks, which complements the GPU’s mid-range standing.

Build Overview

This is a laptop-class build (buildClass: “laptop”) pairing an Intel Core Ultra 5 336H CPU with an NVIDIA Quadro RTX 3000 Mobile Refresh GPU. The CPU is a 16-core, 16-thread Panther Lake part with a 25 W TDP, while the GPU is a 12 nm Turing part with an 80 W TDP. The combined percentile is 67th, meaning the system outperforms 67% of all CPU+GPU pairings in the database. The CPU’s 84th percentile is the standout feature; the GPU’s 50th percentile is a mid-pack result. This build is best described as a high-CPU-performance, mid-GPU-performance laptop, suitable for compute-heavy tasks and moderate graphics work. The CPU’s 3 nm process and 18 MB L3 cache are modern, while the GPU’s 6 GB VRAM and 336 GB/s bandwidth are dated but still capable of 1080p gaming and entry-level workstation graphics. The absence of measured FPS data means the overall performance classification is based on the benchmark scores and percentiles.

Gaming Performance

The fact pack contains no measured FPS rows for this exact combination. The `measuredFpsUltraByGame` field is empty, and `dataIsMeasured` is false. Therefore, all frame-rate figures in this section are estimates derived from the benchmark scores, not from direct testing.

The CPU’s 84th percentile indicates it will not be a limiting factor in most games. With a Cinebench R23 single-core score of 3,387 and a PassMark single-thread score of 4,013, the CPU can handle modern game physics and AI at high frame rates. The GPU’s 50th percentile and 6 GB VRAM place it at the performance level of a mid-range mobile GPU. At 1080p, this GPU is likely to deliver playable frame rates (typically 60+ FPS) in esports titles and medium-to-high settings in AAA games, but it will struggle at 1440p or 4K with high detail. The GPU’s 336 GB/s bandwidth is sufficient for 6 GB VRAM, but the 5.299 TFLOPS FP32 performance suggests that heavy shader workloads will be the bottleneck. The RT cores (30) and tensor cores (240) enable ray tracing and DLSS, but their modest counts mean that RT effects will require DLSS or lower settings to maintain frame rates.

Since no measured FPS data exists, we cannot provide game-specific numbers. The estimated performance is based on the GPU’s 50th percentile and the CPU’s high headroom. For a laptop with this combination, the gaming experience will be defined by the GPU: it will be a capable 1080p machine, but not a high-refresh or high-resolution gaming platform. Users seeking 1440p or 4K gaming should look elsewhere. The CPU will not be the bottleneck, and the system is better suited for productivity and content creation than for high-end gaming.