SYSTEM ANALYZER

Rate My PC: Intel Core Ultra 5 336H + NVIDIA Quadro RTX 3000 Mobile

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

83 / 100
HIGH-END

Power Build

Top 17% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
91%
VS
GPU
76%
PROCESSOR

Intel Core Ultra 5 336H

34,485 Benchmark Score
Top 9% Market Ranking
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GRAPHICS CARD

NVIDIA Quadro RTX 3000 Mobile

1,285 Benchmark Score
Top 24% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
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Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

# Intel Core Ultra 5 336H + NVIDIA Quadro RTX 3000 Mobile: A Mixed-Generation Mobile Workstation

This pairing combines Intel's newest Panther Lake mobile processor with NVIDIA's Turing-era professional GPU, creating a system where the CPU is the clear performance leader. The Intel Core Ultra 5 336H sits at the 84th percentile among all CPUs, while the Quadro RTX 3000 Mobile languishes at the 7th percentile among all GPUs, a massive 77-point gap that defines the system's character. This is a laptop-class platform built around a 25W processor and an 80W graphics module, targeting professional workflows rather than high-end gaming.

Upgrade Path and Platform

The Intel Core Ultra 5 336H uses the Intel BGA 2540 socket, a soldered mobile platform with no upgrade path for the processor itself. The 16-core, 16-thread design runs on Intel's Panther Lake architecture, fabricated on Intel's 3nm process node. Memory support covers DDR5 and LPDDR5X in a dual-channel configuration, delivering 115.2 GB/s of bandwidth. The platform includes 12 PCIe Gen 5 lanes from the CPU, which is sufficient for a discrete GPU and one or two NVMe drives, though expansion is limited compared to desktop platforms. ECC memory is not supported, which is worth noting for anyone considering this for mission-critical scientific computing.

The 25W TDP for the CPU is remarkably low for a 16-core part, indicating strong efficiency from the 3nm process. The GPU's 80W TDP is similarly modest for a professional mobile GPU, and the system has no suggested PSU rating since this is a mobile platform where power delivery is handled by the laptop's internal brick. The integrated Intel Xe3 Graphics provides a fallback for basic display output and low-load tasks, potentially allowing the discrete GPU to idle or power down during light productivity work.

For a sensible next upgrade, this platform is essentially a dead end in the traditional sense. The BGA socket means the CPU cannot be swapped, and the MXM Module form factor of the GPU suggests it might be replaceable in some chassis, but the end-of-life production status of the Quadro RTX 3000 Mobile makes that a poor investment. The realistic path forward is a full system replacement when the GPU becomes the bottleneck, which the benchmark data suggests will happen sooner rather than later.

Benchmark Performance

The CPU benchmarks paint a picture of a strong mid-range mobile processor. In Cinebench R23, the Core Ultra 5 336H scores 23,991 points multi-core and 3,387 points single-core. The R20 results show 10,076 multi-core and 1,422 single-core, while R15 yields 2,418 multi-core and 341 single-core. These numbers place the CPU at the 84th percentile among all CPUs, with an average benchmark score of 34,485. The nearest rivals are remarkably close: the Intel Core i7-13700HX scores 34,554 (just 0.2% ahead), the Intel Core i5-13450HX scores 34,333 (0.4% behind), the AMD Ryzen 7 3700X scores 34,260 (0.7% behind), and the AMD Ryzen AI 7 350 scores 34,222 (0.8% behind). This puts the 336H in a dead heat with last-generation desktop and mobile parts, which is impressive for a 25W mobile chip.

The GPU side is far less encouraging. The Quadro RTX 3000 Mobile scores just 1,285 in 3DMark Steel Nomad DX12, placing it at the 7th percentile among all GPUs. Its nearest rivals are the NVIDIA GeForce GT 610 at 1,281 (0.3% behind), the AMD Radeon R9 380 at 1,293 (0.6% ahead), the NVIDIA GeForce GT 520 at 1,267 (1.4% behind), and the NVIDIA NVS 4200M at 1,267 (1.4% behind). This is a GPU scoring at the level of decade-old entry-level parts, which is a stark reality check for anyone expecting modern gaming performance from this professional card.

The combined percentile for this CPU-GPU pair is 46, reflecting a system where the CPU's strength is dragged down significantly by the GPU's weakness. No measured FPS rows exist for this exact combination in the FACT PACK, so all frame rate discussions below are estimates derived from the benchmark scores rather than verified results.

CPU Analysis

The Intel Core Ultra 5 336H features 16 cores and 16 threads, meaning there is no hyperthreading or SMT — each core handles exactly one thread. This is an unusual design choice for a 16-core part, but it simplifies scheduling and can reduce power consumption. The base clock is 1.90 GHz with a boost clock of 4.60 GHz, a wide boost range that allows the chip to scale from efficient background work to demanding multi-threaded loads. The cache hierarchy includes 192 KB of L1 per core, 2.5 MB of L2 per core, and 18 MB of shared L3 cache.

The PassMark results show strong single-thread performance at 4,013, with multithread at 28,545. Data compression scores 280,340, data encryption 21,291, and extended instructions 24,542. Integer math hits 62,070, floating-point math 82,415, and prime number finding 299. Random string sorting achieves 34,402, and physics simulation scores 2,682. These numbers suggest a processor that excels at both integer-heavy and floating-point-heavy workloads, with particularly strong performance in data compression tasks.

The 84th percentile ranking confirms this is a top-tier mobile CPU, matching desktop parts like the AMD Ryzen 7 3700X within 0.7%. For real-world workloads, this means the CPU will rarely be the limiting factor in a system, whether you are compiling code, rendering video, or running virtual machines. The 3nm process node and 25W TDP indicate excellent efficiency, making this a chip that can sustain high performance in a thin laptop chassis without thermal throttling. The lack of ECC support is a minor concern for professional work, but the dual-channel memory bandwidth of 115.2 GB/s is adequate for most tasks.

Who Should Build It

This system targets mobile professionals who need strong CPU performance for compute-heavy tasks but do not require modern GPU acceleration. The 84th CPU percentile and 7th GPU percentile create a clear profile: CPU-bound workloads are served well, while GPU-accelerated tasks will struggle. Gamers at 1080p or 1440p should look elsewhere, as the GPU's 7th percentile ranking indicates it cannot handle modern titles at those resolutions with high settings. Content creators working with video encoding or 3D rendering will find the CPU capable, but GPU-accelerated effects and rendering will be severely limited.

Software developers will appreciate the strong multi-core performance for compilation and the 3nm efficiency for battery life during long coding sessions. The 115.2 GB/s memory bandwidth supports large codebases and virtual machines, and the 16 threads can handle parallel builds efficiently. Students working with data science or engineering software will find the CPU adequate, though GPU-accelerated libraries like CUDA will underperform. Small business workstations running office productivity, database management, or financial modeling will be well served by the CPU, but any workload relying on GPU compute or graphics acceleration will hit a wall.

The integrated Intel Xe3 Graphics provides a fallback for basic display output, but it is not a substitute for a dedicated GPU. The 6 GB GDDR6 VRAM on the Quadro RTX 3000 Mobile is enough for professional applications at modest resolutions, but the 192-bit bus and 336.0 GB/s bandwidth are limiting factors for large datasets. This is a system for users who prioritize CPU performance and efficiency over graphics capability, and who understand that the GPU is there for professional certification and display output rather than raw performance.

Balance and Bottleneck

The performance gap between CPU and GPU is the defining characteristic of this system. The CPU sits at the 84th percentile while the GPU sits at the 7th, a difference of 77 percentile points. In CPU-bound workloads like compilation, data compression, and spreadsheet calculations, the system performs at a high level. In GPU-bound workloads like 3D rendering, video encoding with hardware acceleration, or modern gaming, the GPU becomes the sole limiting factor.

The benchmark data shows the CPU matches the AMD Ryzen 7 3700X within 0.7%, a desktop part from a previous generation, while the GPU matches the NVIDIA GeForce GT 610 within 0.3%, an entry-level part from over a decade ago. This means that in any workload that uses both CPU and GPU, the GPU will finish its portion of the work long after the CPU has completed its share, creating a severe bottleneck. For gaming, this means frame rates will be GPU-limited at any resolution, and the CPU will spend most of its time idle or lightly loaded.

The 46th combined percentile reflects this imbalance. The system is not a balanced performer; it is a CPU-centric machine with a token GPU. For users who understand this and work primarily in CPU-bound applications, the system delivers excellent value. For anyone expecting balanced performance across CPU and GPU workloads, the system will disappoint. The GPU's end-of-life status and 12nm process node from 2019 compound the issue, as it cannot be updated to close the gap.

Gaming Performance

The FACT PACK contains no measured FPS data for this exact CPU-GPU combination. All frame rate expectations below are estimates based on the benchmark scores, and actual results will vary depending on the game, settings, and laptop cooling solution. The GPU's 7th percentile ranking and 1,285 3DMark Steel Nomad score suggest that modern games at 1080p ultra settings will be unplayable, with frame rates likely below 30 FPS in most titles.

At 720p or with lowered settings, the GPU might manage 30-60 FPS in older or less demanding games, but this is not a gaming system. The 6 GB VRAM is sufficient for 1080p textures, but the 5.299 TFLOPS of FP32 performance and 88.32 GPixel/s pixel rate are far too low for modern titles. The 165.6 GTexel/s texture rate and 1920 shading units are comparable to entry-level GPUs from several generations ago, and the 30 RT cores and 240 tensor cores are present but too weak for meaningful ray tracing or DLSS performance.

The CPU's strong single-thread score of 4,013 in PassMark means it will not bottleneck the GPU in gaming, but that is little consolation when the GPU itself is the limiting factor. Esports titles like Counter-Strike or League of Legends might run at playable frame rates with reduced settings, but any game released in the last five years will struggle. The GPU's 12nm process node and 80W TDP also mean it runs hot and power-hungry relative to its performance, further limiting any overclocking or boost headroom.

Usage Scenarios

High-refresh gaming: Not viable. The GPU's 7th percentile ranking and 1,285 Steel Nomad score preclude high frame rates at any modern resolution. The CPU's 4,013 single-thread score would support high FPS, but the GPU cannot deliver it.

Streaming: The CPU can handle software encoding with its 16 threads and strong multi-core scores, but the GPU lacks the dedicated encoder performance for high-quality hardware streaming. The 28,545 PassMark multithread score suggests software x264 encoding at 1080p60 is feasible, but the GPU's 7th percentile will struggle with game capture.

Video editing: CPU-based effects and timeline scrubbing will be smooth given the 23,991 Cinebench R23 multi-core score, but GPU-accelerated effects, color grading, and rendering will be slow. The 6 GB VRAM and 336.0 GB/s bandwidth are adequate for 1080p projects but will choke on 4K timelines.

3D rendering: CPU rendering in applications like Blender or V-Ray will perform at a high level, with the 16 cores providing substantial throughput. GPU rendering will be nearly unusable due to the 5.299 TFLOPS FP32 performance, which is a fraction of what modern renderers expect.

Software development: Excellent. The 16 threads, 115.2 GB/s memory bandwidth, and 84th percentile ranking make compilation, testing, and virtualization smooth. The 3nm process node provides long battery life for on-the-go coding.

Student and office work: More than sufficient. The CPU's efficiency and single-thread performance handle word processing, spreadsheets, and web browsing with ease, and the integrated Xe3 Graphics can drive displays without engaging the discrete GPU.

FAQ

Q: What is the CPU's performance percentile and its nearest rival?

A: The Intel Core Ultra 5 336H sits at the 84th percentile among all CPUs, with an average benchmark score of 34,485. Its nearest rival is the Intel Core i7-13700HX at 34,554, which is 0.2% ahead.

Q: How does the GPU benchmark compare to other GPUs?

A: The NVIDIA Quadro RTX 3000 Mobile scores 1,285 in 3DMark Steel Nomad DX12, placing it at the 7th percentile among all GPUs. Its nearest rival is the NVIDIA GeForce GT 610 at 1,281, which is 0.3% behind.

Q: What memory types and bandwidth does the CPU support?

A: The CPU supports DDR5 and LPDDR5X in a dual-channel configuration, providing 115.2 GB/s of memory bandwidth. ECC memory is not supported.

Q: What is the GPU's VRAM and bandwidth?

A: The GPU has 6 GB of GDDR6 memory on a 192-bit bus, delivering 336.0 GB/s of bandwidth. The memory clock is 1750 MHz, which translates to 14 Gbps effective.

Q: Is there measured FPS data for gaming performance?

A: No. The FACT PACK contains no measured FPS rows for this exact CPU-GPU combination, so all gaming performance figures are estimates based on benchmark scores.

Q: What socket and upgrade path does the CPU use?

A: The CPU uses the Intel BGA 2540 socket, which is soldered and not upgradeable. The GPU uses an MXM Module form factor, but its end-of-life status limits upgrade viability.

Q: What are the CPU's clock speeds and core count?

A: The CPU has 16 cores and 16 threads with a base clock of 1.90 GHz and a boost clock of 4.60 GHz. It uses the Panther Lake architecture on Intel's 3nm process node.

GPU Analysis

The NVIDIA Quadro RTX 3000 Mobile is a Turing-architecture professional GPU built on TSMC's 12nm process, featuring 10,800 million transistors on a 445 mm² die. It has 6 GB of GDDR6 memory on a 192-bit bus, delivering 336.0 GB/s of bandwidth — a modest amount by modern standards but sufficient for professional applications at 1080p. The base clock is 945 MHz with a boost clock of 1380 MHz, and memory runs at 1750 MHz (14 Gbps effective). The GPU has 1920 shading units, 120 TMUs, and 64 ROPs, with 30 RT cores and 240 tensor cores for ray tracing and AI acceleration.

The 5.299 TFLOPS of FP32 performance and 10.60 TFLOPS of FP16 (at 2:1 ratio) place this GPU firmly in the entry-level category, despite its professional Quadro branding. The 88.32 GPixel/s pixel rate and 165.6 GTexel/s texture rate are similarly modest. The 3DMark Steel Nomad score of 1,285, which places it at the 7th percentile, confirms that this GPU is not suitable for modern gaming or GPU-accelerated compute. Its nearest rival is the GeForce GT 610, a GPU from 2012, which is within 0.3% of its score.

For professional rendering, the 30 RT cores provide ray tracing capability, but the low overall performance means complex scenes will render slowly. The 240 tensor cores enable DLSS and AI-based features, but again, the raw performance is too low for meaningful acceleration. The GPU supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, so it is software-compatible with modern APIs, but the hardware is the limiting factor. The 80W TDP and MXM Module form factor mean it is a power-hungry component for the performance it delivers, and its end-of-life production status suggests it is not a long-term investment. The 12nm process node is two generations behind the CPU's 3nm, further highlighting the generational mismatch in this system.