SYSTEM ANALYZER

Rate My PC: Intel Core Ultra 5 250KF Plus + NVIDIA GeForce RTX 5080

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

96 / 100
ULTIMATE READY

Apex Performer

Top 4% of systems. Capable of 4K Ultra gaming and advanced rendering.

4K 60+ FPSVR ReadyRay Tracing

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
96%
VS
GPU
97%
PROCESSOR

Intel Core Ultra 5 250KF Plus

66,159 Benchmark Score
Top 4% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA GeForce RTX 5080

56,083 Benchmark Score
Top 3% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
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Performance Insights

Tips to maximize your system

Optimal Performance

Your system is in the top tier. You can run any modern game at maximum settings.

4K Gaming Ready

Consider a 4K 144Hz monitor to fully utilize your hardware capabilities.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

# GPU Analysis — VRAM, bandwidth, clocks, RT/tensor hardware, what the benchmark scores mean for rendering

The NVIDIA GeForce RTX 5080 in this pairing is built on the Blackwell 2.0 architecture, fabricated on a 5 nm process at TSMC with 45,600 million transistors on a 378 mm² die. The GPU operates with a base clock of 2295 MHz and a boost clock of 2617 MHz, which provides a solid foundation for sustained rendering workloads. Memory configuration consists of 16 GB of GDDR7 across a 256-bit bus, yielding a substantial 960.0 GB/s of memory bandwidth — a figure that directly supports high-resolution texture streaming and complex scene geometry without stalling on data transfers.

The RTX 5080’s compute resources are extensive: 10,752 shading units, 336 texture mapping units, and 112 raster output pipelines. Ray tracing is handled by 84 dedicated RT cores, while 336 tensor cores accelerate AI-driven workloads such as DLSS and neural rendering. The pixel rate of 293.1 GPixel/s and texture rate of 879.3 GTexel/s indicate strong fill-rate capabilities, which matter for high-resolution rasterization. FP32 throughput is listed at 56.28 TFLOPS, with FP16 at the same 56.28 TFLOPS (1:1 ratio), suggesting that the card does not artificially halve performance for half-precision tasks — a relevant detail for compute-heavy rendering pipelines that rely on mixed precision.

Benchmark results for the GPU place it at the 87th percentile among all GPUs, with an average benchmark score of 56,083. In 3DMark Steel Nomad DX12, the card scores 8,637 points, which is a strong showing for modern DirectX 12 workloads. Geekbench results are also telling: OpenCL scores 235,901, while Vulkan scores 255,450 — the Vulkan advantage indicates the architecture handles low-level API overhead efficiently, which benefits real-time renderers that use Vulkan. Passmark G3D score of 36,565 further corroborates the GPU’s overall rasterization strength, while the G2D score of 1,415 is modest, reflecting that 2D workloads are not the card’s primary purpose.

Comparing to nearest rivals, the RTX 5080 sits 0.6% above the AMD Radeon 8060S (avg score 55,757) and 0.7% above the AMD Radeon RX 6750 GRE 12 GB (avg score 55,698). It trails the AMD Radeon RX 9070 GRE by 2.2% (avg score 57,367). The deltaPct values are tight, meaning the RTX 5080 is effectively in a competitive cluster with these cards, but its 16 GB GDDR7 memory and 960 GB/s bandwidth set it apart for memory-intensive tasks like 4K texturing and large scene caches.

For rendering specifically, the 84 RT cores and 336 tensor cores are the headline features. The RT cores handle ray-traced shadows, reflections, and global illumination, while the tensor cores enable denoising and upscaling — both of which are critical for real-time path tracing. The 16 GB VRAM is sufficient for most professional 3D scenes, though extremely large simulations may exceed this. The 960 GB/s bandwidth ensures that geometry and texture data move quickly between VRAM and the compute units, reducing frame time spikes in complex scenes.

# Benchmark Performance — exact CPU and GPU scores, percentile positions, and what the combined picture is

The Intel Core Ultra 5 250KF Plus delivers strong multi-threaded results across Cinebench releases. In Cinebench R15, it scores 4,305 points multi-core and 607 single-core. Cinebench R20 shows 17,941 multi-core and 2,532 single-core. Cinebench R23, the most widely cited, yields 42,718 multi-core and 6,030 single-core. These scores indicate a CPU that excels in threaded workloads like video encoding and 3D scene compilation, while single-core performance is competitive for everyday responsiveness.

Passmark results reinforce the CPU’s profile. The multi-thread score is 50,146, and single-thread is 4,698. Integer math scores 123,030, floating-point math 159,824, and extended instructions 42,880. Data compression scores 553,155, data encryption 41,292, and random string sorting 67,209. Find prime numbers scores 452, and physics scores 3,183. The average benchmark score for the CPU is 66,159, placing it at the 93rd percentile among all CPUs — a high ranking that puts it in the top tier of desktop processors.

The CPU’s nearest rivals show tight competition. It is 0.1% above the Intel Core 9 273PQE (avg 66,099) and 0.4% above the AMD Ryzen 9 7950X3D (avg 65,914). It trails the Intel Core Ultra 5 250K Plus by 1% (avg 66,855) and the AMD EPYC 4465P by 1.1% (avg 66,925). These sub-2% deltas place the 250KF Plus in a performance cluster where architectural differences, not raw scores, often decide workload suitability.

The GPU’s average benchmark score is 56,083, with a percentile of 87. The combined percentile for this CPU+GPU pairing is 90, indicating that the system as a whole outperforms 90% of recorded configurations. The data shows a balanced pairing where neither component dramatically overshadows the other — the CPU’s 93rd percentile and GPU’s 87th percentile are within 6 points, suggesting complementary performance tiers.

In synthetic compute, the GPU’s Passmark GPU compute score is 21,789, which is respectable but not class-leading. DirectX benchmarks show 389 for DX9, 324 for DX11, 208 for DX10, and 151 for DX12 — the DX12 score is notably lower in isolation but should be interpreted with the 3DMark Steel Nomad score of 8,637, which reflects modern API load more accurately. Geekbench Vulkan at 255,450 versus OpenCL at 235,901 indicates the GPU prefers Vulkan’s explicit control model.

The combined picture is one of a high-end desktop configuration that excels in multi-threaded productivity and high-end rasterization. The CPU’s 42,718 Cinebench R23 multi-core score supports heavy compilation and rendering tasks, while the GPU’s 56.28 TFLOPS FP32 throughput handles real-time graphics. The 90th combined percentile suggests this pairing is well above average, suitable for demanding workflows without being the absolute top-tier configuration.

# Balance and Bottleneck — which component limits which workload, using percentiles and FPS scaling as evidence

The CPU and GPU percentiles — 93rd and 87th, respectively — indicate a system where the CPU has slightly more headroom relative to the broader market. In CPU-bound workloads like physics simulation, data compression, or code compilation, the 250KF Plus’s 42,718 Cinebench R23 multi-core score ensures it is rarely the limiting factor. The Passmark physics score of 3,183 and integer math score of 123,030 further suggest that thread-heavy tasks are handled with ease.

In GPU-bound scenarios, particularly at higher resolutions with ultra settings, the RTX 5080’s 87th percentile becomes the constraining element. The 3DMark Steel Nomad score of 8,637 and Passmark G3D of 36,565 show strong but not maximal rasterization performance. For 4K gaming with ray tracing enabled, the GPU’s 84 RT cores will be the primary determinant of frame rates, and its 56.28 TFLOPS FP32 throughput sets the ceiling for raw shading work.

The memory subsystem also influences balance. The CPU’s 115.2 GB/s memory bandwidth (dual-channel DDR5) is modest compared to the GPU’s 960 GB/s, but this is expected — the CPU bandwidth serves system memory while the GPU has dedicated VRAM. The CPU’s 30 MB shared L3 cache helps mitigate slower system memory access in multi-threaded workloads, while the GPU’s 16 GB GDDR7 at 960 GB/s prevents texture streaming bottlenecks in most gaming scenarios.

FPS scaling between resolutions would show the GPU becoming more dominant as resolution increases. At 1080p, the CPU’s strong single-core score (6,030 in Cinebench R23) and high boost clock of 5.30 GHz would likely allow the GPU to run near its full potential. At 4K, the GPU’s fill rate and memory bandwidth become the binding constraints, with the CPU’s role diminishing. The 293.1 GPixel/s pixel rate and 879.3 GTexel/s texture rate are the hard limits for high-resolution rendering.

For mixed workloads — streaming while gaming, or rendering while compiling — the balance is favorable. The CPU’s 18 cores and 18 threads (no hyperthreading) handle encoding and background tasks, while the GPU dedicates tensor cores to DLSS and RT cores to ray tracing. The 125W TDP of the CPU and 360W TDP of the GPU suggest a system that requires robust cooling but does not demand exotic power delivery.

A potential bottleneck scenario is in low-resolution, high-refresh esports titles where the CPU’s single-thread performance of 4,698 Passmark single-thread might limit frame rates if the GPU is underutilized. However, the 5.30 GHz boost clock mitigates this. Conversely, in path-traced workloads at 4K, the GPU’s 16 GB VRAM could be a limiting factor for extremely large scenes, though 960 GB/s bandwidth helps.

# Who Should Build It — target users and industries tied strictly to measured performance

This configuration targets desktop users who need high multi-threaded CPU performance and strong GPU rasterization. The CPU’s 93rd percentile and 42,718 Cinebench R23 multi-core score make it suitable for software developers compiling large codebases, data analysts running simulations, and content creators rendering video — tasks that scale with thread count. The 18 cores and 18 threads, while not offering simultaneous multithreading, still provide ample parallelism for these workloads.

Gamers at 1440p and 4K resolutions are a primary audience. The GPU’s 87th percentile and 3DMark Steel Nomad score of 8,637 indicate it can handle ultra settings at these resolutions in most titles. The 16 GB VRAM is sufficient for modern game textures, and the 960 GB/s bandwidth supports high-resolution assets without stuttering. Ray tracing enthusiasts will benefit from the 84 RT cores, though the GPU’s placement relative to rivals (0.6% above the 8060S, 2.2% below the RX 9070 GRE) shows it is competitive but not the absolute fastest.

Content creators working with video editing software will find the CPU’s data compression score of 553,155 and floating-point math score of 159,824 useful for encoding and effects processing. The GPU’s tensor cores accelerate AI-based tools like denoising and upscaling, while the 56.28 TFLOPS FP32 throughput handles GPU-accelerated renders. The combination of 18 CPU threads and 10,752 GPU shading units provides a balanced platform for Adobe Premiere, DaVinci Resolve, or Blender cycles.

3D rendering professionals using CPU-based renderers like V-Ray or Corona will see strong performance from the 42,718 Cinebench R23 multi-core score. GPU-based renderers like Octane or Redshift will leverage the RTX 5080’s 56.28 TFLOPS and 16 GB VRAM for scene caching. The system’s 90th combined percentile suggests it sits well above average for these professional tasks.

Students in engineering or computer science programs benefit from the CPU’s 93rd percentile for compiling and simulation, while the GPU handles visualization and machine learning coursework — the tensor cores are relevant for PyTorch or TensorFlow workloads that rely on FP16 (56.28 TFLOPS). Small business workstations for CAD, financial modeling, or data visualization will find the ECC memory support (true) and dual-channel DDR5 (115.2 GB/s) adequate for stability and throughput.

Developers working on game engines will appreciate the Vulkan score of 255,450, which indicates strong low-level API performance for real-time applications. The CPU’s 5.30 GHz boost clock supports fast iteration times, while the GPU’s 84 RT cores allow for real-time ray tracing previews.

# CPU Analysis — cores, clocks, architecture, what the benchmark scores mean for real workloads

The Intel Core Ultra 5 250KF Plus is part of the Core Ultra Series 2, codenamed Arrow Lake Refresh, built on a 3 nm process at TSMC. The die contains 17,800 million transistors on a 243 mm² area. It features 18 cores and 18 threads — notably, there is no hyperthreading, so each core handles one thread. Base clock is 4.20 GHz with a boost clock of 5.30 GHz. The multiplier is unlocked, allowing overclocking for users who want to push beyond stock frequencies.

Cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 30 MB of shared L3 cache. Memory support is dual-channel DDR5 with a bandwidth of 115.2 GB/s, and ECC memory is supported — a feature that appeals to workstation users who require data integrity. PCIe connectivity includes Gen 5 with 20 lanes from the CPU.

The 18 cores without SMT (simultaneous multithreading) is a deliberate design choice. For workloads that scale with physical cores — such as rendering, compiling, or encoding — the 18 threads provide strong performance, evidenced by the Cinebench R23 multi-core score of 42,718. However, workloads that rely on heavy per-thread performance with many concurrent threads might not see the same scaling as a comparable CPU with hyperthreading.

Benchmark scores offer a detailed view. Cinebench R15 multi-core of 4,305 and single-core of 607 show a strong ratio of roughly 7:1 multi-to-single core scaling. Passmark multi-thread of 50,146 and single-thread of 4,698 indicate the CPU handles both multi-threaded and single-threaded tasks competently. The single-thread score of 4,698 puts it in the upper tier for everyday responsiveness, browser performance, and lightly threaded applications.

The 5.30 GHz boost clock is the key driver for single-thread performance. In gaming, where many titles still rely on one or two primary threads, this clock speed ensures the CPU does not bottleneck the GPU. The Passmark physics score of 3,183 reflects gaming physics computation, which often uses a few threads — a score that indicates solid but not exceptional physics performance.

Data encryption (41,292) and compression (553,155) scores are strong, making the CPU well-suited for file archiving, database operations, and encrypted communications. Extended instructions score of 42,880 indicates robust SIMD (single instruction, multiple data) processing, useful for multimedia codecs and scientific computing. Random string sorting at 67,209 reflects sorting algorithms, relevant for database workloads.

The CPU’s avg benchmark score of 66,159 places it at the 93rd percentile, just 0.1% above the Intel Core 9 273PQE and 0.4% above the AMD Ryzen 9 7950X3D. These are high-end rivals, and the 250KF Plus matches them within a percentage point. The nearest rival with a higher score is the Intel Core Ultra 5 250K Plus at 66,855 (+1%) and the AMD EPYC 4465P at 66,925 (+1.1%). This places the 250KF Plus firmly in the top tier of desktop CPUs, with the 3 nm process and Arrow Lake architecture delivering strong perf-per-watt improvements over previous generations.

# Usage Scenarios — grounded in the scores

High-refresh gaming: At 1080p or 1440p with a 240Hz+ monitor, the CPU’s 5.30 GHz boost clock and 4,698 Passmark single-thread score minimize frame time inconsistencies. The GPU’s 3DMark Steel Nomad score of 8,637 and 56.28 TFLOPS FP32 ensure high frame rates in esports titles, though the GPU’s 87th percentile suggests that maximum settings at 4K may be the ceiling rather than the norm.

Streaming: The CPU’s 18 cores handle encoding via x264 or x265 without dedicating GPU resources, while the RTX 5080’s tensor cores can offload encoding via NVENC. Cinebench R23 multi-core of 42,718 ensures that streaming software, game, and overlays run concurrently without significant frame drops.

Video editing: The CPU’s floating-point math score of 159,824 and data compression score of 553,155 accelerate timeline scrubbing and export encoding. The GPU’s 16 GB VRAM and 960 GB/s bandwidth handle 4K multi-layer timelines, while the tensor cores speed up AI-based effects like auto-reframe or noise reduction.

3D rendering: CPU-based renderers leverage the 42,718 Cinebench R23 multi-core score for final frame rendering. GPU-based renderers use the RTX 5080’s 56.28 TFLOPS and 84 RT cores for real-time previews and final renders. The 16 GB VRAM accommodates medium-to-large scenes, and 960 GB/s bandwidth reduces texture load times.

Software development: Compilation tasks benefit from the 18 threads and 5.30 GHz boost clock. The Passmark multi-thread score of 50,146 speeds up build times for large codebases, while the 30 MB L3 cache reduces memory latency for frequently accessed code. ECC memory support is a plus for long-running test suites.

Student and office work: The CPU’s 93rd percentile and 4,698 single-thread score handle spreadsheet calculations, document processing, and web browsing with ease. The GPU’s 16 GB VRAM is overkill for office tasks, but the system’s 90th combined percentile means it will not become obsolete quickly for future academic software.

# FAQ

Q: What is the CPU’s core and thread count?

A: The Intel Core Ultra 5 250KF Plus has 18 cores and 18 threads, with no hyperthreading. Base clock is 4.20 GHz, and boost clock is 5.30 GHz.

Q: How much VRAM does the RTX 5080 have, and what type?

A: The GPU has 16 GB of GDDR7 memory on a 256-bit bus, providing 960.0 GB/s of bandwidth.

Q: What is the combined performance percentile of this CPU+GPU pairing?

A: The combined percentile is 90, meaning the configuration outperforms 90% of recorded systems. The CPU is at the 93rd percentile, and the GPU is at the 87th percentile.

Q: Does the CPU support ECC memory?

A: Yes, ECC memory support is listed as true. The memory support is dual-channel DDR5 with 115.2 GB/s bandwidth.

Q: What is the GPU’s ray tracing and tensor core count?

A: The RTX 5080 has 84 RT cores for ray tracing and 336 tensor cores for AI workloads. FP32 throughput is 56.28 TFLOPS.

Q: How does the CPU compare to the AMD Ryzen 9 7950X3D?

A: The 250KF Plus has an average benchmark score of 66,159, which is 0.4% higher than the Ryzen 9 7950X3D’s 65,914.

Q: What is the suggested PSU wattage for this GPU?

A: The suggested PSU is 750 W, and the GPU TDP is 360 W. The CPU TDP is 125 W.

# Build Overview — what this CPU+GPU pairing is, its class, and overall tier

This is a desktop-class configuration (buildClass: "desktop") consisting of the Intel Core Ultra 5 250KF Plus and the NVIDIA GeForce RTX 5080. The CPU is an active production processor from the Core Ultra Series 2 (Arrow Lake Refresh), released with a launch MSRP of $184, while the GPU is an active GeForce 50-series card with a launch MSRP of 999 USD. The CPU is unlocked, allowing overclocking, and the GPU is a dual-slot card requiring a 750 W PSU.

The combined percentile of 90 places this system in the upper decile of all recorded configurations. The CPU’s 93rd percentile and GPU’s 87th percentile indicate a high-tier pairing that is well above the median but not at the absolute top of the performance spectrum. The CPU’s nearest rivals are within 1.1% (the AMD EPYC 4465P), and the GPU’s nearest rivals are within 2.3% (the AMD Radeon Pro W5700X), suggesting this pairing is competitive with other high-end components but not the single fastest option available.

The system is characterized by strong multi-threaded CPU performance (42,718 Cinebench R23 multi-core) and solid GPU rasterization (8,637 3DMark Steel Nomad). The 16 GB VRAM and 960 GB/s bandwidth are notable specifications that support high-resolution gaming and professional rendering. The 18-core CPU without hyperthreading is an unusual choice, but the high boost clock and 3 nm process compensate with strong single-thread performance.

# Upgrade Path and Platform

The CPU uses Intel Socket 1851, which supports DDR5 memory in a dual-channel configuration with 115.2 GB/s bandwidth. The platform supports PCIe Gen 5 with 20 lanes from the CPU, and the GPU uses PCIe 5.0 x16, so both are current-generation. The memory bus is dual-channel, and ECC memory is supported, making this a viable platform for workstations that require error correction.

The CPU TDP is 125 W, and the GPU TDP is 360 W, with a suggested PSU of 750 W. This leaves headroom for additional components like storage drives or capture cards, but upgrading to a more power-hungry GPU would require revisiting the PSU. The GPU uses a single 16-pin power connector and is dual-slot, so case compatibility is straightforward for most mid-tower or full-tower chassis.

A sensible next upgrade for this platform would be a GPU with higher VRAM capacity or faster memory, as the current 16 GB GDDR7 at 960 GB/s is the primary constraint for 4K ultra settings. The CPU has an unlocked multiplier, so overclocking can extract more performance without a hardware change. The socket 1851 is current, and the 3 nm process suggests the platform is not at the end of its life, though future Arrow Lake Refresh variants may offer higher core counts.

The platform’s ECC memory support is a distinguishing feature for workstation use, as is the 20 PCIe Gen 5 lanes, which allow for high-speed NVMe storage or additional compute cards. The DDR5 memory support with 115.2 GB/s bandwidth is adequate, though not the fastest available — a future upgrade to higher-speed DDR5 modules would improve memory-bound workloads.

# Gaming Performance

No measured FPS rows exist for this exact combination — the FACT PACK contains no measuredFps data. Therefore, all FPS figures discussed here are estimates derived from the benchmark scores and should be treated as approximations rather than measured results.

Based on the GPU’s 3DMark Steel Nomad score of 8,637 and Passmark G3D of 36,565, the RTX 5080 is positioned at the 87th percentile among GPUs. In 1080p ultra settings, the CPU’s 5.30 GHz boost clock and 4,698 single-thread score would likely allow the GPU to achieve near-maximum frame rates, with estimates in the range of high refresh (144-240 FPS) for competitive titles and 100+ FPS for AAA games.

At 1440p ultra, the GPU’s 56.28 TFLOPS FP32 and 16 GB VRAM would maintain high frame rates, with estimates of 80-120 FPS in demanding titles and 120-160 FPS in optimized ones. The 960 GB/s bandwidth ensures texture loading does not cause frame hitches.

At 4K ultra, the GPU becomes the limiting factor. The 293.1 GPixel/s pixel rate and 879.3 GTexel/s texture rate suggest that 4K native rendering would produce estimates of 50-70 FPS in AAA titles, dropping lower with heavy ray tracing enabled. DLSS, accelerated by the 336 tensor cores, could boost these estimates by 50-70% depending on the quality mode.

The CPU’s role in gaming is minimized at 4K, where the GPU’s 87th percentile is the primary driver. At 1080p, the CPU’s single-thread performance and 30 MB L3 cache would prevent bottlenecking in most titles. The 18 cores without hyperthreading mean that games heavily optimized for more than 18 threads might see slight scaling limitations, but this is rare in current titles.