SYSTEM ANALYZER

Rate My PC: Intel Core Ultra 5 250K Plus + NVIDIA RTX 5000 Embedded Ada Generation

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

85 / 100
HIGH-END

Power Build

Top 15% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
GPU Bottleneck
CPU
96%
VS
GPU
74%

Your GPU is limiting system performance. Consider upgrading to a more powerful graphics card to better utilize your CPU.

PROCESSOR

Intel Core Ultra 5 250K Plus

66,855 Benchmark Score
Top 4% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA RTX 5000 Embedded Ada Generation

0 Benchmark Score
Top 26% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Bottleneck Detected

GPU Bottleneck - Upgrading the weaker component will improve overall performance.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

This build pairs the 18-core Intel Core Ultra 5 250K Plus with the NVIDIA RTX 5000 Embedded Ada Generation, creating a desktop configuration that is unusual in its combination of a high-end desktop CPU with a mobile-class professional GPU. The data shows a system with exceptional raw CPU throughput, capable of rivaling enterprise server processors, but paired with a GPU that sits at the 50th percentile, creating a pronounced bottleneck imbalance. Benchmark results indicate this is a compute-first workstation where the processor is the star, and the graphics card, while competent, is not the primary driver of performance. The lack of a measured FPS data set for this specific combination is noted, so all gaming frame rate expectations are estimated from the benchmark scores that are available.

Balance and Bottleneck

The performance profile of this system is defined by a stark asymmetry between its components. The Intel Core Ultra 5 250K Plus is a powerhouse, achieving an average benchmark score of 66,855 and placing in the 93rd percentile of all CPUs. In contrast, the NVIDIA RTX 5000 Embedded Ada Generation GPU sits at the 50th percentile, with an average benchmark score of zero in the data pack, which itself indicates the absence of standardized GPU benchmarks. This creates a scenario where the CPU is overwhelmingly capable of feeding data to the GPU, but the GPU will likely be the limiting factor in any graphics-intensive workload. The CPU's performance headroom is so large that it will rarely be the bottleneck, even when the GPU is under full load.

The bottleneck analysis shifts depending on the workload. For multi-threaded productivity tasks like 3D rendering, video encoding, or software compilation, the CPU's 18 cores and 18 threads will be the engine, and the system will be well-balanced as the CPU does the heavy lifting. However, for gaming, the dynamic flips. The CPU's single-core performance is exceptional, with a Cinebench R23 single-core score of 2,261, which is more than enough for any modern game engine. The RTX 5000 Embedded's 120W TDP and portable device-dependent display outputs suggest it is a specialized, power-efficient part that will cap frame rates well before the CPU reaches its limits. In gaming scenarios, the GPU is the definitive bottleneck, and the CPU will be left with significant idle capacity.

The FPS scaling evidence, while not measured for this exact combination, can be inferred from the component scores. The CPU's high single-threaded score of 4,757 in Passmark indicates strong frame pacing and low latency in game logic. However, the GPU's modest 16 GB of VRAM and 576.0 GB/s bandwidth, while respectable, are not the hallmarks of a high-refresh gaming card. The data suggests that lower resolutions will not yield proportionally higher frame rates because the GPU will saturate quickly, making this a system where CPU performance is effectively wasted in gaming scenarios. The primary bottleneck is unequivocally the GPU for graphics, while the CPU is the dominant component for compute.

Gaming Performance

No measured FPS rows exist for the exact combination of the Intel Core Ultra 5 250K Plus and the NVIDIA RTX 5000 Embedded Ada Generation in the FACT PACK. Therefore, all FPS figures are estimates derived from the benchmark scores of the individual components. The CPU's Cinebench R23 single-core score of 2,261 suggests it can handle even the most demanding game physics and AI calculations without breaking a sweat. The 18-core processor ensures that background tasks will not interfere with gameplay, providing a smooth experience in terms of CPU-related stuttering.

The GPU is the limiting factor for gaming. With its 120W TDP and "IGP" slot width, it is clearly designed for embedded or mobile workstations, not desktop gaming. While it features 9,728 shading units and 76 RT cores, its 1680 MHz boost clock is conservative. For 1080p gaming, estimates suggest it would handle esports titles well, likely achieving high frame rates in games like Counter-Strike 2 or Valorant, but it would struggle to maintain 60 FPS in AAA titles with ray tracing enabled. At 1440p, the 16 GB VRAM becomes a consideration, but the core performance would likely fall short of what is needed for high-refresh monitors. 4K gaming is not a realistic target for this GPU, as it lacks the raw throughput required to push modern games at that resolution with high settings.

The data indicates that this is not a gaming-first system. A user could play games, but they would be doing so on a professional workstation GPU that is optimized for reliability and compute tasks, not frame rate maximization. The integrated Arc Xe-LPG Graphics 64EU in the CPU might even be more efficient for basic 2D or light gaming, but it would not be used in a system with a dedicated GPU. The estimated gaming experience is functional but underwhelming, especially when compared to the CPU's immense capabilities.

CPU Analysis

The Intel Core Ultra 5 250K Plus is a desktop processor from the Core Ultra Series 2, built on the Arrow Lake Refresh codename. It is manufactured on a 3 nm process at TSMC, packing 17,800 million transistors into a 243 mm² die. The chip features 18 cores and 18 threads, meaning it has no hyper-threading, which is a key architectural choice. This allows for a base clock of 4.20 GHz and a boost clock of 5.30 GHz, with an unlocked multiplier for overclocking. The 3 nm process node is the most advanced in this data set, contributing to its high efficiency despite a 125W TDP.

In benchmark performance, this CPU is a monster. Its Cinebench R23 multicore score of 30,867 places it in the 93rd percentile of all CPUs. The data shows it is a near-exact match for the AMD EPYC 4465P, with a deltaPct of -0.1%, meaning it is essentially tied with a server-class processor in average score. This is remarkable for a desktop chip. The single-core performance is equally impressive, with a Cinebench R20 score of 2,603, indicating excellent responsiveness in everyday tasks and superior gaming logic performance. The Passmark scores are equally telling: a multithread score of 51,596 and a data compression score of 568,721 suggest that this CPU is a productivity powerhouse.

For real workloads, this translates to exceptional performance in video editing, 3D rendering, and software compilation. The 30 MB of shared L3 cache and 3 MB per-core L2 cache ensure that data is readily available for the cores. The dual-channel DDR5 memory support with 115.2 GB/s bandwidth provides a solid foundation for memory-intensive tasks. ECC memory support is a bonus for professional users who require data integrity. The CPU's 5.30 GHz boost clock ensures that single-threaded applications, such as legacy software or certain database queries, run at top speed. This is a CPU that, in terms of raw compute, is overkill for most desktop users but ideal for demanding professional workloads.

Upgrade Path and Platform

The platform is built around the Intel Socket 1851, which is the foundation for the Core Ultra Series 2. The CPU supports dual-channel DDR5 memory, with a maximum bandwidth of 115.2 GB/s, and includes ECC memory support, a feature typically found in workstation or server platforms. PCIe Gen 5 is supported with 20 lanes from the CPU, providing a high-bandwidth connection for the latest NVMe SSDs and expansion cards. The GPU, however, uses a PCIe 4.0 x16 interface, which is backward compatible and will function correctly in a Gen 5 slot, though it will not take full advantage of the newer standard's bandwidth.

The suggested PSU is not listed in the data, but the CPU's 125W TDP and the GPU's 120W TDP give a combined thermal envelope of 245W, leaving ample headroom for a quality power supply. The GPU requires no power connectors, which simplifies installation. A sensible next upgrade for this system would be to replace the GPU with a more powerful desktop-class graphics card. The CPU's 20 PCIe Gen 5 lanes are more than sufficient for any current GPU, and the 18-core processor would not bottleneck even the most powerful cards on the market. The platform's support for ECC memory also makes it a viable candidate for a home server or a workstation where data integrity is paramount.

The CPU's integrated Arc Xe-LPG Graphics 64EU provides a fallback display output and could be used for basic tasks if the dedicated GPU is removed. However, the primary upgrade path is clear: the CPU is future-proof for years to come, but the GPU will likely need to be upgraded to balance the system for gaming or more intensive graphics workloads. The Socket 1851 platform is a modern foundation, and the DDR5 memory support ensures that users are not locked into older, slower memory standards.

Benchmark Performance

The combined picture of this system is one of a lopsided performance profile. The CPU achieves an average benchmark score of 66,855, placing it in the 93rd percentile of all CPUs. Its nearest rival is the AMD EPYC 4465P, which scores 66,925, a deltaPct of -0.1%, indicating the Intel chip is statistically tied with a server processor. The Intel Xeon 6515P is also close, with a deltaPct of -0.2%. This is a desktop CPU that matches enterprise silicon in multi-threaded throughput.

The GPU has no benchmark scores in the data pack, which is a significant omission. Its percentileVsAllGpus is 50, and its avgBenchmarkScore is 0, meaning we can only infer its performance from its specifications. The RTX 5000 Embedded Ada Generation is a 5 nm TSMC chip with 45,900 million transistors and a die size of 379 mm². It offers 16 GB of GDDR6 memory on a 256-bit bus, providing 576.0 GB/s of bandwidth. Its FP32 performance is 32.69 TFLOPS, which is respectable but not class-leading. The combined percentile for the system is 72, which reflects the strong CPU dragging up the average of the weaker GPU.

In Cinebench R15, the CPU scores 4,640 in multicore and 328 in single-core. The R20 scores are 18,442 and 2,603, respectively, and the R23 scores are 30,867 and 2,261. These scores show a consistent scaling across versions, confirming the CPU's robust multi-threaded architecture. The Passmark scores, including a multithread score of 51,596 and a floating-point math score of 162,692, reinforce the CPU's dominance. The system's overall performance is therefore dictated by the CPU, making it an excellent choice for compute-heavy tasks but a poor one for graphics-intensive gaming.

GPU Analysis

The NVIDIA RTX 5000 Embedded Ada Generation is a professional mobile chip based on the Ada Lovelace architecture, built on a 5 nm process at TSMC. It features 45,900 million transistors on a 379 mm² die, with a transistor density of 121.1M / mm². The GPU has 9,728 shading units, 304 TMUs, and 112 ROPs, along with 76 RT cores and 304 tensor cores. This is a full-fat AD103 chip, the same one found in many desktop RTX 40-series cards, but it is configured for a lower power envelope.

The GPU operates at a base clock of 930 MHz and a boost clock of 1680 MHz, which is conservative compared to desktop variants. This clock speed is a direct result of its 120W TDP, which is far lower than the 300W+ required by desktop Ada chips. The memory is 16 GB of GDDR6 on a 256-bit bus, running at 2250 MHz (18 Gbps effective), yielding a bandwidth of 576.0 GB/s. This is sufficient for most professional workloads, including 3D rendering and AI inference, but it is not designed for high-refresh gaming.

The RT and tensor cores are present, meaning the GPU supports hardware-accelerated ray tracing and DLSS. However, given the low boost clock, the ray tracing performance will be limited. The FP32 performance is 32.69 TFLOPS, and the FP16 performance is identical at 32.69 TFLOPS, indicating a 1:1 ratio, which is typical for compute-focused cards. The pixel rate is 188.2 GPixel/s, and the texture rate is 510.7 GTexel/s. For rendering in applications like Blender or Autodesk Maya, this GPU will provide hardware acceleration, but its performance will be below that of a desktop RTX 4080 or similar. The lack of any power connectors and its "IGP" slot width suggest it is meant to be soldered onto a motherboard or used in a proprietary chassis, making it a poor choice for a standard desktop build.

Who Should Build It

This system is designed for a niche user: a professional who needs extreme CPU compute power but has modest GPU requirements. The target user is a software developer who compiles large codebases, a data analyst running complex simulations, or a video editor working with high-resolution footage that is primarily CPU-encoded. The 93rd percentile CPU performance, with Cinebench R23 multicore scores of 30,867, makes this ideal for such tasks. The CPU's Passmark data encryption score of 42,144 also suggests it is capable for security-related workloads.

The GPU, while not a gaming card, is still a professional part with 16 GB of VRAM and 76 RT cores. This makes it suitable for entry-level 3D modeling and CAD work, where the dedicated driver support and ECC memory capability are valuable. Students in engineering or computer science fields would benefit from the CPU's speed for compilation and simulation tasks. Small business workstations that run virtual machines or handle database transactions would also find the CPU's 18 cores and 30 MB of L3 cache beneficial.

However, gamers should not build this system. The GPU's 50th percentile ranking and low 120W TDP will result in disappointing frame rates in modern titles. The CPU would be wasted in a gaming rig, as the GPU would be the sole bottleneck. Content creators who rely heavily on GPU-accelerated rendering, such as those using Adobe After Effects or DaVinci Resolve, would also be better served by a different GPU. This is a system for compute, not graphics.

FAQ

Q: What is the CPU's core and thread count?

A: The Intel Core Ultra 5 250K Plus has 18 cores and 18 threads, meaning it does not support hyper-threading, but each core is powerful.

Q: Does the CPU support ECC memory?

A: Yes, the CPU supports ECC memory, which is a critical feature for professional workstations that require data integrity.

Q: What is the GPU's memory bandwidth?

A: The NVIDIA RTX 5000 Embedded Ada Generation has a memory bandwidth of 576.0 GB/s, provided by 16 GB of GDDR6 memory on a 256-bit bus.

Q: What is the socket type for this CPU?

A: The CPU uses the Intel Socket 1851, which is the platform for the Core Ultra Series 2 processors.

Q: Is the CPU or GPU the primary bottleneck in gaming?

A: The data indicates the GPU is the bottleneck. The CPU is in the 93rd percentile, while the GPU is in the 50th percentile, so the GPU will limit frame rates.

Q: What is the CPU's boost clock speed?

A: The CPU can boost up to 5.30 GHz from a base clock of 4.20 GHz, offering excellent single-threaded performance.

Q: Does the GPU support ray tracing?

A: Yes, the GPU has 76 RT cores, providing hardware-accelerated ray tracing support, though its performance is limited by its low boost clock.

Usage Scenarios

High-Refresh Gaming: This is not a recommended scenario. The GPU's low 120W TDP and 1680 MHz boost clock will limit frame rates, making it difficult to achieve high refresh rates at 1080p in demanding titles. The CPU would be severely underutilized.

Streaming: The CPU is a beast for streaming. Its 18 cores and 5.30 GHz boost clock can handle game capture and encoding simultaneously without a significant frame drop. The GPU's NVENC encoder, while not specified, is a feature of Ada Lovelace, but the CPU alone is sufficient for software encoding.

Video Editing: Excellent for CPU-based editing and encoding. The Cinebench R23 multicore score of 30,867 will handle 4K timelines and export times with ease. The GPU's 16 GB VRAM is helpful for previewing effects, but the CPU does the heavy lifting.

3D Rendering: A mixed bag. CPU rendering in Blender or V-Ray will be exceptionally fast due to the 18 cores. GPU rendering will be slower than a desktop card, but the 32.69 TFLOPS FP32 performance is still workable for less complex scenes.

Software Development: This is the ideal scenario. The high Passmark integer math score of 125,091 and multithread score of 51,596 will dramatically reduce compilation times for large projects. The 30 MB of L3 cache helps with code locality.

Student and Office Work: Overkill for basic tasks. The CPU's power is wasted on word processing and spreadsheets. The integrated Arc Xe-LPG Graphics 64EU could handle these tasks alone, rendering the dedicated GPU unnecessary. However, for engineering students running simulations, the CPU is a major asset.