SYSTEM ANALYZER

Rate My PC: Intel Core Ultra 5 250K Plus + NVIDIA Quadro RTX 5000

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

94 / 100
ULTIMATE READY

Apex Performer

Top 6% of systems. Capable of 4K Ultra gaming and advanced rendering.

4K 60+ FPSVR ReadyRay Tracing

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
96%
VS
GPU
91%
PROCESSOR

Intel Core Ultra 5 250K Plus

66,855 Benchmark Score
Top 4% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA Quadro RTX 5000

21,629 Benchmark Score
Top 9% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Optimal Performance

Your system is in the top tier. You can run any modern game at maximum settings.

4K Gaming Ready

Consider a 4K 144Hz monitor to fully utilize your hardware capabilities.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

# Intel Core Ultra 5 250K Plus + NVIDIA Quadro RTX 5000

This desktop pairing combines an 18-core Intel Core Ultra 5 250K Plus with a 16 GB NVIDIA Quadro RTX 5000, landing at the 80th percentile overall among all CPU+GPU combinations. The CPU is a top-tier performer at the 93rd percentile against all CPUs, while the GPU sits at the 67th percentile against all GPUs — a lopsided match that favors compute-heavy and multi-threaded workloads. No measured FPS data exists for this exact combination, so all gaming frame-rate discussion below is estimated from the benchmark scores rather than derived from direct testing.

Usage Scenarios

High-refresh gaming: The Quadro RTX 5000's PassMark G3D score of 15616 places it just 1% below the GeForce GTX 1060 6 GB in average score, which suggests it can handle 1080p gaming at high settings but will struggle to push 144 Hz in demanding titles. The CPU's 4757 single-thread PassMark score is strong, but the GPU's mid-range position means frame rates at 1440p or 4K will be GPU-bound. For esports titles at 1080p, the combination should deliver smooth triple-digit frame rates, but for AAA releases, expect to dial settings down to maintain high refresh rates.

Streaming: The 18-core, 18-thread CPU provides substantial headroom for simultaneous encoding and gaming. The PassMark multithread score of 51596 places the CPU in the top 7% of all processors, meaning software x264 encoding will not bottleneck gameplay. The GPU's 384 tensor cores and 48 RT cores add hardware acceleration options, though the Turing architecture's NVENC implementation is older — still capable, but not the latest generation. The 16 GB VRAM is ample for streaming overlays and capture buffers.

Video editing: This is where the pairing shines. The CPU's Cinebench R23 multi-core score of 30867 and PassMark integer math score of 125091 indicate strong performance in timeline scrubbing, effect rendering, and export tasks. The GPU's 11.15 TFLOPS FP32 performance and 448.0 GB/s memory bandwidth accelerate GPU-accelerated effects and color grading. The 16 GB VRAM allows for large 4K timelines and multiple high-resolution clips in preview simultaneously.

3D rendering: The CPU dominates here — its Cinebench R20 multi-core score of 18442 and PassMark floating-point math score of 162692 are excellent for CPU-based renders in Blender or V-Ray. The GPU's 3072 shading units and 348.5 GTexel/s texture rate provide solid GPU-accelerated rendering, though the 12 nm Turing process is older than the CPU's 3 nm node. The 16 GB VRAM is sufficient for most production scenes, but extreme assets may exceed it.

Software development: The 18 cores handle parallel compilation efficiently — the PassMark data compression score of 568721 and extended instructions score of 44565 indicate fast build times for large codebases. The 115.2 GB/s memory bandwidth on dual-channel DDR5 supports rapid iteration. The GPU's compute score of 6525 in PassMark is modest, so GPU-accelerated development like CUDA prototyping will be workable but not class-leading.

Student and office work: Overkill for this category, but the 93rd percentile CPU ensures zero lag in productivity suites, web browsing, or virtual machines. The 125 W TDP and dual-slot GPU with a 550 W suggested PSU mean the system will run cool and quiet under typical office loads. The Quadro's 4x DisplayPort 1.4a outputs support multi-monitor setups for research or spreadsheet-heavy workflows.

Benchmark Performance

The CPU's average benchmark score of 66855 places it at the 93rd percentile of all CPUs. Its nearest rival is the AMD EPYC 4465P, which scores 66925 — a delta of -0.1%, meaning the Intel chip is essentially tied with a server-class EPYC processor. The Intel Xeon 6515P is also within 0.2% at 67006. The Core Ultra 9 275HX, a mobile flagship, is 0.9% faster at 67469, while the Core Ultra 5 250KF Plus (the same chip without integrated graphics) is 1.1% slower at 66159.

In Cinebench, the CPU scores 4640 in R15 multi-core and 328 in single-core; R20 yields 18442 multi-core and 2603 single-core; R23 produces 30867 multi-core and 2261 single-core. The single-core scores are respectable but not exceptional — the R23 single-core figure of 2261 suggests strong per-thread performance for legacy single-threaded apps. PassMark results show 51596 multithread, 4757 single-thread, 125091 integer math, 162692 floating-point math, 568721 data compression, 42144 data encryption, and 44565 extended instructions.

The GPU's average benchmark score of 21629 puts it at the 67th percentile of all GPUs. Its nearest rival is the GeForce GTX 1060 6 GB at 21856 (1% faster), followed by the RTX A4000 Mobile at 21379 (1.2% slower), the Radeon HD 8970M at 21237 (1.8% slower), and the Radeon RX Vega M GL at 21153 (2.3% slower). The PassMark G3D score of 15616 is the headline gaming metric, while the GPU compute score of 6525 reflects compute workloads. Geekbench scores of 78999 (OpenCL) and 92309 (Vulkan) indicate solid general-purpose compute and API-level performance.

The combined percentile of 80 reflects the CPU carrying the overall score. The GPU is roughly 13 percentile points behind the CPU, creating a clear hierarchy: this system is CPU-dominant.

Balance and Bottleneck

The data indicates a significant imbalance. The CPU's 93rd percentile vastly outstrips the GPU's 67th percentile, meaning the GPU will be the limiting factor in most gaming and GPU-accelerated workloads. In gaming at 1080p, the CPU can feed frames far faster than the Quadro can render them — the GPU's 15616 G3D score is the constraint. At 1440p or 4K, the gap widens as the GPU becomes even more saturated.

In compute-heavy workloads like 3D rendering, the CPU's 30867 Cinebench R23 multi-core score and 162692 floating-point math score will dominate, while the GPU's 6525 compute score handles acceleration only in tasks specifically optimized for CUDA or OpenCL. For video editing, the CPU handles codec-heavy tasks while the GPU accelerates effects — but the GPU's older Turing architecture limits its efficiency in modern codecs.

The 448.0 GB/s GPU memory bandwidth is respectable but not exceptional — a 256-bit bus with GDDR6 at 14 Gbps effective. The CPU's 115.2 GB/s memory bandwidth on dual-channel DDR5 is adequate but not a bottleneck for the GPU's slower bandwidth. The PCIe 3.0 x16 interface on the GPU is a generation behind the CPU's Gen 5 support, but this is unlikely to bottleneck either component given the GPU's mid-range performance tier.

Who Should Build It

Gamers at 1080p: This system targets gamers who play at 1080p with high but not necessarily ultra settings. The GPU's G3D score of 15616 supports 60+ FPS in most titles at high settings, but the CPU's 93rd percentile means there's no CPU-side headroom issue. Gamers wanting 144 Hz in AAA titles should look elsewhere.

Content creators: Video editors and 3D artists who prioritize CPU rendering will find the 18-core processor excellent. The Cinebench R23 multi-core score of 30867 and 16 GB GPU VRAM handle 4K timelines and medium-complexity scenes. The GPU's 11.15 TFLOPS FP32 is adequate for previews and GPU-accelerated effects.

Software developers: The 18 cores and 568721 data compression score make this ideal for developers who compile large codebases or run multiple VMs. The 125 W TDP and ECC memory support (the CPU supports ECC) are pluses for workstation reliability.

Students and office workers: This is overkill for basic tasks, but the 93rd percentile CPU ensures no slowdowns for years. The Quadro's professional driver certification and 4x DisplayPort outputs suit multi-monitor academic or office setups.

Small business workstations: The combination of 16 GB VRAM, 18 CPU cores, and ECC memory support makes this viable for CAD, financial modeling, or data analysis workstations — provided the software leverages CPU rather than GPU compute.

GPU Analysis

The NVIDIA Quadro RTX 5000 features 16 GB of GDDR6 memory on a 256-bit bus, delivering 448.0 GB/s of bandwidth. Memory clocks run at 1750 MHz (14 Gbps effective). The GPU has 3072 shading units, 192 texture mapping units, and 64 ROPs, with 48 RT cores for ray tracing and 384 tensor cores for AI workloads. Base clock is 1620 MHz with a boost of 1815 MHz, producing 11.15 TFLOPS FP32 and 22.30 TFLOPS FP16 (2:1 ratio). Pixel rate is 116.2 GPixel/s and texture rate is 348.5 GTexel/s.

The PassMark G3D score of 15616 places it near the GTX 1060 6 GB in average score (1% slower), which is a telling comparison — this is a mid-range gaming GPU in professional clothing. The DirectX 12 score of 59 is notably weak, reflecting the Turing architecture's age in newer DX12 titles. DirectX 11 scores 140, DirectX 10 scores 113, and DirectX 9 scores 195 — the pattern suggests older APIs run relatively better. The G2D score of 709 is low for a professional card, indicating 2D desktop work is not a strength.

The GPU's 67th percentile ranking is firmly mid-pack. The 16 GB VRAM is the standout feature — it matches or exceeds many current higher-tier cards, making this GPU viable for large datasets in scientific visualization or AI inference, even if raw compute is modest. The 48 RT cores provide entry-level ray tracing, but the 12 nm Turing process limits efficiency compared to newer architectures.

Gaming Performance

No measured FPS data exists for this exact CPU+GPU combination, so all frame rates below are estimates derived from the benchmark scores. The GPU's G3D score of 15616, combined with the CPU's strong single-thread score of 4757, suggests the following expectations:

At 1080p ultra settings, esports titles like CS:GO or Valorant should exceed 200 FPS, as they are heavily CPU-bound and the Quadro's 15616 G3D score is sufficient. Competitive shooters like Overwatch or Apex Legends should run at 100-144 FPS on high settings. AAA games like Cyberpunk 2077 or Red Dead Redemption 2 will likely run at 40-60 FPS on ultra, dropping to 30-40 FPS with ray tracing enabled — the 48 RT cores are only first-generation Turing.

At 1440p ultra, expect 30-50 FPS in AAA titles, with esports titles still hitting 100+ FPS. The 16 GB VRAM prevents texture-related stutters, but the 448.0 GB/s bandwidth and 11.15 TFLOPS compute limit fill-rate-heavy scenes. At 4K ultra, the GPU will struggle — expect 20-35 FPS in demanding titles, and only 60 FPS in older or lighter games.

The DirectX 12 score of 59 is particularly concerning for modern titles, suggesting DX12-optimized games may underperform DX11 equivalents. The GPU's PCIe 3.0 interface, while functional, is a generation behind the CPU's Gen 5 support.

CPU Analysis

The Intel Core Ultra 5 250K Plus is an 18-core, 18-thread desktop processor from the Core Ultra Series 2, built on Arrow Lake Refresh architecture using TSMC's 3 nm process. It integrates 17,800 million transistors on a 243 mm² die. Base clock is 4.20 GHz with a 5.30 GHz boost. The 125 W TDP with an unlocked multiplier (part number SA4UZ) allows overclocking. It supports dual-channel DDR5 memory with 115.2 GB/s bandwidth and ECC memory, plus PCIe Gen 5 with 20 CPU lanes. Integrated graphics come as Arc Xe-LPG Graphics with 64 execution units. The socket is Intel Socket 1851.

The 93rd percentile ranking is exceptional. The Cinebench R23 multi-core score of 30867 places it in serious workstation territory — near the AMD EPYC 4465P (0.1% faster) and ahead of the Core Ultra 5 250KF Plus by 1.1%. The PassMark multithread score of 51596 reinforces this. Single-thread performance is strong but not record-breaking — the R23 single-core score of 2261 and PassMark single-thread of 4757 are solid mid-high-tier numbers.

The cache hierarchy — 192 KB L1 per core, 3 MB L2 per core, and 30 MB shared L3 — supports high-bandwidth workloads. The data compression score of 568721 is outstanding, indicating excellent memory subsystem performance. Encryption at 42144 and extended instructions at 44565 round out a well-balanced compute profile. The find prime numbers score of 486 is low, but this is a niche synthetic workload.

Build Overview

This is a desktop-class pairing (buildClass: "desktop") that combines a top-tier 18-core CPU with a mid-range professional GPU. The combined percentile of 80 reflects the CPU's dominance — the system is effectively a high-end workstation CPU paired with a competent but not exceptional GPU. The CPU's 93rd percentile and the GPU's 67th percentile create a 26-percentage-point gap.

The Intel Core Ultra 5 250K Plus, released in March 2026 with a launch MSRP of $199, is an active production part. The NVIDIA Quadro RTX 5000, released in August 2018 with a launch MSRP of 2,299 USD, is end-of-life with a successor in Workstation Ampere. This pairing makes sense only if the workload is CPU-bound — for gaming or GPU compute, the Quadro will hold the system back. The GPU's 16 GB VRAM is its saving grace, providing capacity that newer mid-range cards lack.

The overall tier is "upper-midrange" — the CPU punches into enthusiast territory, but the GPU anchors the system in the 67th percentile. Builders should consider this a CPU-first workstation with gaming as a secondary capability.

FAQ

Q: Is this build good for 4K gaming?

A: No. The GPU's PassMark G3D score of 15616 places it near the GTX 1060 6 GB (1% slower in average score), which is insufficient for 4K ultra gaming. Estimated 4K frame rates are 20-35 FPS in demanding titles. The CPU is not the limitation — the GPU is.

Q: How does the CPU compare to its nearest rivals?

A: The Intel Core Ultra 5 250K Plus scores 66855 on average, which is 0.1% below the AMD EPYC 4465P (66925) and 0.2% below the Intel Xeon 6515P (67006). It is 0.9% slower than the Intel Core Ultra 9 275HX (67469) but 1.1% faster than the Intel Core Ultra 5 250KF Plus (66159).

Q: Can this system handle video editing with 4K footage?

A: Yes. The CPU's Cinebench R23 multi-core score of 30867 and PassMark integer math score of 125091 provide strong timeline and export performance. The GPU's 16 GB VRAM and 448.0 GB/s bandwidth support large previews and GPU-accelerated effects. The GPU's 11.15 TFLOPS FP32 is adequate for most editing software.

Q: Is the Quadro RTX 5000 good for ray tracing?

A: The GPU has 48 RT cores, but they are first-generation Turing. The DirectX 12 score of 59 suggests weak DX12 performance, and ray tracing at playable frame rates is unlikely in modern titles. This is a professional card where ray tracing is a secondary feature, not a gaming strength.

Q: What is the CPU's memory and PCIe support?

A: The CPU supports dual-channel DDR5 with 115.2 GB/s bandwidth and ECC memory. It provides PCIe Gen 5 with 20 lanes from the CPU. The GPU uses PCIe 3.0 x16, which is older but functional — it will not bottleneck either component given the GPU's mid-range performance.

Q: How much VRAM does the GPU have, and is it enough?

A: The GPU has 16 GB of GDDR6 memory on a 256-bit bus with 448.0 GB/s bandwidth. This is ample for most workloads — 4K textures, large 3D scenes, and multi-GPU compute tasks. It exceeds the needs of the GPU's compute level (6525 PassMark compute score), so VRAM capacity is not a limiting factor.

Q: Is this a good workstation for software development?

A: Yes. The 18 cores and 18 threads, combined with a PassMark multithread score of 51596 and data compression score of 568721, make parallel compilation fast. The 125 W TDP keeps power reasonable, and ECC memory support adds reliability for long-running builds or server-like workloads.