SYSTEM ANALYZER

Rate My PC: Intel Core Ultra 5 245 + NVIDIA GeForce RTX 5080 SUPER

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

87 / 100
HIGH-END

Power Build

Top 13% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
94%
VS
GPU
79%
PROCESSOR

Intel Core Ultra 5 245

48,995 Benchmark Score
Top 6% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA GeForce RTX 5080 SUPER

3,075 Benchmark Score
Top 21% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

Intel Core Ultra 5 245 pairs with the NVIDIA GeForce RTX 5080 SUPER in a desktop configuration that represents a stark contrast in performance tiers. The CPU sits at the 90th percentile among all processors, while the GPU occupies only the 19th percentile in its own ranking, creating a significant imbalance that shapes every workload discussed in this analysis. No measured FPS rows exist for this exact combination, so all frame rates and gaming performance figures presented here are estimates derived from the underlying benchmark scores rather than direct testing data.

Gaming Performance

Since the FACT PACK contains no measured FPS data for this CPU+GPU pairing, gaming performance must be inferred from the benchmark scores of each component. The CPU’s strong single-threaded score of 4,648 in Cinebench R23 suggests it can feed frames rapidly, but the GPU’s 3DMark Steel Nomad DX12 score of 3,075 places it in a very low percentile band. At 1080p resolution with ultra settings, the estimated frame rates would be constrained by the GPU’s rendering throughput, which the 3DMark score indicates is modest. The RTX 5080 SUPER’s FP32 compute of 56.28 TFLOPS and texture rate of 879.3 GTexel/s provide some indication of raw rasterization capability, but the 19th percentile ranking against all GPUs signals that this is not a high-end gaming part.

At 1440p ultra, the resolution scaling would further tax the GPU, and the estimated FPS would drop proportionally from the 1080p figures. The GPU’s 24 GB of GDDR7 memory on a 256-bit bus with 1.02 TB/s bandwidth helps with texture streaming and large assets, but the underlying compute throughput remains the limiting factor. At 4K ultra, the estimated frame rates would be substantially lower, likely falling below playable thresholds for demanding titles. The CPU’s performance is not the constraint here; the Intel Core Ultra 5 245’s 90th percentile ranking and Cinebench R23 multi-core score of 32,924 indicate it can handle game logic and draw calls without bottlenecking. The GPU’s pixel rate of 293.1 GPixel/s and RT core count of 84 provide some ray tracing capability, but the overall score profile suggests that high-refresh gaming at competitive settings is not realistic for this pairing.

Usage Scenarios

For high-refresh gaming, the data indicates this pairing would struggle. The GPU’s 19th percentile ranking means it cannot sustain the frame rates needed for 144Hz or 240Hz monitors at acceptable quality settings. The CPU’s single-thread score of 4,648 would not be the limiting factor, but the GPU’s rendering throughput would cap performance well below competitive thresholds.

Streaming workloads combine CPU encoding with GPU rendering. The CPU’s 14 cores and 14 threads provide a solid foundation for software encoding, and its Cinebench R23 multi-core score of 32,924 suggests headroom for simultaneous game and encode tasks. However, the GPU’s low percentile ranking means the gaming portion of the stream would suffer from the same frame rate limitations as standalone gaming.

Video editing benefits from both CPU and GPU acceleration. The CPU’s PassMark multi-thread score of 38,706 and floating-point math score of 120,548 indicate strong processing power for codec operations and effects. The GPU’s 336 tensor cores provide hardware acceleration for AI-based editing tools, but its overall compute is limited, so GPU-accelerated renders would be slower than systems with higher-ranked graphics cards.

3D rendering workloads are heavily GPU-bound. The RTX 5080 SUPER’s FP32 throughput of 56.28 TFLOPS is respectable on paper, but the 3DMark Steel Nomad score of 3,075 and 19th percentile ranking place it below most dedicated rendering GPUs. The CPU’s Cinebench R15 multi-core score of 3,318 and R20 score of 13,828 show it can handle geometry processing and scene assembly, but final frame renders would be slow.

Software development tasks, including compilation and testing, rely primarily on CPU performance. The Core Ultra 5 245’s 90th percentile ranking, 24 MB of shared L3 cache, and PassMark integer math score of 91,187 indicate strong compile times and code execution. The GPU’s limited role in development means this pairing would not hinder coding workflows.

Student and office work requires modest hardware, and this pairing exceeds those needs on the CPU side. The 4394 PassMark single-thread score and 3.50 GHz base clock handle everyday applications smoothly. The GPU’s power draw of 415 W and dual-slot size are overkill for this scenario, but the system would function without issues for document editing and web browsing.

Benchmark Performance

The Intel Core Ultra 5 245 achieves an average benchmark score of 48,995, placing it at the 90th percentile of all CPUs. Its nearest rival, the AMD Ryzen 7 PRO 5755G, scores 49,196, a delta of -0.4%, meaning the Intel part is essentially tied with that chip. The AMD Ryzen 9 7900 scores 49,228, putting the Core Ultra 5 245 at -0.5% behind, while the Intel Xeon Gold 5318H scores 48,698, giving the Core Ultra 5 245 a 0.6% advantage. The Intel Core i5-14600K scores 48,618, and the Core Ultra 5 245 leads it by 0.8%. These deltas are all within a single percentage point, indicating that the Core Ultra 5 245 is competitively positioned in the mid-range CPU market.

The NVIDIA GeForce RTX 5080 SUPER has an average benchmark score of 3,075 from the 3DMark Steel Nomad DX12 test, placing it at the 19th percentile of all GPUs. Its nearest rival, the NVIDIA Quadro P1000, scores 3,163, a delta of -2.8%, while the NVIDIA GeForce 820A scores 2,983, giving the RTX 5080 SUPER a 3.1% lead. The Intel Arc Pro B60 scores 3,182, putting the RTX 5080 SUPER at -3.4% behind, and the NVIDIA GeForce GTX 860M scores 2,967, giving the RTX 5080 SUPER a 3.6% advantage. These deltas show the RTX 5080 SUPER is clustered with entry-level and older GPUs rather than competing with modern high-end parts.

The combined picture shows a system with a strong CPU and a weak GPU. The combined percentile of 55 reflects this divergence, sitting between the CPU’s 90th and GPU’s 19th percentiles. This gap means the system’s overall performance tier is determined by the GPU for graphics workloads and by the CPU for compute-heavy tasks.

Balance and Bottleneck

The data reveals a clear bottleneck: the GPU limits graphics-intensive workloads while the CPU has substantial headroom. In gaming, the RTX 5080 SUPER’s 19th percentile ranking versus the CPU’s 90th percentile means the GPU will be saturated before the CPU reaches its limits. The 3DMark score of 3,075 is the primary constraint on frame rates, while the CPU’s Cinebench R23 multi-core score of 32,924 suggests it can process game logic without becoming a limiting factor.

In CPU-bound workloads like compilation, data compression, and encryption, the GPU plays no role, so the system’s performance aligns with the CPU’s 90th percentile. The PassMark data compression score of 400,942 and encryption score of 30,236 demonstrate this capability. In GPU-bound workloads like 3D rendering and gaming, the system’s performance aligns with the GPU’s 19th percentile, creating a large performance gap between workload types.

The FPS scaling evidence from the GPU’s low percentile indicates that increasing resolution from 1080p to 1440p or 4K would further degrade frame rates, as the GPU’s limited compute cannot handle the additional pixel load. The CPU’s performance would remain constant across resolutions, but the GPU bottleneck becomes more pronounced at higher settings.

CPU Analysis

The Intel Core Ultra 5 245 features 14 cores and 14 threads, meaning no hyper-threading, with a base clock of 3.50 GHz and a boost clock of 5.10 GHz. It uses the Arrow Lake architecture on a 3 nm process from TSMC, with 17,800 million transistors on a 243 mm² die. The cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 24 MB of shared L3 cache. This configuration supports DDR5 memory in dual-channel mode with 102.4 GB/s bandwidth and includes ECC memory support. The CPU has 20 PCIe Gen 5 lanes and integrates Arc Xe-LPG Graphics with 64 execution units.

The benchmark scores show strong single-threaded performance, with a Cinebench R23 single-core score of 4,648 and a PassMark single-thread score of 4,394. The multi-core Cinebench R23 score of 32,924 is competitive with the nearest rivals, all within 0.8% of the Core Ultra 5 245’s average score. The PassMark multi-thread score of 38,706 and integer math score of 91,187 indicate solid general-purpose compute. The physics score of 2,569 in PassMark is lower, suggesting that the CPU may not excel in physics simulation workloads compared to higher-threaded parts.

For real workloads, the single-thread performance means fast response in everyday applications and games, while the multi-thread performance handles content creation and compilation tasks effectively. The lack of hyper-threading could limit heavily parallel workloads, but the 14 physical cores still provide substantial throughput.

Who Should Build It

This pairing targets users who prioritize CPU-intensive tasks over gaming or GPU-accelerated work. Gamers at 1080p with low to medium settings might find acceptable frame rates, but those seeking high-refresh or 1440p/4K gaming would be dissatisfied with the GPU’s performance. Content creators working with video editing or software development would benefit from the CPU’s 90th percentile ranking, but 3D artists and renderers would be hampered by the GPU’s 19th percentile.

Students and office workers would find the CPU’s single-thread performance more than adequate for their needs, though the GPU is unnecessary for these tasks. Small business workstations running databases or financial software would leverage the CPU’s multi-thread capabilities and ECC memory support, making the GPU irrelevant. The system’s combined percentile of 55 suggests it is a mid-tier build, but the CPU-heavy bias makes it suitable for specific professional workloads rather than general-purpose gaming.

GPU Analysis

The NVIDIA GeForce RTX 5080 SUPER uses the GB203 chip on the Blackwell 2.0 architecture, manufactured on a 5 nm process from TSMC with 45,600 million transistors on a 378 mm² die. It has 24 GB of GDDR7 memory on a 256-bit bus with 1.02 TB/s bandwidth, a base clock of 2295 MHz and boost clock of 2617 MHz, with memory running at 2000 MHz or 32 Gbps effective. The GPU includes 10,752 shading units, 336 TMUs, 112 ROPs, 84 RT cores, and 336 tensor cores. Its pixel rate is 293.1 GPixel/s, texture rate is 879.3 GTexel/s, and FP32 compute is 56.28 TFLOPS with FP16 at 56.28 TFLOPS (1:1).

The 3DMark Steel Nomad DX12 score of 3,075 and 19th percentile ranking indicate that this GPU performs well below expectations for its name and specifications. The RT cores and tensor cores provide hardware acceleration for ray tracing and AI workloads, but the overall compute throughput is limited. The 24 GB of VRAM is generous and would handle large textures and datasets, but the bandwidth of 1.02 TB/s cannot compensate for the low compute performance. For rendering, the FP32 throughput suggests some capability, but the benchmark scores place it near the NVIDIA Quadro P1000, a professional entry-level card from a previous generation.

FAQ

Q: What is the CPU’s benchmark percentile compared to the GPU’s?

A: The Intel Core Ultra 5 245 is at the 90th percentile of all CPUs, while the NVIDIA GeForce RTX 5080 SUPER is at the 19th percentile of all GPUs, showing a significant performance gap.

Q: How does the CPU compare to its nearest rival, the Intel Core i5-14600K?

A: The Core Ultra 5 245 has an average benchmark score of 48,995, which is 0.8% higher than the Core i5-14600K’s score of 48,618.

Q: What is the GPU’s average benchmark score and its closest rival?

A: The RTX 5080 SUPER’s average benchmark score is 3,075, and its closest rival is the NVIDIA Quadro P1000 with a score of 3,163, a delta of -2.8%.

Q: How much memory does the GPU have and what type?

A: The GPU has 24 GB of GDDR7 memory on a 256-bit bus with 1.02 TB/s bandwidth.

Q: What is the CPU’s boost clock and core count?

A: The CPU has 14 cores and 14 threads with a boost clock of 5.10 GHz and a base clock of 3.50 GHz.

Q: Does the CPU support ECC memory?

A: Yes, the Intel Core Ultra 5 245 supports ECC memory with dual-channel DDR5 at 102.4 GB/s bandwidth.

Q: What is the combined percentile of this CPU+GPU pairing?

A: The combined percentile is 55, reflecting the CPU’s high and GPU’s low individual percentiles.

Build Overview

This desktop build pairs the Intel Core Ultra 5 245, a mid-range CPU from the Core Ultra Series 2, with the NVIDIA GeForce RTX 5080 SUPER, a GPU that despite its name ranks low in benchmarks. The CPU’s 90th percentile and the GPU’s 19th percentile create a combined percentile of 55, placing the overall system in the mid-tier range. The CPU is a 14-core, 14-thread Arrow Lake-S part on Socket 1851 with a 65 W TDP, while the GPU is a dual-slot, 415 W Blackwell 2.0 card. This is a CPU-first build where processor performance dominates, and the GPU serves as a supplementary component rather than a primary gaming or rendering solution.

Upgrade Path and Platform

The CPU uses Intel Socket 1851 with DDR5 memory support in dual-channel mode and 20 PCIe Gen 5 lanes from the CPU. The GPU connects via PCIe 5.0 x16 and requires a 1x 16-pin power connector, with its 415 W TDP being the primary power consideration. The CPU’s 65 W TDP is modest, and the system’s power supply headroom is determined by the GPU’s requirements rather than the CPU’s. The motherboard must support Socket 1851 and provide adequate PCIe lanes and memory bandwidth for the CPU.

A sensible next upgrade would be replacing the GPU with a higher-ranked model, as the CPU’s 90th percentile leaves ample headroom for more powerful graphics hardware. The CPU’s performance is competitive with its nearest rivals, so upgrading the CPU would yield minimal gains. The platform’s DDR5 and PCIe Gen 5 support are current, and the 24 MB of L3 cache provides sufficient memory hierarchy for most workloads. Given the CPU’s strength and GPU’s weakness, focusing future investments on the graphics component would balance the system and improve its combined percentile.