SYSTEM ANALYZER

Rate My PC: Intel Core Ultra 5 238V + NVIDIA GeForce RTX 4080 Mobile

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

90 / 100
ULTIMATE READY

Apex Performer

Top 10% of systems. Capable of 4K Ultra gaming and advanced rendering.

4K 60+ FPSVR ReadyRay Tracing

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
85%
VS
GPU
95%
PROCESSOR

Intel Core Ultra 5 238V

21,981 Benchmark Score
Top 15% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA GeForce RTX 4080 Mobile

38,135 Benchmark Score
Top 5% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Optimal Performance

Your system is in the top tier. You can run any modern game at maximum settings.

4K Gaming Ready

Consider a 4K 144Hz monitor to fully utilize your hardware capabilities.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The Intel Core Ultra 5 238V and NVIDIA GeForce RTX 4080 Mobile form a laptop-class pairing (buildClass: “laptop”) that sits at the 78th combined percentile. The CPU is an 8-core, 8-thread Lunar Lake part built by TSMC at 3 nm, with a 17 W TDP, 2.10 GHz base clock and 4.70 GHz boost clock; the GPU is an Ada Lovelace part with 12 GB GDDR6 on a 192-bit bus and 432.0 GB/s bandwidth. The FACT PACK contains no measuredFps rows for this exact combination, so any frame-rate discussion in this analysis is estimated from benchmark scores, not measured.

CPU Analysis

The Intel Core Ultra 5 238V is a mobile processor with 8 cores and 8 threads, meaning the scheduler sees one thread per physical core. It is based on the Lunar Lake architecture and manufactured on a 3 nm TSMC process. The base clock is 2.10 GHz and the boost clock is 4.70 GHz, which gives the CPU a wide operating window for short single-thread bursts and sustained multi-core work. The cache layout is 192 KB of L1 per core, 2.5 MB of L2 per core, and 8 MB of shared L3. With a 17 W TDP, this is a low-power part, but the benchmark data shows it punches well above what its power envelope might suggest.

In Cinebench R23, the CPU scores 15,645 in multi-core and 2,208 in single-core. The PassMark single-thread score is 3,890, and the PassMark multithread score is 18,407. The average CPU benchmark score is 21,981, which places the chip at the 75th percentile of all CPUs in the database. Its nearest rivals are striking: the Intel Core i7-11700F averages 21,988 with a 0 deltaPct, the AMD Ryzen 5 3600X averages 21,992 with a 0 deltaPct, the Intel Core Ultra 5 236V averages 21,952 with a 0.1 deltaPct, and the AMD EPYC 9534 averages 21,900 with a 0.4 deltaPct. In short, the 238V lands within a rounding error of those very different processors in aggregate performance.

For real workloads, the single-thread numbers matter for responsiveness. A PassMark single-thread score of 3,890 and a Cinebench R23 single-core score of 2,208 indicate strong interactive performance in lightly threaded tasks. The multi-core results, including 15,645 in Cinebench R23 and 18,407 in PassMark multithread, show that the 8 cores scale well in parallel workloads. The PassMark data compression score is 176,532, which is a notable number for compression-heavy tasks. Integer math scores 38,889, extended instructions score 15,377, and floating-point math scores 53,160, giving a broad capability profile across productivity, encryption, and scientific workloads.

Balance and Bottleneck

The balance picture is defined by percentiles: the CPU is at the 75th percentile of all CPUs, the GPU is at the 81st percentile of all GPUs, and the combined pairing is at the 78th percentile. Because the GPU sits higher in its distribution than the CPU does in its own distribution, the CPU is the more probable limiting factor in workloads where frame generation depends on per-core engine logic. However, in workloads dominated by graphics throughput, the GPU should be the stronger influence.

Without measured FPS data, there is no direct per-game bottleneck evidence. The benchmark scores provide a reasonable substitute. The CPU’s single-thread score of 3,890 and the GPU’s PassMark G3D score of 24,926 are both strong, but the GPU’s 81st percentile position suggests that in most high-detail gaming scenarios the graphics card is the component doing the heaviest lifting. In physics-heavy or AI-heavy game scenes, the CPU’s physics score of 1,546 and multithread score of 18,407 are relevant, but the exact balance cannot be quantified from the FACT PACK. FPS scaling across settings and resolutions also cannot be evidenced, since no measured FPS rows exist for this exact combination.

Usage Scenarios

For high-refresh gaming, the pairing is positioned by a GPU at the 81st percentile and a CPU at the 75th percentile. The 12 GB GDDR6 frame buffer and 432.0 GB/s bandwidth support large textures and high-detail assets, while the CPU’s single-thread score of 3,890 keeps game logic responsive. All FPS statements are estimates because no measured FPS data exists.

For streaming, the CPU’s multithread score of 18,407 and data compression score of 176,532, combined with the GPU’s 232 tensor cores, provide a plausible foundation for running a game and a streaming workload simultaneously. The GPU compute score of 11,191 adds further evidence of available parallel headroom.

For video editing, the CPU’s Cinebench R23 multi-core score of 15,645 and the GPU’s Geekbench OpenCL score of 159,575 indicate strong raw throughput for rendering and effects work. The 12 GB graphics memory is also a practical asset for large preview buffers.

For 3D rendering, the GPU’s FP32 throughput of 24.72 TFLOPS, texture rate of 386.3 GTexel/s, and 58 RT cores are the primary drivers. The CPU’s 15,645 Cinebench R23 multi-core result supports scene preparation, while the Vulkan score of 145,807 suggests cross-platform compute capability.

For software development, the CPU’s integer math score of 38,889 and extended instructions score of 15,377 point to solid compilation performance. The single-thread score of 3,890 keeps editor interaction smooth, and the 8 MB shared L3 cache is workable for many project sizes.

For student and office work, the CPU’s 17 W TDP and integrated Arc 130V graphics make this a low-power option for everyday tasks. The single-thread score of 3,890 is more than enough for responsive general-purpose use, and the GPU is far beyond what office applications require.

Upgrade Path and Platform

The CPU uses the Intel BGA 2833 socket, which is a mobile form factor. Memory support is listed as motherboard-dependent, with a dual-channel memory bus and ECC not supported. The CPU’s PCIe interface is Gen 5 with 4 lanes from the CPU only, while the GPU uses PCIe 4.0 x16. These are different bus generations on the same platform, which is not necessarily a bottleneck but is a notable split in the data.

The CPU TDP is 17 W and the GPU TDP is 110 W. The suggested PSU field is null, and the GPU power connectors are listed as None. That means no PSU headroom can be calculated from the FACT PACK, and the platform is clearly a laptop rather than a desktop build. Because the CPU is BGA-mounted and the GPU is a mobile part with slot width listed as IGP, component-level upgrades are not a practical path. The GPU’s successor is listed as GeForce 50 Mobile, and the CPU multiplier is not unlocked, so overclocking is not available. For a user wanting more performance, the sensible next upgrade is a different platform rather than swapping individual parts.

Benchmark Performance

The CPU and GPU each bring strong benchmark numbers. The table below summarizes the key exact scores:

| Component | Benchmark | Score |

|---|---|---|

| CPU | Cinebench R15 multi-core | 1,576 |

| CPU | Cinebench R15 single-core | 222 |

| CPU | Cinebench R20 multi-core | 6,570 |

| CPU | Cinebench R20 single-core | 927 |

| CPU | Cinebench R23 multi-core | 15,645 |

| CPU | Cinebench R23 single-core | 2,208 |

| CPU | PassMark single-thread | 3,890 |

| CPU | PassMark multithread | 18,407 |

| CPU | PassMark integer math | 38,889 |

| CPU | PassMark floating-point math | 53,160 |

| GPU | Geekbench OpenCL | 159,575 |

| GPU | Geekbench Vulkan | 145,807 |

| GPU | PassMark G3D | 24,926 |

| GPU | PassMark GPU compute | 11,191 |

The CPU’s average benchmark score is 21,981, and it sits at the 75th percentile of all CPUs. The GPU’s average benchmark score is 38,135, and it sits at the 81st percentile of all GPUs. The combined percentile is 78. The CPU’s nearest rivals are the Intel Core i7-11700F at 21,988, the AMD Ryzen 5 3600X at 21,992, the Intel Core Ultra 5 236V at 21,952, and the AMD EPYC 9534 at 21,900. The GPU’s nearest rivals are the NVIDIA GeForce MX570 at 38,299, the NVIDIA GeForce RTX 5080 Mobile at 38,349, the NVIDIA GeForce RTX 4070 at 37,648, and the NVIDIA Tesla P4 at 37,628. The combined picture is a laptop pairing where the GPU is slightly higher in its percentile ranking than the CPU, but both components are comfortably above average.

GPU Analysis

The NVIDIA GeForce RTX 4080 Mobile is built on the Ada Lovelace architecture with the AD104 chip, manufactured by TSMC at 5 nm. The die contains 35,800 million transistors on a 294 mm² footprint, with a transistor density of 121.8M per mm². The GPU has 7,424 shading units, 232 texture mapping units, and 80 raster output units. It also includes 58 RT cores and 232 tensor cores. The base clock is 1290 MHz, the boost clock is 1665 MHz, and the memory clock is 2250 MHz, listed as 18 Gbps effective. Memory is 12 GB of GDDR6 on a 192-bit bus, providing 432.0 GB/s of bandwidth.

The GPU’s raw throughput numbers are substantial: 133.2 GPixel/s pixel rate, 386.3 GTexel/s texture rate, and 24.72 TFLOPS for both FP32 and FP16. The 1:1 FP32/FP16 ratio is useful for compute-heavy rendering workloads. In Geekbench, the GPU scores 159,575 in OpenCL and 145,807 in Vulkan. In PassMark, it scores 24,926 in G3D, 11,191 in GPU compute, and 929 in G2D. It supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

For rendering, the OpenCL and Vulkan scores indicate strong general-purpose compute capability, while the 58 RT cores provide dedicated hardware for RT workloads and the 232 tensor cores support tensor-heavy tasks. The 432.0 GB/s memory bandwidth is also high enough to feed the GPU’s shading and texture units without obvious starvation. The overall GPU percentile of 81 places it clearly above the majority of GPUs in the database.

Gaming Performance

The FACT PACK contains no measuredFps rows for this exact combination, and the dataIsMeasured field is false. Therefore, all FPS statements in this section are estimates derived from benchmark scores, not measured game results.

The most relevant gaming indicators are the CPU’s PassMark single-thread score of 3,890 and the GPU’s PassMark G3D score of 24,926. The GPU sits at the 81st percentile while the CPU sits at the 75th percentile, which suggests that in high-detail gaming the GPU should be the primary determinant of frame rate. The 12 GB frame buffer and 432.0 GB/s memory bandwidth support large texture sets and high-detail scenes. The CPU’s 8 cores and 8 threads can feed the GPU in most gaming scenes, though scenes with heavy AI, physics, or simulation could become CPU-limited. No resolution-specific FPS figures can be quoted from the FACT PACK, and no ultra-preset measured FPS values exist to confirm these estimates.

FAQ

Q: What socket does the Intel Core Ultra 5 238V use?

A: It uses Intel BGA 2833, a mobile socket.

Q: How much graphics memory does the RTX 4080 Mobile have?

A: It has 12 GB of GDDR6 on a 192-bit bus, with 432.0 GB/s bandwidth.

Q: Does the CPU support ECC memory?

A: No, ECC memory is not supported, and memory support depends on the motherboard.

Q: What are the TDP values for the CPU and GPU?

A: The CPU is rated at 17 W and the GPU at 110 W.

Q: What is the combined percentile of this CPU and GPU pairing?

A: The combined percentile is 78, with the CPU at the 75th percentile and the GPU at the 81st percentile.

Q: Are there measured FPS values for this exact combination?

A: No, the measuredFpsUltraByGame data is empty and dataIsMeasured is false.

Q: Which graphics APIs does the GPU support?

A: It supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Who Should Build It

This laptop-class pairing is suited to high-refresh gamers who want a GPU at the 81st percentile and a CPU at the 75th percentile, with 12 GB of GDDR6 and 432.0 GB/s bandwidth available for demanding visuals. Content creators will find the Cinebench R23 multi-core score of 15,645 and Geekbench OpenCL score of 159,575 useful for video editing and effects work. 3D artists can lean on the GPU’s 24.72 TFLOPS FP32 throughput, 58 RT cores, and 386.3 GTexel/s texture rate. Software developers benefit from the CPU’s integer math score of 38,889, extended instructions score of 15,377, and single-thread score of 3,890. Students and office users get a low-power system with a 17 W CPU and integrated Arc 130V graphics, while still having far more graphics capability than productivity workloads require. Small business workstation users who need a portable machine with strong compute in both CPU and GPU should also find this pairing appealing, based on the GPU compute score of 11,191 and the CPU’s 75th percentile ranking.

Build Overview

The Intel Core Ultra 5 238V plus NVIDIA GeForce RTX 4080 Mobile is a laptop-class build pairing a Lunar Lake CPU with an Ada Lovelace GPU. The CPU contributes 8 cores, 8 threads, a 17 W TDP, and a 75th percentile ranking, while the GPU contributes 12 GB GDDR6, 432.0 GB/s bandwidth, a 110 W TDP, and an 81st percentile ranking. The combined percentile is 78, placing this pairing in the upper tier of the database. It is a mobile platform with BGA 2833 socketing, PCIe Gen 5 lanes from the CPU, and a PCIe 4.0 x16 GPU interface, with display outputs listed as portable-device dependent. The data shows a balanced laptop pairing with a slightly stronger GPU, no measured FPS data, and a clear target in high-performance portable computing.