SYSTEM ANALYZER

Rate My PC: Intel Core Ultra 5 236V + NVIDIA GeForce RTX 5070 Mobile

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

89 / 100
HIGH-END

Power Build

Top 11% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
85%
VS
GPU
94%
PROCESSOR

Intel Core Ultra 5 236V

21,952 Benchmark Score
Top 15% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA GeForce RTX 5070 Mobile

29,928 Benchmark Score
Top 6% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
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Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

# GPU Analysis — VRAM, bandwidth, clocks, RT/tensor hardware, what the benchmark scores mean for rendering

The NVIDIA GeForce RTX 5070 Mobile is built on the Blackwell 2.0 architecture using TSMC's 5 nm process, with a chip designated GB206 containing 21,900 million transistors on a 181 mm² die. The GPU operates at a base clock of 907 MHz with a boost clock of 1425 MHz, and its memory runs at 1500 MHz with 24 Gbps effective speed. The memory subsystem comprises 8 GB of GDDR7 across a 128-bit bus, yielding a bandwidth of 384.0 GB/s. This bandwidth figure is a critical determinant for texture streaming and high-resolution rendering, as it directly bounds how quickly frame buffers and scene data can be accessed.

The shading array consists of 4608 shading units, 144 texture mapping units, and 48 raster output pipelines. The pixel rate is 68.40 GPixel/s, and the texture rate is 205.2 GTexel/s. These rates indicate that the GPU can sustain heavy fragment shading and texturing workloads, making it suitable for complex scenes with multiple layered materials. The FP32 throughput is 13.13 TFLOPS, with FP16 achieving the same 13.13 TFLOPS (1:1 ratio), which suggests that the hardware does not double-rate half-precision compute — a notable detail for workloads that could benefit from reduced-precision math.

For ray tracing and AI-accelerated features, the GPU includes 36 RT cores and 144 tensor cores. The RT core count is the hardware foundation for hardware-accelerated ray tracing, while the tensor cores support DLSS and other neural rendering techniques. The benchmark data shows a Geekbench OpenCL score of 122238 and a Vulkan score of 116960. The PassMark G3D score is 20355, with a GPU compute score of 8279. The DirectX 12 score is 93, which is lower than the DirectX 11 score of 192 and DirectX 10 score of 129; the DirectX 9 score is 214. These API-specific scores suggest that the GPU's performance scaling across different graphics APIs is uneven, with the newer DirectX 12 path showing relatively lower benchmark output compared to legacy APIs — a pattern that may reflect driver maturity or workload-specific inefficiencies in the synthetic tests.

The GPU sits at the 75th percentile among all GPUs, with an average benchmark score of 29928. Its nearest rivals bracket it closely: the NVIDIA GeForce RTX 3070 Ti scores 29945 (a delta of -0.1%), the RTX 2080 Ti scores 29783 (delta 0.5%), the AMD Radeon RX 6800 scores 30095 (delta -0.6%), and the RX 6700 scores 30433 (delta -1.7%). This places the RTX 5070 Mobile within a narrow performance band straddling previous-generation desktop flagships. For rendering, the practical implication is that this mobile GPU delivers performance comparable to those desktop cards, meaning it can handle substantial 3D workloads, though the 8 GB VRAM may constrain very large scenes or high-resolution texture sets.

# Benchmark Performance — exact CPU and GPU scores, percentile positions, and what the combined picture is

The Intel Core Ultra 5 236V achieves an average benchmark score of 21952, placing it at the 75th percentile among all CPUs. Its nearest rivals show tight competition: the Intel Core Ultra 5 238V scores 21981 (delta -0.1%), the Intel Core i7-11700F scores 21988 (delta -0.2%), the AMD Ryzen 5 3600X scores 21992 (delta -0.2%), and the AMD EPYC 9534 scores 21900 (delta 0.2%). The CPU's percentile ranking indicates that it outperforms roughly three-quarters of all tested CPUs, which is a strong result for a mobile part.

In Cinebench testing, the CPU scores 1575 in R15 multicore and 222 in R15 single-core. Moving to R20, the multicore score is 6563 and single-core is 926. In R23, the multicore score is 15628 and single-core is 2206. These scores show a progressive scaling pattern across Cinebench versions, with the single-core performance being particularly competitive given the 4.70 GHz boost clock. The PassMark suite reveals a multithread score of 18375 and a single-thread score of 3893. Data compression scores 176554, while data encryption scores 13049. Extended instructions score 15451, find prime numbers scores 171, floating point math scores 52774, integer math scores 38765, physics scores 1503, and random string sorting scores 21628.

The GPU's combined performance picture, as noted, shows a 75th percentile position with an average score of 29928. When paired, the CPU and GPU both sit at the 75th percentile, creating a balanced overall system percentile of 75. The combined picture is one of consistent mid-to-upper tier performance across both processing units, with neither component dramatically outpacing the other in percentile terms. This alignment suggests that the pairing is well matched for workloads that exercise both the CPU and GPU simultaneously, such as gaming, content creation, and parallel compute tasks.

# FAQ

Q: What is the CPU's single-thread performance relative to its rivals?

A: The Intel Core Ultra 5 236V scores 2206 in Cinebench R23 single-core and 3893 in PassMark single-thread. Its average benchmark score of 21952 is 0.1% lower than the Core Ultra 5 238V, 0.2% lower than the Core i7-11700F, 0.2% lower than the Ryzen 5 3600X, and 0.2% higher than the EPYC 9534.

Q: How much VRAM does the RTX 5070 Mobile have, and what type is it?

A: The GPU has 8 GB of GDDR7 memory on a 128-bit bus, with a bandwidth of 384.0 GB/s. The memory clock is 1500 MHz with 24 Gbps effective speed.

Q: What are the GPU's ray tracing capabilities?

A: The RTX 5070 Mobile includes 36 RT cores and 144 tensor cores. It supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The Geekbench Vulkan score is 116960.

Q: What is the CPU's architecture and process node?

A: The CPU is based on Lunar Lake architecture, manufactured on a 3 nm process by TSMC. It has 8 cores and 8 threads, with a base clock of 2.10 GHz and a boost clock of 4.70 GHz.

Q: How does the GPU compare to the RTX 3070 Ti?

A: The RTX 5070 Mobile has an average benchmark score of 29928, which is 0.1% lower than the RTX 3070 Ti's score of 29945. The performance delta is negligible, placing them in the same performance tier.

Q: What is the CPU's cache configuration?

A: The CPU has 192 KB of L1 cache per core, 2.5 MB of L2 cache per core, and 8 MB of shared L3 cache.

Q: Does the CPU support ECC memory?

A: No, ECC memory is not supported. The memory support is listed as dependent on the motherboard, with a dual-channel memory bus.

# Balance and Bottleneck — which component limits which workload, using percentiles and FPS scaling as evidence

The balance between the CPU and GPU is best understood through their percentile positions. Both components sit at the 75th percentile among their respective categories, which indicates that neither is dramatically stronger or weaker than the other in aggregate terms. However, the nature of workloads determines which component becomes the limiting factor.

For CPU-bound tasks such as physics simulation, data compression, and single-threaded applications, the CPU's performance is the constraint. The PassMark physics score of 1503 and single-thread score of 3893 indicate that while the CPU is capable, it is not exceptional in these domains. The Cinebench R23 multicore score of 15628 suggests that the 8-core, 8-thread configuration (with no hyperthreading) provides solid but not outstanding multi-threaded throughput. In workloads that are heavily serialized, the 4.70 GHz boost clock helps, but the absence of additional threads means that highly parallel CPU tasks could experience bottlenecks relative to CPUs with more threads.

For GPU-bound workloads such as high-resolution gaming, ray tracing, and compute-heavy rendering, the RTX 5070 Mobile's 75th percentile position and its proximity to desktop-class rivals like the RTX 3070 Ti (delta -0.1%) and RTX 2080 Ti (delta 0.5%) mean that the GPU is likely the primary driver of frame rates. The 8 GB VRAM capacity, while sufficient for many titles at 1080p and 1440p, could become a limiting factor in 4K gaming or with high-resolution texture packs, potentially causing texture thrashing or reduced quality settings.

The FPS scaling evidence is not measured for this exact combination, as no measured FPS data exists in the benchmark database for this CPU+GPU pairing. The data is therefore estimated from the benchmark scores. The combined percentile of 75 for the system suggests that the pairing is balanced enough that neither component will consistently hold back the other in typical gaming or productivity workloads. In CPU-intensive games with complex AI or physics, the CPU may limit frame rates; in visually demanding titles with heavy shader or ray tracing loads, the GPU will be the bottleneck. The narrow delta ranges among rivals for both components (all within ±1.7%) indicate that the system's performance is stable and predictable relative to its peers.

# Gaming Performance — measured FPS by game and resolution from measuredFpsUltraByGame (or, if dataIsMeasured is false, frame expectations qualitatively from the benchmark scores and say the figures are estimates)

No measured FPS rows exist for this exact CPU+GPU combination in the FACT PACK. The data for this pairing is not measured, and therefore all frame rate figures discussed here are estimates derived from the benchmark scores rather than empirical testing. The system's gaming performance must be inferred from the component-level scores.

The GPU's PassMark G3D score of 20355, combined with its 75th percentile ranking and proximity to the RTX 3070 Ti (score 29945, delta -0.1%) and RTX 2080 Ti (score 29783, delta 0.5%), provides a basis for estimating gaming performance. These desktop-class rivals have historically handled modern titles at high settings in 1080p and 1440p resolutions. The RTX 5070 Mobile's 8 GB GDDR7 memory with 384.0 GB/s bandwidth should be sufficient for most games at these resolutions, though the 128-bit bus width may limit performance in memory-bandwidth-intensive scenarios.

The CPU's single-thread performance (Cinebench R23 single-core score of 2206) is strong enough to feed the GPU in most gaming scenarios, though the 8-thread limit could constrain performance in games that scale well beyond 8 threads. The estimated frame rates would be highest at 1080p, where the GPU is less likely to be the bottleneck, and would scale down at 1440p and 4K as the GPU becomes the limiting factor. Given the GPU's performance tier, 1080p gaming at high settings would likely produce smooth frame rates, while 4K gaming would require reduced settings or upscaling technologies to maintain playability. These are estimates, not measured results, and the actual frame rates will vary by title, driver version, and system configuration.

# Who Should Build It — target users and industries tied strictly to the measured performance

The system is best suited for users who need a balanced laptop platform with solid CPU and GPU performance in the 75th percentile of their respective categories. Gamers targeting 1080p or 1440p resolutions would benefit from the GPU's performance tier, which is comparable to desktop-class graphics cards like the RTX 3070 Ti and RTX 2080 Ti. The 8 GB VRAM is adequate for these resolutions in most titles, and the 36 RT cores enable hardware-accelerated ray tracing where supported.

Content creators working with video editing or 3D rendering would find the CPU's multi-threaded performance (Cinebench R23 multicore score of 15628) and the GPU's compute capabilities (Geekbench OpenCL score of 122238) useful for accelerating renders and exports. The CPU's data compression score of 176554 suggests proficiency in file archiving and data-heavy workflows. Software developers would benefit from the CPU's strong single-thread performance (PassMark single-thread score of 3893) for compilation tasks, though the 8-thread limit could slow highly parallel builds.

Students and small business users engaged in general productivity, office applications, and web-based workloads would find the system more than adequate, given the CPU's 75th percentile ranking. The laptop class (buildClass) means the system is portable, making it suitable for users who need to move between locations. However, the system is not positioned for extreme high-end workloads like 4K gaming at maximum settings or large-scale scientific computing, given the 8 GB VRAM and 8-thread CPU.

# CPU Analysis — cores, clocks, architecture, what the benchmark scores mean for real workloads

The Intel Core Ultra 5 236V is a mobile processor from the Core Ultra Series 2, based on the Lunar Lake architecture and manufactured on a 3 nm process by TSMC. It has 8 cores and 8 threads, with no hyperthreading, which means each core handles one thread. The base clock is 2.10 GHz, boosting to 4.70 GHz. The CPU is part of the Ultra 5 generation and uses the Intel BGA 2833 socket, with a TDP of 17 W. The process node and low TDP indicate a focus on power efficiency, which is appropriate for a mobile (laptop) market segment.

The cache hierarchy consists of 192 KB of L1 cache per core, 2.5 MB of L2 cache per core, and 8 MB of shared L3 cache. This configuration provides each core with substantial private cache, which can help with single-threaded performance. The CPU supports dual-channel memory, though specific memory types are listed as dependent on the motherboard. It does not support ECC memory. The PCIe interface is Gen 5 with 4 lanes for the CPU only, which provides high-bandwidth connectivity for compatible devices. The integrated graphics are Arc 130V, though the system pairs with the discrete RTX 5070 Mobile.

The benchmark scores reveal a processor with strong single-thread capability and moderate multi-thread performance. The Cinebench R23 single-core score of 2206 is competitive, reflecting the high 4.70 GHz boost clock. The multicore score of 15628, divided across 8 threads, yields a per-thread average that is lower than the single-core score, which is expected. The PassMark results show a single-thread score of 3893 and a multithread score of 18375, with the ratio between them indicating that multi-threaded scaling is not linear — a consequence of the 8-thread limit and potentially thermal or power constraints in a mobile form factor. The floating point math score of 52774 and integer math score of 38765 suggest balanced arithmetic performance, while the encryption score of 13049 and extended instructions score of 15451 indicate reasonable cryptographic and SIMD workload handling. The find prime numbers score of 171 is notably low, which may reflect a weakness in certain integer-heavy loops.

Real-world workloads that benefit from this CPU include single-threaded applications like web browsing, office productivity, and many games, where the high boost clock is advantageous. Multi-threaded workloads such as video encoding, 3D rendering, and data compression (score of 176554) will utilize all 8 threads, but the lack of hyperthreading means that workloads with more than 8 active threads will not see additional throughput. The 17 W TDP suggests that the CPU is designed for sustained operation in thin-and-light laptops, with performance that is competitive given the power envelope.

# Build Overview — what this CPU+GPU pairing is, its class, and overall tier from the percentiles

This build pairs the Intel Core Ultra 5 236V with the NVIDIA GeForce RTX 5070 Mobile in a laptop (buildClass) configuration. Both components are from the active production generation, with the CPU released on 2024-09-23 and the GPU on 2025-04-14. The CPU is a Lunar Lake architecture part fabricated on a 3 nm process, while the GPU is a Blackwell 2.0 architecture part on a 5 nm process. The pairing represents a modern mobile platform with recent-generation components.

The overall tier of this system is defined by the combined percentile of 75, which means the system performs better than 75% of all tested configurations. The CPU and GPU each also sit at the 75th percentile individually, indicating a well-matched pairing. This places the system in the upper-mid range of laptop performance, capable of handling demanding tasks but not at the absolute top tier. The system is not a flagship configuration, as the CPU is a "Ultra 5" (not the highest Ultra 7 or Ultra 9 tier) and the GPU is a "5070 Mobile" (not the top 5080 or 5090 Mobile), but it sits comfortably above average.

The GPU's TDP is listed as 50 W, and the CPU's TDP is 17 W, giving a combined TDP of 67 W for the two primary processing components. The GPU is described as "IGP" slot width with no power connectors, indicating that it is designed to draw power from the motherboard rather than external connectors, which is typical for mobile GPUs. The system's performance characteristics, as derived from the benchmark scores, suggest a versatile laptop that can handle gaming at 1080p/1440p, content creation, and productivity tasks without significant compromise.

# Upgrade Path and Platform — socket, memory support, PCIe, PSU headroom from suggestedPsu/tdp, what a sensible next upgrade looks like

The CPU uses the Intel BGA 2833 socket, which is a ball-grid-array package that is soldered to the motherboard. This means the CPU is not upgradeable in a traditional sense — replacing it would require a new motherboard or a complete system replacement. The memory support is listed as "unknown, depends on motherboard," with a dual-channel memory bus, which suggests that memory configurations are determined by the laptop's design rather than the CPU's specifications. ECC memory is not supported.

The PCIe interface is Gen 5 with 4 lanes for the CPU only, which provides high-bandwidth connectivity for NVMe storage or other Gen 5 devices. The GPU uses a PCIe 5.0 x16 bus interface, which is the standard connection for the discrete graphics card. The bus interface ensures that the GPU has sufficient bandwidth to communicate with the CPU and memory.

The suggested PSU is listed as null in the FACT PACK, meaning no specific power supply recommendation is provided. The GPU's TDP is 50 W, and the CPU's TDP is 17 W, with the GPU requiring no power connectors. In a laptop context, the power delivery is handled by the system's battery and charger, so the concept of PSU headroom is less relevant than in a desktop. However, the low TDP values suggest that the system does not have extreme power demands, which could translate to longer battery life and lower heat output.

A sensible next upgrade for this system would be to increase the GPU VRAM, though this is not possible in a laptop configuration where the GPU is typically soldered. The 8 GB VRAM is the primary limitation for high-resolution gaming or large compute workloads. Upgrading to a system with a higher-tier GPU (such as an RTX 5080 Mobile or 5090 Mobile) would be the logical path for users who need more graphics performance. On the CPU side, moving to a Core Ultra 7 or Ultra 9 processor would provide more threads and potentially higher clock speeds, but this would also require a new motherboard and system. Given the BGA socket and mobile form factor, the upgrade path is essentially limited to purchasing a new laptop with higher-tier components.

# Usage Scenarios — grounded in the scores: high-refresh gaming, streaming, video editing, 3D rendering, software development, student and office work

High-refresh gaming: The GPU's performance tier, comparable to the RTX 3070 Ti (delta -0.1%) and RTX 2080 Ti (delta 0.5%), suggests that high-refresh gaming at 1080p is achievable. The CPU's single-thread score of 3893 in PassMark ensures that frame pacing is not CPU-limited in most titles. The 8 GB GDDR7 memory with 384.0 GB/s bandwidth is sufficient for 1080p high-refresh gaming, though 1440p high-refresh may require reduced settings.

Streaming: The CPU's 8 cores and 8 threads can handle encoding workloads, though the lack of hyperthreading means that simultaneous gaming and streaming may put pressure on the CPU. The GPU's 144 tensor cores support hardware-accelerated encoding and AI features that can offload streaming tasks from the CPU, and the Geekbench OpenCL score of 122238 indicates strong compute performance for encoding tasks.

Video editing: The CPU's Cinebench R23 multicore score of 15628 and the GPU's compute capabilities (PassMark GPU compute score of 8279) provide a solid foundation for video editing. The data compression score of 176554 aids in file handling, and the 8 GB VRAM is adequate for 1080p and 1440p editing timelines. Multi-layer 4K editing may stress the VRAM capacity.

3D rendering: The GPU's 36 RT cores and 13.13 TFLOPS FP32 performance enable hardware-accelerated ray tracing and GPU-based rendering. The CPU's multithreaded score of 18375 in PassMark supports CPU-based rendering, though 8 threads will limit render times compared to higher-thread-count CPUs. The 8 GB VRAM is a constraint for large scenes.

Software development: The CPU's strong single-thread performance (Cinebench R23 single-core score of 2206) accelerates compilation and code analysis. The 8-thread limit may slow parallel builds, but the 4.70 GHz boost clock helps with serial compilation steps. The system can handle virtual machines and containerized workloads, though memory capacity would need to be verified.

Student and office work: The CPU's 75th percentile ranking ensures responsive performance for web browsing, document editing, and spreadsheets. The system's portability (laptop class) and 17 W CPU TDP suggest long battery life for all-day use. The integrated Arc 130V graphics provide a fallback for basic display tasks when the discrete GPU is not needed, though the discrete RTX 5070 Mobile will handle any graphics-accelerated tasks.