SYSTEM ANALYZER

Rate My PC: Intel Core Ultra 5 235T + NVIDIA RTX 5000 Embedded Ada Generation

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

83 / 100
HIGH-END

Power Build

Top 17% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
92%
VS
GPU
74%
PROCESSOR

Intel Core Ultra 5 235T

38,561 Benchmark Score
Top 8% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA RTX 5000 Embedded Ada Generation

0 Benchmark Score
Top 26% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

# CPU Analysis

The Intel Core Ultra 5 235T sits in the Core Ultra Series 2 family, built on Intel's Arrow Lake architecture with the Arrow Lake-S die. This is a 14-core, 14-thread desktop processor — notably, there is no hyperthreading here, so thread count equals core count. The base clock runs at 2.20 GHz with a boost ceiling of 5.00 GHz, which gives the chip a wide operating range for bursty workloads that need single-thread speed.

The silicon itself is manufactured on a 3 nm process at TSMC, packing 17,800 million transistors into a 243 mm² die. That transistor density is substantial, and the cache hierarchy reflects a modern design: 192 KB of L1 per core, 3 MB of L2 per core, and 24 MB of shared L3. This is a desktop-class part (market segment: Desktop) with a 65 W TDP, which places it in the mainstream power envelope rather than high-end enthusiast territory.

The benchmark data reveals a processor that is competitive with — and slightly ahead of — several notable rivals. The average benchmark score is 38,561, which places it at the 86th percentile of all CPUs. Its nearest rival, the Intel Core i5-14500, scores 38,531, a delta of just 0.1% — essentially a statistical tie. The Intel Xeon w3-2525 trails by 0.4%, the Intel Core 9 270H by 0.6%, and the Intel Core Ultra 9 285H by 0.7%. These deltas are small, but they consistently show the 235T at the top of this cluster.

Looking at specific Cinebench results, the multi-core scores tell a story of solid parallel throughput: 2,644 in Cinebench R15 multi-core, 11,017 in R20, and 26,232 in R23. The single-core scores — 373 in R15, 1,555 in R20, and 3,703 in R23 — indicate that the 5.00 GHz boost is doing meaningful work in lightly-threaded tasks. The ratio between multi-core and single-core in R23 (about 7.1x) suggests that the 14 cores scale reasonably well under load, though the lack of hyperthreading means the scaling is not as aggressive as some competing designs might achieve.

PassMark results add color to the picture. The multi-thread score of 30,918 and single-thread score of 4,339 are consistent with the Cinebench findings. Data compression hits 295,100, which is a strong showing for archival and file-transfer workloads. Integer math at 84,244 and floating-point math at 106,546 indicate a balanced ALU/FPU design. Extended instructions (SIMD-heavy workloads) score 23,212, while encryption hits 23,457 — both respectable for a mainstream desktop part. The physics score of 2,157 and prime-number finding at 318 are lower, but those are niche workloads.

# Benchmark Performance

This build pairs the Intel Core Ultra 5 235T with the NVIDIA RTX 5000 Embedded Ada Generation GPU, and the combined percentile sits at 68. The CPU alone is at the 86th percentile of all CPUs, which is a strong position — it outperforms roughly 86% of the processor market. The GPU, however, is at the 50th percentile of all GPUs, which is exactly the median. That gap between CPU and GPU percentile is a critical observation: the processor is clearly the stronger component in this pairing.

The CPU's average benchmark score of 38,561 puts it in a tight pack with its nearest rivals, as noted. The deltas are all under 1%, meaning that in real-world multi-threaded tasks, the 235T is effectively interchangeable with the i5-14500, the Xeon w3-2525, the Core 9 270H, and the Core Ultra 9 285H. This is a crowded performance tier, and the 235T edges them out by fractions of a percent. For workloads that are CPU-bound, this processor will not be the bottleneck in most scenarios.

The GPU has no benchmark scores listed in the data — its avgBenchmarkScore is 0 and its nearestRivals array is empty. The percentileVsAllGpus of 50 indicates it sits at the median, but without granular scores, we cannot make precise comparisons. The data shows the GPU's raw specifications (16 GB GDDR6, 32.69 TFLOPS FP32, 576 GB/s bandwidth), but the absence of measured benchmark scores means the performance picture is qualitative.

There is no measured FPS data for this exact CPU+GPU combination. The measuredFpsUltraByGame field is empty, and dataIsMeasured is false. This means all gaming performance discussion must be framed as estimates derived from the benchmark scores of the individual components, not from direct testing. The combined percentile of 68 suggests that, as a system, this build is above average but not exceptional — it should handle mainstream workloads comfortably, but it is not a top-tier gaming or rendering machine.

# Upgrade Path and Platform

The Intel Core Ultra 5 235T uses the Intel Socket 1851, which is the LGA 1851 platform for Arrow Lake desktop processors. This is a current-generation socket, and the production status is listed as Active, so motherboard availability should be reasonable. The chip supports DDR5 memory in a dual-channel configuration, with a memory bandwidth of 102.4 GB/s. ECC memory is not supported, which is worth noting for users who might want error-correcting memory for workstation tasks.

PCIe connectivity is Gen 5 with 20 lanes from the CPU. This is a modern interface that can handle the fastest NVMe SSDs and the latest GPUs, though the GPU in this build (the RTX 5000 Embedded Ada) uses a PCIe 4.0 x16 interface. The PCIe 5.0 lanes from the CPU are forward-looking, so a future GPU upgrade to a PCIe 5.0 card would be supported without changing the motherboard.

The CPU has a TDP of 65 W, and the launch MSRP is $247. The integrated graphics are Arc Xe-LPG with 24 execution units, which provides a basic display output capability if the discrete GPU is not present or fails. The multiplier is locked, so overclocking headroom is limited to what the motherboard allows via BCLK adjustments.

The GPU's TDP is 120 W, which is modest for a discrete-class part. The suggested PSU field is null, so the data does not specify a recommended power supply size. However, the combined TDP of the CPU (65 W) and GPU (120 W) totals 185 W, which suggests that a typical mid-range PSU would have ample headroom. The GPU's power connector is listed as "None," which implies it may draw power solely from the PCIe slot or have a proprietary connector — this is consistent with an embedded or mobile-class part.

For a sensible upgrade path, the data suggests that the CPU is the stronger component. A user looking to improve gaming performance would likely benefit more from a higher-tier GPU than from a CPU swap, since the 235T is already at the 86th percentile. The DDR5 memory support means the platform is current, and the PCIe Gen 5 lanes provide bandwidth headroom for future storage and GPU upgrades.

# Usage Scenarios

High-refresh gaming: The CPU's 86th percentile position and strong single-core scores (3,703 in R23, 4,339 in PassMark single-thread) indicate it can feed a high-refresh monitor in most titles. The GPU, at the 50th percentile, is the limiting factor. At 1080p with high refresh rates, the CPU should keep frame times consistent, but the GPU's median performance suggests that ultra settings at high FPS will be challenging. Estimated 1080p ultra frame rates would likely fall in the 60–100 FPS range depending on the game, but this is an estimate, not a measurement.

Streaming: The CPU's 14 cores with no hyperthreading provide a solid foundation for encoding. The PassMark extended instructions score of 23,212 suggests the SIMD units can handle encoding workloads, but the lack of hyperthreading limits concurrent task handling. The GPU has 304 tensor cores, which could accelerate AI-based encoding features, but without measured FPS data, streaming performance is speculative. The CPU's 65 W TDP means thermal headroom for sustained encoding sessions is adequate.

Video editing: Cinebench R23 multi-core score of 26,232 indicates strong rendering capability for video exports. The data compression score of 295,100 supports fast file archiving and project packaging. The GPU's 16 GB VRAM is generous for video editing timelines with multiple 4K streams, and the 576 GB/s bandwidth helps with scrubbing and preview. This pairing should handle 4K video editing comfortably, with export times that are competitive with the i5-14500 class.

3D rendering: The CPU's multi-core scores (11,017 in R20, 26,232 in R23) suggest that CPU-based rendering will be productive, though not exceptional. The GPU's 32.69 TFLOPS FP32 and 76 RT cores indicate that GPU-accelerated rendering in Blender or similar applications would be significantly faster than CPU-only rendering. The 50th percentile GPU position means render times will be average — not a professional-grade workstation, but capable for freelancers or hobbyists.

Software development: The PassMark integer math score of 84,244 and random string sorting score of 35,377 are relevant for compilation and code analysis. The 14 cores handle parallel builds well, and the 24 MB L3 cache helps with working sets. The single-thread score of 4,339 ensures snappy IDE responsiveness. This is a competent development machine, though the locked multiplier limits tuning for build servers.

Student and office work: The 65 W TDP and integrated Arc graphics provide an efficient baseline. The CPU's 86th percentile position means even the most demanding office tasks (large spreadsheets, complex documents) will be handled with ease. The 14 threads are overkill for typical student workloads, but this headroom means the system will remain responsive for years. The launch MSRP of $247 for the CPU makes this a reasonable foundation for a productivity build, though pricing is not a focus of this analysis.

# FAQ

Q: What is the CPU's position relative to its nearest rivals?

A: The Intel Core Ultra 5 235T has an average benchmark score of 38,561, which is 0.1% ahead of the Intel Core i5-14500 (38,531), 0.4% ahead of the Intel Xeon w3-2525 (38,392), 0.6% ahead of the Intel Core 9 270H (38,335), and 0.7% ahead of the Intel Core Ultra 9 285H (38,312).

Q: Does the CPU support ECC memory?

A: No. The memory support is DDR5 in a dual-channel configuration with 102.4 GB/s bandwidth, but ECC memory is not supported.

Q: What is the GPU's memory configuration?

A: The NVIDIA RTX 5000 Embedded Ada Generation has 16 GB of GDDR6 memory on a 256-bit bus, with a bandwidth of 576.0 GB/s.

Q: Is there measured FPS data for this build?

A: No. The FACT PACK contains no measured FPS rows for this exact CPU+GPU combination. All gaming performance discussion is framed as estimates from the benchmark scores.

Q: What PCIe generation does the CPU support?

A: The CPU supports PCIe Gen 5 with 20 lanes (CPU only). The GPU uses a PCIe 4.0 x16 interface.

Q: What is the combined percentile of this build?

A: The combined percentile is 68, with the CPU at the 86th percentile of all CPUs and the GPU at the 50th percentile of all GPUs.

Q: What is the process node and transistor count for the CPU?

A: The CPU is manufactured on a 3 nm process at TSMC, with 17,800 million transistors on a 243 mm² die.

# Who Should Build It

This pairing targets users who need a strong CPU but are willing to accept a mid-tier GPU. The 86th percentile CPU makes this an excellent choice for developers, data analysts, and office workers who run CPU-intensive applications but rarely touch GPU-accelerated workloads. The 14 cores and 24 MB L3 cache handle compilation, virtualization, and complex spreadsheets with ease, and the 65 W TDP keeps power costs low for always-on workstations.

For gamers, this is a 1080p-oriented build. The CPU at the 86th percentile will not bottleneck most games, but the GPU at the 50th percentile means ultra settings at 1440p or 4K will be challenging. Gamers who prioritize frame rate over visual fidelity at 1080p will find this acceptable, but those seeking high-refresh 1440p or 4K gaming would need a stronger GPU.

Content creators in the video editing and 3D rendering space should consider this build if they work primarily in CPU-bound workflows. The Cinebench R23 multi-core score of 26,232 is respectable for 4K video exports, and the 16 GB GPU VRAM is ample for complex timelines. However, GPU-accelerated rendering will be limited by the GPU's 50th percentile position, so creators who rely heavily on GPU rendering should look elsewhere.

Students and small business workstations are well-served by this build. The CPU's single-thread performance (3,703 in R23) ensures responsive daily use, and the integrated graphics provide a fallback display output. The active production status and current socket (LGA 1851) mean the platform will remain relevant for several years. The DDR5 memory support future-proofs the memory subsystem.

# Balance and Bottleneck

The data reveals a clear imbalance: the CPU is at the 86th percentile while the GPU is at the 50th percentile. This means that in CPU-bound workloads — compilation, data compression, multi-threaded encoding — the system will perform admirably, near the top of the market. In GPU-bound workloads — gaming at high resolutions, GPU rendering, AI inference — the system will perform at the median, which is average.

The combined percentile of 68 reflects this gap. The CPU pulls the overall score up, while the GPU drags it down. For gaming, this means the GPU will be the bottleneck in most titles, especially at higher resolutions where GPU load increases. The CPU's strong single-core performance (4,339 in PassMark) means it can generate frames faster than the GPU can render them in many scenarios, leading to GPU utilization at or near 100% while the CPU waits.

The lack of measured FPS data makes precise bottleneck analysis impossible, but the percentile gap is informative. A system with a CPU at the 86th percentile and a GPU at the 50th percentile will typically be GPU-limited in gaming. The CPU's 14 cores and high boost clock (5.00 GHz) provide ample headroom for even the most demanding game logic, physics, and AI calculations. The GPU's 32.69 TFLOPS FP32 is respectable, but it is not enough to push ultra settings at high frame rates in modern titles.

For productivity workloads, the balance is more favorable. The CPU's multi-threaded scores (26,232 in R23) are the primary driver, and the GPU's 16 GB VRAM is sufficient for most content creation tasks. The GPU's tensor cores (304) and RT cores (76) provide hardware acceleration for AI and ray tracing, but the 50th percentile position means these features will not deliver top-tier performance.

# Build Overview

This is a desktop-class build (buildClass: desktop) that pairs Intel's Core Ultra 5 235T with NVIDIA's RTX 5000 Embedded Ada Generation. The combined percentile of 68 places this system in the upper-middle tier of all builds — above average, but not in the top tier. The CPU is the star of this pairing, sitting at the 86th percentile of all CPUs with an average benchmark score of 38,561. The GPU, at the 50th percentile, is a median performer.

The build class is desktop, which means the components are designed for a traditional desktop form factor. The CPU uses the Intel Socket 1851, and the GPU is listed as an IGP (integrated graphics processor) slot width, which suggests it may be a mobile or embedded part repurposed for desktop use. The GPU's power connector is "None," and its display outputs are "Portable Device Dependent," which reinforces the embedded nature of this GPU.

The overall tier from the percentiles is "upper-middle." The CPU's strong performance makes this a capable productivity machine, while the GPU's median position limits gaming and GPU-accelerated workloads. The 65 W CPU TDP and 120 W GPU TDP keep the system power-efficient, and the DDR5 memory support ensures modern memory performance. This is a balanced system for CPU-centric tasks, with gaming as a secondary consideration.

# GPU Analysis

The NVIDIA RTX 5000 Embedded Ada Generation is built on the Ada Lovelace architecture using the AD103 chip, manufactured on a 5 nm process at TSMC. The die contains 45,900 million transistors across 379 mm², with a transistor density of 121.1 million per mm². This is a high-density design that packs 9,728 shading units, 304 texture mapping units, and 112 raster output units.

The memory subsystem is substantial: 16 GB of GDDR6 on a 256-bit bus, with a bandwidth of 576.0 GB/s. The memory clock is 2250 MHz, which translates to 18 Gbps effective. This is a generous amount of VRAM for a GPU at the 50th percentile, and the bandwidth is sufficient for 1440p gaming and 4K content creation.

Clock speeds are 930 MHz base and 1680 MHz boost, which are conservative for a GPU with this many cores. The FP32 performance is 32.69 TFLOPS, with FP16 at the same level (1:1 ratio), indicating a strong compute capability for AI and scientific workloads. The pixel rate is 188.2 GPixel/s, and the texture rate is 510.7 GTexel/s, which are respectable figures.

The GPU has 76 RT cores and 304 tensor cores, providing hardware acceleration for ray tracing and AI-based features like DLSS. The API support is current: DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The bus interface is PCIe 4.0 x16, which is a generation behind the CPU's PCIe 5.0 support but not a practical bottleneck for this GPU's performance class.

There are no benchmark scores for this GPU in the FACT PACK, so we cannot compare it to rivals numerically. The percentileVsAllGpus of 50 tells us it is exactly at the median of all GPUs, which means it should handle 1080p gaming at high settings and 1440p at medium settings in most titles. The 16 GB VRAM is future-proof for texture-heavy games, but the compute throughput (32.69 TFLOPS) will limit high-refresh gaming at higher resolutions.

# Gaming Performance

No measured FPS data exists for this exact CPU+GPU combination — the FACT PACK contains no measuredFpsUltraByGame rows. All frame rate figures discussed here are estimates derived from the benchmark scores and should be treated as approximate expectations, not measured results.

Based on the CPU's 86th percentile position and the GPU's 50th percentile position, this system is estimated to handle 1080p gaming at high-to-ultra settings in most titles, with frame rates in the 60–90 FPS range for demanding AAA games. Esports titles like Counter-Strike or Valorant would likely exceed 144 FPS at 1080p, given the CPU's strong single-thread performance (3,703 in Cinebench R23) and the GPU's 32.69 TFLOPS.

At 1440p, the GPU's median performance becomes limiting. Estimated frame rates would drop to 40–60 FPS on ultra settings in AAA titles, and 60–90 FPS on high settings. The 16 GB VRAM is sufficient for 1440p textures, but the GPU's compute throughput is the limiting factor. The CPU would not be a bottleneck at this resolution — the GPU would be maxed out while the CPU waits.

At 4K, this build is not recommended for high-refresh gaming. The GPU's 50th percentile position suggests 30–50 FPS on medium-to-high settings in most AAA titles, with significant frame rate drops in ray-traced scenes. The 76 RT cores provide some ray tracing capability, but the overall GPU performance is not sufficient for 4K ultra gaming with ray tracing enabled.

The CPU's 14 cores and 5.00 GHz boost clock ensure that frame times are consistent in CPU-bound scenarios, such as open-world games with complex AI or physics simulations. The PassMark single-thread score of 4,339 indicates that the CPU can handle the per-frame calculations needed for high-refresh gaming, but the GPU will typically be the limiting factor in this pairing.