SYSTEM ANALYZER

Rate My PC: Intel Core Ultra 5 225T + NVIDIA Quadro RTX 5000

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

90 / 100
ULTIMATE READY

Apex Performer

Top 10% of systems. Capable of 4K Ultra gaming and advanced rendering.

4K 60+ FPSVR ReadyRay Tracing

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
89%
VS
GPU
91%
PROCESSOR

Intel Core Ultra 5 225T

30,468 Benchmark Score
Top 11% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA Quadro RTX 5000

21,629 Benchmark Score
Top 9% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
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Performance Insights

Tips to maximize your system

Optimal Performance

Your system is in the top tier. You can run any modern game at maximum settings.

4K Gaming Ready

Consider a 4K 144Hz monitor to fully utilize your hardware capabilities.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

# Intel Core Ultra 5 225T + NVIDIA Quadro RTX 5000

This pairing combines a 10-core Arrow Lake desktop processor with a 16 GB Turing-generation workstation GPU, landing at the 75th percentile overall among all tested CPU+GPU combinations. No measured FPS rows exist for this exact combination; all frame-rate discussion below is estimated from the individual benchmark scores of each component.

Usage Scenarios

High-refresh gaming: The Quadro RTX 5000's PassMark G3D score of 15616 places it at the 67th percentile among all GPUs, which is modestly below the GeForce GTX 1060 6 GB (21856 average, 1% higher). At 1080p, this GPU should handle esports titles comfortably, but the DirectX 12 score of 59 suggests that modern AAA games at high settings will likely struggle to maintain high refresh rates. The CPU's single-thread score of 4348 in PassMark is strong enough to avoid bottlenecking most games, but the GPU's age and workstation orientation mean 144 Hz gaming is only realistic for lighter titles.

Streaming: The CPU's 10 cores and 10 threads with a 4.90 GHz boost clock provide a solid foundation for encoding, and the PassMark multithread score of 25358 indicates adequate headroom for simultaneous game capture and encoding. However, the GPU lacks dedicated NVENC hardware that is optimized for streaming workflows; its 384 tensor cores are present but Turing-era, and the DirectX 11 score of 140 shows the GPU is better suited to compute tasks than real-time video encoding. For 1080p60 streaming, the CPU alone can handle x264 encoding at moderate presets, but 4K streaming would likely exceed this system's capabilities.

Video editing: The Cinebench R23 multicore score of 21971 puts this CPU in the 82nd percentile among all processors, and the PassMark floating-point score of 82751 indicates strong number-crunching for video filters and effects. The GPU's 16 GB of GDDR6 memory with 448.0 GB/s bandwidth is unusually large for its class, which helps with timeline scrubbing and effects previews. However, the DirectX 12 score of 59 suggests that GPU-accelerated effects in modern editors like Premiere Pro or DaVinci Resolve will underperform compared to newer GPUs. The combination is workable for 1080p editing, but 4K multicam timelines will likely feel sluggish.

3D rendering: This is where the pairing shines. The Quadro RTX 5000's 3072 shading units, 48 RT cores, and 11.15 TFLOPS FP32 compute provide genuine workstation-class rendering muscle. The Geekbench OpenCL score of 78999 and Vulkan score of 92309 demonstrate strong compute throughput for GPU renderers like Octane and V-Ray. The CPU's 20 MB of shared L3 cache and 102.4 GB/s memory bandwidth support scene manipulation and asset loading effectively. For offline rendering, the GPU's 16 GB VRAM is a major advantage, allowing larger scenes than most consumer GPUs of its generation.

Software development: The CPU's PassMark data compression score of 233998 and integer math score of 59543 indicate strong performance for compilation tasks and code analysis. The 10-core/10-thread configuration with a 2.50 GHz base clock and 4.90 GHz boost provides responsive single-threaded performance for IDE interactions and build tools. The 65 W TDP means the system stays cool under sustained compile loads. The GPU's compute capabilities are largely irrelevant here, but the 16 GB VRAM could be useful for local machine learning model testing.

Student and office work: This is overkill. The Cinebench R23 single-core score of 3101 is more than sufficient for document processing and spreadsheet work, while the PassMark single-thread score of 4348 ensures snappy UI responsiveness. The 65 W TDP and dual-slot GPU with 230 W TDP mean the system draws more power than necessary for office tasks, but the 10 cores provide future-proofing for multitasking with many browser tabs, office suites, and communication tools simultaneously. The integrated Arc Xe-LPG Graphics 16EU provides a fallback display output if the discrete GPU is not needed.

GPU Analysis

The NVIDIA Quadro RTX 5000 is built on the TU104 chip using a 12 nm TSMC process, with 13,600 million transistors on a 545 mm² die. It operates at a base clock of 1620 MHz and boosts to 1815 MHz, with memory running at 1750 MHz (14 Gbps effective). The 16 GB of GDDR6 memory on a 256-bit bus delivers 448.0 GB/s of bandwidth, which is substantial for a workstation card of this generation.

The GPU's compute architecture includes 3072 shading units, 192 texture mapping units, and 64 ROPs, yielding a pixel rate of 116.2 GPixel/s and a texture rate of 348.5 GTexel/s. The 48 RT cores provide hardware-accelerated ray tracing, though Turing's first-generation RT implementation is significantly slower than later architectures. The 384 tensor cores enable AI-accelerated features like DLSS, but the 2:1 FP16 ratio (22.30 TFLOPS) is less flexible than newer designs.

The PassMark G3D score of 15616 places this GPU at the 67th percentile, with nearest rivals including the GeForce GTX 1060 6 GB (21856 average, 1% higher) and the RTX A4000 Mobile (21379 average, 1.2% lower). The DirectX 12 score of 59 is notably weak, suggesting poor optimization for modern graphics APIs. The DirectX 11 score of 140 and DirectX 10 score of 113 are more respectable, indicating that older APIs run relatively better. The PassMark GPU compute score of 6525 reflects solid compute throughput, which aligns with the workstation positioning.

For rendering, the 16 GB VRAM is the standout feature. It allows loading complex scenes and large texture sets that would exceed the memory capacity of most consumer GPUs of this era. The 448.0 GB/s bandwidth supports high-resolution texture streaming, and the 48 RT cores enable hardware ray tracing for compatible renderers. However, the 12 nm process and 230 W TDP mean the card runs hot and consumes significant power, requiring a 550 W suggested PSU and dual-slot cooling.

FAQ

Q: Does this CPU+GPU combination support hardware ray tracing?

A: Yes — the Quadro RTX 5000 includes 48 dedicated RT cores and 384 tensor cores. However, these are first-generation Turing implementations, so ray tracing performance is modest compared to newer architectures.

Q: How much VRAM does the GPU have, and is it enough for modern workloads?

A: The GPU has 16 GB of GDDR6 memory on a 256-bit bus with 448.0 GB/s bandwidth. This is a large capacity that supports complex 3D scenes and high-resolution textures, though the memory type is older generation.

Q: What is the CPU's core and thread configuration?

A: The Intel Core Ultra 5 225T has 10 cores and 10 threads, with no hyperthreading. It runs at a 2.50 GHz base clock and boosts up to 4.90 GHz, with a 65 W TDP.

Q: Which component is the stronger performer relative to its peers?

A: The CPU sits at the 82nd percentile among all CPUs, while the GPU sits at the 67th percentile among all GPUs. The combined percentile for this pairing is 75th.

Q: What memory type and bandwidth does the CPU support?

A: The CPU supports DDR5 memory in a dual-channel configuration, providing 102.4 GB/s of memory bandwidth. It does not support ECC memory.

Q: Is this a desktop or laptop build?

A: This is a desktop build. The CPU uses Intel Socket 1851 and the GPU is a dual-slot card measuring 267 mm in length with a 230 W TDP.

Q: What is the GPU's launch MSRP?

A: The NVIDIA Quadro RTX 5000 had a launch MSRP of 2,299 USD.

Balance and Bottleneck

The data shows a clear imbalance between CPU and GPU performance. The CPU's 82nd percentile ranking versus the GPU's 67th percentile means the processor is the stronger component relative to its peers. In gaming workloads, the GPU will almost always be the limiting factor, particularly in DirectX 12 titles where the score of 59 suggests major performance constraints. The CPU's single-thread score of 4348 is more than adequate to feed the GPU in most scenarios, so frame rates will be dictated by the GPU's rendering capabilities.

In compute-heavy workloads like 3D rendering and scientific simulation, the balance shifts. The GPU's 16 GB VRAM and 11.15 TFLOPS FP32 provide substantial compute throughput, but the CPU's Cinebench R23 multicore score of 21971 and PassMark multithread score of 25358 mean the processor can keep up with GPU compute tasks without becoming a bottleneck. The 102.4 GB/s memory bandwidth on the CPU side may limit some data-intensive workloads when moving data between system memory and GPU VRAM.

For productivity tasks like video editing, the CPU is likely the stronger contributor, particularly for codec encoding and effects processing. The GPU's DirectX 12 score of 59 indicates that GPU-accelerated effects will be slower than the CPU's native processing. In mixed workloads, the system's overall 75th percentile ranking reflects a CPU that outperforms its GPU counterpart, meaning users should expect CPU-bound tasks to exceed GPU-bound tasks in relative performance.

Benchmark Performance

The Intel Core Ultra 5 225T delivers a Cinebench R23 multicore score of 21971 and a single-core score of 3101, placing it at the 82nd percentile among all CPUs with an average benchmark score of 30468. Its nearest rivals are the Intel Core i9-11980HK (30422, 0.2% lower), AMD Ryzen 5 7640HS (30390, 0.3% lower), Intel Core i5-13600H (30548, 0.3% higher), and AMD Ryzen 7 7736U (30364, 0.3% lower). The PassMark suite shows strong results: multithread at 25358, single-thread at 4348, floating-point math at 82751, integer math at 59543, data compression at 233998, and data encryption at 18289.

The NVIDIA Quadro RTX 5000 achieves a PassMark G3D score of 15616 and a GPU compute score of 6525, with Geekbench OpenCL at 78999 and Vulkan at 92309. It sits at the 67th percentile among all GPUs with an average benchmark score of 21629. Its nearest rivals include the GeForce GTX 1060 6 GB (21856, 1% higher), RTX A4000 Mobile (21379, 1.2% lower), Radeon HD 8970M (21237, 1.8% lower), and Radeon RX Vega M GL (21153, 2.3% lower). The directX results are mixed: DirectX 9 at 195, DirectX 10 at 113, DirectX 11 at 140, and DirectX 12 at 59.

The combined picture shows a system where the CPU performs near the top of its mobile-adjacent rivals, while the GPU performs in line with mid-range consumer cards from several generations ago. The CPU's 0.2% advantage over the Core i9-11980HK and 0.3% advantage over the Ryzen 5 7640HS indicates it trades blows with high-end mobile chips. The GPU's 1% deficit versus the GTX 1060 6 GB places it in older mainstream territory. This mismatch explains the overall 75th percentile combined ranking.

Who Should Build It

Gamers at 1080p: This system is suitable for 1080p gaming in less demanding titles, where the GPU's DirectX 11 performance (score of 140) can deliver playable frame rates. Gamers targeting high refresh rates in competitive titles will find the CPU's strong single-thread performance (4348 PassMark) sufficient, but the GPU's weak DirectX 12 score of 59 will limit modern AAA games.

Content creators at 1080p: Video editors working with 1080p footage will benefit from the CPU's strong multicore performance (21971 Cinebench R23) and the GPU's 16 GB VRAM for effects and color work. The GPU's compute score of 6525 supports GPU-accelerated filters, though the DirectX 12 limitation may require CPU-based processing for some effects.

3D artists and renderers: This is the primary target audience. The GPU's 16 GB VRAM, 48 RT cores, and 11.15 TFLOPS FP32 provide genuine workstation-class rendering capabilities. The CPU's 10 cores with 20 MB L3 cache handle scene management and asset loading effectively.

Software developers: The CPU's strong integer math (59543) and data compression (233998) scores support compilation and data processing tasks. The 65 W TDP keeps power consumption manageable during extended build sessions.

Students and small business workstations: The 82nd percentile CPU handles office productivity with ease, and the GPU provides additional compute for specialized coursework or professional applications. The 16 GB VRAM is beneficial for data science and machine learning coursework.

Upgrade Path and Platform

The Intel Core Ultra 5 225T uses the Intel Socket 1851 platform with the Arrow Lake architecture, built on a 3 nm TSMC process. It supports DDR5 memory in a dual-channel configuration, with 20 PCIe Gen 5 lanes from the CPU. The platform is current-generation, so users can upgrade to higher-tier Arrow Lake processors without changing the motherboard. The 65 W TDP leaves thermal headroom for more powerful CPUs in the same socket.

The GPU connects via PCIe 3.0 x16, which is older than the CPU's PCIe Gen 5 support. This means the system is backward compatible with the GPU but does not fully utilize the CPU's PCIe bandwidth. The GPU's 230 W TDP and the 550 W suggested PSU provide adequate power headroom for the current configuration. A sensible next upgrade would be a newer GPU that supports PCIe Gen 4 or Gen 5, which would better match the CPU's capabilities and improve the DirectX 12 performance that currently lags at a score of 59.

Memory expansion is straightforward with dual-channel DDR5 support. The 102.4 GB/s memory bandwidth is adequate for the CPU's 10 cores, but users with memory-intensive workloads might consider higher-capacity modules. The platform does not support ECC memory, so error-correcting workloads would need a different platform.

Build Overview

This is a desktop build combining the Intel Core Ultra 5 225T with the NVIDIA Quadro RTX 5000. The CPU is a 10-core, 10-thread Arrow Lake processor with a 65 W TDP, and the GPU is a 230 W dual-slot workstation card with 16 GB GDDR6 memory. The combined percentile ranking is 75th, reflecting a CPU that outperforms its GPU counterpart significantly.

The system's overall tier is mid-to-high range, with the CPU at the 82nd percentile and GPU at the 67th percentile. This places the build in the upper-middle segment of desktop systems. The CPU is competitive with high-end mobile processors from recent generations, while the GPU is comparable to older mainstream desktop cards like the GTX 1060 6 GB. The pairing is best suited for compute-focused tasks that leverage the GPU's 16 GB VRAM and RT cores, rather than gaming, where the GPU's DirectX 12 limitations will be apparent.

CPU Analysis

The Intel Core Ultra 5 225T is a 10-core, 10-thread desktop processor from the Core Ultra Series 2 family, built on the Arrow Lake architecture using a 3 nm TSMC process. It contains 17,800 million transistors on a 243 mm² die, with a 192 KB L1 cache per core, 3 MB L2 cache per core, and 20 MB of shared L3 cache. The base clock is 2.50 GHz with a boost clock of 4.90 GHz, and the multiplier is locked, preventing overclocking.

The benchmark results show a processor that excels in both single-threaded and multithreaded tasks. The Cinebench R15 scores of 2214 (multicore) and 312 (single-core) establish a baseline, while the R20 scores of 9227 and 1302 show strong scaling. The R23 scores of 21971 (multicore) and 3101 (single-core) confirm this pattern. The PassMark results are uniformly strong: multithread at 25358, single-thread at 4348, floating-point math at 82751, integer math at 59543, data compression at 233998, and data encryption at 18289.

The 82nd percentile ranking among all CPUs places this processor in the upper tier of desktop chips. Its nearest rivals are all mobile processors — the Core i9-11980HK (0.2% lower), Ryzen 5 7640HS (0.3% lower), and Ryzen 7 7736U (0.3% lower) — while the Core i5-13600H is 0.3% higher. This indicates the 225T competes directly with high-end laptop chips despite being a desktop part. The 65 W TDP is notably low for this level of performance, making it an efficient choice for compact desktop builds. The integrated Arc Xe-LPG Graphics 16EU provides basic display output, and the memory bandwidth of 102.4 GB/s over dual-channel DDR5 supports the 10 cores effectively.