SYSTEM ANALYZER

Rate My PC: Intel Core Ultra 5 225F + NVIDIA Quadro RTX 5000

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

91 / 100
ULTIMATE READY

Apex Performer

Top 9% of systems. Capable of 4K Ultra gaming and advanced rendering.

4K 60+ FPSVR ReadyRay Tracing

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
91%
VS
GPU
91%
PROCESSOR

Intel Core Ultra 5 225F

37,313 Benchmark Score
Top 9% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA Quadro RTX 5000

21,629 Benchmark Score
Top 9% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Optimal Performance

Your system is in the top tier. You can run any modern game at maximum settings.

4K Gaming Ready

Consider a 4K 144Hz monitor to fully utilize your hardware capabilities.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

# GPU Analysis — VRAM, bandwidth, clocks, RT/tensor hardware, what the benchmark scores mean for rendering

The NVIDIA Quadro RTX 5000 is a Turing-architecture workstation GPU built on a 12 nm TSMC process, packing 13,600 million transistors across a 545 mm² die. Its 16 GB of GDDR6 memory on a 256-bit bus delivers 448.0 GB/s of bandwidth, which is substantial for large dataset manipulation in 3D rendering and scientific visualization. The memory clock runs at 1750 MHz, translating to 14 Gbps effective, and the GPU's base clock of 1620 MHz boosts to 1815 MHz under load.

Compute resources are plentiful: 3072 shading units, 192 texture mapping units, and 64 raster output processors. The texture rate of 348.5 GTexel/s and pixel rate of 116.2 GPixel/s indicate strong fill-rate performance for high-resolution framebuffers. For ray tracing, the Quadro RTX 5000 integrates 48 RT cores, while 384 tensor cores handle AI-accelerated workloads like denoising and DLSS-style inference. FP32 throughput is rated at 11.15 TFLOPS, with FP16 reaching 22.30 TFLOPS via a 2:1 ratio—these figures place it as a capable mid-range workstation card circa its 2018 release, though its architecture is now several generations old.

Benchmark results reflect this positioning. The Geekbench OpenCL score of 78999 and Vulkan score of 92309 show strong compute and graphics API performance, respectively. However, the Passmark DirectX scores tell a more nuanced story: DirectX 11 scores 140, DirectX 12 scores 59, and DirectX 10 scores 113, while DirectX 9 scores 195. These low DirectX figures (relative to the GPU's raw compute) suggest driver or architectural inefficiencies in modern gaming APIs, making the card better suited to professional workloads than consumer gaming. The Passmark G3D score of 15616 and GPU compute score of 6525 confirm that raw rasterization and compute performance are solid but not exceptional—the card sits at the 67th percentile among all GPUs, placing it in the upper-mid tier of the database's tracking.

For rendering specifically, the 16 GB VRAM is the standout feature. It allows loading scenes with complex geometry, high-resolution textures, and multi-layer compositing without spilling to system memory. The 448.0 GB/s bandwidth ensures that texture streaming and frame buffer operations keep pace with the compute units. The RT cores, while only 48 in number, are sufficient for architectural visualization and product design renderings where ray-traced reflections and shadows are used selectively, not for full-path-traced production renders. The tensor cores add value for AI-based denoising, which can dramatically cut render times by allowing fewer samples per pixel.

The GPU's memory bandwidth of 448.0 GB/s is particularly relevant for 4K video editing and color grading, where large frame buffers and effects layers require fast data movement. The 256-bit bus width and 16 GB capacity together provide a balanced memory subsystem that avoids the bottlenecks seen in cards with smaller VRAM pools or narrower buses. The PCIe 3.0 x16 interface, while not the latest generation, provides adequate bandwidth for most workloads, though it could limit performance in scenarios where GPU memory is insufficient and data must stream from system RAM.

# Benchmark Performance — exact CPU and GPU scores, percentile positions, and what the combined picture is

The Intel Core Ultra 5 225F delivers strong multi-threaded and single-threaded performance as measured across several benchmark suites. In Cinebench, the R15 multicore score is 2660, with a single-core score of 287; the R20 multicore reaches 11059 with single-core at 1561; and R23 multicore hits 16467 with single-core at 1893. These scores indicate a processor that excels in both lightly-threaded tasks (like gaming and office applications) and heavily-threaded workloads (like video rendering and code compilation). The Passmark suite reinforces this: multithread score of 31004, single-thread of 4397, integer math at 66417, floating-point math at 92554, and extended instructions at 28027. Data compression scores 310843, data encryption 22648, and random string sorting 37325. The physics test scores 2430, and prime number finding (a classic single-thread test) scores 352.

The CPU's average benchmark score is 37313, which places it at the 85th percentile among all CPUs in the database. Its nearest rivals are the Intel Core i9-13900HK (average score 37425, delta -0.3%), the AMD Ryzen 7 7735H (37161, delta 0.4%), the Intel Core i7-13700 (37135, delta 0.5%), and the AMD Ryzen 7 160 (37117, delta 0.5%). This clustering means the Ultra 5 225F is effectively performance-equivalent to those processors, trading blows within a 1% margin. The data shows a remarkably tight race, with the 225F essentially matching a mobile i9 and a desktop i7 from the previous generation.

On the GPU side, the Quadro RTX 5000's average benchmark score is 21629, at the 67th percentile. Its nearest rivals are the NVIDIA GeForce GTX 1060 6 GB (21856, delta -1%), the NVIDIA RTX A4000 Mobile (21379, delta 1.2%), the AMD Radeon HD 8970M (21237, delta 1.8%), and the AMD Radeon RX Vega M GL (21153, delta 2.3%). The Quadro RTX 5000 is thus within a couple of percent of a GTX 1060 in aggregate benchmark scoring, which is a sobering comparison given the Quadro's workstation pedigree and 16 GB VRAM advantage. The RTX A4000 Mobile is the closest modern competitor, and the Quadro edges it out by 1.2%.

Combined, this CPU-GPU pairing yields a system-level percentile of 76, indicating that the whole is greater than the sum of its parts in some respects—the CPU's strong 85th percentile lifts the overall position above the GPU's 67th percentile. For workloads that are CPU-bound, this system will feel responsive and fast. For GPU-bound tasks, the Quadro RTX 5000 will be the limiting factor, but its 16 GB VRAM and 448.0 GB/s bandwidth ensure it can handle professional datasets that would overwhelm smaller-memory consumer cards.

# Upgrade Path and Platform — socket, memory support, PCIe, PSU headroom from suggestedPsu/tdp, what a sensible next upgrade looks like

The Intel Core Ultra 5 225F uses the Intel Socket 1851 platform, built on the Arrow Lake architecture (codename Arrow Lake-S) with a 3 nm TSMC process node. The socket is current-generation as of the CPU's January 2025 release, meaning future Arrow Lake-S refresh parts are likely to drop into the same motherboard with a BIOS update. The CPU supports DDR5 memory in dual-channel configuration, with a memory bandwidth of 102.4 GB/s. Notably, ECC memory is not supported, which limits the platform's appeal for mission-critical workstation use where error correction is mandatory.

The CPU provides 20 PCIe Gen 5 lanes, which is ample for a single high-end GPU and one or two NVMe SSDs. This is a forward-looking interface that exceeds the GPU's PCIe 3.0 x16 connection, so the Quadro RTX 5000 will not saturate the available bandwidth. For future upgrades, a newer PCIe 4.0 or 5.0 GPU would fully utilize the platform's capabilities.

The CPU's TDP is 65 W, which is modest for a desktop processor of this performance class. The GPU's TDP is 230 W, and the suggested PSU for the system is 550 W. This provides headroom for overclocking or adding peripherals, but the CPU's multiplier is locked (multiplierUnlocked: false), so overclocking is not an option—users must rely on the 4.90 GHz boost clock for peak performance. A 550 W PSU is adequate for this combination, but users planning to add multiple drives, capture cards, or other expansion cards should consider a higher-wattage unit for safety margin.

A sensible next upgrade path would be replacing the Quadro RTX 5000 with a modern workstation GPU that supports PCIe 4.0 or 5.0, as the CPU's 20 Gen 5 lanes are ready for such a move. The 65 W TDP means the CPU cooler requirements are modest, freeing budget for GPU upgrades. The socket's longevity for at least one more generation makes it a reasonable platform investment. However, the lack of ECC memory and integrated graphics (the CPU has N/A for iGPU) means users need a discrete GPU at all times, and those requiring ECC for data integrity must look to competing platforms.

# Usage Scenarios — grounded in the scores: high-refresh gaming, streaming, video editing, 3D rendering, software development, student and office work. One short paragraph per scenario, citing the numbers that support the verdict

High-refresh gaming: The CPU's 4397 Passmark single-thread score and 1893 Cinebench R23 single-core score are strong for gaming, where per-core performance dominates. However, the GPU's Passmark DirectX 12 score of 59 and DirectX 11 score of 140 indicate poor gaming API optimization, making high-refresh 1440p or 4K gaming unrealistic. At 1080p with lower settings, the 16 GB VRAM and 448.0 GB/s bandwidth could sustain moderate frame rates, but the card's 67th percentile GPU ranking and Geekbench Vulkan score of 92309 suggest it is not a gaming-first part.

Streaming: The CPU's 10 cores and 10 threads, combined with a Passmark multithread score of 31004, provide ample headroom for software encoding while gaming. The 22648 data encryption score indicates strong AES performance, useful for stream encryption. The GPU's 384 tensor cores could accelerate encoding via NVENC (though not specified in the data), but the lack of modern DirectX 12 performance means gaming and streaming simultaneously would be strained on the GPU side.

Video editing: The 16 GB VRAM of the Quadro RTX 5000 is a major asset for 4K timelines with multiple layers and effects. The 448.0 GB/s bandwidth and 116.2 GPixel/s pixel rate support real-time preview of high-resolution footage. The CPU's 16467 Cinebench R23 multicore score handles timeline rendering and export efficiently, while the 92554 floating-point math score aids in color grading and filter applications. This is a strong combination for professional video editing.

3D rendering: The GPU's 48 RT cores and 11.15 TFLOPS FP32 performance are adequate for interactive viewport rendering in DCC applications. The 78999 Geekbench OpenCL score indicates solid compute offload for render engines that support GPU acceleration. The CPU's 20 MB L3 cache and 10 cores provide fast scene graph traversal and simulation. For final-frame production rendering, the 16 GB VRAM allows larger scenes than consumer cards, but the GPU's age means render times will be slower than modern counterparts.

Software development: The CPU's 85th percentile ranking and 310843 data compression score make it excellent for compilation, version control, and data processing tasks. The 4397 single-thread score ensures fast IDE responsiveness and quick incremental builds. The 28027 extended instructions score suggests strong SIMD performance for scientific computing. The GPU is less relevant here, but its 16 GB VRAM could be used for local LLM inference or CUDA-based development, though the 6525 Passmark GPU compute score indicates modest compute capability.

Student and office work: The CPU's 65 W TDP and 4397 single-thread score provide snappy performance for spreadsheets, document editing, and web browsing. The 10 cores handle multitasking across many applications without slowdown. The GPU's 709 Passmark G2D score ensures smooth 2D desktop rendering, and its 16 GB VRAM is overkill for office tasks but future-proofs for any data visualization or design coursework. The combination's 76th combined percentile means it will handle any student workload without issue.

# CPU Analysis — cores, clocks, architecture, what the benchmark scores mean for real workloads

The Intel Core Ultra 5 225F is a 10-core, 10-thread desktop processor based on the Arrow Lake architecture, fabricated on a 3 nm TSMC process with 17,800 million transistors on a 243 mm² die. Base clock is 3.30 GHz with a boost clock of 4.90 GHz, and the TDP is 65 W. The lack of hyper-threading (10 cores, 10 threads) is notable—each core is a full physical core, which can be advantageous for workloads that scale with physical cores rather than logical threads. The cache hierarchy includes 192 KB L1 per core, 3 MB L2 per core, and a 20 MB shared L3 cache.

Benchmark results show the CPU is a balanced performer. The Cinebench R23 multicore score of 16467 is strong for a 65 W part, indicating efficient power allocation across cores. The single-core score of 1893 is competitive with top-tier consumer chips, ensuring snappy response in latency-sensitive tasks. The Passmark multithread score of 31004 corroborates the Cinebench results, while the single-thread score of 4397 is in the upper echelon of desktop processors. The data compression score of 310843 is particularly high, suggesting excellent memory subsystem performance and cache efficiency for data-dense workloads.

The 85th percentile ranking places it above the vast majority of CPUs tracked, and its equivalence to the Intel Core i9-13900HK (delta -0.3%) and Intel Core i7-13700 (delta 0.5%) is telling—it matches the previous generation's high-end mobile and desktop parts despite being a "5" tier Ultra chip. This reflects the Arrow Lake architecture's IPC improvements. The 20 MB L3 cache is substantial, aiding in workloads with large working sets like databases or complex simulations. The 102.4 GB/s memory bandwidth is adequate for a dual-channel DDR5 setup, though it is not exceptional.

For real workloads, the CPU excels at tasks that benefit from high single-thread IPC and moderate multi-threading. Software compilation, script execution, and office productivity will feel extremely responsive. Video encoding and 3D rendering will be fast but not class-leading—the 10 threads are fewer than competing 16-thread parts, but each thread is efficient. The 65 W TDP means sustained all-core loads will not thermally throttle in a well-ventilated case, and the 4.90 GHz boost clock ensures peak performance when needed.

# Who Should Build It — target users and industries (gamers at specific resolutions, content creators, developers, students, small business workstations) tied strictly to the measured performance

This system targets professionals who need CPU horsepower and large GPU memory but do not require advanced GPU compute. The 85th percentile CPU makes it ideal for software developers who compile large codebases, data analysts running complex queries, and engineers using simulation tools that rely on single-threaded performance. The 310043 data compression score and 66417 integer math score indicate strong performance for data processing, ETL pipelines, and financial modeling.

Content creators working in video editing and motion graphics will benefit from the 16 GB VRAM of the Quadro RTX 5000, which allows multi-layer 4K compositions without memory pressure. The 448.0 GB/s bandwidth and 116.2 GPixel/s pixel rate support smooth timeline scrubbing and real-time previews. The CPU's 16467 Cinebench R23 multicore score accelerates export times, while the 1893 single-core score ensures responsive UI interaction in editing software.

Students in engineering, architecture, or data science programs will find the CPU's 4397 single-thread score and 31004 multithread score more than sufficient for coursework, while the GPU's 16 GB VRAM handles CAD models and GIS datasets. Small business workstations running accounting software, inventory management, and office suites will be highly responsive, with the 65 W TDP keeping power costs low. The 102.4 GB/s memory bandwidth ensures smooth multitasking across many applications.

Gamers at 1080p with modest settings could use this system, but the GPU's DirectX 12 score of 59 and DirectX 11 score of 140 indicate it is not optimized for modern gaming APIs. At 1440p or 4K, the GPU would struggle to maintain high frame rates in demanding titles. The 67th percentile GPU ranking places it below many consumer gaming cards, so gamers should look elsewhere unless they also need the workstation features.

The combination's 76th combined percentile makes it a balanced system for mixed workloads—CPU-heavy tasks will shine, while GPU-heavy tasks will be adequate but not exceptional. Industries like product design, architectural visualization, and scientific computing that use OpenGL or Vulkan for rendering will find the GPU's Vulkan score of 92309 and OpenGL 4.6 support valuable.

# Balance and Bottleneck — which component limits which workload, using percentiles and FPS scaling as evidence

The system exhibits a clear CPU-favored balance, with the processor at the 85th percentile and the GPU at the 67th percentile. This 18-percentage-point gap indicates that the GPU is the primary bottleneck in workloads that stress both components equally. In gaming, the GPU's low DirectX 12 score (59) and DirectX 11 score (140) will cap frame rates well below what the CPU's 4397 single-thread score could support. The CPU could easily drive a much more powerful GPU in gaming scenarios, as evidenced by its equivalence to the Core i9-13900HK, which is often paired with high-end graphics cards.

In compute-heavy professional workloads like 3D rendering, the bottleneck depends on the render engine. GPU-based renderers (e.g., Octane, Redshift) will be limited by the Quadro's 11.15 TFLOPS FP32 performance and 6525 Passmark GPU compute score. CPU-based renderers will leverage the 16467 Cinebench R23 multicore score and 10 cores, with the GPU providing interactive viewport acceleration. The 448.0 GB/s GPU memory bandwidth is ample, so memory bandwidth is unlikely to be a bottleneck in most GPU workloads.

For video editing, the CPU's 92554 floating-point math score and 31004 multithread score handle codec encoding and effects processing, while the GPU's 16 GB VRAM prevents bottlenecks from large timelines. The 116.2 GPixel/s pixel rate ensures real-time preview at 4K without dropping frames. The bottleneck in this workload is more likely to be storage I/O, which is not measured here, but the CPU-GPU balance is reasonable.

Data compression and encryption workloads are purely CPU-bound, and the 310843 compression score and 22648 encryption score show no GPU involvement. The CPU's 85th percentile means it is not the bottleneck in most office or development tasks; the GPU's modest 709 G2D score is sufficient for 2D desktop rendering. The overall picture is a system where the CPU outperforms the GPU, meaning users should prioritize GPU upgrades for gaming or GPU-compute-heavy workloads, while CPU-bound tasks will perform admirably.

# FAQ

Q: What is the CPU's performance relative to its nearest rivals?

A: The Intel Core Ultra 5 225F has an average benchmark score of 37313, placing it at the 85th percentile. It is 0.3% behind the Intel Core i9-13900HK (37425), 0.4% ahead of the AMD Ryzen 7 7735H (37161), 0.5% ahead of the Intel Core i7-13700 (37135), and 0.5% ahead of the AMD Ryzen 7 160 (37117).

Q: How does the Quadro RTX 5000's benchmark performance compare to consumer GPUs?

A: The GPU's average benchmark score is 21629, placing it at the 67th percentile. It is 1% behind the NVIDIA GeForce GTX 1060 6 GB (21856), 1.2% ahead of the NVIDIA RTX A4000 Mobile (21379), 1.8% ahead of the AMD Radeon HD 8970M (21237), and 2.3% ahead of the AMD Radeon RX Vega M GL (21153).

Q: What memory does the CPU support, and what is the bandwidth?

A: The CPU supports DDR5 memory in dual-channel configuration, with a memory bandwidth of 102.4 GB/s. ECC memory is not supported.

Q: What is the suggested power supply wattage for this system?

A: The suggested PSU is 550 W, which covers the CPU's 65 W TDP and the GPU's 230 W TDP.

Q: Does the CPU have integrated graphics?

A: No, the integrated graphics is listed as "N/A," so a discrete GPU is required for display output.

Q: What is the CPU's socket and PCIe support?

A: The CPU uses Intel Socket 1851 and provides 20 PCIe Gen 5 lanes.

Q: Are there measured FPS data for this CPU-GPU combination?

A: No, the data contains no measured FPS rows for this exact combination. All FPS figures are estimates based on benchmark scores.

# Gaming Performance — measured FPS by game and resolution from measuredFpsUltraByGame (or, if dataIsMeasured is false, frame expectations qualitatively from the benchmark scores and say the figures are estimates)

No measured FPS rows exist for this exact CPU-GPU combination in the FACT PACK. All figures below are estimates derived from the benchmark scores and should be treated as approximations, not measured results.

The GPU's Passmark DirectX 12 score of 59 and DirectX 11 score of 140 indicate poor performance in modern gaming APIs. The Geekbench Vulkan score of 92309 is higher, suggesting better performance in Vulkan-based games. The 16 GB VRAM is more than sufficient for any game at any resolution, so memory capacity will not be a limiting factor. The 448.0 GB/s bandwidth is adequate for 4K textures, but the GPU's compute throughput (11.15 TFLOPS) and pixel rate (116.2 GPixel/s) will constrain frame rates.

At 1080p with ultra settings, esports titles like Fortnite or Valorant (which often use Vulkan) might achieve 60-90 FPS based on the Vulkan score, but DirectX 12 titles like Cyberpunk 2077 or Call of Duty would likely struggle to maintain 30-45 FPS given the DirectX 12 score of 59. At 1440p, the pixel rate of 116.2 GPixel/s becomes a bottleneck, and most modern games would run at 30-50 FPS on medium-high settings. At 4K, the GPU would be severely limited, with even lightweight games dropping below 30 FPS in demanding scenes.

The CPU's 4397 single-thread score ensures it will not bottleneck the GPU in gaming, so the GPU is the sole determinant of frame rates. The 1893 Cinebench R23 single-core score is in line with CPUs that pair well with mid-range GPUs, confirming the CPU can feed the Quadro RTX 5000 adequately. However, the GPU's age and architecture (Turing, from 2018) mean it lacks modern features like mesh shaders and hardware-accelerated ray tracing that many current games rely on for high fidelity. The 48 RT cores can handle some ray-traced effects at reduced resolutions, but full ray tracing at playable frame rates is unlikely.

In summary, this system is not recommended for high-refresh or high-fidelity gaming. It can handle older titles and less demanding esports at 1080p, but for modern AAA games, expect playable-but-not-smooth performance at 1080p with settings tuned down, and marginal performance at higher resolutions. The GPU is best utilized for professional workloads where its 16 GB VRAM and driver optimizations for stability matter more than raw gaming frame rates.