SYSTEM ANALYZER

Rate My PC: Intel Core Ultra 3 105UL + NVIDIA Quadro RTX 5000

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

86 / 100
HIGH-END

Power Build

Top 14% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
81%
VS
GPU
91%
PROCESSOR

Intel Core Ultra 3 105UL

13,061 Benchmark Score
Top 19% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA Quadro RTX 5000

21,629 Benchmark Score
Top 9% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
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Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

# CPU Analysis — Intel Core Ultra 3 105UL

The Intel Core Ultra 3 105UL is a Meteor Lake-PS architecture desktop processor built on Intel's 7 nm process. It packs 8 cores and 10 threads, which means it relies on a hybrid core arrangement — a mix of performance and efficiency cores — rather than a uniform 8-core/8-thread layout. The base clock sits at 1.50 GHz, but the boost clock reaches 4.20 GHz, giving the chip headroom for bursty workloads. This is a 15 W TDP part, indicating a strong focus on power efficiency over raw throughput.

Benchmark results show a processor that lands in the 68th percentile among all CPUs. Its average benchmark score is 13061, which places it in a tight cluster with several older mainstream chips. The nearest rivals are the Intel Core i5-9400F (avg score 13041, delta 0.2%), the Intel Core i7-10750H (avg score 13024, delta 0.3%), and the Intel Core i5-8500 (avg score 13142, delta -0.6%). The data shows this Ultra 3 chip performs nearly identically to those established parts — within a fraction of a percent. The Core i7-7700K trails by 1.7% (avg score 13291), so the Ultra 3 105UL is competitive with a well-known enthusiast processor from a previous era.

In multi-threaded workloads, the Cinebench R23 score of 8742 indicates solid rendering capability for a low-power chip. The single-core R23 score of 1234 shows modest per-thread performance — not class-leading, but adequate for everyday responsiveness. The Passmark multi-thread score of 10285 and single-thread score of 3382 reinforce this picture: the chip is balanced, with neither a glaring weakness in multi-core scaling nor a standout single-core advantage.

The L3 cache is 10 MB shared, with 2 MB L2 per core and 112 KB L1 per core. This cache hierarchy is modest by modern standards, which explains why the chip doesn't punch above its weight in latency-sensitive tasks. The memory bandwidth is rated at 89.6 GB/s over dual-channel DDR5, though the actual supported speed depends on the motherboard. For real workloads, this means the CPU can handle typical office productivity, light code compilation, and moderate multi-tasking without feeling constrained, but it will not be the first choice for heavy simulation or large-scale data processing.

Upgrade Path and Platform

The Core Ultra 3 105UL uses Intel Socket 1851, which is the platform for Meteor Lake-PS desktop parts. This socket is forward-looking in the sense that it supports DDR5 memory, though the FACT PACK notes memory support "depends on motherboard" — so the actual speed and capacity are board-specific. The CPU provides PCIe Gen 4 with 8 lanes from the CPU itself. That is a limited lane count: for a single GPU plus one or two NVMe drives, it is workable, but multi-GPU configurations or heavy expansion will run out of lanes quickly.

The processor's TDP is 15 W, which is exceptionally low. This means any stock cooler is sufficient, and the motherboard VRM requirements are minimal. The GPU in this system, an NVIDIA Quadro RTX 5000, has a TDP of 230 W and a suggested PSU of 550 W. The combined system draw is well within the 550 W recommendation, leaving headroom for drives, fans, and peripherals. A quality 550 W unit is adequate; there is no need for a high-wattage power supply unless the user plans to add more power-hungry components later.

The integrated graphics is Arc Xe-LPG with 48 EUs. This is a capable iGPU for basic display output and light acceleration, but it is not designed for gaming or compute-heavy tasks — the discrete Quadro RTX 5000 handles that. The CPU is not multiplier-unlocked, so overclocking is off the table. For a sensible next upgrade, the data suggests staying on the same socket and swapping to a higher-core-count Meteor Lake-PS part if one exists, but the FACT PACK does not list specific alternatives. Given the 8-lane PCIe limitation, the more practical upgrade path is the GPU: moving to a newer workstation card would yield larger performance gains than a CPU swap, since the Ultra 3 105UL is already within 0.3% of the Core i7-10750H and 0.2% of the Core i5-9400F in average score. Memory is dual-channel DDR5, so adding more capacity or higher-speed modules is straightforward, but the 89.6 GB/s bandwidth ceiling stays fixed.

Usage Scenarios

High-refresh gaming: The Quadro RTX 5000 is a workstation GPU, and its benchmark scores suggest it can drive high frame rates, but the CPU's single-core score of 1234 in Cinebench R23 may limit 1080p high-refresh scenarios where the CPU is the bottleneck. The GPU's nearest rival, the GeForce GTX 1060 6 GB (delta -1%), indicates the Quadro RTX 5000 is roughly GTX 1060-class in average score, which is not a high-refresh powerhouse at 1440p or 4K. Expect playable frame rates, but not competitive esports-level numbers.

Streaming: The CPU has 8 cores and 10 threads, which is sufficient for software encoding at moderate bitrates, but the Passmark data encryption score of 6354 and extended instructions score of 5634 suggest the chip can handle encoding overhead without crippling game performance. The GPU's tensor cores (384) could offload encoding via NVENC, but the FACT PACK does not explicitly confirm NVENC support, so streaming should rely on the CPU's multi-threaded capacity.

Video editing: The Cinebench R23 multi-core score of 8742 indicates the CPU can handle timeline scrubbing and export tasks that are not GPU-accelerated. The GPU's 16 GB VRAM and 448.0 GB/s bandwidth are strong assets for editing high-resolution footage and applying effects. The Passmark GPU compute score of 6525 shows the Quadro RTX 5000 is capable of accelerating renders, though it is not top-tier.

3D rendering: This is where the combination shines. The CPU's multi-thread score of 8742 (R23) provides decent CPU-based rendering, while the GPU's FP32 performance of 11.15 TFLOPS and 3072 shading units deliver solid GPU-accelerated rendering. The 16 GB VRAM is particularly valuable for large scenes that exceed 8 GB. The RTX 5000's RT cores (48) enable hardware ray tracing, though the Turing architecture is older, so ray-traced performance will be modest compared to newer generations.

Software development: The CPU's Passmark integer math score of 41171 and find prime numbers score of 44 suggest reasonable compile times for small-to-medium projects. The 10 threads handle parallel builds, but the L3 cache of 10 MB is small, so large codebases may cause cache thrashing. The single-thread score of 3382 (Passmark) is adequate for IDE responsiveness.

Student and office work: The 15 W TDP makes this an efficient choice for daily productivity. The CPU's Passmark single-thread score of 3382 and 8 cores handle spreadsheets, document editing, and web browsing with ease. The integrated Arc Xe-LPG GPU can drive multiple displays, but the discrete Quadro RTX 5000 is overkill for this segment. The low power draw means quiet operation and low electricity bills.

Who Should Build It

The target user for this build is a professional who needs workstation-grade GPU compute and 16 GB of VRAM but does not require flagship CPU performance. The 68th percentile combined score places this system in the upper-middle tier. Content creators working with 4K video or large 3D scenes will benefit most from the Quadro RTX 5000's 16 GB VRAM and 448.0 GB/s bandwidth. The CPU's performance is roughly on par with a Core i5-9400F (delta 0.2%), which is a known quantity for 1080p gaming and mid-tier productivity.

Small business workstations that run CAD, rendering, or data analysis software will find the combination adequate. The GPU's 4x DisplayPort 1.4a and USB Type-C outputs support multi-monitor setups. The CPU's low TDP means the system can fit in compact chassis with modest cooling. Gamers at 1080p will get playable frame rates, but the GPU's average score is only 1% below the GTX 1060 6 GB, so expectations should be set at medium-to-high settings, not ultra at high refresh rates.

Students in engineering or design programs will appreciate the 16 GB VRAM for GPU-accelerated coursework. The CPU handles compilation and general use. This is not a build for competitive gamers seeking 240+ FPS, nor for professionals who need extreme multi-core CPU rendering — the R23 multi-core score of 8742 is solid but not exceptional.

Benchmark Performance

The system's combined percentile is 68th among all desktop configurations. The CPU's average benchmark score is 13061, with a percentile of 68 among all CPUs. Its nearest rival, the Core i5-9400F, scores 13041 (delta 0.2%), meaning the Ultra 3 105UL is essentially tied with that chip. The Core i7-10750H is 0.3% behind, and the Core i5-8500 is 0.6% ahead. The Core i7-7700K leads by 1.7%, so the gap is small across the board.

The GPU's average benchmark score is 21629, with a percentile of 67 among all GPUs. Its nearest rival is the GeForce GTX 1060 6 GB, which scores 21856 (delta -1% for the Quadro). The RTX A4000 Mobile is 1.2% behind, and the Radeon HD 8970M is 1.8% behind. The Radeon RX Vega M GL trails by 2.3%. The Quadro RTX 5000 sits in a performance band that is slightly below the GTX 1060 6 GB but above several mobile and older desktop parts.

In specific CPU benchmarks, the Cinebench R15 multi-core score is 881, and single-core is 124. The R20 scores are 3671 multi-core and 518 single-core. The Passmark data compression score is 93961, which is strong, but the find prime numbers score of 44 is very low, indicating weak integer-heavy single-thread performance. The floating point math score of 30750 is decent. The GPU's Geekbench OpenCL score is 78999, and Vulkan is 92309. The Passmark G3D score is 15616, and G2D is 709. The DirectX 12 score of 59 is notably lower than DirectX 11 (140) and DirectX 10 (113), suggesting the Turing architecture is not well-optimized for newer DX12 titles.

The combined picture is a system that is balanced: CPU and GPU are both near the 67-68th percentile, meaning neither component drastically outclasses the other. This is a mid-range workstation that will handle most tasks without a clear bottleneck, though the GPU is the stronger of the two relative to its peer group.

Gaming Performance

There are no measured FPS rows for this exact CPU-GPU combination in the FACT PACK. The data contains no measuredFps entries, and dataIsMeasured is false. Therefore, all frame rate expectations below are estimates derived from the benchmark scores, not from direct testing.

Based on the GPU's Passmark G3D score of 15616 and its proximity to the GTX 1060 6 GB (within 1%), the Quadro RTX 5000 should deliver frame rates comparable to a GTX 1060 6 GB at 1080p. That means roughly 60 FPS in most modern titles at high settings, but dropping below 60 FPS in demanding games or at 1440p. The CPU's single-core performance (Passmark 3382, R23 1234) is sufficient to feed the GPU in most scenarios, but at 1080p with a low-resolution target, the CPU could become the limiting factor in CPU-bound titles.

For ultra settings at 1080p, the GPU's DirectX 12 score of 59 is concerning — it suggests poor DX12 optimization, so games using DX12 may run worse than DX11 equivalents. The Radeon RX Vega M GL is 2.3% behind the Quadro in average score, so the Quadro is not far from that integrated-class part in raw compute. Expect 30-60 FPS at 1080p ultra in most AAA titles, with esports titles like CS:GO or Overwatch reaching higher frame rates due to lower GPU demands.

At 1440p, the 16 GB VRAM will prevent texture-related stutters, but the raw compute power (11.15 TFLOPS FP32) is insufficient for high-refresh 1440p gaming. The GPU is better suited to workstation tasks than gaming, and the absence of measured FPS data underscores that this is not a gaming-first pairing.

Balance and Bottleneck

The CPU and GPU are well-matched in percentile terms: CPU at 68th, GPU at 67th. Neither component is dramatically weaker than the other. However, workload-specific bottlenecks emerge. In gaming, the GPU is likely the primary limiter at 1080p and above, because the Quadro RTX 5000's average score (21629) is only 1% below the GTX 1060 6 GB, which is a mid-range gaming card. The CPU's single-thread score (Passmark 3382) is adequate for feeding that GPU, so the bottleneck is the GPU's shading and rasterization throughput.

In CPU-heavy workloads like code compilation or data compression, the CPU becomes the limiting factor. The Passmark multi-thread score of 10285 is modest, and the R23 multi-core score of 8742 is not high enough for heavy parallel rendering. The GPU's compute capability (Passmark GPU compute 6525) cannot compensate for CPU-bound tasks. The 8 PCIe Gen 4 lanes from the CPU also limit data transfer to the GPU and NVMe drives simultaneously, which could throttle workloads that stream data heavily.

The FPS scaling evidence from the GPU's DirectX scores shows a clear pattern: DX9 (195) and DX11 (140) are much stronger than DX12 (59). This suggests older games will perform better than newer DX12 titles, which puts the bottleneck on the GPU's architecture rather than the CPU. For a balanced upgrade, the data indicates the GPU should be replaced first for gaming, while the CPU should be replaced first for multi-threaded productivity — but the socket and platform support for a CPU upgrade is uncertain given the limited PCIe lanes and low TDP design.

FAQ

Q: What is the combined performance percentile of this system?

A: The combined percentile is 68th among all desktop configurations, placing it in the upper-middle tier.

Q: How does the CPU compare to the Intel Core i5-9400F?

A: The Core Ultra 3 105UL has an average score of 13061, which is 0.2% higher than the Core i5-9400F's 13041, making them effectively equivalent in performance.

Q: What is the GPU's VRAM capacity and memory bandwidth?

A: The NVIDIA Quadro RTX 5000 has 16 GB of GDDR6 memory on a 256-bit bus, providing 448.0 GB/s of bandwidth.

Q: Does this system support real-time ray tracing?

A: Yes, the GPU has 48 RT cores based on Turing architecture, though the FACT PACK does not provide specific ray-traced benchmark scores.

Q: What power supply is recommended for this build?

A: The GPU's suggested PSU is 550 W, which accommodates the 230 W GPU TDP and the 15 W CPU TDP with ample headroom.

Q: Is the CPU overclockable?

A: No, the multiplier is locked, so overclocking is not supported.

Q: What is the launch MSRP of the CPU?

A: The launch MSRP is $295 for the Intel Core Ultra 3 105UL.

GPU Analysis — NVIDIA Quadro RTX 5000

The NVIDIA Quadro RTX 5000 is a Turing-architecture workstation GPU built on TSMC's 12 nm process. The chip, TU104, contains 13,600 million transistors on a 545 mm² die, giving a transistor density of 25.0M per mm². The GPU has 3072 shading units, 192 texture mapping units, and 64 raster operation units. It also includes 48 RT cores and 384 tensor cores, which enable hardware ray tracing and AI-accelerated workloads respectively.

The memory subsystem is substantial: 16 GB of GDDR6 on a 256-bit bus, running at 1750 MHz (14 Gbps effective), yielding 448.0 GB/s of bandwidth. This is the standout feature — 16 GB VRAM is ample for large 3D scenes, high-resolution textures, and machine learning inference. The pixel rate is 116.2 GPixel/s and the texture rate is 348.5 GTexel/s. FP32 performance is 11.15 TFLOPS, with FP16 at 22.30 TFLOPS (2:1 ratio).

The GPU's benchmark scores tell a mixed story. The Passmark G3D score of 15616 places it in the 67th percentile, with the nearest rival being the GTX 1060 6 GB (21856, delta -1%). The RTX A4000 Mobile is 1.2% behind, and the Radeon HD 8970M is 1.8% behind. The Geekbench OpenCL score of 78999 and Vulkan score of 92309 are respectable. However, the DirectX 12 score of 59 is drastically lower than DirectX 11 (140) and DirectX 10 (113), indicating poor DX12 driver optimization or architectural inefficiency in that API.

For rendering workloads, the 16 GB VRAM is the key asset. It allows artists to work with scenes that would exceed 8 GB, avoiding out-of-memory errors. The FP32 throughput of 11.15 TFLOPS is adequate for GPU rendering in Blender or Octane, but not class-leading. The tensor cores (384) provide acceleration for AI denoising and deep learning inference, which is a workflow advantage over the GTX 1060-class rivals. The RT cores enable ray-traced rendering, but Turing's ray tracing is first-generation — expect slower performance than newer architectures.

The GPU's TDP is 230 W, with a dual-slot cooler and 1x 6-pin + 1x 8-pin power connectors. The bus interface is PCIe 3.0 x16, which is older than the CPU's PCIe Gen 4, but the GPU is the bottleneck in most workloads. Display outputs include 4x DisplayPort 1.4a and 1x USB Type-C, supporting multi-monitor professional setups. The production status is end-of-life, with the predecessor being Quadro Volta and successor Workstation Ampere. The launch MSRP is 2,299 USD, though the card is no longer in production.

The GPU's performance relative to the GTX 1060 6 GB (within 1%) is the most telling metric: this is a workstation card that games like a mid-range consumer GPU. Its value lies in the 16 GB VRAM, certified drivers, and compute features, not in raw gaming throughput. For professionals, the data shows a capable rendering and compute accelerator. For gamers, the DirectX 12 score of 59 is a warning sign — modern titles may underperform older ones.