SYSTEM ANALYZER

Rate My PC: Intel Core i9-14900KS + NVIDIA GeForce RTX 5080

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

97 / 100
ULTIMATE READY

Apex Performer

Top 3% of systems. Capable of 4K Ultra gaming and advanced rendering.

4K 60+ FPSVR ReadyRay Tracing

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
97%
VS
GPU
97%
PROCESSOR

Intel Core i9-14900KS

81,127 Benchmark Score
Top 3% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA GeForce RTX 5080

56,083 Benchmark Score
Top 3% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Optimal Performance

Your system is in the top tier. You can run any modern game at maximum settings.

4K Gaming Ready

Consider a 4K 144Hz monitor to fully utilize your hardware capabilities.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The Intel Core i9-14900KS paired with the NVIDIA GeForce RTX 5080 is a flagship desktop combination that sits in the 92nd percentile of all recorded builds, and the data shows why: a 24-core Raptor Lake Refresh CPU with a 6.20 GHz boost clock joined to a Blackwell 2.0 GPU with 16 GB of GDDR7 and 960 GB/s of memory bandwidth. The CPU alone lands in the 96th percentile versus all tracked processors, and the GPU in the 87th percentile versus all tracked graphics cards. No measured frame rates exist in the database for this exact pairing, so all FPS discussion below is estimated from the benchmark scores rather than taken from in-game measurements. What follows is a component-by-component analysis of what these numbers mean in practice.

CPU Analysis

The Core i9-14900KS is the top bin of Intel's Raptor Lake-R refresh, built on Intel's 10 nm process at the company's own foundries, with a 257 mm² die and Socket 1700 compatibility. The hybrid design delivers 24 cores and 32 threads — a combination of performance cores that boost to 6.20 GHz and efficiency cores that fill out the thread count. That base clock of 3.20 GHz is largely academic; this is a chip defined by its boost behavior, and the single-core numbers prove it.

The single-thread results are exceptional. Cinebench R23 single-core lands at 7199, R20 single-core at 3023, and R15 single-core at 725 — figures that reflect the highest boost frequencies available in this generation. Geekbench single-core sits at 2692 and PassMark single-thread at 4815. For any workload bound by one fast thread — most games, older applications, DAW plugins, browser JavaScript — this is about as good as desktop single-thread performance gets in the dataset.

Multi-core throughput is similarly strong but more interesting in context. Cinebench R23 multi-core scores 50995, R20 multi-core 21417, and R15 multi-core 5140, while Geekbench multi-core reaches 23931 and PassMark multithread 60012. The average benchmark score of 81127 places this CPU in the 96th percentile of all processors, effectively tied with its nearest rivals: the Intel Xeon w5-3535X (average score 81115, deltaPct 0), AMD Ryzen 9 8940HX (81103, 0), AMD Ryzen AI Max+ PRO 395 (80762, 0.5 percent behind), and Intel Xeon 638 (80723, 0.5 percent behind). Read that list carefully — this consumer desktop chip matches workstation Xeons and mobile-flagship Ryzen parts on aggregate performance. For rendering, compilation, and simulation work, the practical difference between these chips is noise.

The specialized PassMark subtests round out the picture: 803368 in data compression, 47717 in encryption, 153975 in floating point math, 212644 in integer math, 45524 in extended instructions, and 89789 in string sorting. The physics score of 3381 matters for this build in particular, since game physics and simulation loops often run on the CPU and feed the GPU — a strong physics result supports high-refresh gaming. Cache is generous: 80 KB of L1 and 2 MB of L2 per core, with 36 MB of shared L3, which keeps the efficiency cores fed in heavily threaded workloads. The chip is multiplier unlocked for overclocking, supports ECC memory, and carries a 150 W TDP rating that understates what sustained all-core loads will demand — plan cooling accordingly.

Balance and Bottleneck

The combined percentile of 92 says this pairing is elite as a whole, but the components are not matched symmetrically. The CPU sits at the 96th percentile while the GPU sits at the 87th, meaning the processor holds the stronger relative position. In practice this means the build is slightly CPU-rich: at lower resolutions where the CPU does proportionally more work per frame, the i9-14900KS will rarely be the limiting factor, and frame rate expectations should be set by the RTX 5080's rendering throughput.

At higher resolutions and heavier graphics settings, the relationship inverts predictably — the GPU becomes the limiter as pixel count grows, which is the normal and desirable behavior for a balanced flagship build. The CPU's single-core scores (R23 7199, PassMark 4815) indicate enormous per-thread headroom, so draw-call-heavy scenes, large open worlds, and simulation-heavy titles should not stall the pipeline. Where a bottleneck can appear is in extreme multi-GPU-adjacent workloads or heavily threaded productivity tasks where the GPU idles entirely — but that is a workload classification issue, not an imbalance in the pairing.

The PassMark physics score of 3381 and multithread score of 60012 are the key scaling evidence for gaming: both are high enough that the 5080's 36565 G3D score can be exploited without waiting on the host processor. Conversely, the GPU's compute benchmark of 21789 and OpenCL score of 235901 mean creative applications that offload to the GPU will not be starved by a slow host. This is a pairing where each component lets the other run at full tilt at 1440p and 4K.

Benchmark Performance

Summarizing the CPU: Cinebench R15 multi 5140 / single 725, R20 multi 21417 / single 3023, R23 multi 50995 / single 7199, Geekbench multi 23931 / single 2692, PassMark multithread 60012 / single-thread 4815, with an average aggregate score of 81127 and a 96th percentile placement. Its four nearest rivals all sit within 0.5 percent of its aggregate score, so in database terms this chip defines a performance tier rather than competing from within one.

Summarizing the GPU: 3DMark Steel Nomad (DX12) at 8637, Geekbench OpenCL at 235901, Geekbench Vulkan at 255450, PassMark G3D at 36565, and GPU compute at 21789, plus the per-API PassMark rows (DirectX 9: 389, DirectX 10: 208, DirectX 11: 324, DirectX 12: 151) and a G2D score of 1415. The aggregate average is 56083 with an 87th percentile placement. Nearest rivals cluster tightly: AMD Radeon 8060S at 55757 (0.6 percent behind), RX 6750 GRE 12 GB at 55698 (0.7 percent behind), Radeon Pro W5700X at 54828 (2.3 percent behind), and RX 9070 GRE at 57367 (2.2 percent ahead). The takeaway: the 5080 sits at the top of a dense cluster where aggregate scores differ by single-digit percentages, and its Vulkan score of 255450 versus OpenCL's 235901 suggests it performs best in modern low-overhead APIs.

The combined picture is a 92nd-percentile build: CPU-bound tasks land in the top few percent of all systems, GPU-bound tasks in the top eighth, and the pairing is coherent rather than lopsided.

Upgrade Path and Platform

The platform story is the one weak spot of this configuration. Socket 1700 is the mounting point, which means the upgrade path within the socket is effectively exhausted — the 14900KS is the terminal processor of its line. Anyone buying this CPU new should treat it as the destination, not a waypoint. On the memory side there is flexibility: the chip supports both DDR4 and DDR5 on dual-channel, with ECC support available — useful for a workstation spin on this build. PCIe is Gen 5 with 16 CPU lanes, exactly matching the RTX 5080's PCIe 5.0 x16 interface, so no bandwidth is wasted between CPU and GPU.

Power is the practical planning item. The CPU is rated at 150 W TDP and the GPU at 360 W with a single 16-pin connector; NVIDIA's suggested PSU for the card is 750 W. Running both simultaneously under combined CPU-plus-GPU load justifies that 750 W recommendation with reasonable headroom, and builders planning sustained all-core CPU work alongside GPU load should stay at or above that figure rather than below it. Physical fitment matters too: the card is dual-slot, 304 mm long and 137 mm tall, so mid-tower cases with clearance past roughly a foot of card length will accommodate it. Display connectivity is modern and complete — one HDMI 2.1b and three DisplayPort 2.1b outputs supporting DirectX 12 Ultimate, Vulkan 1.4, and OpenGL 4.6.

A sensible next upgrade is not another CPU on this socket but a GPU step within the PCIe 5.0 slot, or a platform migration when a new socket arrives. The 16 GB of VRAM and current scores mean the GPU side will remain serviceable for a long time before that becomes necessary.

Usage Scenarios

High-refresh gaming. With the CPU's single-thread PassMark of 4815 and physics score of 3381 feeding a GPU in the 87th percentile, this build targets high-refresh 1440p and high-frame-rate 4K. No measured FPS data exists for this pairing, but the Steel Nomad score of 8637 and G3D score of 36565 indicate elite-class rendering throughput; estimates from these scores point to high frame rates at 1440p ultra and comfortably playable 4K ultra in demanding titles.

Streaming. The 24-core/32-thread layout is built for this: game logic on the fast performance cores while encoding and compositing run elsewhere. A PassMark multithread score of 60012 means the CPU can absorb the overhead of streaming software without stealing cycles from the game, and the 36 MB of shared L3 keeps cross-thread data movement cheap.

Video editing. The 5080's 336 tensor cores, 84 RT cores, and 960 GB/s of memory bandwidth accelerate timeline scrubbing, effects preview, and export, while the CPU's R23 multi-core score of 50995 handles timeline decoding and audio processing. The 16 GB of GDDR7 is the one figure to watch on heavy 4K multicam projects — large but not unbounded.

3D rendering. Cinebench R23 multi-core at 50995 puts CPU rendering in workstation territory — literally, matching the Xeon w5-3535X. GPU path tracing leans on the 84 RT cores, and the OpenCL score of 235901 plus GPU compute score of 21789 support viewport and render-engine acceleration. This is a legitimate dual-path rendering workstation.

Software development. Compilation scales with cores and clocks, and this chip has both: a 6.20 GHz boost for serial toolchain stages and 32 threads for parallel builds, backed by 212644 on PassMark integer math. Containerized workloads, local test servers, and VMs all fit inside the thread budget comfortably.

Student and office work. Frankly, this is overkill — the single-core scores mean instant application launches and snappy multitasking, but the same experience is available far lower in the stack. The one practical note: the integrated UHD Graphics 770 provides display output if the GPU is ever removed for service, a small but real convenience.

GPU Analysis

The RTX 5080 is NVIDIA's Blackwell 2.0 flagship-tier card on the GB203 chip, fabbed by TSMC on a 5 nm process with 45,600 million transistors packed into a 378 mm² die — a density of 120.6 million transistors per square millimetre. The specification sheet reads as a rendering engine first: 10,752 shading units, 336 texture mapping units, 112 ROPs, 84 RT cores, and 336 tensor cores. Raw throughput figures are a pixel rate of 293.1 GPixel/s, a texture rate of 879.3 GTexel/s, and FP32 compute of 56.28 TFLOPS, with FP16 running at the same 56.28 TFLOPS on a 1:1 ratio.

Memory is the headline feature. Sixteen gigabytes of GDDR7 on a 256-bit bus, clocked at 1875 MHz (30 Gbps effective), delivers 960 GB/s of bandwidth — a figure that directly supports both high-resolution texture streaming and large compute workloads. Clocks run from a 2295 MHz base to a 2617 MHz boost.

What the benchmark scores mean for rendering: the PassMark G3D score of 36565 places the card in the 87th percentile, and the 3DMark Steel Nomad DX12 score of 8637 confirms strong performance in the most demanding modern raster workload in the dataset. The Geekbench Vulkan result of 255450 outpacing the OpenCL result of 235901 indicates the card rewards engines that use explicit modern APIs — relevant for both games and pro renderers built on Vulkan. The 336 tensor cores are the AI-acceleration story: upscaling, frame generation, and neural rendering features all execute on this hardware, and the FP16 1:1 throughput means half-precision inference runs at full rate. The 84 RT cores make path-traced and ray-traced workloads viable rather than merely possible.

Relative to rivals, the margins are slim on aggregate — the RX 9070 GRE is 2.2 percent ahead on average score, while the Radeon 8060S and RX 6750 GRE trail by 0.6 and 0.7 percent respectively — but aggregate averages hide the feature-set advantages in ray tracing and tensor workloads where the benchmark rows above show the 5080's architectural strengths.

Gaming Performance

The database contains no measured FPS rows for the i9-14900KS plus RTX 5080 combination — dataIsMeasured is false and the measured FPS table is empty. Every frame-rate statement in this section is therefore an estimate derived from the benchmark scores, not an in-game measurement.

Working from the data: a Steel Nomad DX12 score of 8637 and a PassMark G3D score of 36565, combined with a CPU whose single-thread (4815) and physics (3381) results eliminate processor-side stalls, estimate out to very high frame rates at 1440p ultra settings in modern AAA titles — comfortably into high-refresh territory on capable displays. At 4K ultra, the 960 GB/s of bandwidth and 16 GB of GDDR7 keep texture-heavy scenes fed, and the estimates point to high, smooth frame rates in demanding engines, with the tensor cores available for upscaling and frame generation in supported titles to extend the margin further. Esports and lighter titles at 1080p or 1440p will be limited by the display's refresh rate long before this GPU runs out of throughput. Treat all of these as score-derived expectations; when measured rows are added to the database, they should replace these estimates.

FAQ

Q: Is the CPU or GPU the bottleneck in this build?

A: Neither in a problematic way, but the CPU holds the stronger relative position — 96th percentile versus the GPU's 87th. At 1440p and 4K the RTX 5080 sets the frame-rate ceiling; at lower resolutions the i9-14900KS's single-thread PassMark score of 4815 keeps the CPU out of the way.

Q: What power supply does this build need?

A: NVIDIA's suggested PSU for the RTX 5080 is 750 W. The card draws up to 360 W via a single 16-pin connector, and the CPU is rated at 150 W TDP, so a 750 W unit covers combined loads with headroom.

Q: Can this CPU be overclocked?

A: Yes. The Core i9-14900KS has an unlocked multiplier, and its 6.20 GHz boost clock is already the highest in its family, so manual tuning yields diminishing returns.

Q: How does the RTX 5080 compare to its rivals in the database?

A: Its average score of 56083 sits within a tight cluster: the RX 9070 GRE is 2.2 percent ahead on aggregate, the Radeon 8060S 0.6 percent behind, the RX 6750 GRE 12 GB 0.7 percent behind, and the Radeon Pro W5700X 2.3 percent behind.

Q: Is 16 GB of VRAM enough?

A: For the gaming and creation workloads these scores represent, yes — 16 GB of GDDR7 at 960 GB/s handles high-resolution texture streaming well. Extremely heavy 4K video projects are the workload class where capacity, not bandwidth, becomes the constraint.

Q: Are the FPS figures in this article measured?

A: No. The database has no measured FPS data for this exact CPU/GPU pairing, so all frame-rate expectations are estimates derived from benchmark scores such as the 8637 Steel Nomad result and 36565 G3D score.

Q: What memory does the platform support?

A: The i9-14900KS supports both DDR4 and DDR5 on a dual-channel bus, with ECC supported — an unusual option that suits workstation use of this build.

Who Should Build It

The target builder is the high-refresh 1440p or 4K gamer who wants a system that will not need touching for years, and the numbers back that: a 92nd-percentile combined ranking, a GPU at 87th percentile, and a CPU at 96th that matches workstation Xeons. Content creators are equally well served — the R23 multi-core score of 50995 and the 5080's tensor and RT core counts make this a viable dual-path rendering and editing rig, and ECC-capable memory support nudges it toward small-business workstation duty where data integrity matters. Software developers running large parallel builds will extract full value from the 32 threads and the 212644 integer-math result. Students and general office users should pass — the hardware is wasted there. The one buyer who should think twice is the upgrader: Socket 1700 offers no forward path beyond this chip, so this build makes sense as a finished platform, purchased knowing the CPU is the end of its line and the GPU is the component with room to grow.