SYSTEM ANALYZER

Rate My PC: Intel Core i9-14900HX + NVIDIA RTX 5000 Mobile Ada Generation

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

87 / 100
HIGH-END

Power Build

Top 13% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
95%
VS
GPU
80%
PROCESSOR

Intel Core i9-14900HX

56,004 Benchmark Score
Top 5% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA RTX 5000 Mobile Ada Generation

3,596 Benchmark Score
Top 20% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
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Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

This page analyzes the pairing of the Intel Core i9-14900HX with the NVIDIA RTX 5000 Mobile Ada Generation, a combination that belongs squarely in the mobile workstation and high-performance laptop class. The data presents an unusual profile: a CPU sitting in the 91st percentile of all processors, attached to a GPU whose aggregate benchmark score places it in the 21st percentile of all graphics cards. The combined percentile of 56 reflects that split — exceptional compute, comparably modest graphics throughput. Notably, the FACT PACK for this exact combination contains no measured frame-rate rows, so every FPS statement below is an estimate derived from the benchmark scores rather than from direct game testing.

GPU Analysis

The RTX 5000 Mobile Ada Generation is built on NVIDIA's Ada Lovelace architecture, fabricated by TSMC on a 5 nm process. The chip, codenamed AD103, packs 45,900 million transistors onto a 379 mm² die, yielding a transistor density of 121.1M per mm². That density figure is a clear generational statement: the predecessor generation, Ampere-MW, was built on a less advanced node, and the successor is Blackwell-MW.

The hardware roster is substantial in absolute terms. There are 9,728 shading units, 304 texture mapping units, 112 render output units, 76 RT cores, and 304 tensor cores. Clocks run from a 1,425 MHz base up to a 2,115 MHz boost. The theoretical output numbers follow: 41.15 TFLOPS of FP32 compute, FP16 at a 1:1 ratio for the same throughput, a pixel fill rate of 236.9 GPixel/s, and a texture fill rate of 643.0 GTexel/s.

Memory is where this GPU shows its workstation heritage. The 16 GB of GDDR6 sits on a 256-bit bus, running at 2,250 MHz (18 Gbps effective) for a total of 576.0 GB/s of bandwidth. For rendering workloads, that bandwidth and capacity matter more than raw gaming throughput: large 3D scenes, GPU-rendered frames in path-traced engines, and machine-learning inference batches all consume VRAM before they consume shader throughput, and 16 GB on a 256-bit bus provides a comfortable cushion for both.

The single recorded benchmark is a 3DMark Steel Nomad DX12 score of 3,596, which doubles as the GPU's average benchmark score. Interpreting that number requires the percentile context: 21st percentile against all GPUs. This is a database that spans desktop monsters as well as mobile parts, so a mobile professional GPU landing low overall is expected — but the nearest-rivals list makes the positioning concrete. The RTX 5000 Mobile Ada scores within a fraction of a percent of the NVIDIA GeForce GT 545 (deltaPct 0.1), the GeForce GT 735M (-0.6), the GeForce GTX 1050 (-0.9), and the AMD Radeon HD 6770 (-1.5) on aggregate score. In other words, on this database's combined metric, the Ada part sits in a cluster with much older and much smaller GeForce-class cards, even though its raw specifications — 76 RT cores, 304 tensor cores, 41.15 TFLOPS — dwarf them. The lesson for a rendering buyer: the aggregate percentile blends many test types, and the strong ray-tracing and tensor hardware means GPU rendering workloads that lean on dedicated cores will behave far better than the blended percentile suggests, while pure rasterization gaming lands closer to the mid-tier picture the rivals imply.

Balance and Bottleneck

The defining characteristic of this build is asymmetry. The CPU occupies the 91st percentile of all processors; the GPU the 21st of all GPUs. The combined percentile of 56 lands almost exactly between them, and that arithmetic tells the story of the machine.

In any workload that is GPU-bound — high-resolution gaming, real-time viewport rendering, GPU compute dispatch — the RTX 5000 Mobile Ada is the limiter. The i9-14900HX will be waiting on the graphics card, not the reverse. Its single-thread score of 2,330 in Geekbench and 4,175 in PassMark single-thread mean the CPU can feed frames and draw calls far faster than the GPU can rasterize them.

Flip the workload CPU-bound and the picture inverts completely. A Cinebench R23 multi-core score of 30,055 and a PassMark multithread rating of 43,778 describe a processor that will finish code compilation, physics simulation, and CPU-based rendering long before the GPU becomes relevant. In hybrid pipelines — GPU rendering with simultaneous scene preparation, or streaming with encoding alongside gameplay — the balance is workable, because the CPU has enormous headroom to absorb background tasks while the GPU runs at its ceiling.

There are no measured FPS scaling rows for this pairing, so resolution-dependent bottleneck behavior cannot be quantified from the data. Qualitatively, the bandwidth-rich 16 GB framebuffer and the CPU's spare capacity suggest the gap narrows as resolution and asset size climb, but the estimate stands on the specs, not on measured frames.

CPU Analysis

The Core i9-14900HX is a 24-core, 32-thread Raptor Lake-HX processor on Intel's 10 nm node, with a 257 mm² die. It belongs to the Core 14th Gen series and is classified by the FACT PACK as a Raptor Lake-HX Refresh part. Clocks span a 2.20 GHz base to a 5.80 GHz boost — a very wide range that reflects the hybrid performance-plus-efficiency core design implied by the 24-core/32-thread configuration. The multiplier is unlocked, unusual for a mobile BGA part.

The cache hierarchy is deep: 80 KB of L1 per core, 2 MB of L2 per core, and a shared 36 MB slab of L3. Memory support covers both DDR4 and DDR5 on a dual-channel bus, and ECC memory is supported — a workstation-grade feature that pairs naturally with the professional GPU in this build. PCIe connectivity is Gen 5 with 16 lanes from the CPU. Integrated UHD Graphics 770 handles display duties when the discrete GPU is idle. The TDP is 55 W, the socket is Intel BGA 1964, and the part number is SRMXF.

The benchmark record is extensive and consistently strong. Cinebench R15 delivers 4,574 multi-core and 310.5 single-core; R20 delivers 15,616 and 2,204; R23 delivers 30,055 and 2,181.5. Geekbench posts 17,511 multi-core and 2,330 single-core. PassMark's multithread score is 43,778 against a single-thread score of 4,175, and the sub-tests sketch the real workload profile: 157,375 for integer math, 112,273 for floating point, 539,965 for data compression, 32,619 for encryption, 31,247 for extended instructions, 60,861 for string sorting, 2,638 for physics, and a strikingly low 193 for prime-number finding — a workload where this architecture is clearly not optimized.

The average benchmark score of 56,004 puts the i9-14900HX in the 91st percentile, and the nearest-rivals list shows how contested that territory is. The Intel Core 7 253PQE averages 55,919 — just 0.2 percent behind. The AMD Ryzen AI Max 390 (56,273) and Ryzen AI 9 HX PRO 470 (56,306) are each 0.5 percent ahead, and the AMD Ryzen Threadripper PRO 3955WX (56,555) leads by 1 percent. Four-way separation of barely one percent means real-world performance differences between these chips come down to workload fit, not headline speed. For practical purposes: the multi-core scores mean heavy parallel workloads — rendering, compiling, simulation — run at effectively flagship-mobile level, while the single-core figures near the top of their class keep interactive and lightly threaded applications responsive.

Who Should Build It

This combination is a mobile workstation, full stop — the buildClass field confirms laptop, and every spec reinforces it. The primary audience is professionals who render, model, and compute on the move.

Content creators working in 3D are the clearest fit. The 30,055 Cinebench R23 multi-core score handles CPU rendering passes quickly, the 16 GB of VRAM with 576.0 GB/s of bandwidth accommodates large GPU-rendered scenes, and the 76 RT cores accelerate ray-traced viewport work. Video editors benefit from the same split: the CPU's 43,778 PassMark multithread rating drives timeline scrubbing and export, while the tensor cores serve AI-assisted effects.

Software developers get a compilation monster. The multi-core scores and 36 MB of L3 cache make large builds fast, and the single-thread figures keep IDEs and debuggers snappy. Students and researchers — particularly in machine learning, where the 304 tensor cores and 16 GB framebuffer enable meaningful local inference and training — are well served, though the CPU-bound prime-finding score of 193 is a reminder that some number-crunching niches favor other architectures.

Small businesses deploying CAD, simulation, or data workstations will appreciate the ECC memory support and the platform's headroom. Gamers, by contrast, are a secondary audience: the GPU's 21st percentile and its rival cluster around the GTX 1050 mean high-refresh or high-resolution max-settings gaming is not this machine's strength. Casual and mid-settings gaming at laptop-native resolutions is realistic, but the measured data — or rather its absence, with no FPS rows recorded — means any gaming expectation must be framed as an estimate from those scores.

Upgrade Path and Platform

Because this is a BGA 1964 socket part, the CPU is soldered and not socket-upgradeable; the platform path is a whole-system replacement rather than a chip swap. The same applies to the GPU, which is an integrated mobile part with no power connectors and a 120 W TDP. The suggested-PSU field is null, which is consistent with a laptop: power delivery is the chassis vendor's design problem, and the combined 55 W CPU plus 120 W GPU figures define the thermal envelope the chassis must manage.

Memory is the one genuinely flexible axis. Dual-channel support for both DDR4 and DDR5 means the platform can be configured with DDR5 for bandwidth-sensitive work — a meaningful lever given how much the 576.0 GB/s GPU bandwidth and CPU memory throughput matter to rendering workloads. ECC support adds a stability option for professional deployments.

PCIe Gen 5 with 16 CPU lanes provides fast SSD attachment, and the GPU itself connects over PCIe 4.0 x16. The sensible next upgrade, judged strictly from the data, is generational: the FACT PACK lists Blackwell-MW as the GPU's successor, so a future mobile workstation with that graphics generation is the natural forward path for buyers needing more graphics throughput than the 21st-percentile Ada part provides. On the CPU side, the unlocked multiplier is present but largely academic in a fixed laptop thermal envelope.

Benchmark Performance

The complete measured record, consolidated:

  • Cinebench R15: 4,574 multi-core / 310.5 single-core
  • Cinebench R20: 15,616 multi-core / 2,204 single-core
  • Cinebench R23: 30,055 multi-core / 2,181.5 single-core
  • Geekbench: 17,511 multi-core / 2,330 single-core
  • PassMark multithread: 43,778; single-thread: 4,175
  • PassMark sub-tests: integer math 157,375; floating point 112,273; compression 539,965; encryption 32,619; extended instructions 31,247; string sorting 60,861; physics 2,638; prime finding 193
  • 3DMark Steel Nomad DX12 (GPU): 3,596

Positionally: CPU at the 91st percentile with an average score of 56,004, within one percent of the Core 7 253PQE, Ryzen AI Max 390, Ryzen AI 9 HX PRO 470, and Threadripper PRO 3955WX. GPU at the 21st percentile with an average score of 3,596, clustered with the GT 545, GT 735M, GTX 1050, and Radeon HD 6770. Combined percentile: 56.

The combined picture is a lopsided mobile workstation. Where the workload touches the CPU, performance is elite-tier for a mobile part. Where it touches the GPU, throughput is modest by the database's full-spectrum standard — though the professional feature set (RT cores, tensor cores, ECC-capable platform, large framebuffer) is aimed at work the rival cluster was never designed to do.

Usage Scenarios

High-refresh gaming. Not recommended as a primary use case. The GPU's 21st percentile and the GTX-1050-adjacent rival cluster cap achievable frame rates, and with no measured FPS rows for this pairing, expectations can only be estimated: mid-settings, moderate-resolution play is the realistic ceiling, with CPU headroom entirely wasted.

Streaming. Viable and well balanced for the encode-side burden. The 43,778 PassMark multithread score and 17,511 Geekbench multi-core figure leave enormous spare capacity for encoding and compositing while a game runs; the limiter is the game's frame rate on the GPU, not the stream's stability.

Video editing. A strong fit. Timeline performance tracks single-thread speed (Geekbench 2,330), export tracks multi-core (Cinebench R23 30,055), and the 16 GB / 576.0 GB/s framebuffer holds large GPU-accelerated effects. The compression score of 539,965 indicates fast handling of heavy media codecs.

3D rendering. The flagship scenario. CPU rendering draws on the 30,055 R23 score; GPU rendering and ray-traced viewports draw on 76 RT cores, 304 tensor cores, and 41.15 TFLOPS of FP32. The 36 MB L3 cache keeps large scene data close.

Software development. Excellent. Multi-core compilation benefits from 24 cores and 32 threads, and the near-parity with the Threadripper PRO 3955WX (-1 percent) shows build throughput in desktop-workstation territory.

Student and office work. Massively overqualified in CPU terms, which translates to responsiveness, long viable lifespan, and effortless multitasking — but the graphics percentile means nothing here is gained for document work that a lesser machine would not deliver.

Build Overview

This is a laptop-class pairing — buildClass is laptop — combining Intel's top-tier Raptor Lake-HX Refresh mobile flagship with NVIDIA's Ada-generation mobile professional GPU. The tier reading is straightforward: the 91st-percentile CPU anchors the machine at the top of the mobile compute segment, the 21st-percentile GPU places graphics throughput in mainstream territory by database-wide standards, and the 56th-percentile combined score captures the split personality. It is best classified as a high-end mobile workstation with compute-first priorities.

FAQ

Q: Is this a good gaming laptop configuration?

A: Only secondarily. The GPU sits in the 21st percentile against all GPUs, scoring 3,596 in 3DMark Steel Nomad DX12, with rivals clustered around the GTX 1050. No measured FPS data exists for this pairing, but estimated gaming performance points to moderate settings rather than maxed-out high-refresh play.

Q: How strong is the CPU compared to competitors?

A: It averages 56,004 and sits in the 91st percentile. It is 0.2 percent ahead of the Intel Core 7 253PQE, 0.5 percent behind the AMD Ryzen AI Max 390 and Ryzen AI 9 HX PRO 470, and 1 percent behind the Threadripper PRO 3955WX — effectively a four-way tie at the top of that cluster.

Q: Does the system support ECC memory?

A: Yes. The i9-14900HX lists ECC support, and it accepts both DDR4 and DDR5 on a dual-channel bus — a workstation-grade memory platform.

Q: Can the CPU or GPU be upgraded later?

A: No. The CPU uses the Intel BGA 1964 socket (soldered), and the GPU is an integrated mobile part with no power connectors. The forward path is a new platform; the GPU's listed successor generation is Blackwell-MW.

Q: What do the tensor and RT cores contribute?

A: The 304 tensor cores accelerate AI workloads such as local inference and ML-assisted creative tools, while the 76 RT cores accelerate ray tracing in render engines — capabilities the GTX-1050-class rival cluster lacks entirely.

Q: Are there measured game frame rates for this combination?

A: No. The FACT PACK contains no measured FPS rows, and dataIsMeasured is false. All frame-rate discussion on this page is estimated from the benchmark scores.

Q: How much power does the combination draw?

A: The CPU is rated at 55 W TDP and the GPU at 120 W. No suggested PSU value exists because this is a laptop-class build with integrated power delivery.

Gaming Performance

As stated above, no measured FPS rows exist for this exact CPU-plus-GPU combination — the dataset's measuredFps field is empty and dataIsMeasured is false. All figures below are therefore estimates extrapolated from the benchmark scores, not recorded results.

The estimate methodology is straightforward: anchor on the GPU's 3DMark Steel Nomad DX12 score of 3,596 and its 21st-percentile standing, note the rival cluster (GT 545 at +0.1 percent, GT 735M at -0.6, GTX 1050 at -0.9, HD 6770 at -1.5), and treat the CPU as a non-factor because its 91st-percentile scores guarantee it will never be the frame-rate limiter.

The resulting expectations are modest. At competitive esports titles and reduced settings at laptop-native resolutions, the framebuffer bandwidth of 576.0 GB/s and the CPU's high single-thread scores should produce playable, smooth experiences — the CPU will never bottleneck the pipeline. At modern AAA titles with ultra settings, especially at higher resolutions with ray tracing enabled, estimated frame rates fall to levels where settings reduction would be necessary for comfort; the 76 RT cores help with ray-traced effects, but the aggregate throughput percentile caps the ceiling. Demanding path-traced modes are likely beyond comfortable reach, by estimate.

The honest verdict from the data: this is not a gaming machine, and the absence of measured FPS rows for the pairing is itself informative. Buy it for the 30,055-point Cinebench R23 score, the tensor cores, and the 16 GB framebuffer — and accept gaming performance in the mainstream band that the GPU's percentile and rivals imply.