SYSTEM ANALYZER

Rate My PC: Intel Core i9-14900F + AMD Radeon RX 6800 XT

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

96 / 100
ULTIMATE READY

Apex Performer

Top 4% of systems. Capable of 4K Ultra gaming and advanced rendering.

4K 60+ FPSVR ReadyRay Tracing

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
95%
VS
GPU
96%
PROCESSOR

Intel Core i9-14900F

60,008 Benchmark Score
Top 5% Market Ranking
View Full Specs →
GRAPHICS CARD

AMD Radeon RX 6800 XT

48,477 Benchmark Score
Top 4% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Optimal Performance

Your system is in the top tier. You can run any modern game at maximum settings.

4K Gaming Ready

Consider a 4K 144Hz monitor to fully utilize your hardware capabilities.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The Intel Core i9-14900F and AMD Radeon RX 6800 XT form a desktop-class pairing with high aggregate performance. The CPU sits at the 92nd percentile among all CPUs with an average benchmark score of 60008; the GPU sits at the 85th percentile with an average benchmark score of 48477; the combined build lands at the 89th percentile. The FACT PACK contains no measured FPS rows for this exact combination, so any frame-rate discussion is estimated from benchmark scores rather than observed game data.

GPU Analysis — VRAM, bandwidth, clocks, RT/tensor hardware, what the benchmark scores mean for rendering

The Radeon RX 6800 XT is built on the Navi 21 die using TSMC's 7 nm process. The die contains 26,800 million transistors on a 520 mm² surface. Memory consists of 16 GB GDDR6 on a 256-bit bus, yielding 512.0 GB/s of bandwidth. The memory clock is listed at 2000 MHz with 16 Gbps effective throughput, and the core clocks are 1825 MHz base, 2015 MHz game, and 2250 MHz boost. The GPU has 4608 shading units, 288 texture mapping units, and 128 ROPs. Ray-tracing hardware is present in the form of 72 RT cores. The tensor core field is null for this RDNA 2 part, so the data set does not characterize tensor throughput.

Fixed-function rates are 288.0 GPixel/s pixel fill and 648.0 GTexel/s texture fill. Compute is rated at 20.74 TFLOPS FP32 and 41.47 TFLOPS FP16 with a 2:1 ratio. The card is a dual-slot design with two 8-pin power connectors and a suggested PSU of 700 W. It uses a PCIe 4.0 x16 bus interface. Display outputs are one HDMI 2.1, two DisplayPort 1.4a, and one USB Type-C. API support covers DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4.

Benchmark results place the GPU at the 85th percentile overall, with an average score of 48477. In 3DMark Steel Nomad DX12 it scores 3689. PassMark G3D returns 24980, and PassMark GPU compute returns 13245. Geekbench compute scores are 136875 in Vulkan, 171304 in OpenCL, and 181337 in Metal. API-specific PassMark results are 155 for DirectX 10, 264 for DirectX 11, 100 for DirectX 12, and 265 for DirectX 9. Among its nearest rivals, the RX 6800 XT is 1.5% above the NVIDIA RTX A1000 Mobile average score, 2.5% below the Intel Arc A550M, 3% below the NVIDIA GeForce RTX 5070 Ti, and 3% below the AMD Radeon RX Vega 64.

For rendering workloads, the combination of 16 GB VRAM, 512.0 GB/s bandwidth, and 20.74 TFLOPS FP32 points to a strong high-resolution rasterization part. The 72 RT cores give hardware ray-tracing capability, while the lack of tensor-core data means AI-accelerated compute is not quantified in this package.

Benchmark Performance

On the CPU side, the Core i9-14900F scores 3986 in Cinebench R15 multi-core and 562 in single-core; 16611 in Cinebench R20 multi-core and 2344 in single-core; and 39551 in Cinebench R23 multi-core and 5583 in single-core. Geekbench returns 20008 multi-core and 2570 single-core. PassMark single-thread is 4506, and PassMark multithread is 46532. The CPU's average benchmark score is 60008, with a percentileVsAllCpus of 92.

On the GPU side, the RX 6800 XT's key results include the 3DMark Steel Nomad DX12 score of 3689, PassMark G3D of 24980, PassMark GPU compute of 13245, Geekbench Vulkan of 136875, Geekbench OpenCL of 171304, and Geekbench Metal of 181337. The GPU's average benchmark score is 48477, with a percentileVsAllGpus of 85.

The combined percentile is 89, meaning the full build sits above 89% of recorded desktop pairings in the database. The CPU's percentile is higher than the GPU's, so the CPU is the stronger half of this pairing relative to all parts. The GPU is still a high-tier component, but the aggregate system rank is driven more by CPU throughput than by GPU standing.

FAQ

Q: Does the Intel Core i9-14900F include integrated graphics?

A: No. The FACT PACK lists integratedGraphics as "N/A", so this desktop build requires a discrete GPU such as the RX 6800 XT.

Q: What memory types does the i9-14900F support?

A: It supports DDR4 and DDR5 in a dual-channel configuration, and ECC memory support is set to true.

Q: Can the CPU be overclocked through an unlocked multiplier?

A: No. The multiplierUnlocked field is false.

Q: What is the GPU's memory configuration?

A: The RX 6800 XT has 16 GB of GDDR6 memory on a 256-bit bus, with 512.0 GB/s of bandwidth.

Q: What PCIe generations do the CPU and GPU use?

A: The CPU provides PCIe Gen 5 with 16 lanes from the CPU only; the GPU uses a PCIe 4.0 x16 bus interface.

Q: Why are game frame rates missing from this page?

A: The FACT PACK has no entries in measuredFpsUltraByGame, dataIsMeasured is false, and pairRankByFps is null, so no measured FPS rows exist for this exact combination.

Q: What power supply is suggested for the GPU?

A: The suggestedPsu field is 700 W, with the GPU rated at 300 W TDP and the CPU at 65 W TDP.

Balance and Bottleneck

Because no measured FPS data exists, bottleneck assessment must be inferred from benchmark scores and percentiles. The CPU's 92nd percentile is above the GPU's 85th percentile, so in the majority of high-resolution gaming scenarios the GPU is more likely to be the limiting component. The CPU has enough single-thread and multithread performance to feed a high-end GPU, but the GPU sits lower in the database hierarchy.

For CPU-bound workloads, such as PassMark data compression at 564207, PassMark integer math at 177066, and PassMark multithread at 46532, the CPU is clearly the active driver and the GPU will wait on CPU output. For GPU-bound workloads, such as DirectX 12 rendering captured by 3DMark Steel Nomad at 3689 and PassMark G3D at 24980, the GPU determines throughput. The 16 GB VRAM buffer at 512.0 GB/s also means memory capacity is unlikely to become a practical limit before raw GPU compute does.

No FPS scaling rows are present to quantify frame rate changes across settings, so these statements remain inferences rather than measured frame-time evidence.

CPU Analysis

The Core i9-14900F is a Raptor Lake-R part built on Intel's 10 nm process, with a die size of 257 mm². It has 24 cores and 32 threads, a base clock of 2.00 GHz, and a boost clock of 5.80 GHz. The cache hierarchy is 80 KB L1 per core, 2 MB L2 per core, and 36 MB of shared L3 cache. Memory support covers DDR4 and DDR5 with a dual-channel bus, and ECC memory is supported. The socket is Intel Socket 1700. The CPU provides PCIe Gen 5 with 16 lanes from the CPU only. It has no integrated graphics, targets the desktop segment, and is currently listed as active production.

Benchmark results place the CPU at the 92nd percentile. The average benchmark score is 60008. The nearest rivals are tightly clustered: AMD Ryzen 9 7945HX has an average score of 60099 with a deltaPct of -0.2; AMD Ryzen 7 8745HX has an average score of 60104 with a deltaPct of -0.2; AMD Ryzen 9 7945HX3D has an average score of 59641 with a deltaPct of 0.6; and Intel Xeon Gold 6338T has an average score of 60572 with a deltaPct of -0.9. In practical terms, the i9-14900F is essentially performance-equivalent to its nearest rivals, trailing the Xeon and the two Ryzen 9 parts by less than one percent and slightly ahead of the Ryzen 9 7945HX3D.

The PassMark suite shows a broad compute profile: integer math at 177066, floating-point math at 119550, data compression at 564207, data encryption at 34644, extended instructions at 31084, random string sorting at 63728, and find prime numbers at 209. Single-thread PassMark is 4506. The high multi-thread scores, led by Cinebench R23 multicore 39551 and PassMark multithread 46532, indicate very strong threaded throughput for rendering, compilation, and data-heavy workloads. The single-core scores of 5583 in Cinebench R23 and 4506 in PassMark support fast per-thread response in applications that rely more on clock speed than core count.

Who Should Build It

The data describes a desktop system for users who need both high CPU throughput and a large GPU memory buffer. The CPU's 24 cores, 32 threads, and 92nd-percentile rank make it suitable for content creation, software engineering, and any workload that scales across cores. The GPU's 16 GB GDDR6 frame buffer and 85th-percentile rank make it suitable for high-resolution gaming and GPU compute. ECC memory support makes the platform relevant to small business workstations that require data reliability in memory-heavy tasks. Because the CPU has no integrated graphics, a discrete GPU is mandatory, and the RX 6800 XT provides that capability in the same package.

Students and office users are served by the high single-thread performance of 4506 in PassMark and 2570 in Geekbench single-core, even though those workloads will rarely stress the full 32-thread capacity. The end-of-life status of the GPU and active status of the CPU suggest that builders in this segment should orient future spending toward GPU upgrades rather than CPU replacement.

Usage Scenarios

High-refresh gaming: The CPU's Cinebench R23 single-core score of 5583 and PassMark single-thread score of 4506 can drive high draw-call rates, while the GPU's 20.74 TFLOPS FP32 and 3DMark Steel Nomad score of 3689 support high frame rates at lower render resolutions. These are estimates; no measured FPS data is available.

Streaming: The 24-core, 32-thread CPU with a PassMark multithread score of 46532 provides substantial throughput headroom for running a game and CPU-side encoding simultaneously. The GPU's 16 GB frame buffer reduces memory pressure when multitasking.

Video editing: Cinebench R23 multicore at 39551 and Geekbench multicore at 20008 indicate strong export and processing performance, while GPU compute results such as PassMark GPU compute at 13245 and Geekbench OpenCL at 171304 assist with effects and preview rendering.

3D rendering: PassMark floating-point math at 119550 on the CPU and 20.74 TFLOPS FP32 on the GPU make this a capable rendering system for both CPU-based and GPU-based renderers. The 16 GB VRAM buffer is large enough to hold complex scene geometry and textures.

Software development: PassMark integer math at 177066, data compression at 564207, and random string sorting at 63728 reflect compiler, packaging, and data-processing tasks. The 32 threads accelerate parallel builds and test pipelines.

Student and office work: The 32-thread CPU and single-thread score of 4506 exceed the requirements of typical productivity software, and the no-iGPU CPU forces use of the discrete GPU. This combination offers long-term headroom for multitasking and large documents, though it is not specifically tuned for low-cost office builds.

Build Overview

This is a desktop build, as indicated by buildClass: desktop. It pairs Intel's active Core i9-14900F with AMD's end-of-life Radeon RX 6800 XT. The combined percentile is 89, placing the system above 89% of recorded desktop pairings in the database. The CPU averages 60008 with a 92nd-percentile rank, while the GPU averages 48477 with an 85th-percentile rank. The CPU is the stronger component in percentile terms, so the build can be described as a CPU-led high-tier desktop configuration.

Upgrade Path and Platform

The platform centers on Intel Socket 1700. The CPU supports DDR4 and DDR5 with a dual-channel memory bus, and ECC memory is enabled. PCIe connectivity is Gen 5 with 16 lanes from the CPU only, while the RX 6800 XT uses PCIe 4.0 x16. The suggested PSU for the GPU is 700 W, the GPU TDP is 300 W, and the CPU TDP is 65 W, so the 700 W reference unit includes allowance for the CPU and a single high-end GPU.

The CPU is not multiplier-unlocked, so overclocking through a changed multiplier is not available. The CPU is active and at the 92nd percentile, while the GPU is end-of-life and at the 85th percentile. A future GPU upgrade is therefore the higher-impact path: the CPU already sits high in the desktop hierarchy, and the GPU represents the older and lower-ranked component in this pairing.

Gaming Performance

The absence of measured FPS rows has already been noted. This section therefore treats all frame-rate statements as estimates derived from benchmark scores rather than observed game data.

The GPU's 3DMark Steel Nomad DX12 score of 3689 and PassMark G3D score of 24980 indicate a high-performance rasterization part. The CPU's Cinebench R23 single-core score of 5583 and PassMark single-thread score of 4506 indicate that game threads can be kept well fed at high update rates. In less demanding scenes, the CPU should set the upper bound; in heavier ultra-detail scenes, the GPU's 85th-percentile position should become the limiting factor. The 16 GB GDDR6 frame buffer at 512.0 GB/s supports high-resolution texture loading without constant asset swapping. The 72 RT cores provide ray-tracing support, but the available benchmark set does not quantify the frame-rate impact of ray tracing. Since measuredFpsUltraByGame is empty, no title-by-title FPS table can be provided.