SYSTEM ANALYZER

Rate My PC: Intel Core i9-13950HX + NVIDIA Quadro RTX 5000 Mobile Refresh

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

84 / 100
HIGH-END

Power Build

Top 16% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
93%
VS
GPU
74%
PROCESSOR

Intel Core i9-13950HX

44,342 Benchmark Score
Top 7% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA Quadro RTX 5000 Mobile Refresh

0 Benchmark Score
Top 26% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
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Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The Intel Core i9-13950HX paired with the NVIDIA Quadro RTX 5000 Mobile Refresh is a mobile workstation combination defined by a sharp asymmetry: the processor sits in the 88th percentile of all CPUs in the database, while the GPU sits at exactly the 50th percentile of all GPUs, yielding a combined percentile of 69. In practice, this is a CPU-heavy, GPU-midrange laptop platform — the processor delivers desktop-class multithreaded throughput (a Cinebench R23 multi-core score of 28681), while the Turing-based professional GPU contributes 16 GB of GDDR6 and certified-class feature support rather than leading-edge rasterization performance. Notably, no measured FPS data exists in the database for this exact pairing; all frame-rate discussion below is estimated from the benchmark scores rather than measured in-game results.

CPU Analysis

The Core i9-13950HX is a 24-core, 32-thread Raptor Lake-HX processor built on Intel's 10 nm process, with a 257 mm² die and a hybrid layout that scales from a 2.20 GHz base clock up to a 5.50 GHz boost. The cache hierarchy is generous even by desktop standards: 80 KB of L1 per core, 2 MB of L2 per core, and 36 MB of shared L3. It is a BGA-packaged mobile part soldered to the Intel BGA 1964 socket, launched on January 3, 2023 with a launch MSRP of $590, and it remains in active production status.

The benchmark scores describe a chip that is genuinely strong at both ends of the threading spectrum. The single-thread results — 1102 in 3DMark single-thread, 297 in Cinebench R15 single-core, 2041 in Cinebench R20 single-core, 2096 in Cinebench R23 single-core, and 3899 in PassMark single-thread — reflect that high boost clock and indicate snappy responsiveness in lightly threaded applications. The multithreaded results are where the chip earns its 88th-percentile ranking: 28681 in Cinebench R23 multi-core, 14462 in R20, and 4529 in R15, plus a PassMark multithread score of 41614. The scaling story is visible in the 3DMark thread sweeps: 2107 at 2 threads, 3957 at 4 threads, 6732 at 8 threads, 8903 at 16 threads, and 11926 at maximum threads. That curve shows near-linear scaling through the low thread counts and continued, though flattening, gains beyond 16 threads — exactly the behavior expected of a hybrid design where efficiency cores extend throughput but peak per-thread throughput is set by the performance cores.

What this means for real workloads: rendering, compilation, and simulation jobs that saturate all 32 threads get near-flagship mobile performance, while everyday single-threaded tasks — UI responsiveness, browser behavior, IDE interactions — remain excellent thanks to the strong per-core scores. The PassMark subscores reinforce the professional-grade picture: 147091 in integer math, 105553 in floating point math, 510258 in data compression, 30805 in encryption, and 57274 in string sorting are all throughput numbers consistent with serious batch-processing capability.

Context matters here. The nearest rivals list places the i9-13950HX in a statistical dead heat with the AMD Ryzen AI Max 385 (0.1% delta), the Intel Core i5-13600 (0.2%), the Intel Core Ultra X9 388H (−0.3%), and the AMD Ryzen 5 7500X3D (−0.5%). All four sit within half a percentage point of its average benchmark score of 44342, so in aggregate terms this CPU is not an outlier — it is the anchor point of a tightly clustered performance tier. The differentiation lies in the specifics: 24 cores and 32 threads with a 5.50 GHz boost is a configuration that favors heavily threaded, sustained professional work over gaming-tuned cache hierarchies.

FAQ

Q: How does the Core i9-13950HX compare to its nearest rivals?

A: Its average benchmark score of 44342 lands within half a percent of the AMD Ryzen AI Max 385 (0.1% gap), Intel Core i5-13600 (0.2%), Intel Core Ultra X9 388H (0.3% behind), and AMD Ryzen 5 7500X3D (0.5% behind). In aggregate performance it is effectively interchangeable with all four; the differences only show up in specific workloads.

Q: Is this a good CPU for rendering and heavy multithreaded work?

A: Yes. A Cinebench R23 multi-core score of 28681 and a PassMark multithread score of 41614, supported by 24 cores and 32 threads, place it in the 88th percentile of all CPUs — comfortably capable of professional rendering, compilation, and simulation loads.

Q: Does this build have measured gaming frame rates in the database?

A: No. There are no measured FPS entries for this exact CPU+GPU combination, so any frame-rate discussion is an estimate derived from the component benchmark scores rather than in-game measurement.

Q: How strong is the GPU?

A: Moderately. The Quadro RTX 5000 Mobile Refresh sits at the 50th percentile of all GPUs — the exact middle of the database. It has no recorded benchmark scores of its own, but its specification (9.400 TFLOPS FP32, 16 GB GDDR6, 448.0 GB/s bandwidth) describes a midrange professional part, not a performance leader.

Q: What memory does the platform support?

A: The CPU supports both DDR4 and DDR5 on a dual-channel bus, and it is one of the relatively few mobile platforms with ECC memory support — a meaningful advantage for stability-critical workstation use.

Q: Is the CPU still in production, and what is the GPU's status?

A: The Core i9-13950HX is listed as Active; the Quadro RTX 5000 Mobile Refresh is listed as End-of-life, having been released June 7, 2020 and succeeded by the Ampere-MW generation.

Q: What PCIe and platform connectivity is available?

A: The CPU provides PCIe Gen 5 with 20 lanes from the CPU itself, while the GPU connects over PCIe 3.0 x16. The platform therefore offers modern storage and peripheral bandwidth even though the discrete GPU uses the older interface.

GPU Analysis

The Quadro RTX 5000 Mobile Refresh is a Turing-architecture professional GPU built on TSMC's 12 nm process, using the TU104B chip with 13,600 million transistors on a 545 mm² die at a density of 25.0M transistors per mm². It carries 3072 shading units, 192 texture mapping units, and 64 render output units, producing a pixel fill rate of 97.92 GPixel/s and a texture fill rate of 293.8 GTexel/s. Compute output is 9.400 TFLOPS FP32 and 18.80 TFLOPS FP16 in a 2:1 ratio — the latter figure being the one that matters most for GPU-accelerated inference and certain rendering denoisers.

The ray tracing and AI story is genuine but first-generation. There are 48 RT cores for hardware ray-triangle intersection and 384 Tensor cores for mixed-precision matrix work. In rendering terms, this means OptiX-accelerated viewport rendering, RTX denoising in path-traced render engines, and hardware AI features are all present, but at a throughput level defined by 2019-era Turing silicon. The clocks reinforce the midrange positioning: a 1035 MHz base and a 1530 MHz boost are modest figures, and the memory runs at 1750 MHz (14 Gbps effective).

Memory is this GPU's strongest attribute. 16 GB of GDDR6 on a 256-bit bus delivers 448.0 GB/s of bandwidth — capacity and bandwidth that comfortably exceed what consumer midrange cards of its era offered, and which directly enable large-scene 3D work, high-resolution texture handling, and sizable AI model batches. For viewport work with heavy assets, the VRAM pool matters more than raw shader throughput, and this is where the card distinguishes itself from gaming-oriented alternatives.

Its 50th-percentile ranking means it is exactly the median GPU in the database: half of the cataloged GPUs are faster, half are slower. There are no recorded benchmark scores and no nearest-rival data for this GPU in the fact pack, so its position must be interpreted through that percentile and its specification alone. DirectX 12 Ultimate (12_2), Vulkan 1.4, and OpenGL 4.6 API support mean modern rendering APIs are covered. The card draws 110 W, requires no external power connectors (it is an integrated mobile implementation, listed as IGP slot width), and outputs are device-dependent, as is typical for laptop implementations.

For rendering workloads specifically, the data supports this verdict: capable of hardware-accelerated ray-traced viewport work and GPU rendering of moderately complex scenes thanks to the RT cores and 16 GB VRAM, but not a fit for artists who need fast final-frame path-tracing turnaround — the FP32 throughput and 50th-percentile standing rule that out.

Balance and Bottleneck

This is a CPU-forward build, and the numbers make that unambiguous. The processor sits at the 88th percentile of all CPUs; the GPU sits at the 50th; the combined percentile of 69 sits much closer to the CPU's number than the GPU's, which is the statistical signature of a pairing where the processor is doing the heavy lifting.

The practical consequence is workload-dependent. In GPU-bound tasks — modern game rendering at high settings, path-traced final frames, large CUDA simulations — the Quadro RTX 5000 Mobile Refresh is the limiter. With a 50th-percentile GPU feeding off an 88th-percentile CPU, the processor will spend significant time waiting on the graphics subsystem, and frame-rate estimates derived from the scores should be attributed almost entirely to the GPU. In CPU-bound tasks — code compilation, physics simulation (PassMark physics score of 2668), video encoding preprocessing, and engine-side game logic — the i9-13950HX has headroom to spare, with multithreaded scores in the 88th percentile and single-threaded scores that keep frame pacing stable even when the GPU is saturated.

The asymmetry is not necessarily a flaw. For workstation use, the pairing makes sense: the CPU carries compilation, simulation, and CPU-rendered previews, while the GPU contributes certified stability, 16 GB of VRAM, and moderate CUDA throughput. For gaming, the GPU is the ceiling, and no amount of CPU headroom changes that. Since there are no measured FPS rows for this combination, these bottleneck conclusions rest on the percentile gap — a 38-point spread between CPU and GPU percentile is a wide margin by any standard.

Benchmark Performance

The CPU's scorecard, in full: 3DMark single-thread 1102, 2-thread 2107, 4-thread 3957, 8-thread 6732, 16-thread 8903, max-thread 11926; Cinebench R15 multi 4529 and single 297; Cinebench R20 multi 14462 and single 2041; Cinebench R23 multi 28681 and single 2096; PassMark multithread 41614, single-thread 3899, physics 2668, integer math 147091, floating point 105553, data compression 510258, encryption 30805, extended instructions 29779, string sorting 57274, and prime finding 203. The average benchmark score across the suite is 44342, placing the chip in the 88th percentile of all CPUs.

Against rivals, the margins are razor thin. The Ryzen AI Max 385 averages 44309 (0.1% behind the Intel chip), the Core i5-13600 averages 44240 (0.2% behind), the Core Ultra X9 388H averages 44466 (0.3% ahead), and the Ryzen 5 7500X3D averages 44573 (0.5% ahead). Read plainly: in aggregate benchmark terms this is a four-way tie, and the i9-13950HX's distinct value lies in its configuration — 24 cores, 32 threads, 5.50 GHz boost, ECC support, and PCIe Gen 5 — rather than in any aggregate-score advantage.

The GPU side contributes no individual benchmark scores; its positioning is defined by the 50th percentile and the 110 W specification. The combined build percentile of 69 summarizes the platform accurately: above the median system in the database, driven upward by the processor, held back by the graphics subsystem. All frame-rate implications flowing from these numbers are estimates, since the database contains no measured FPS data for this pairing.

Usage Scenarios

High-refresh gaming. The GPU is the constraint. At the 50th GPU percentile, frame-rate estimates for demanding modern titles at high settings should be attributed to the Quadro's modest FP32 throughput, despite the CPU's strong 3DMark max-thread score of 11926 keeping the engine-side load irrelevant. Esports-class and older titles are where high refresh rates are plausible; AAA titles at maximum settings are not this GPU's territory.

Streaming. The CPU makes this viable. A Cinebench R23 multi-core score of 28681 leaves ample headroom for encoding alongside gameplay, and the 16 GB of GPU VRAM can absorb the NVENC workflow's buffer comfortably. The bottleneck remains the game rendering itself, not the broadcast pipeline.

Video editing. Well supported. The 36 MB of L3 cache and 24-core throughput accelerate timeline scrubbing, proxy generation, and export preprocessing, while 16 GB of GDDR6 at 448.0 GB/s handles high-bitrate footage and GPU-accelerated effects. This is one of the pairing's strongest scenarios, precisely because it uses both halves of the system.

3D rendering. Viable with caveats. Viewport work benefits from the 48 RT cores, 384 Tensor cores, and large VRAM pool; final-frame GPU rendering is limited by 9.400 TFLOPS FP32 and the 50th-percentile standing. CPU rendering is a genuine fallback given the max-thread score of 11926 in 3DMark.

Software development. Excellent. Compiling scales with threads, and the i9-13950HX delivers: 41614 PassMark multithread points and an 88th CPU percentile mean fast builds, while the 3899 single-thread score keeps IDEs responsive. The dual-channel DDR4/DDR5 support with ECC is a bonus for long test runs.

Student and office work. Overkill in the best way. Word processing, spreadsheets, and browsing barely register against a 2096 Cinebench R23 single-core score, and the integrated UHD Graphics 770 provides a fallback display path. The platform will remain responsive for the entire lifecycle of a degree program.

Who Should Build It

The data points to mobile professionals first: developers and engineers who need 88th-percentile CPU throughput in a laptop form factor for compilation, simulation (PassMark physics 2668), and data processing, with ECC-capable memory support for stability-sensitive workloads. 3D artists and CAD users working with large assets fit well — 16 GB of VRAM at 448.0 GB/s is the qualification — provided their final renders go to the CPU, which is demonstrably the stronger renderer here. Small businesses needing a certified, memory-rich mobile workstation for design, visualization, and analysis work fall squarely in the target group, as do students in computationally heavy technical programs.

Gamers are a partial fit. Those targeting esports-class or moderately demanding titles at mainstream settings will find the CPU surplus to requirements and the GPU adequate. Players chasing maximum-settings AAA experiences at high resolutions should look elsewhere — the 50th GPU percentile is the controlling fact, and no measured FPS data exists to argue otherwise.

Build Overview

This is a laptop-class pairing — buildClass is laptop — pairing a current-production, 88th-percentile 24-core mobile flagship CPU with an end-of-life, 50th-percentile professional GPU from the Turing generation, released June 7, 2020. The combined 69th percentile defines the tier: an upper-midrange mobile workstation platform whose character is set by the processor. It is best understood as a compute-first machine with professional graphics capability attached, rather than a balanced performance pairing.

Upgrade Path and Platform

The platform facts constrain upgrades tightly. The CPU is soldered to Intel BGA 1964, so there is no socket-level CPU swap — the upgrade path for the processor is a new system, not a new chip. The same logic applies to the GPU: it is a 110 W integrated mobile implementation with no power connectors, so it cannot be replaced independently. On the positive side, the platform fundamentals are modern: PCIe Gen 5 with 20 CPU lanes enables fast storage regardless of the GPU's PCIe 3.0 x16 link, and dual-channel DDR4/DDR5 support with ECC means the memory can be maximized — often the highest-yield upgrade on a system with 36 MB of L3 and heavy multithreaded demand. The CPU's 55 W TDP and the GPU's 110 W define the platform's power envelope; since this is a laptop, the cooling and power delivery are fixed by the chassis rather than user-configurable. The sensible next upgrade, given the GPU's end-of-life status and the successor Ampere-MW generation, is a newer mobile workstation platform entirely — the CPU side will carry forward nearly unchanged in performance tier, while the GPU side is where generational gains are waiting.