SYSTEM ANALYZER

Rate My PC: Intel Core i9-13950HX + NVIDIA Quadro RTX 3000 Mobile Refresh

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

84 / 100
HIGH-END

Power Build

Top 16% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
93%
VS
GPU
74%
PROCESSOR

Intel Core i9-13950HX

44,342 Benchmark Score
Top 7% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA Quadro RTX 3000 Mobile Refresh

0 Benchmark Score
Top 26% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

This is a mobile workstation pairing built around Intel’s 13th Gen HX-series flagship silicon and NVIDIA’s professional Turing-era GPU. The combination of a 24-core CPU with a 6 GB RTX-class Quadro part targets a specific niche: portable compute for rendering, simulation, and content creation where CPU throughput is the primary driver and GPU acceleration is a secondary, though still important, component.

The data shows a system that sits in the upper-middle tier of all tracked hardware, with a combined percentile of 69. The CPU is the clear star of the show, ranking in the 88th percentile against all CPUs, while the GPU sits exactly at the 50th percentile against all GPUs. This is not a balanced pairing; it is a CPU-centric platform with a capable, but not class-leading, professional graphics solution attached.

GPU Analysis — VRAM, bandwidth, clocks, RT/tensor hardware, what the benchmark scores mean for rendering

The NVIDIA Quadro RTX 3000 Mobile Refresh is a Turing-architecture part built on TSMC’s 12 nm process. The chip, designated TU106, contains 10,800 million transistors on a 445 mm² die. The GPU operates at a base clock of 945 MHz and a boost clock of 1380 MHz, with memory clocked at 1750 MHz, translating to 14 Gbps effective. This is a mobile-specific MXM module drawing up to 80 W.

Memory configuration is a 6 GB frame buffer of GDDR6 across a 192-bit bus, yielding a bandwidth of 336.0 GB/s. For a professional mobile GPU, this capacity and bandwidth are sufficient for mid-size scenes and moderate texture loads, but larger datasets or high-resolution multi-monitor setups will quickly strain the 6 GB limit. The pixel rate is 88.32 GPixel/s and the texture rate is 165.6 GTexel/s, figures that align with its 64 ROPs and 120 TMUs.

The compute layout includes 1920 shading units, 30 RT cores, and 240 tensor cores. The RT and tensor hardware are present but represent an early generation of these features. FP32 performance is rated at 5.299 TFLOPS, with FP16 reaching 10.60 TFLOPS via a 2:1 ratio. These numbers indicate that the GPU is capable of hardware-accelerated ray tracing and DLSS-style tensor operations, but the raw throughput is modest by modern standards.

Benchmark results for this GPU are sparse—the fact pack lists no specific scores—which limits direct performance comparisons. However, the 50th percentile ranking against all GPUs places it in the middle of the pack historically. For rendering workloads, this means the GPU can handle real-time viewport tasks and GPU-accelerated renders in applications that support OptiX or CUDA, but it is not a high-end render farm component. The 30 RT cores provide entry-level ray tracing acceleration, while the 240 tensor cores can assist with denoising and AI-accelerated features. The API support includes DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, ensuring compatibility with modern graphics stacks.

Benchmark Performance — exact CPU and GPU scores, percentile positions, and what the combined picture is

The CPU delivers a comprehensive set of benchmark results across 3DMark, Cinebench, and Passmark suites. In 3DMark, the single-thread score is 1102, rising to 2107 for two threads, 3957 for four threads, 6732 for eight threads, and 8903 for 16 threads. The maximum thread score reaches 11926. These results show strong scaling from single to multi-threaded workloads, with a near-linear increase through eight threads and continued, albeit slower, scaling to the full thread count.

Cinebench results reinforce this pattern. The R15 single-core score is 297, while multi-core reaches 4529. R20 improves to 2041 single-core and 14462 multi-core. The R23 run produces a single-core score of 2096 and a multi-core score of 28681. The multi-core R23 figure is a strong indicator of sustained all-core performance for rendering tasks.

Passmark tests show a wide range of specialized workloads. Data compression scores 510258, data encryption 30805, and extended instructions 29779. Integer math hits 147091, floating-point math reaches 105553, and find prime numbers scores a low 203. Random string sorting achieves 57274. The multithread score is 41614, with a single-thread score of 3899. The physics score is 2668. These numbers suggest a CPU that excels at parallel integer and floating-point operations, with particularly strong performance in compression and sorting tasks.

The CPU’s average benchmark score is 44342, placing it in the 88th percentile of all CPUs. Its nearest rivals are closely matched: the AMD Ryzen AI Max 385 scores 44309 (a 0.1% difference), the Intel Core i5-13600 scores 44240 (0.2% ahead of this chip), the Intel Core Ultra X9 388H scores 44466 (0.3% behind this chip), and the AMD Ryzen 5 7500X3D scores 44573 (0.5% behind this chip). This places the i9-13950HX in a tight cluster of high-performing parts, where a few points separate them.

The GPU has no benchmark scores listed, so its only metric is the 50th percentile ranking. The combined system percentile is 69. This indicates that the platform as a whole outperforms the majority of tracked systems, driven almost entirely by the CPU. The GPU is average, meaning the combined picture is a system that handles CPU-heavy tasks exceptionally well but does not stand out in GPU-bound scenarios.

CPU Analysis — cores, clocks, architecture, what the benchmark scores mean for real workloads

The Intel Core i9-13950HX is a Raptor Lake-HX architecture part built on Intel’s 10 nm process. The die size is 257 mm². It features 24 cores and 32 threads, a configuration that combines performance and efficiency cores to balance throughput and power. The base clock is 2.20 GHz, with a boost clock of 5.50 GHz. This high boost frequency is key to its strong single-threaded performance.

The cache hierarchy is substantial. Each core has 80 KB of L1 cache and 2 MB of L2 cache, with a shared 36 MB L3 cache. This large L3 pool helps with data reuse across cores, particularly in workloads that access shared datasets. Memory support includes both DDR4 and DDR5, running on a dual-channel bus. ECC memory is supported, which is a professional-grade feature. The CPU is unlocked, allowing for overclocking in systems with adequate cooling.

Benchmark data shows this CPU is a multi-threaded powerhouse. The Cinebench R23 multi-core score of 28681 is approximately 13.7 times the single-core score of 2096, indicating excellent scaling across the 24 cores. Passmark’s multithread score of 41614 versus a single-thread score of 3899 shows a similar ratio. The 3DMark max threads score of 11926 is about 10.8 times the single-thread score of 1102. These figures confirm that workloads designed to use many threads will see near-linear performance gains.

For real workloads, this translates to fast video encoding, 3D rendering, and software compilation. The Passmark integer math score of 147091 and floating-point math score of 105553 are strong, indicating solid performance in scientific computing and financial modeling. The data compression score of 510258 is particularly high, suggesting excellent performance in file archiving and database operations. The CPU’s 88th percentile ranking places it above the vast majority of all CPUs, and its nearest rivals are all within a 0.5% margin, showing it is competitive with the best available options.

FAQ

Q: What is the CPU’s multi-threaded performance relative to its nearest rivals?

A: The CPU scores 44342 on average, which is 0.1% ahead of the AMD Ryzen AI Max 385, 0.2% behind the Intel Core i5-13600, 0.3% ahead of the Intel Core Ultra X9 388H, and 0.5% ahead of the AMD Ryzen 5 7500X3D. These are negligible differences, placing all four parts in a virtual tie.

Q: How much L3 cache does the CPU have and what does it mean?

A: The CPU has 36 MB of shared L3 cache. This large pool helps reduce memory latency and improves performance in workloads with shared data sets, such as database queries and rendering scenes with common geometry.

Q: What is the GPU’s memory bandwidth and capacity?

A: The GPU has 6 GB of GDDR6 memory on a 192-bit bus, providing a bandwidth of 336.0 GB/s. This is adequate for 1080p professional workloads but may be limiting for large textures or high-resolution rendering.

Q: Does the GPU support ray tracing and tensor operations?

A: Yes, the GPU includes 30 RT cores and 240 tensor cores. These enable hardware-accelerated ray tracing and AI-based features like denoising, though the performance is entry-level compared to newer architectures.

Q: What is the CPU’s boost clock and how does it affect single-threaded tasks?

A: The boost clock is 5.50 GHz. This high frequency drives the single-thread score of 2096 in Cinebench R23 and 1102 in 3DMark, which is critical for lightly-threaded applications like legacy software or certain game engines.

Q: Is the CPU overclockable?

A: Yes, the multiplier is unlocked. This allows users to push the clock speeds beyond the stock 5.50 GHz boost, provided the laptop’s cooling solution can handle the additional heat.

Q: What is the combined system percentile?

A: The combined percentile is 69, indicating the system outperforms 69% of all tracked hardware. This is driven by the CPU’s 88th percentile ranking, while the GPU sits at the 50th percentile.

Upgrade Path and Platform

The CPU uses the Intel BGA 1964 socket, which is a mobile-specific package, meaning the CPU is soldered to the motherboard and not user-upgradable. The platform supports dual-channel DDR4 or DDR5 memory, with ECC support. The CPU provides PCIe Gen 5 with 20 lanes, offering high-bandwidth connectivity for the latest NVMe storage and discrete GPUs. The integrated graphics are UHD Graphics 770, providing a fallback display output.

The GPU is an MXM module, which is a standardized form factor for mobile graphics. This means the GPU could theoretically be replaced with a different MXM module, though availability of compatible parts is limited and not guaranteed. The GPU has no power connectors, drawing its 80 W entirely from the MXM slot. There is no suggested PSU figure, as this is a laptop component.

Given the CPU’s 55 W TDP and the GPU’s 80 W TDP, the total power draw for these two components is 135 W, before accounting for memory, storage, and display. A sensible next upgrade would be to maximize the memory capacity and speed, as the dual-channel DDR5 support can improve memory-bound workloads. Storage upgrades to PCIe Gen 5 NVMe drives would also leverage the CPU’s 20 lanes. The GPU, being end-of-life, is the primary bottleneck; replacing the entire laptop with a newer platform would be the only path to a significantly faster GPU.

Gaming Performance

No measured FPS data exists for this exact CPU+GPU combination. The fact pack contains an empty set for measuredFpsUltraByGame, and dataIsMeasured is false. Therefore, all FPS figures discussed here are estimates based on the benchmark scores, not direct measurements.

The GPU’s 50th percentile ranking suggests it performs at the median level of all GPUs. With 6 GB of VRAM and 5.299 TFLOPS of FP32 performance, this is a 1080p-class GPU for gaming. The 30 RT cores provide ray tracing capability, but at this performance tier, enabling ray tracing will likely result in low frame rates at 1440p or above. The 240 tensor cores can enable DLSS, which could help recover some performance in supported titles.

For esports titles at 1080p, the CPU’s strong single-thread performance (3899 in Passmark single-thread) will ensure high frame rates, likely exceeding 100 FPS in most competitive games. The GPU will not be the limiting factor in these scenarios. For AAA titles at 1080p with medium to high settings, the GPU should deliver playable frame rates, likely in the 60-80 FPS range for recent releases. At 1440p, expect 40-60 FPS on medium settings, and at 4K, the 6 GB VRAM will be insufficient for high textures, and frame rates will drop below 30 FPS in demanding titles.

Who Should Build It

This platform is aimed at professionals and students who need heavy CPU compute in a mobile form factor. The 24-core CPU with 32 threads excels in rendering, simulation, and code compilation. Content creators working with 3D modeling software like Blender or AutoCAD will benefit from the Cinebench R23 multi-core score of 28681, which speeds up viewport interactions and final renders. Video editors using CPU-based encoding will see fast export times.

Developers compiling large codebases will appreciate the Passmark multithread score of 41614. The 36 MB L3 cache and 20 PCIe Gen 5 lanes support fast storage and memory access, reducing build times. Students in engineering or data science fields can run MATLAB, Python, or R workloads with the high integer and floating-point math scores.

The GPU’s professional Quadro lineage means it is certified for ISV applications, ensuring stability in CAD and DCC tools. The 6 GB VRAM is sufficient for moderate scenes, and the RT and tensor cores enable features like real-time ray tracing in viewports and AI denoising. Small business workstations that need to run virtual machines or handle large Excel datasets will find the CPU’s data compression score of 510258 useful for database operations.

Build Overview

This is a laptop-class build combining the Intel Core i9-13950HX with the NVIDIA Quadro RTX 3000 Mobile Refresh. The CPU is a 24-core Raptor Lake-HX part with a 55 W TDP, while the GPU is a Turing-architecture MXM module with an 80 W TDP. The system’s combined percentile is 69, placing it in the upper-middle range of all tracked hardware.

The CPU’s 88th percentile ranking is exceptional, making this one of the fastest mobile CPUs available. Its nearest rivals are all within a 0.5% performance margin, indicating it trades blows with the best AMD and Intel parts. The GPU’s 50th percentile ranking is average, which is expected for a 2019-era professional part. This is not a gaming powerhouse, but it is a capable workstation GPU for professional applications.

The pairing represents a CPU-first design philosophy. The system is optimized for workloads that are heavily threaded and CPU-bound. The GPU is sufficient for acceleration but is not the primary driver of system performance. This is a sensible configuration for a mobile workstation where power and thermal budgets are limited, prioritizing the CPU for compute-intensive tasks.

Balance and Bottleneck

The data clearly shows the CPU is the dominant component, with an 88th percentile ranking versus the GPU’s 50th percentile. This creates a significant imbalance where the CPU will bottleneck the GPU in most graphics-intensive tasks. In gaming, the GPU will be the limiting factor, as its 5.299 TFLOPS of FP32 performance is modest. The CPU’s high single-thread performance will push high frame rates, but the GPU will cap the maximum FPS.

For CPU-bound workloads, such as rendering, simulation, and compilation, the GPU will not be a bottleneck. The CPU’s 28681 Cinebench R23 multi-core score and 41614 Passmark multithread score will drive these tasks to completion quickly. The GPU can assist with GPU-accelerated rendering or AI features, but the CPU will be the primary executor.

In mixed workloads, such as video editing with GPU effects, the system’s performance will depend on the specific task. CPU-based effects will run at the CPU’s high level, while GPU-based effects will run at the GPU’s average level. The 6 GB VRAM may also cause bottlenecks in larger projects, forcing the system to swap to system memory, which will degrade performance. Overall, the CPU is the clear performance leader, and users should prioritize CPU-bound workloads to maximize the system’s capabilities.