SYSTEM ANALYZER

Rate My PC: Intel Core i9-13900E + AMD Radeon RX 6800 XT

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

88 / 100
HIGH-END

Power Build

Top 12% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
79%
VS
GPU
96%
PROCESSOR

Intel Core i9-13900E

8,676 Benchmark Score
Top 21% Market Ranking
View Full Specs →
GRAPHICS CARD

AMD Radeon RX 6800 XT

48,477 Benchmark Score
Top 4% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The Intel Core i9-13900E paired with the AMD Radeon RX 6800 XT is an unusual desktop combination: a 65 W efficiency-focused 24-core Raptor Lake processor feeding a 300 W enthusiast-class RDNA 2 graphics card. The combined system sits in the 75th percentile of all benchmarked builds, and the individual components tell a story of asymmetric strength — the GPU ranks in the 85th percentile of all GPUs while the CPU lands at the 65th percentile of all CPUs. This is a workstation-grade compute cluster attached to a gaming-class rendering engine, and the benchmark data shows clearly where that pairing excels and where it leaves performance on the table.

GPU Analysis

The Radeon RX 6800 XT is built on the Navi 21 die, a 520 mm² chip fabbed by TSMC on a 7 nm process, packing 26,800 million transistors at a density of 51.5M per mm². It is a large, mature piece of silicon — released in late 2020 and now marked end-of-life — but the raw specifications remain firmly in the upper tier of the database. The card carries 4608 shading units, 288 texture mapping units, and 128 render output units, which translate into a pixel fill rate of 288.0 GPixel/s and a texture fill rate of 648.0 GTexel/s. Peak FP32 throughput is 20.74 TFLOPS, with FP16 running at 41.47 TFLOPS in a 2:1 ratio. Ray tracing is handled by 72 dedicated RT cores, a first-generation RDNA 2 implementation; there are no tensor cores, so AI-assisted upscaling on this card relies on driver-level shader techniques rather than fixed-function hardware.

Clock behavior is well documented in the pack: a 1825 MHz base, a 2015 MHz typical game clock, and a 2250 MHz boost. Memory is 16 GB of GDDR6 on a 256-bit bus running at an effective 16 Gbps, producing 512.0 GB/s of bandwidth. That 16 GB capacity is significant for rendering workloads — large scene files, high-resolution texture sets, and GPU compute datasets fit comfortably, and the memory subsystem keeps them fed at a rate competitive with much newer cards.

The benchmark scores confirm the hardware's standing. A 3DMark Steel Nomad DX12 score of 3689 and a PassMark G3D score of 24980 place the card at the 85th percentile among all GPUs. The compute-oriented numbers are equally telling: 136,875 in Geekbench Vulkan, 171,304 in Geekbench OpenCL, and 181,337 in Geekbench Metal. The average benchmark score of 48,477 puts the RX 6800 XT within striking distance of some notably strong contemporaries — 1.5% ahead of the NVIDIA RTX A1000 Mobile, 2.5% behind the Intel Arc A550M, and 3% behind both the NVIDIA GeForce RTX 5070 Ti and the AMD Radeon RX Vega 64 in the rival list. For rendering specifically, the high PassMark GPU compute score of 13,245 and the strong OpenCL and Vulkan results indicate that viewport work in 3D applications and GPU render engines will run smoothly, while the 72 RT cores provide hardware-accelerated ray tracing in DirectX 12 Ultimate titles — at a level appropriate to RDNA 2's first-generation RT implementation rather than the dedicated RT hardware of newer architectures.

Benchmark Performance

The CPU posts a broad spread of results across three Cinebench generations and Geekbench. In Cinebench R15, the i9-13900E scores 3451 multi-core and 487 single-core. Cinebench R20 shows 14,382 multi-core and 2030 single-core. Cinebench R23 delivers 34,244 multi-core and 4834 single-core. Geekbench lands at 8337 multi-core and 1646 single-core. The average benchmark score across all tests is 8676, which places the chip at the 65th percentile of all CPUs in the database.

The nearest-rival data is one of the more interesting anomalies in this pack. The i9-13900E's average score of 8676 sits within a fraction of a percent of the Intel Core i7-8565U (0.1% ahead), the Intel Core i5-8365U (0.4% behind), the AMD EPYC 7601 (0.7% ahead), and the Intel Core i7-10510U (1.1% ahead). That clustering — two 14 nm laptop chips, an older server part, and another low-power mobile processor — reflects how averaging normalizes across single-core-heavy and multi-core-heavy test suites. The i9-13900E's 4834 Cinebench R23 single-core score and its 34,244 multi-core score show a chip with modern per-thread speed and a deep core count, which the aggregate average partially obscures.

On the GPU side, the combined picture is a build whose graphics capability clearly outpaces its processor's relative standing: GPU at the 85th percentile, CPU at the 65th, and the system as a whole at the 75th. That midpoint is consistent with a build where the GPU is the primary engine and the CPU is a capable, power-efficient coordinator.

CPU Analysis

The Core i9-13900E is a 24-core, 32-thread Raptor Lake-S processor on Intel's 10 nm node, with a die size of 257 mm². Its defining constraint is power: the TDP is rated at just 65 W, and the multiplier is locked, so there is no overclocking headroom to recover sustained clocks under heavy all-core loads. The base clock of 1800 MHz reflects that efficiency target, while the 5.20 GHz boost clock shows the chip can still reach top-bin single-thread frequencies when thermal and power budgets allow. This is a processor designed to deliver flagship-class peak responsiveness inside a compact thermal envelope.

The cache hierarchy is generous: 80 KB of L1 and 2 MB of L2 per core, plus 36 MB of shared L3. That large L3 pool benefits both gaming (reducing latency to game data) and content-creation workloads (keeping working sets local). Memory support spans DDR4 and DDR5 on a dual-channel bus, giving builders platform flexibility, and ECC memory is supported — a genuine workstation feature rarely found on consumer parts. PCIe connectivity is Gen 5 with 16 lanes from the CPU, which technically exceeds the RX 6800 XT's PCIe 4.0 x16 interface; the card will run at its own Gen 4 speed without issue. Integrated UHD Graphics 770 is present, useful for troubleshooting or a headless compute box.

For real workloads, the numbers translate as follows. The 4834 Cinebench R23 single-core score indicates snappy application responsiveness — fast compiles in software development, quick timeline scrubbing in video editors, and strong per-thread performance in applications that don't scale. The 34,244 multi-core score shows the 24 cores delivering serious throughput for rendering, encoding, and batch processing, though the 65 W envelope means sustained all-core clocks will sit lower than unlocked Raptor Lake siblings. The 8337 Geekbench multi-core and 1646 single-core results align with that profile: a balanced, efficient compute part rather than a maximum-performance flagship.

Usage Scenarios

High-refresh gaming. With the GPU at the 85th percentile and a CPU capable of 5.20 GHz boost on fast cores with 36 MB of L3 cache, this build targets high-refresh 1440p gaming. The GPU is the engine; the CPU keeps pace in most titles, though the locked multiplier and 65 W limit mean the most CPU-bound competitive shooters at very high frame rates will favor pricier unlocked chips.

Streaming. Streaming adds encoding to the gaming load, and here the 24-core, 32-thread configuration is an asset. The 34,244 Cinebench R23 multi-core score indicates ample headroom to run a game, an encoder, and chat or overlay software simultaneously, while the GPU's 4608 shader units absorb the render load.

Video editing. The combination of 32 threads, DDR4/DDR5 flexibility, and a 16 GB / 512.0 GB/s GPU memory subsystem covers both CPU-side decode and GPU-side effects. The Geekbench OpenCL score of 171,304 and Vulkan score of 136,875 point to strong GPU-accelerated timeline performance in OpenCL- and Vulkan-aware applications.

3D rendering. This is where the pairing shines. The 72 RT cores accelerate ray-traced viewport previews, the 20.74 TFLOPS of FP32 throughput drives GPU rendering, and the 13,245 PassMark GPU compute score plus 34,244 Cinebench R23 multi-core score mean both CPU and GPU render engines are well served. The 16 GB of VRAM comfortably holds large scenes.

Software development. The 1646 Geekbench single-core score delivers fast interactive compiles, and the 8337 multi-core score crushes parallel builds across 32 threads. ECC support adds a layer of memory integrity that long-running build and test servers genuinely benefit from.

Student and office work. For everyday productivity, this build is massive overkill in a good way — documents, browsing, and video calls barely register against a 65th-percentile CPU and 85th-percentile GPU. The 65 W processor rating also means a quiet, cool system for dorm or office use.

Gaming Performance

No measured FPS data exists for this exact CPU+GPU combination in the database — the FACT PACK contains no per-game frame-rate rows, and `dataIsMeasured` is false. All frame-rate discussion below is therefore an estimate derived from the benchmark scores, not measurement.

Based on the RX 6800 XT's 85th-percentile standing, its 3689 Steel Nomad score, and its 24,980 PassMark G3D result, expectations should center on high-refresh 1440p gaming: modern AAA titles at ultra settings should run at frame rates well suited to high-refresh monitors, with 4K gaming achievable at reduced or adjusted settings in the heaviest titles. Its position roughly on par with the GeForce RTX 5070 Ti in the rival averaging (3% behind on average score) suggests strong rasterization performance, though the absence of tensor cores means no hardware-accelerated AI upscaling, which matters more as resolution demands climb. Ray-traced titles will run, courtesy of the 72 RT cores, but with the performance cost typical of first-generation RDNA 2 RT hardware — dialing RT quality or resolution will be the practical lever. The i9-13900E's strong single-core showing (4834 in R23) means the CPU is unlikely to be the limiter at 1440p and 4K; at 1080p with very high frame targets, the 65 W envelope becomes more relevant. Treat all of these as score-derived estimates pending measured data.

Who Should Build It

This build suits three overlapping groups. First, 1440p high-refresh gamers who also want a machine that works for a living — the GPU's percentile standing makes it a legitimate enthusiast-class gaming card while the CPU's efficiency keeps the system civil. Second, content creators: 3D artists benefit directly from the 16 GB VRAM, 72 RT cores, and 20.74 TFLOPS of GPU compute, while video editors get 32 threads and strong OpenCL numbers. Third, developers and small-business workstation users: ECC support, dual-channel DDR4/DDR5, PCIe Gen 5, and the locked, low-TDP nature of the i9-13900E make it a sensible foundation for a stable, quietly operating professional machine. Students in technical fields get a system that handles coursework, compilation, and gaming alike. What this build is not: a maximum-overclocking enthusiast rig — the multiplier is locked and the CPU's power budget is conservative.

Balance and Bottleneck

The percentile spread is the clearest evidence of balance: GPU at 85, CPU at 65, system at 75. The graphics card is the stronger component, which is the preferred imbalance for gaming — you want the GPU saturated and the CPU feeding it without constraint. At 1440p and 4K, the RX 6800 XT will be the limiting factor in nearly all GPU-bound titles, which is exactly what a well-balanced build should look like. The CPU's 5.20 GHz boost and 4834 R23 single-core score mean it will only become the bottleneck in high-frame-rate 1080p esports scenarios or in heavily simulation-driven titles, where its 65 W rating and locked multiplier cap sustained all-core output. For productivity, the relationship inverts: the 34,244 multi-core score and 32 threads make the CPU the workhorse, and the GPU's compute scores (13,245 PassMark GPU compute) supplement rather than lead. In GPU rendering workloads, the RX 6800 XT's percentile standing makes it the primary engine, with the CPU's role reduced to scene preparation and dispatch.

Upgrade Path and Platform

The platform is Intel Socket 1700 with support for both DDR4 and DDR5 on a dual-channel bus, PCIe Gen 5 with 16 CPU lanes, and ECC capability. That socket and memory flexibility means a future CPU swap to an unlocked Raptor Lake part is straightforward if sustained multi-core throughput becomes a limitation, and DDR5 boards leave memory performance headroom for later CPUs. For the GPU, the 2x 8-pin power connectors and 300 W board power are the key platform constants. Power planning should use the suggested 700 W PSU rating — the GPU's 300 W draw plus a 65 W processor leaves generous headroom, and 700 W is the figure the database specifies for this card. A sensible next upgrade is a newer-generation GPU: the RX 6800 XT is end-of-life with a stated successor (Navi III), and its PCIe 4.0 x16 interface will run without penalty in the Gen 5 slot. The dual-slot, 267 mm-long card dimensions fit most mid-tower cases, so physical clearance for a comparable future card is likely. On the CPU side, the integrated UHD Graphics 770 provides a display fallback during any GPU transition.

FAQ

Q: How does the RX 6800 XT compare to its nearest rivals in the database? A: Its average benchmark score of 48,477 puts it 1.5% ahead of the NVIDIA RTX A1000 Mobile, 2.5% behind the Intel Arc A550M, and 3% behind both the NVIDIA GeForce RTX 5070 Ti and the AMD Radeon RX Vega 64. It sits at the 85th percentile of all GPUs.

Q: Is the Core i9-13900E good for heavy multi-threaded workloads? A: Yes, with a caveat. It scores 34,244 in Cinebench R23 multi-core across 24 cores and 32 threads, but its 65 W TDP and locked multiplier mean it prioritizes efficiency over maximum sustained throughput compared to unlocked siblings.

Q: How much VRAM does this build have, and does it matter? A: The RX 6800 XT has 16 GB of GDDR6 on a 256-bit bus with 512.0 GB/s of bandwidth. That capacity is well suited to 3D rendering, GPU compute, and high-resolution texture work, and it holds large scenes comfortably.

Q: Can this system be overclocked? A: The CPU cannot — its multiplier is locked. The GPU's clock structure (1825 MHz base, 2015 MHz game, 2250 MHz boost) is as specified; no overclocking data is present in the pack.

Q: What power supply does this build need? A: The database specifies a 700 W suggested PSU for the RX 6800 XT. The card draws 300 W via 2x 8-pin connectors, and the CPU's 65 W TDP leaves substantial headroom within that recommendation.

Q: Does this build have real measured game FPS numbers? A: No. No measured FPS data exists for this exact CPU+GPU combination, so all frame-rate discussion is estimated from benchmark scores such as the 3689 Steel Nomad result and the 24,980 PassMark G3D score.

Q: What was the RX 6800 XT's launch MSRP? A: The launch MSRP was 649 USD.