SYSTEM ANALYZER

Rate My PC: Intel Core i9-12900TE + NVIDIA Quadro RTX 5000

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

84 / 100
HIGH-END

Power Build

Top 16% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
76%
VS
GPU
91%
PROCESSOR

Intel Core i9-12900TE

5,050 Benchmark Score
Top 24% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA Quadro RTX 5000

21,629 Benchmark Score
Top 9% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

This build pairs the Intel Core i9-12900TE with the NVIDIA Quadro RTX 5000, creating a desktop configuration that prioritizes professional compute and multi-threaded throughput over raw gaming frame rates. The FACT PACK contains no measured FPS rows for this exact combination, so all gaming performance figures discussed here are estimates derived from the CPU and GPU benchmark scores, not observed results. The data indicates a workstation-leaning system where the CPU’s 60th percentile standing and the GPU’s 67th percentile standing suggest a capable, but not top-tier, performer in its class.

Gaming Performance

Since no measured FPS data exists for this pairing, the following is an estimation based solely on the benchmark scores and the GPU’s architectural capabilities. The Quadro RTX 5000 exhibits a Passmark G3D score of 15616, placing it in the 67th percentile of all GPUs. For 1080p gaming, this score implies the ability to handle most modern titles at high settings, but the GPU’s nearest rival, the NVIDIA GeForce GTX 1060 6 GB, scores 21856 on average, which is 1% higher. This close delta suggests the Quadro RTX 5000 performs similarly to a mid-range consumer card from a previous generation, meaning 1080p ultra settings will likely stress the GPU in demanding titles, potentially requiring adjustments to maintain smooth frame rates.

At 1440p, the 16 GB of GDDR6 memory and 448.0 GB/s bandwidth provide sufficient headroom for textures, but the 11.15 TFLOPS FP32 throughput may limit raw fill rates. The pixel rate of 116.2 GPixel/s and texture rate of 348.5 GTexel/s are moderate figures, suggesting that 1440p ultra settings will produce playable but not consistently high frame rates in AAA releases. The GPU’s 48 RT cores and 384 tensor cores offer hardware acceleration for ray tracing and DLSS, which can offset some performance deficits, but the underlying rasterization performance remains the bottleneck.

For 4K resolution, the data strongly indicates this is not a primary gaming configuration. The GPU’s 256-bit memory bus and 448.0 GB/s bandwidth are insufficient for heavy 4K workloads, and the Passmark DirectX 12 score of 59 is notably low, hinting at poor optimization for modern APIs. The estimated frame rates at 4K ultra would likely fall below 30 FPS in most titles, making this resolution impractical for competitive or immersive gaming. The CPU’s single-core score of 2465 in Cinebench R23 suggests it can feed the GPU adequately, but the GPU’s compute ceiling will cap performance well before the CPU becomes a limiting factor at this resolution.

Benchmark Performance

The CPU’s average benchmark score is 5050, placing it in the 60th percentile of all CPUs. Its nearest rivals include the Intel Core i9-9820X with a score of 5049 (0% delta), the Intel Xeon Gold 6334 with 5043 (0.1% delta), and the AMD Ryzen 7 PRO 5750GE with 5070 (-0.4% delta). These near-identical scores indicate the i9-12900TE sits in a crowded mid-tier performance band, where generational differences are minimal. The CPU’s Cinebench R23 multi-core score of 17461 and single-core score of 2465 demonstrate a strong balance; the multi-core result is roughly 7 times the single-core result, reflecting the 16-core/24-thread design’s ability to scale with parallel workloads.

The GPU’s average benchmark score is 21629, placing it in the 67th percentile of all GPUs. Its nearest rival, the NVIDIA GeForce GTX 1060 6 GB, scores 21856, a -1% delta, meaning the Quadro RTX 5000 is slightly slower than a card that is several generations old. The Geekbench OpenCL score of 78999 and Vulkan score of 92309 show strong compute performance, but the Passmark DirectX scores tell a different story: DirectX 11 scores 140, DirectX 12 scores 59, and DirectX 9 scores 195. This pattern suggests the GPU is optimized for professional compute workloads rather than gaming rasterization, where modern APIs like DirectX 12 are poorly utilized.

Combined, the CPU and GPU achieve a 64th percentile system ranking. The CPU’s 60th percentile and GPU’s 67th percentile are closely aligned, indicating a balanced pairing where neither component drastically outperforms the other. However, the GPU’s low DirectX 12 score relative to its compute scores reveals a significant weakness in gaming scenarios, while the CPU’s solid multi-core performance ensures productivity tasks run efficiently.

CPU Analysis

The Intel Core i9-12900TE is a 16-core, 24-thread processor based on the Alder Lake architecture, built on Intel’s 10 nm process node. It has a base clock of 1100 MHz and a boost clock of 4.80 GHz, with a 35 W TDP that is remarkably low for a 16-core part. The cache hierarchy includes 80 KB of L1 per core, 1.25 MB of L2 per core, and 30 MB of shared L3 cache, providing ample fast memory for multi-threaded workloads. The CPU supports both DDR4 and DDR5 memory in a dual-channel configuration, offering flexibility in platform builds, though ECC memory is not supported.

The Cinebench R15 multi-core score of 1759 and R20 multi-core score of 7333 are consistent with the R23 result, showing a linear scaling across benchmark versions. The single-core scores of 248 (R15), 1035 (R20), and 2465 (R23) are solid but not exceptional, reflecting the modest base clock and the architecture’s reliance on boost frequencies for peak performance. The unlocked multiplier allows overclocking, but the low TDP suggests thermal constraints may limit sustained high clocks without adequate cooling.

For real workloads, the 16 cores and 24 threads make this CPU a strong candidate for video encoding, 3D rendering, and software compilation, where multi-threaded performance is critical. The 30 MB L3 cache helps with data-heavy tasks, and the 20 PCIe Gen 5 lanes from the CPU provide high-bandwidth connectivity for storage and expansion cards. However, the 60th percentile ranking means it is not a top-tier performer; it matches the Intel Core i9-9820X, a high-end desktop part from an older generation, indicating that the 12900TE’s efficiency comes at the cost of raw speed compared to newer, higher-power CPUs.

Who Should Build It

This configuration is best suited for professionals who need reliable, multi-threaded compute performance without the power draw of a traditional workstation CPU. The CPU’s 35 W TDP and the GPU’s 230 W TDP make this a system that can be cooled with standard air coolers, though the combined power draw of 265 W suggests a 550 W PSU is the minimum recommendation. Content creators working with video editing software that scales across 16 cores will benefit from the CPU’s Cinebench R23 multi-core score of 17461, while 3D artists using GPU-accelerated renderers can leverage the Quadro RTX 5000’s 16 GB of VRAM and 384 tensor cores for denoising and AI-enhanced workflows.

Software developers compiling large codebases will find the 24 threads useful, though the 60th percentile CPU score means compile times will be average compared to modern high-end parts. Students and small business workstations can also benefit, as the system handles office productivity with ease, but the GPU’s professional certification (Quadro series) implies it is overkill for basic tasks. Gamers at 1080p may consider this build if they also require professional compute, but the GPU’s DirectX 12 score of 59 indicates that gaming performance will be subpar in modern titles, making this a poor choice for gaming-first builds.

The GPU’s 16 GB of GDDR6 memory is a standout feature, providing ample capacity for large datasets in scientific computing or machine learning inference. The 4x DisplayPort 1.4a and 1x USB Type-C outputs support multi-monitor setups, which is valuable for financial analysts or designers who need extensive screen real estate. This is not a system for high-refresh-rate gaming; it is a tool for productivity and professional rendering, where the GPU’s compute scores (Geekbench OpenCL 78999) outweigh its gaming deficiencies.

Usage Scenarios

High-refresh gaming: This scenario is not recommended. The GPU’s Passmark DirectX 12 score of 59 is critically low, and its nearest rival, the GTX 1060 6 GB, is a 1080p-oriented card from 2016. Estimated frame rates at 1080p ultra will likely hover near 60 FPS in less demanding titles but drop below 30 FPS in modern AAA games, making high-refresh (144Hz) monitors impractical.

Streaming: The CPU’s 16 cores and 24 threads provide ample headroom for software encoding while gaming, but the GPU’s poor gaming performance undermines the core requirement. The CPU’s Cinebench R23 multi-core score of 17461 suggests it can handle encoding workloads, but the GPU’s low DirectX 12 score means the gaming side will suffer, making this a poor streaming setup.

Video editing: The CPU’s multi-core performance is a strong asset, with Cinebench R23 multi-core score of 17461 enabling smooth timeline scrubbing and faster exports. The GPU’s 16 GB VRAM and 448.0 GB/s bandwidth support large 4K projects, and the FP16 throughput of 22.30 TFLOPS accelerates effects and color grading, making this a viable editing workstation.

3D rendering: This is a primary use case. The CPU’s 16 cores handle CPU-based rendering in Blender or Maya, while the GPU’s 3072 shading units and 384 tensor cores accelerate GPU rendering in Octane or Redshift. The 16 GB VRAM prevents out-of-memory errors in complex scenes, and the 67th GPU percentile indicates solid, if not spectacular, performance.

Software development: The 24 threads speed up compilation of C++ or Rust projects, and the 30 MB L3 cache helps with iterative builds. The CPU’s 60th percentile score places it on par with the Intel Core i9-9820X, which is adequate for most development tasks, though not as fast as newer 16-core parts with higher clocks.

Student and office work: This system is overqualified for spreadsheets, word processing, and web browsing. The CPU’s low 35 W TDP means it runs cool and quiet, and the integrated UHD Graphics 770 can handle basic display output if the GPU is underutilized, but the cost of the Quadro RTX 5000 makes this an imprudent choice for purely office tasks.

GPU Analysis

The NVIDIA Quadro RTX 5000 is built on the Turing architecture using a 12 nm process at TSMC, featuring 13,600 million transistors on a 545 mm² die. It has 3072 shading units, 192 TMUs, and 64 ROPs, with a base clock of 1620 MHz and a boost clock of 1815 MHz. The memory subsystem comprises 16 GB of GDDR6 on a 256-bit bus, delivering 448.0 GB/s of bandwidth at an effective speed of 14 Gbps. The GPU includes 48 RT cores for ray tracing and 384 tensor cores for AI acceleration, with a FP32 throughput of 11.15 TFLOPS and FP16 throughput of 22.30 TFLOPS (2:1).

The benchmark scores reveal a split personality. The Geekbench OpenCL score of 78999 and Vulkan score of 92309 are respectable, indicating strong compute performance for tasks like machine learning inference or scientific simulation. However, the Passmark DirectX scores are concerning: DirectX 10 scores 113, DirectX 11 scores 140, DirectX 12 scores 59, and DirectX 9 scores 195. The DirectX 12 score of 59 is particularly poor, suggesting that the GPU’s drivers or hardware are not well-optimized for modern gaming APIs, which rely heavily on asynchronous compute and explicit multi-GPU features.

The pixel rate of 116.2 GPixel/s and texture rate of 348.5 GTexel/s are moderate, and the 67th percentile ranking places it slightly below the GTX 1060 6 GB in average score. For rendering, the 16 GB VRAM is the standout feature, allowing large textures and complex scenes that would exceed the memory capacity of consumer cards. The Tensor cores provide a significant boost for AI denoising in renderers like OptiX, and the RT cores enable real-time ray tracing, though the 11.15 TFLOPS FP32 limit means ray-traced scenes will render slower than on newer Ampere or Ada cards.

Balance and Bottleneck

The system’s combined percentile of 64 is slightly higher than both the CPU’s 60th and GPU’s 67th percentile, indicating a well-matched pair where neither component is severely underpowered. In gaming workloads, the GPU is the clear bottleneck. The GPU’s Passmark DirectX 12 score of 59 is dramatically lower than its compute scores, and the nearest rival (GTX 1060 6 GB) has a -1% delta in average score, confirming that the Quadro RTX 5000 is not a gaming-focused card. The CPU’s single-core score of 2465 in Cinebench R23 is sufficient to keep the GPU fed at 1080p, but the GPU’s rasterization limits will cap frame rates well before the CPU becomes a constraint.

In CPU-bound workloads like video encoding or 3D rendering, the CPU becomes the limiting factor. The 60th percentile score means it trails newer or higher-power parts, and while the 16 cores provide solid parallel performance, the low base clock of 1100 MHz means single-threaded tasks will feel sluggish. The GPU’s compute scores (Geekbench OpenCL 78999) are relatively strong, so in mixed workloads like GPU-accelerated rendering, the CPU may stall waiting for the GPU to finish tasks, but the GPU’s 67th percentile is only slightly higher than the CPU’s, so the imbalance is minor.

The FPS scaling evidence is absent due to no measured data, but the benchmark scores suggest that at 1080p, the GPU will be the primary limiter in games, while at 1440p and 4K, the GPU’s memory bandwidth and pixel rate will further constrain performance. In productivity tasks, the CPU’s multi-core scores (Cinebench R23 17461) are the main driver, and the GPU’s compute capabilities augment but do not dominate. The system is balanced in the sense that upgrade paths for either component would yield noticeable gains, but the GPU’s gaming weakness is more pronounced than the CPU’s productivity shortcomings.

Upgrade Path and Platform

The CPU uses the Intel Socket 1700 platform, which supports DDR4 and DDR5 memory in a dual-channel configuration. The CPU provides 20 PCIe Gen 5 lanes, allowing for high-speed NVMe SSDs and future expansion cards, though the GPU itself uses PCIe 3.0 x16, which is a potential bottleneck for data transfer between the CPU and GPU. The motherboard should support both memory types, but the choice of DDR4 or DDR5 will affect bandwidth; the FACT PACK does not specify memory bandwidth, so the impact is qualitative. The CPU’s 35 W TDP is unusually low, meaning a modest air cooler suffices, and the unlocked multiplier allows overclocking if the motherboard’s VRMs can handle it.

The GPU has a 230 W TDP and requires a 1x 6-pin and 1x 8-pin power connector, with a suggested PSU of 550 W. The system’s total power draw is estimated at 265 W (CPU 35 W + GPU 230 W), so a 550 W PSU provides adequate headroom for the base configuration, but adding drives or overclocking may necessitate a higher-wattage unit. The GPU is end-of-life, and its successor is Workstation Ampere, which would offer better gaming performance and higher compute throughput, but the PCIe 3.0 interface would limit the benefits on this platform.

A sensible next upgrade would be to replace the GPU with a newer workstation card, as the CPU’s 60th percentile score is still competitive for many tasks, and the 16 cores provide long-term viability. However, the PCIe 3.0 x16 interface means a newer PCIe 4.0 GPU would operate at reduced bandwidth, potentially negating some performance gains. Alternatively, upgrading the CPU to a newer Socket 1700 part with higher clocks would improve single-threaded performance, but the low TDP of the 12900TE suggests the cooling solution is designed for efficiency, not high power draw, so a more powerful CPU would require a cooler upgrade as well.

FAQ

Q: Does the Intel Core i9-12900TE support ECC memory?

A: No, the FACT PACK lists "eccMemory": false, so the CPU does not support ECC memory.

Q: What is the launch MSRP of the NVIDIA Quadro RTX 5000?

A: The launch MSRP is 2,299 USD.

Q: How does the CPU’s multi-core performance compare to its nearest rival?

A: The CPU’s average benchmark score is 5050, which is 0% different from the Intel Core i9-9820X (5049) and 0.1% higher than the Intel Xeon Gold 6334 (5043).

Q: What is the GPU’s memory bandwidth?

A: The GPU has a memory bandwidth of 448.0 GB/s, using GDDR6 memory on a 256-bit bus.

Q: Is there any measured FPS data for this build?

A: No, the FACT PACK contains no measured FPS rows for this exact combination, so all gaming performance figures are estimates.

Q: What is the CPU’s boost clock speed?

A: The CPU has a boost clock of 4.80 GHz, with a base clock of 1.10 GHz.

Q: What is the GPU’s DirectX 12 benchmark score?

A: The GPU’s Passmark DirectX 12 score is 59, which is notably low compared to its DirectX 11 score of 140.