SYSTEM ANALYZER

Rate My PC: Intel Core i9-12900KS + NVIDIA Quadro RTX 5000

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

92 / 100
ULTIMATE READY

Apex Performer

Top 8% of systems. Capable of 4K Ultra gaming and advanced rendering.

4K 60+ FPSVR ReadyRay Tracing

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
93%
VS
GPU
91%
PROCESSOR

Intel Core i9-12900KS

45,094 Benchmark Score
Top 7% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA Quadro RTX 5000

21,629 Benchmark Score
Top 9% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
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Performance Insights

Tips to maximize your system

Optimal Performance

Your system is in the top tier. You can run any modern game at maximum settings.

4K Gaming Ready

Consider a 4K 144Hz monitor to fully utilize your hardware capabilities.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The Intel Core i9-12900KS and NVIDIA Quadro RTX 5000 form a desktop pairing that combines a 16-core Alder Lake processor with a Turing-generation professional GPU. The FACT PACK contains no measuredFps rows for this exact combination, so there are no measured in-game FPS figures to report; all frame-rate commentary in this analysis is estimated from the supplied CPU and GPU benchmark scores. The CPU carries an average benchmark score of 45094 and an 89th percentile rank, while the GPU averages 21629 and sits at the 67th percentile, giving the combined configuration a 78th percentile placement.

Gaming Performance

The measuredFpsUltraByGame object is empty, the pairRankByFps field is null, and dataIsMeasured is false. This means no resolution-specific FPS deltas can be cited. Any FPS expectation below is an estimate derived from synthetic benchmark scores, not from game captures.

The CPU side is strong enough to feed high frame rates in most scenarios. Cinebench R23 single-core score of 5203, Geekbench single-core 2408, and Passmark single-thread 4330 all indicate very high per-thread performance. In contrast, the GPU’s 67th percentile and Passmark G3D score of 15616 put it clearly below the CPU’s 89th percentile standing. At lower resolutions and lighter settings, the CPU’s single-thread headroom is likely the dominant factor in keeping frame times low. At higher resolutions and heavier detail, the GPU becomes the practical ceiling because its score tier is meaningfully lower.

The GPU’s API-specific Passmark results reinforce that estimate. Its DirectX 11 score of 140 is higher than its DirectX 12 score of 59, while DirectX 9 and DirectX 10 scores are 195 and 113 respectively. That pattern suggests the Quadro RTX 5000 is better aligned with older API workloads in this benchmark set, and its estimated FPS in DirectX 12-heavy titles would likely be weaker than in legacy DirectX 11 scenes. The absence of measured FPS means these are directional observations, not exact frame-rate projections.

Benchmark Performance

The CPU’s average benchmark score is 45094, with a percentileVsAllCpus of 89. Its Cinebench R23 result is 36859 multi-core and 5203 single-core. Geekbench reports 18538 multi-core and 2408 single-core. Passmark multithread is 43698 and single-thread is 4330. The 3DMark thread-scaling suite shows 1121 single-thread, 2212 for 2 threads, 4320 for 4 threads, 7872 for 8 threads, 10316 for 16 threads, and 11897 for max threads.

Among nearest CPU rivals by average score, the i9-12900KS is 0.1 percent behind the AMD EPYC 4344P, which averages 45122. It is 0.5 percent ahead of the Intel Core i5-14600 at 44889, 1.2 percent ahead of the AMD Ryzen 5 7500X3D at 44573, and 1.4 percent ahead of the Intel Core Ultra X9 388H at 44466. The CPU’s standing is therefore near the margin of several modern processors rather than in a dominant tier.

The GPU’s average benchmark score is 21629, and its percentileVsAllGpus is 67. Its Geekbench OpenCL score is 78999 and Vulkan score is 92309. Passmark G3D is 15616, GPU compute is 6525, and G2D is 709. The DirectX scores are 195 for DX9, 113 for DX10, 140 for DX11, and 59 for DX12. The GPU’s nearest rival, the NVIDIA GeForce GTX 1060 6 GB, averages 21856 and is 1 percent ahead. The NVIDIA RTX A4000 Mobile averages 21379 and is 1.2 percent behind the Quadro RTX 5000. The AMD Radeon HD 8970M at 21237 is 1.8 percent behind, and the AMD Radeon RX Vega M GL at 21153 is 2.3 percent behind.

The combined picture is an asymmetric one: the CPU operates at a high tier, while the GPU occupies a mid-tier position. The combined percentile of 78 sits between the CPU’s 89 and the GPU’s 67, and because the GPU is the lower-scoring component, it exerts the stronger downward pull on the system’s overall ranking.

CPU Analysis

The Intel Core i9-12900KS has 16 cores and 24 threads, with a base clock of 3.40 GHz and a boost clock of 5.50 GHz. It belongs to the Core 12th Gen series, uses the Alder Lake-S architecture, and is built on Intel’s 10 nm process node with a 215 mm² die. The cache hierarchy consists of 80 KB L1 per core, 1.25 MB L2 per core, and 30 MB shared L3. It supports DDR4 and DDR5 memory in a dual-channel configuration with 76.8 GB/s of memory bandwidth, and ECC memory support is listed as true.

The processor fits Intel Socket 1700 and provides PCIe Gen 5 with 16 CPU-only lanes. It also includes integrated UHD Graphics 770, which is useful for basic display output or troubleshooting without the discrete GPU. The multiplier is unlocked, so overclocking is supported in the data. The production status is Active, and the market segment is Desktop.

These specifications explain the benchmark pattern. The Cinebench R23 multi-core score of 36859 reflects the parallel capability of 16 cores and 24 threads. The single-core score of 5203 reflects the 5.50 GHz boost clock. Passmark integer math at 147575 and floating-point math at 111429 show broad compute strength, while data compression at 563709 and data encryption at 31403 point to strong throughput in data-intensive workloads. The 3DMark scaled results show steady gains from 2 threads through 16 threads, with the max-thread score of 11897 sitting above the 16-thread score of 10316.

For real workloads, the CPU can handle heavy multi-threaded jobs such as compilation, rendering, or scientific computing, while maintaining responsive single-thread behavior. The ECC memory support adds workstation credibility, and the DDR4/DDR5 memory support gives the platform flexibility in memory selection.

Balance and Bottleneck

The CPU’s 89th percentile is substantially higher than the GPU’s 67th percentile. That gap is the central balance finding: the processor is not the limiting component in most performance-bound tasks. In gaming, the GPU is the more likely bottleneck because its average benchmark score of 21629 and Passmark G3D 15616 place it in a lower overall tier. With no measured FPS rows, exact scaling cannot be quantified, but the score relationship implies that the GPU will saturate before the CPU at higher resolutions or higher graphics settings.

The GPU’s Passmark DirectX 12 score of 59 versus its DirectX 11 score of 140 adds another layer: even within the GPU, performance is not uniform across APIs. Games that rely heavily on DirectX 12 may show less headroom than DX11-style workloads, making the GPU appear weaker in modern titles. The CPU’s high single-thread scores, including 5203 in Cinebench R23 and 4330 in Passmark single-thread, suggest that at lower resolutions the processor can generate high frame rates and expose the GPU as the first constraint.

In non-gaming parallel workloads, the CPU dominates. Passmark multithread 43698, Cinebench R23 multi-core 36859, and Geekbench multi-core 18538 all indicate that the processor can carry heavy compute tasks. The GPU’s role in those tasks is more specialized, limited to compute-accelerated sections. The combined percentile of 78, lower than the CPU’s 89, confirms that the GPU is the component holding the system back from a higher overall ranking.

Usage Scenarios

High-refresh gaming: The CPU’s 5.50 GHz boost clock and Cinebench R23 single-core score of 5203 provide the per-thread speed expected for high-refresh gameplay. The GPU’s 67th percentile and DirectX 12 score of 59 indicate that very high graphical settings or demanding modern titles will likely cap frame rates. This pairing is best used at lower detail levels where the CPU’s strength can drive high frame rates.

Streaming: With 16 cores and 24 threads, the i9-12900KS has enough parallel throughput for streaming workloads combined with gameplay. Passmark multithread 43698 and 3DMark max threads 11897 support this, and the GPU’s 16 GB of VRAM provides buffer space for multiple stream outputs. No encoder-specific score exists in the data, so the CPU is the documented streaming workhorse.

Video editing: The CPU’s Cinebench R23 multi-core score of 36859 and Geekbench multi-core score of 18538 provide strong timeline and export performance. The GPU adds 16 GB of GDDR6 memory and a memory bandwidth of 448.0 GB/s, which helps with large frame buffers. Geekbench OpenCL score of 78999 indicates substantial compute acceleration for effects and encoding tasks.

3D rendering: The Quadro RTX 5000 contributes 48 RT cores, 384 tensor cores, 11.15 TFLOPS of FP32 performance, and 16 GB of VRAM for GPU rendering. The CPU’s 16 cores and Cinebench R23 multi-core score of 36859 make it equally suitable for CPU-based render engines. This pairing can handle both rendering paths.

Software development: Compile-heavy work benefits from the CPU’s 16 cores and 24 threads, with Passmark integer math at 147575 and data compression at 563709 indicating solid build and archive throughput. The single-thread Passmark score of 4330 supports responsive IDE usage. The GPU is less important in this scenario but can accelerate shader compilation previews.

Student and office work: The CPU’s integrated UHD Graphics 770 allows basic desktop use without the discrete GPU, and Passmark single-thread 4330 is more than sufficient for everyday applications. The 16-core design provides headroom for multitasking, though most office workloads will not approach the CPU’s limits.

Upgrade Path and Platform

The i9-12900KS uses Intel Socket 1700. It supports DDR4 and DDR5 memory in dual-channel mode with 76.8 GB/s of memory bandwidth, and ECC memory support is enabled. The CPU provides PCIe Gen 5 with 16 lanes, but the Quadro RTX 5000 uses a PCIe 3.0 x16 interface. The GPU’s bus generation is therefore the lower of the two, and it will not exercise the full Gen 5 bandwidth available from the CPU.

The GPU’s suggested PSU is 550 W, while the CPU TDP is 150 W. A power supply selection for the full build needs to account for the GPU’s suggested PSU requirement and the CPU’s TDP, plus other system components.

The CPU is marked Active in production status, while the GPU is End-of-life. The GPU’s successor is listed as Workstation Ampere, making a GPU replacement the most logical next upgrade on this platform. The CPU remains a high-percentile part at 89, so keeping it in service while replacing the end-of-life GPU would yield the largest system performance gain.

FAQ

Q: Is there any measured FPS data for this exact CPU and GPU combination?

A: No. The measuredFpsUltraByGame object is empty, pairRankByFps is null, and dataIsMeasured is false. All FPS statements for this pairing are estimates from benchmark scores.

Q: What is the CPU’s average benchmark score and rank?

A: The average benchmark score is 45094, with an 89th percentile standing among all CPUs. Its closest rival, the AMD EPYC 4344P, averages 45122 and is 0.1 percent higher.

Q: What are the core and thread counts of the i9-12900KS?

A: It has 16 cores and 24 threads, with a base clock of 3.40 GHz and a boost clock of 5.50 GHz. TDP is 150 W.

Q: How much VRAM does the Quadro RTX 5000 have?

A: It has 16 GB of GDDR6 memory on a 256-bit bus, with memory bandwidth of 448.0 GB/s and a memory clock of 1750 MHz / 14 Gbps effective.

Q: Does the CPU support ECC memory?

A: Yes, ECC memory support is listed as true. The memory support includes DDR4 and DDR5 in a dual-channel configuration.

Q: What is the GPU’s percentile and average score?

A: The GPU is at the 67th percentile with an average benchmark score of 21629. It is 1 percent behind the NVIDIA GeForce GTX 1060 6 GB and 1.2 percent ahead of the NVIDIA RTX A4000 Mobile.

Q: What is the combined percentile of this build?

A: The combined percentile is 78, reflecting the CPU’s 89th percentile and the GPU’s 67th percentile.

Build Overview

This is a desktop build class pairing. The CPU is a 16-core, 24-thread Alder Lake-S processor with a 150 W TDP, while the GPU is a 16 GB GDDR6 Turing workstation card with a 230 W TDP. The combined percentile is 78, pulled upward by the CPU’s 89th percentile and limited by the GPU’s 67th percentile. The CPU production status is Active, and the GPU production status is End-of-life. The CPU launch MSRP is $739, and the GPU launch MSRP is 2,299 USD.

The pairing is best described as a strong CPU platform with a mid-tier professional GPU. It is not a balanced high-end gaming system by GPU standards, but it is a coherent desktop workstation configuration because the CPU’s high multi-thread and single-thread scores can feed demanding professional workloads while the GPU provides 16 GB of VRAM and dedicated RT and tensor hardware.

Who Should Build It

Gamers who target lower resolutions and high refresh rates will benefit from the CPU’s single-thread performance, though the GPU’s 67th percentile means they should expect GPU-limited scaling at higher settings. Content creators working in video editing, 3D rendering, and streaming will find the CPU’s 16 cores and 24 threads useful, with the GPU’s 16 GB VRAM and 448.0 GB/s bandwidth supporting large assets. Software developers compiling large codebases will benefit from Passmark multithread 43698 and integer math 147575. Students and office users will find the integrated UHD Graphics 770 and Passmark single-thread 4330 sufficient for everyday tasks, with substantial headroom beyond what office applications require. Small business workstations that need ECC memory support and professional-grade GPU features such as 4x DisplayPort 1.4a output and a USB Type-C display connection are also a natural fit.

GPU Analysis

The NVIDIA Quadro RTX 5000 is listed under the GeForce 50-series series field in the database, while its generation field reads Quadro Turing (Tx000). It uses the TU104 chip on TSMC’s 12 nm process, containing 13,600 million transistors on a 545 mm² die, for a transistor density of 25.0M per mm². The base clock is 1620 MHz and the boost clock is 1815 MHz, with a memory clock of 1750 MHz / 14 Gbps effective.

The memory subsystem consists of 16 GB of GDDR6 on a 256-bit bus, delivering 448.0 GB/s of bandwidth. The shading configuration includes 3072 shading units, 192 TMUs, and 64 ROPs. There are 48 RT cores and 384 tensor cores. Pixel rate is 116.2 GPixel/s and texture rate is 348.5 GTexel/s. FP32 throughput is 11.15 TFLOPS, while FP16 throughput is 22.30 TFLOPS with a 2:1 ratio.

The card has a 230 W TDP, is dual-slot, and uses one 6-pin and one 8-pin power connector. The suggested PSU is 550 W. It connects through PCIe 3.0 x16, and display output includes 4x DisplayPort 1.4a and 1x USB Type-C. API support covers DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Benchmark results show Geekbench OpenCL at 78999 and Vulkan at 92309, indicating strong compute performance through those interfaces. Passmark G3D is 15616, GPU compute is 6525, and G2D is 709. The DirectX scores are 195 for DX9, 113 for DX10, 140 for DX11, and 59 for DX12. The higher DX11 score relative to DX12 suggests the card’s benchmark profile favors legacy API paths over current DirectX 12 rendering.

For rendering workloads, the 16 GB VRAM and 448.0 GB/s bandwidth provide ample texture and geometry storage. The 48 RT cores and 384 tensor cores add dedicated hardware for ray-traced and AI-accelerated tasks, while 11.15 TFLOPS of FP32 throughput sets the overall compute ceiling. The GPU’s 67th percentile and its comparison to the 1 percent faster GeForce GTX 1060 6 GB in average score show that its strength lies more in professional features and memory capacity than in raw gaming performance.