SYSTEM ANALYZER

Rate My PC: Intel Core i7-14700HX + NVIDIA Quadro RTX 5000 Max-Q

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

84 / 100
HIGH-END

Power Build

Top 16% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
93%
VS
GPU
74%
PROCESSOR

Intel Core i7-14700HX

45,953 Benchmark Score
Top 7% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA Quadro RTX 5000 Max-Q

0 Benchmark Score
Top 26% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
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Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The Intel Core i7-14700HX paired with the NVIDIA Quadro RTX 5000 Max-Q is an unusual laptop combination: a current-generation, high-core-count mobile performance CPU sitting next to an end-of-life professional workstation GPU. The data shows a striking imbalance. The processor ranks in the 89th percentile against all CPUs, while the Quadro RTX 5000 Max-Q sits at exactly the 50th percentile of all GPUs, and the pairing lands at a combined percentile of 70. No measured FPS rows exist for this exact combination in the database — the FACT PACK contains no measuredFps data — so all frame-rate discussion below is estimated from the benchmark scores rather than observed gameplay.

CPU Analysis

The Core i7-14700HX is a 20-core, 28-thread processor built on Intel's Raptor Lake-HX architecture (Raptor Lake Refresh generation), manufactured on Intel's 10 nm process with a 257 mm² die. It runs a 2.10 GHz base clock and boosts to 5.50 GHz, with an unlocked multiplier — a rarity in the mobile segment and a clear signal that this chip is aimed at enthusiasts who want to tune. The TDP is 55 W, and the socket is Intel BGA 1964, meaning it is soldered to the motherboard and not user-replaceable.

The cache hierarchy is deep: 80 KB of L1 per core, 2 MB of L2 per core, and 33 MB of shared L3. That large shared pool benefits threaded workloads like rendering and compilation, where repeated data access across cores would otherwise stall. Memory support spans both DDR4 and DDR5 over a dual-channel bus, and ECC memory is supported — a feature that matters for workstation-class stability in professional contexts. PCIe connectivity is Gen 5 with 16 lanes from the CPU, and the integrated UHD Graphics 770 handles display duties when the discrete GPU is idle.

Benchmark results indicate a chip that is strong on both fronts. Cinebench R23 posts 24,595 multi-core and 2,103 single-core; Cinebench R20 shows 13,059 and 1,843; Cinebench R15 lands at 3,812 and 296. Geekbench returns 14,390 multi-core and 2,116 single-core, while Passmark records 36,566 multithreaded and 3,947 single-thread, alongside 2,252 in physics. For a mobile part, that single-core figure is the headline: 2,103 in Cinebench R23 single-core means snappy, low-latency responsiveness in applications that refuse to thread well — older CAD tools, many game engines, day-to-day desktop work.

The threaded numbers tell a workstation story. Passmark integer math of 131,296, floating point math of 93,836, extended instructions at 25,718, data compression at 438,539, encryption at 26,092, and string sorting at 48,544 describe a CPU that chews through batch processing, archive work, and code compilation. The find-prime-numbers score of 165 is a niche synthetic but rounds out a profile with no obvious weak spot. Against its nearest rivals, the picture is remarkably tight: the average benchmark score of 45,953 sits within a rounding error of the AMD EPYC 7303 (45,960, deltaPct 0), the AMD EPYC 4364P (45,970, deltaPct 0), is marginally behind the AMD Ryzen AI 9 HX 375 (46,030, deltaPct -0.2) and the Intel Core Ultra 5 235 (46,062, deltaPct -0.2). In practice, these deltas are imperceptible; what distinguishes this chip is not the aggregate but the composition — high clocks plus 28 threads in a mobile envelope.

Benchmark Performance

The CPU-side record is complete and consistent. Across three Cinebench generations, multi-core scaling holds: 3,812 in R15 grows to 13,059 in R20 and 24,595 in R23, a proportional climb that indicates sustained all-core throughput rather than short-burst scores that collapse under thermal load. Single-core progression follows the same pattern — 296, 1,843, 2,103 — showing the boost behavior is stable, not a one-off spike.

The percentile fields frame where this lands. At percentileVsAllCpus 89, the i7-14700HX outranks roughly nine in ten CPUs in the database, which spans desktop and mobile parts. Its Passmark multithreaded score of 36,566 and Geekbench multi-core of 14,390 put it in the same conversation as server-adjacent silicon per the rival list — an EPYC 7303 scoring within a fraction of a percent is telling, since that comparison set implies the chip competes outside its weight class on aggregate throughput.

The GPU side is thinner. The Quadro RTX 5000 Max-Q has no benchmark entries in the pack — its avgBenchmarkScore is 0 and the benchmarks array is empty. The only positioning data available is percentileVsAllGpus at 50, placing it at the exact midpoint of the GPU database. The combined percentile of 70 reflects that: a top-decile CPU pulling up a median-tier GPU. There is no per-game FPS data for this pairing, and none should be inferred as measured — any frame-rate statements here are estimates extrapolated from a 50th-percentile GPU feeding off an 89th-percentile CPU.

Balance and Bottleneck

This is a GPU-limited configuration in essentially every graphically demanding scenario, and the numbers make the case without ambiguity. An 89th-percentile CPU feeding a 50th-percentile GPU means the processor will spend a significant share of its time waiting on the graphics subsystem. In estimated gaming terms, raising resolution and quality settings will burden the Quadro further while barely engaging the extra 12 threads the i7 brings over a more modest chip — a textbook GPU bottleneck.

The Passmark physics score of 2,252 and single-thread score of 3,947 indicate the CPU can drive far more draw calls and simulation than the GPU can rasterize. With 3072 shading units, 192 TMUs, 64 ROPs, a pixel rate of 86.40 GPixel/s, and a texture rate of 259.2 GTexel/s, the Quadro RTX 5000 Max-Q is a capable but mid-tier renderer by the database's measure. Its 8.294 TFLOPS FP32 throughput and 384.0 GB/s of memory bandwidth define the ceiling; once a workload exceeds those limits, the i7-14700HX's surplus sits idle.

The reverse is true for CPU-bound work. Rendering with Cinebench (24,595 multi-core in R23), compiling, compression, and encryption tasks are governed by the processor, where the chip's 89th-percentile standing delivers. The bottleneck simply moves depending on workload type: GPU-limited in 3D, effectively unconstrained by the GPU in pure compute and productivity tasks, where the Quadro's CUDA and tensor resources only matter if the application calls on them.

Usage Scenarios

High-refresh gaming. With no measured FPS rows for this pairing, estimates must come from the 50th-percentile GPU position. That places the Quadro RTX 5000 Max-Q in mid-tier territory: expect competitive frame rates at mainstream resolutions, with high-refresh outcomes at 1080p plausible in less demanding titles and increasingly unlikely as settings and resolution climb. The 89th-percentile CPU will never be the limiting factor — the GPU sets the ceiling.

Streaming. The 28 threads are the story here. Encoding while gaming splits load across cores, and the 24,595 Cinebench R23 multi-core score plus 36,566 Passmark multithreaded result indicate ample headroom to run a game, an encoder, and chat/overlay software simultaneously. The GPU's 384 tensor cores may also assist where supported. The constraint remains the GPU's rendering capacity, not the CPU's ability to feed a stream.

Video editing. The 16 GB of GDDR6 on the Quadro is the key asset — timeline scrubbing and effects previews at moderate resolutions fit comfortably. The CPU's 2,103 R23 single-core score keeps the interface responsive, while multi-core throughput accelerates exports. Combined with the 256-bit bus and 384.0 GB/s bandwidth, this pairing handles editing workflows credibly, though heavy 3D-accelerated effects will find the GPU's mid-tier position first.

3D rendering. CPU rendering is a genuine strength: 24,595 in Cinebench R23 multi-core is a workstation-class result for a mobile chip, and the 48 RT cores mean GPU ray-traced preview work is available. But with the GPU at the 50th percentile and the CPU at the 89th, CPU-based render engines will dramatically outpace GPU-based ones here. Choose renderers accordingly.

Software development. This is close to ideal territory. Compilation is threaded and benefits from 28 threads; the Passmark string-sorting score of 48,544 and integer math of 131,296 reflect exactly the workloads build systems and test suites generate. The 2,116 Geekbench single-core score keeps single-threaded tooling fast. The GPU is nearly irrelevant, so its median position costs nothing.

Student and office work. Effortless. Browsing, documents, and web applications barely register against a CPU in the 89th percentile with a 3,947 single-thread Passmark score. ECC support adds a stability margin for anyone doing long-running computational coursework, and the 33 MB of L3 cache keeps multitasking smooth.

Who Should Build It

Developers and engineering students are the clearest fit: the measured CPU numbers — 14,390 Geekbench multi-core, 36,566 Passmark multithreaded — map directly onto compile-and-test workloads, and the GPU's mid-tier standing is irrelevant to that use case. 3D artists who render on the CPU should also look hard at this configuration; the Cinebench record shows throughput that rivals server-branded silicon per the nearestRivals data (AMD EPYC 7303, deltaPct 0).

Content creators doing moderate-resolution video work benefit from the 16 GB of VRAM and the strong CPU, though GPU-accelerated renderers will underperform the CPU's percentile standing. Gamers are the weakest match — not because the experience is poor, but because the CPU's 89th percentile is wasted against a 50th-percentile GPU; players targeting high refresh rates at higher resolutions would get more from a configuration weighted toward the graphics side. Small-business workstation users running batch data processing (compression at 438,539, encryption at 26,092 in Passmark) will find the threaded throughput well matched to that demand, with ECC memory support as a professional-grade bonus.

GPU Analysis

The Quadro RTX 5000 Max-Q is a Turing-generation professional part built on the TU104 chip, fabricated by TSMC on a 12 nm process. The die measures 545 mm² and packs 13,600 million transistors at a density of 25.0M per mm². It carries 16 GB of GDDR6 across a 256-bit bus, delivering 384.0 GB/s of bandwidth at an effective 12 Gbps (1,500 MHz memory clock). Clocks run from a 600 MHz base to a 1,350 MHz boost, with an 80 W TDP and no external power connectors — consistent with an integrated mobile implementation (slotWidth is listed as IGP) over a PCIe 3.0 x16 interface.

The fixed-function hardware is where this chip earns its workstation badge: 48 RT cores for ray-triangle intersection and 384 tensor cores for mixed-precision compute. FP32 throughput is 8.294 TFLOPS, with FP16 at 16.59 TFLOPS in a 2:1 ratio. Rasterization resources — 3072 shading units, 192 TMUs, 64 ROPs, 86.40 GPixel/s pixel rate, 259.2 GTexel/s texture rate — define a mid-tier renderer by database percentile: exactly 50 against all GPUs.

For rendering work, the interpretation is straightforward. Viewport workloads and moderate ray-traced previews are within reach given the RT cores, and the 16 GB frame buffer comfortably exceeds what many mid-tier cards offer, which matters for large scenes and high-resolution textures. But the 50th percentile placement means GPU render engines will finish slower than this system's own CPU can manage — an inversion of the typical desktop workstation relationship. API support is current enough: DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. Note that the GPU is end-of-life, with the successor line identified as Ampere-MW, and its release date of 2019 predates the CPU's 2024 launch by roughly five years — which explains the generational mismatch at the heart of this pairing.

FAQ

Q: How does the i7-14700HX compare to its closest rivals?

A: Its average benchmark score of 45,953 is statistically tied with the AMD EPYC 7303 (45,960, deltaPct 0) and AMD EPYC 4364P (45,970, deltaPct 0), and trails the AMD Ryzen AI 9 HX 375 (46,030, deltaPct -0.2) and Intel Core Ultra 5 235 (46,062, deltaPct -0.2) by a negligible margin.

Q: Does this pairing have measured game FPS data?

A: No. The FACT PACK contains no measuredFps data for this exact combination; all frame-rate discussion is estimated from the benchmark scores — the CPU's 89th percentile and the GPU's 50th percentile.

Q: How much memory does the GPU have, and why does it matter?

A: 16 GB of GDDR6 on a 256-bit bus with 384.0 GB/s of bandwidth. That capacity supports larger scenes, high-resolution textures, and moderate-resolution video timelines without spilling to system memory.

Q: Is the CPU good for single-threaded tasks?

A: Yes. Cinebench R23 single-core is 2,103, Geekbench single-core is 2,116, and Passmark single-thread is 3,947 — figures that indicate fast, responsive performance in lightly threaded applications.

Q: Can this system handle ray tracing?

A: Partially. The Quadro RTX 5000 Max-Q includes 48 RT cores, so hardware ray tracing is available, but its 50th-percentile standing means heavy ray-traced workloads will be limited compared to its 89th-percentile CPU.

Q: Is the CPU overclockable?

A: Yes, the multiplier is unlocked — notable for a mobile part — though the BGA 1964 socket means the chip itself is soldered and not upgradeable.

Q: What power does this configuration draw?

A: The CPU TDP is 55 W and the GPU TDP is 80 W. No suggested PSU value is provided in the data, as this is a laptop-class configuration.

Upgrade Path and Platform

Honesty first: this is a laptop build (buildClass: laptop), and the upgrade path is correspondingly narrow. The CPU is soldered to Intel BGA 1964 — no socket swaps, no CPU replacements. The Quadro RTX 5000 Max-Q is likewise fixed, with no power connectors and a PCIe 3.0 x16 bus interface integrated into the platform. Neither component moves.

What does flex is the memory and storage environment. The CPU supports both DDR4 and DDR5 over dual-channel, so a system configured with slower memory has headroom, and DDR5 support means bandwidth beyond what DDR4 offers is available on boards wired for it. ECC support means stability-focused configurations are possible. PCIe Gen 5 with 16 CPU lanes allows full-speed Gen 5 NVMe storage — a meaningful upgrade lever for compile times and project loading, and one of the few places the platform's modern side can be exploited. Total combined TDP of the two chips is 135 W (55 W plus 80 W); no suggestedPsu figure is provided, which is expected for a laptop where power delivery is fixed by the chassis design.

The sensible "next upgrade" for this system is therefore external: faster storage via the Gen 5 lanes, more or faster RAM within the supported types, and — for users whose work has outgrown the 50th-percentile GPU — a new machine rather than a new card. The GPU's end-of-life status reinforces that; the successor generation, Ampere-MW, is where a replacement platform would land.

Build Overview

This is a laptop-class pairing of a current Core 14th Gen performance CPU with a previous-generation professional mobile GPU, and the overall tier follows directly from the percentiles: combined at 70, built from an 89th-percentile CPU and a 50th-percentile GPU. The i7-14700HX is the star — 20 cores, 28 threads, a 5.50 GHz boost, ECC-capable memory support, and a benchmark record that ties server-branded rivals. The Quadro RTX 5000 Max-Q contributes 16 GB of VRAM, 48 RT cores, 384 tensor cores, and dependable mid-tier rasterization.

The verdict is asymmetric. For CPU-bound work — development, compilation, CPU rendering, data processing, general productivity — this configuration performs like a far more expensive machine, with the Cinebench, Geekbench, and Passmark numbers to prove it. For GPU-bound work, the 50th-percentile graphics subsystem defines the ceiling, and no amount of CPU surplus raises it. Buyers should choose this pairing for its processor and professional memory capacity, treat the GPU as adequate rather than exceptional, and plan any graphics-hungry future around a new platform rather than an upgrade.