SYSTEM ANALYZER

Rate My PC: Intel Core i7-14700HX + AMD Radeon 8050S

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

95 / 100
ULTIMATE READY

Apex Performer

Top 5% of systems. Capable of 4K Ultra gaming and advanced rendering.

4K 60+ FPSVR ReadyRay Tracing

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
93%
VS
GPU
97%
PROCESSOR

Intel Core i7-14700HX

45,953 Benchmark Score
Top 7% Market Ranking
View Full Specs →
GRAPHICS CARD

AMD Radeon 8050S

62,108 Benchmark Score
Top 3% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Optimal Performance

Your system is in the top tier. You can run any modern game at maximum settings.

4K Gaming Ready

Consider a 4K 144Hz monitor to fully utilize your hardware capabilities.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The Intel Core i7-14700HX and AMD Radeon 8050S pairing represents a high-end mobile platform targeting demanding workloads in a laptop chassis. This analysis draws exclusively from the provided benchmark data, which includes no measured in-game frame rates for this exact combination; therefore, all gaming performance discussion is estimated from synthetic benchmark scores and clearly framed as such. The CPU sits in the 89th percentile among all processors, and the GPU also holds the 89th percentile among all GPUs, suggesting a well-matched pair with a combined percentile of 89.

GPU Analysis — VRAM, bandwidth, clocks, RT/tensor hardware, what the benchmark scores mean for rendering

The AMD Radeon 8050S is built on the RDNA 3.5 architecture with a 4 nm process node from TSMC, featuring a die size of 308 mm². The GPU operates with a base clock of 1295 MHz and a boost clock of 2800 MHz. Memory configuration is entirely system-shared, meaning the GPU relies on the host system’s RAM for both capacity and bandwidth; the memory type, bus width, and bandwidth are all listed as "System Shared" or "System Dependent." This design eliminates dedicated VRAM, which impacts how the GPU handles large textures and high-resolution assets — performance will scale with the system’s memory configuration rather than an independent pool.

The compute core layout includes 2048 shading units, 128 texture mapping units, and 64 raster operations pipelines. The texture rate is 358.4 GTexel/s, and the pixel rate is 179.2 GPixel/s. For ray tracing, the GPU includes 32 dedicated RT cores, which handle hardware-accelerated ray tracing workloads. Floating-point performance is rated at 11.47 TFLOPS for FP32 operations, with FP16 performance also at 11.47 TFLOPS (1:1 ratio). The GPU supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, indicating modern API coverage for current-generation titles.

Benchmark results show a Geekbench OpenCL score of 65818 and a Geekbench Vulkan score of 58398. The higher OpenCL score suggests stronger compute-oriented performance, which is relevant for rendering tasks that leverage general-purpose GPU compute. The Vulkan score, while lower, still indicates competent graphics throughput for gaming APIs. The GPU’s average benchmark score is 62108, placing it in the 89th percentile of all GPUs. Its nearest rivals include the AMD Radeon Pro W6600M (avg score 61896, deltaPct 0.3), meaning the 8050S is roughly 0.3% ahead of that professional mobile GPU. Other rivals trail further: the AMD Radeon Pro Vega 56 (avg score 63693, deltaPct -2.5) and AMD Radeon RX 7600M (avg score 63775, deltaPct -2.6) both score about 2.5-2.6% lower. The AMD Radeon RX 9060 XT LP (avg score 63830, deltaPct -2.7) is 2.7% behind. These deltas indicate the 8050S is a solid mid-to-high-tier mobile GPU, but not at the very top of the stack.

Gaming Performance — measured FPS by game and resolution from measuredFpsUltraByGame (or, if dataIsMeasured is false, frame expectations qualitatively from the benchmark scores and say the figures are estimates)

The FACT PACK contains no measured FPS rows for this exact CPU+GPU combination, and the `dataIsMeasured` field is false. Therefore, all frame rate figures discussed here are estimates derived from the benchmark scores, not observed measurements. The GPU’s Vulkan score of 58398 and OpenCL score of 65818, combined with its 89th percentile ranking, suggest it can handle modern titles at 1080p with high settings, but performance at higher resolutions like 1440p or 4K will be constrained by the system-shared memory architecture.

For esports and competitive titles, the high boost clock of 2800 MHz and the 2048 shading units should support frame rates well above 60 FPS at 1080p with medium-to-high settings, based on the GPU’s overall compute throughput. For AAA games, the 11.47 TFLOPS FP32 performance places it in a range where 60 FPS at 1080p with high settings is plausible, but the lack of dedicated VRAM means texture-heavy scenes could cause stuttering if the system memory bandwidth is insufficient. The 32 RT cores provide some ray tracing capability, though performance in ray-traced titles will likely be lower than rasterized equivalents, given the GPU’s mid-tier positioning.

At 1440p, the GPU’s pixel rate of 179.2 GPixel/s and texture rate of 358.4 GTexel/s suggest it can manage moderate settings, but frame rates will drop compared to 1080p. At 4K, the system-shared memory becomes a bottleneck, and 30-40 FPS in demanding titles is a more realistic estimate. Since these are estimates, actual results will vary based on the laptop’s cooling, memory configuration, and driver optimizations. The nearest rival, the AMD Radeon Pro W6600M, scores within 0.3%, so gaming expectations should mirror that GPU’s known behavior, which typically handles 1080p gaming well and 1440p at reduced settings.

CPU Analysis — cores, clocks, architecture, what the benchmark scores mean for real workloads

The Intel Core i7-14700HX is a mobile processor from the Core 14th Gen series, built on the Raptor Lake architecture with the codename Raptor Lake-HX. It features 20 cores and 28 threads, a configuration that includes both performance and efficiency cores, though the FACT PACK does not specify the exact hybrid layout. The base clock is 2.10 GHz, and the boost clock reaches 5.50 GHz, providing a wide frequency range for burst workloads. The process node is 10 nm, with a die size of 257 mm², and the processor is manufactured by Intel.

Cache hierarchy includes 80 KB of L1 per core, 2 MB of L2 per core, and 33 MB of shared L3 cache. This substantial L3 capacity aids in keeping frequently accessed data close to the cores, reducing memory latency. The CPU supports DDR4 and DDR5 memory in a dual-channel configuration, with ECC memory support available. It uses the Intel BGA 1964 socket, which is a mobile-specific package, and the integrated graphics are UHD Graphics 770. The PCIe interface is Gen 5 with 16 lanes available from the CPU, enabling high-bandwidth connections to discrete GPUs or NVMe storage.

Benchmark scores reveal strong multi-threaded performance. In Cinebench R23, the multicore score is 24595, while the single-core score is 2103. The multicore-to-single-core ratio indicates excellent scaling across the 28 threads. Cinebench R20 shows a multicore score of 13059 and a single-core score of 1843, while Cinebench R15 records a multicore score of 3812 and a single-core score of 296. Geekbench scores are 14390 for multicore and 2116 for single-core. PassMark tests show a multithread score of 36566 and a single-thread score of 3947, with specific workloads including data compression at 438539, data encryption at 26092, extended instructions at 25718, find prime numbers at 165, floating-point math at 93836, integer math at 131296, physics at 2252, and random string sorting at 48544.

The CPU’s average benchmark score is 45953, placing it in the 89th percentile of all CPUs. Its nearest rivals include the AMD EPYC 7303 (avg score 45960, deltaPct 0) and AMD EPYC 4364P (avg score 45970, deltaPct 0), meaning the i7-14700HX is statistically tied with those server-class processors. The AMD Ryzen AI 9 HX 375 (avg score 46030, deltaPct -0.2) and Intel Core Ultra 5 235 (avg score 46062, deltaPct -0.2) are both about 0.2% behind. For real workloads, the high multi-core scores indicate strong performance in video encoding, 3D rendering, and software compilation, while the single-core scores support responsive everyday use and gaming.

Balance and Bottleneck — which component limits which workload, using percentiles and FPS scaling as evidence

Both the CPU and GPU sit at the 89th percentile in their respective categories, which suggests a balanced pairing where neither component dramatically outclasses the other. However, the nature of workloads determines which component becomes the limiting factor. For CPU-bound tasks like data compression (PassMark score 438539), integer math (131296), and multithreaded rendering (Cinebench R23 multicore 24595), the i7-14700HX is the primary driver, and its 28 threads provide ample headroom. The GPU plays a secondary role in these scenarios, and the CPU’s performance will dictate overall throughput.

For GPU-bound workloads like gaming at high resolutions, the Radeon 8050S becomes the limiting factor. The GPU’s average benchmark score of 62108 is lower than the CPU’s average of 45953 when normalized to their respective percentile positions, but since both are at the same percentile, the balance is roughly even. In gaming, the system-shared memory architecture of the GPU introduces a potential bottleneck: if the system RAM bandwidth is insufficient, the GPU cannot fetch textures quickly enough, causing performance to drop below what the compute units could theoretically deliver. This is especially relevant at higher resolutions where texture memory demands increase.

FPS scaling evidence is not available due to the lack of measured frame data, but the GPU’s Vulkan score of 58398 versus its OpenCL score of 65818 suggests that compute-heavy rendering tasks (like those in OpenCL) perform better than pure graphics tasks (Vulkan). This implies that workloads leveraging general-purpose compute, such as certain rendering engines or physics simulations, will see better GPU utilization than traditional game rendering. The CPU’s single-core score of 2103 in Cinebench R23 is adequate for gaming, as most games rely on a few threads, but the 20-core/28-thread configuration ensures that background tasks like streaming or recording do not starve the game of CPU resources.

Benchmark Performance — exact CPU and GPU scores, percentile positions, and what the combined picture is

The CPU’s exact benchmark scores are as follows: Cinebench R15 multicore 3812, singlecore 296; R20 multicore 13059, singlecore 1843; R23 multicore 24595, singlecore 2103; Geekbench multicore 14390, singlecore 2116. PassMark scores include multithread 36566, single-thread 3947, data compression 438539, data encryption 26092, extended instructions 25718, find prime numbers 165, floating-point math 93836, integer math 131296, physics 2252, and random string sorting 48544. The CPU’s average benchmark score is 45953, and its percentile position is 89.

The GPU’s exact benchmark scores are Geekbench OpenCL 65818 and Geekbench Vulkan 58398. Its average benchmark score is 62108, with a percentile position of 89. The combined percentile for the CPU+GPU pairing is also 89, reinforcing the balance between the two components.

The combined picture shows a platform that excels in both CPU-intensive and GPU-intensive tasks, but with a notable caveat: the GPU’s system-shared memory means its effective performance is tied to the system’s RAM configuration, which is not captured in the benchmark scores. In synthetic benchmarks, the GPU performs well, but real-world gaming may see reduced performance if the memory subsystem cannot sustain the required bandwidth. The CPU, by contrast, is a proven performer with strong multi-threaded scores that rival server-class processors like the AMD EPYC 7303 and EPYC 4364P, both of which have identical average scores (45960 and 45970, respectively) with a deltaPct of 0.

Upgrade Path and Platform — socket, memory support, PCIe, PSU headroom from suggestedPsu/tdp, what a sensible next upgrade looks like

The CPU uses the Intel BGA 1964 socket, which is a mobile-specific package, meaning it is not upgradeable in a traditional desktop sense; the processor is soldered to the motherboard. The GPU is an integrated graphics processor (IGP) with a slot width of "IGP" and no power connectors, confirming it is part of the same mobile platform. As a result, neither component can be independently upgraded — any future upgrade would require replacing the entire laptop or motherboard assembly.

Memory support includes DDR4 and DDR5 in a dual-channel configuration, with ECC capability. This flexibility allows the system to use either older DDR4 modules or newer DDR5 for higher bandwidth, though the choice is constrained by the laptop’s motherboard design. The CPU provides PCIe Gen 5 with 16 lanes, which is sufficient for a discrete GPU or high-speed NVMe storage, but since the GPU is integrated, those lanes are likely used for other peripherals. The GPU’s bus interface is PCIe 5.0 x16, but it operates as an IGP, so the connection is internal.

The CPU TDP is 55 W, and the GPU TDP is also 55 W, for a combined thermal design power of 110 W. The suggested PSU field is null, and the GPU has no power connectors, indicating the entire platform is powered through the laptop’s internal power delivery. Given the 55 W TDP for each component, a laptop power adapter in the range of 130-180 W would be typical, though no specific figure is provided in the FACT PACK. A sensible next upgrade for this platform would be increasing system memory capacity and speed, since the GPU’s performance is directly dependent on shared memory bandwidth. Opting for DDR5 modules with higher clocks could improve GPU throughput, while larger capacity (e.g., 32 GB or 64 GB) would prevent memory exhaustion in content creation workloads.

Who Should Build It — target users and industries (gamers at specific resolutions, content creators, developers, students, small business workstations) tied strictly to the measured performance

This CPU+GPU pairing is suited for users who need a laptop that can handle both demanding CPU workloads and respectable GPU tasks without requiring a separate discrete graphics card. Given the CPU’s 89th percentile ranking and its strong multi-threaded scores (Cinebench R23 multicore 24595, PassMark multithread 36566), content creators who work with video editing, 3D rendering, or large data processing will benefit. The GPU’s 89th percentile and OpenCL score of 65818 indicate it can accelerate rendering tasks, though the system-shared memory means projects with massive textures or high-resolution assets may require ample system RAM.

Gamers targeting 1080p with high settings will find the GPU’s Vulkan score of 58398 adequate for most titles, but those seeking 1440p or 4K gaming should look elsewhere, as the shared memory architecture will likely cap performance. Developers compiling code or running virtual machines will appreciate the 20 cores and 28 threads, with PassMark integer math at 131296 and data compression at 438539 indicating strong throughput for build tasks. Students and small business users handling office applications, spreadsheets, and web browsing will find the single-core performance (Cinebench R23 singlecore 2103, Geekbench singlecore 2116) more than sufficient, though this pairing is overkill for such light workloads.

FAQ — 5-7 Q&A pairs answerable from FACT PACK data (format: Q: ... A: ...)

Q: What is the CPU’s core and thread count?

A: The Intel Core i7-14700HX has 20 cores and 28 threads.

Q: Does the GPU have dedicated VRAM?

A: No, the AMD Radeon 8050S uses system-shared memory; the memory size, type, bus width, and bandwidth are all listed as "System Shared" or "System Dependent."

Q: What is the CPU’s average benchmark score and percentile?

A: The CPU’s average benchmark score is 45953, placing it in the 89th percentile of all CPUs.

Q: What is the GPU’s average benchmark score and percentile?

A: The GPU’s average benchmark score is 62108, placing it in the 89th percentile of all GPUs.

Q: What socket does the CPU use?

A: The Intel Core i7-14700HX uses the Intel BGA 1964 socket.

Q: Is there measured FPS data for this CPU+GPU combination?

A: No, the FACT PACK contains no measured FPS rows for this exact combination, and the `dataIsMeasured` field is false.

Q: What is the combined percentile of this CPU+GPU pairing?

A: The combined percentile is 89.

Usage Scenarios — grounded in the scores: high-refresh gaming, streaming, video editing, 3D rendering, software development, student and office work. One short paragraph per scenario, citing the numbers that support the verdict

High-refresh gaming: The GPU’s boost clock of 2800 MHz and 2048 shading units, combined with its Vulkan score of 58398, suggest it can drive 1080p displays at high refresh rates in esports titles, though the system-shared memory may limit consistency. The CPU’s single-core score of 2103 in Cinebench R23 ensures no game-logic bottleneck.

Streaming: The CPU’s 20 cores and 28 threads, with a Cinebench R23 multicore score of 24595, provide ample headroom for encoding video while gaming, as the extra threads can handle the encoder without impacting frame rates. The GPU’s OpenCL score of 65818 can also assist with hardware encoding if the software supports it.

Video editing: The CPU’s PassMark floating-point math score of 93836 and integer math score of 131296 indicate strong processing power for timeline operations and effects. The GPU’s OpenCL score of 65818 accelerates rendering and export tasks, though large 4K projects may require substantial system RAM due to shared memory.

3D rendering: The CPU’s Cinebench R23 multicore score of 24595 is excellent for CPU-based rendering engines, while the GPU’s 11.47 TFLOPS FP32 performance supports GPU-accelerated rendering, though the 32 RT cores are limited for complex ray-traced scenes.

Software development: The CPU’s PassMark data compression score of 438539 and extended instructions score of 25718 indicate fast compilation and data processing, making this suitable for large codebases. The 28 threads allow parallel builds, and the single-thread score of 3947 in PassMark keeps interactive tools responsive.

Student and office work: The CPU’s single-core scores (Geekbench 2116, Cinebench R23 2103) are more than adequate for word processing, spreadsheets, and web browsing, while the GPU’s Vulkan score of 58398 handles any light graphics tasks. This pairing is overkill for these workloads, but it ensures longevity.

Build Overview — what this CPU+GPU pairing is, its class (desktop/laptop from buildClass), and overall tier from the percentiles

This Intel Core i7-14700HX and AMD Radeon 8050S pairing is a laptop-class build, as indicated by the `buildClass` field of "laptop." The CPU is a 20-core, 28-thread Raptor Lake-HX processor with a boost clock of 5.50 GHz, and the GPU is a RDNA 3.5 integrated graphics solution with 2048 shading units and 32 RT cores. Both components score in the 89th percentile of their respective categories, and the combined percentile is also 89, placing this platform in the upper tier of mobile computing. The pairing is well-balanced for its class, with the CPU’s multi-threaded strength (Cinebench R23 multicore 24595) and the GPU’s compute capability (OpenCL 65818) covering a broad range of tasks, though the GPU’s reliance on system-shared memory is a notable limitation for graphics-intensive workloads. This is a high-end mobile platform suited for power users who need desktop-like CPU performance in a laptop form factor.