SYSTEM ANALYZER

Rate My PC: Intel Core i7-14650HX + AMD Radeon RX 6500M

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

90 / 100
ULTIMATE READY

Apex Performer

Top 10% of systems. Capable of 4K Ultra gaming and advanced rendering.

4K 60+ FPSVR ReadyRay Tracing

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
93%
VS
GPU
87%
PROCESSOR

Intel Core i7-14650HX

41,576 Benchmark Score
Top 7% Market Ranking
View Full Specs →
GRAPHICS CARD

AMD Radeon RX 6500M

10,362 Benchmark Score
Top 13% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
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Performance Insights

Tips to maximize your system

Optimal Performance

Your system is in the top tier. You can run any modern game at maximum settings.

4K Gaming Ready

Consider a 4K 144Hz monitor to fully utilize your hardware capabilities.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

# Intel Core i7-14650HX + AMD Radeon RX 6500M — Benchmark Database Analysis

This pairing combines a high-end 16-core mobile CPU with an entry-level 4 GB discrete GPU, creating a heavily CPU-favored laptop configuration. The Intel Core i7-14650HX sits in the 88th percentile among all CPUs, while the AMD Radeon RX 6500M lands in the 48th percentile among all GPUs, and the combined system percentile is 68. The data shows a processor capable of desktop-class multi-threaded workloads paired with a graphics solution that will struggle at higher resolutions and with demanding modern titles. No measured FPS rows exist for this exact combination, so all game performance figures in this analysis are estimates derived from the benchmark scores, not direct measurements.

CPU Analysis

The Intel Core i7-14650HX is a Raptor Lake-HX Refresh part built on Intel's 10 nm process, packing 16 cores and 24 threads in a mobile package with a 55 W TDP. Base clock is 2.20 GHz with a 5.20 GHz boost clock, and it carries 30 MB of shared L3 cache plus 2 MB of L2 per core and 80 KB of L1 per core. The chip supports DDR4 and DDR5 memory in dual-channel configuration, includes ECC capability, and offers PCIe Gen 5 with 16 lanes from the CPU. Integrated UHD Graphics 710 is present for basic display output, and the multiplier is unlocked for enthusiast tuning.

Benchmark results confirm strong multi-threaded performance. In Cinebench R23, the CPU scores 20,454 multi-core and 1,969 single-core. Cinebench R20 shows 11,946 multi-core and 1,686 single-core, while R15 yields 3,470.5 multi-core and 285.5 single-core. Geekbench results are 14,249 multi-core and 2,173 single-core. The average benchmark score across all tests is 41,576, placing it at the 88th percentile of all CPUs. PassMark numbers reinforce the multi-threaded story: 33,495 in multithread, 116,661 in integer math, 84,999 in floating point math, and 398,418 in data compression. Single-thread PassMark is 3,841.

Compared to its nearest rivals, the i7-14650HX is essentially tied with the Intel Core Ultra 7 265H (0.1% faster for the rival), the Intel Core 7 251TE (0.2% faster for the rival), and the Intel Core i7-12850HX (0.5% faster for the rival). It edges out the AMD Ryzen 9 5900X by 0.5%. This means the CPU is competitive with both current-generation mobile parts and a previous-generation desktop 12-core processor, making it a very strong mobile compute platform. The 88th percentile ranking places it well above the typical laptop CPU.

For real workloads, the data indicates this CPU can handle heavy parallel tasks like video encoding, 3D rendering, and software compilation with ease. The 16-core/24-thread configuration with 5.2 GHz boost allows both high multi-threaded throughput and respectable single-core responsiveness. The 30 MB shared L3 cache helps with data-heavy workloads, and the DDR5 support (alongside DDR4 for flexibility) provides memory bandwidth options. This is a CPU that will not be the limiting factor in almost any laptop workload.

GPU Analysis

The AMD Radeon RX 6500M is a RDNA 2.0 architecture part built on TSMC's 6 nm process, featuring the Navi 24 chip with 5,400 million transistors on a 107 mm² die. It has 4 GB of GDDR6 memory on a 64-bit bus, delivering 144.0 GB/s of bandwidth. The GPU runs at a 2000 MHz base clock, 2400 MHz boost, and 2191 MHz game clock, with memory at 2250 MHz (18 Gbps effective). It includes 1,024 shading units, 64 TMUs, 32 ROPs, and 16 ray accelerators, with no tensor cores listed. Pixel rate is 76.80 GPixel/s, texture rate is 153.6 GTexel/s, and FP32 compute is 4.915 TFLOPS (FP16 at 9.830 TFLOPS with 2:1 ratio). TDP is 50 W, it uses PCIe 4.0 x4 interface, and the slot width is listed as IGP with no power connectors.

Benchmark results show a modest GPU. PassMark G3D score is 7,531, with G2D at 385 and GPU compute at 2,669. Geekbench OpenCL scores 38,586 and Vulkan scores 43,837. DirectX 12 PassMark is 34, DirectX 11 is 70, DirectX 10 is 52, and DirectX 9 is 92. The average benchmark score is 10,362, placing it at the 48th percentile of all GPUs — exactly the median.

Against nearest rivals, the RX 6500M is nearly identical to the NVIDIA Tesla C2075 (0.4% faster for the rival), the NVIDIA GeForce GTX 950A (0.9% faster for the RX 6500M), the AMD Radeon RX 550X (1.1% faster for the RX 6500M), and the AMD Radeon R9 M275X (2.1% faster for the rival). These are all older or low-end parts, indicating the RX 6500M is firmly in entry-level territory. The 4 GB VRAM and 64-bit bus are severe constraints for modern gaming at 1080p with high textures, and the 144.0 GB/s bandwidth will bottleneck memory-intensive scenes.

The ray accelerator hardware exists (16 units), but with only 4.915 TFLOPS of FP32 compute, ray tracing performance will be minimal. DirectX 12 Ultimate support is present, but the hardware is too weak to leverage advanced features at playable frame rates in most titles. For rendering and compute tasks, the 2,669 PassMark GPU compute score indicates limited acceleration compared to the CPU's own capabilities. This GPU is sufficient for esports titles and older games at low-to-medium settings, but it is clearly the weak link in this pairing.

Usage Scenarios

High-refresh gaming: The CPU can easily feed frames, but the RX 6500M's 48th percentile GPU ranking and 4 GB VRAM will cap performance well below what the processor can drive. Expect playable frames in esports titles at 1080p, but high-refresh (144 Hz+) gaming in modern AAA games is unrealistic given the GPU's compute and memory constraints.

Streaming: The 16-core CPU with 24 threads and a 20,454 Cinebench R23 multi-core score can handle software encoding while gaming, offloading the stream encoding from the weak GPU. The GPU's 4 GB VRAM will limit game settings, but the CPU's headroom makes this a viable streaming machine for less demanding titles.

Video editing: The CPU excels here with 116,661 PassMark integer math and 84,999 floating point math scores, plus 398,418 data compression. Timeline scrubbing and export encoding will be fast. However, the GPU's 2,669 PassMark compute score means GPU-accelerated effects and rendering will be slow, pushing more work onto the CPU.

3D rendering: CPU-based rendering (Blender Cycles, V-Ray CPU) will perform strongly given the 20,454 Cinebench R23 multi-core score and 88th CPU percentile. GPU rendering with the RX 6500M will be weak due to the 48th GPU percentile and 4 GB VRAM limit, making it unsuitable for complex scenes.

Software development: The 16 cores and 24 threads handle compilation well, with 33,495 PassMark multithread score and 24,150 extended instructions score. The 2173 Geekbench single-core score provides responsive IDE and terminal interactions. This is a strong developer laptop CPU.

Student and office work: This is massive overkill. The CPU's 88th percentile performance is wasted on documents and spreadsheets, while the GPU's 48th percentile position is adequate for basic display tasks. Battery life will suffer from the high-TDP CPU, making this a poor choice for all-day portability.

Who Should Build It

This pairing targets users who need heavy CPU compute in a laptop but have minimal GPU demands. Specifically, it suits software developers who compile large codebases and run virtual machines, leveraging the 16 cores and 24 threads with 30 MB L3 cache. It also fits students in engineering or data science programs who run CPU-intensive simulations or analysis tools in Python/Matlab, where the 14,249 Geekbench multi-core score accelerates workloads. Small business workstations for accounting or database management benefit from the 398,418 data compression score for large spreadsheet operations, though the GPU is irrelevant for these tasks.

Content creators who work primarily in CPU-bound applications like audio production or CPU rendering will find value, but video editors using GPU-accelerated effects will be disappointed. Gamers should avoid this build unless they exclusively play esports or older titles at 1080p low settings, as the GPU's 4 GB VRAM and 48th percentile ranking will not handle modern AAA games well. The 88th CPU percentile against the 48th GPU percentile creates a lopsided system that only makes sense for compute-focused users who do not game or GPU-render.

Balance and Bottleneck

The bottleneck analysis is unambiguous: the GPU limits almost every graphics-related workload. The CPU's 88th percentile ranking versus the GPU's 48th percentile means a 40-point gap in favor of the processor. In gaming, the RX 6500M's 4 GB VRAM and 144.0 GB/s bandwidth will constrain texture quality and resolution, while the CPU sits idle waiting for frames. The GPU's 4.915 TFLOPS FP32 compute is roughly a quarter of what a mid-range desktop GPU provides, and its 64-bit memory bus halves typical bandwidth, so the GPU will saturate before the CPU breaks a sweat.

For non-graphics workloads, the CPU is the sole driver, and the GPU's presence is nearly irrelevant. In CPU rendering, the i7-14650HX's 20,454 Cinebench R23 score will push through scenes while the GPU contributes negligible acceleration. In video editing, the CPU handles encoding with its 84,999 floating point math score, but GPU effects processing is limited by the 2,669 PassMark compute score, creating a secondary bottleneck where the GPU slows down otherwise fast CPU workflows. The PCIe 4.0 x4 interface further limits GPU data transfer, potentially reducing performance in compute tasks that stream data.

The FPS scaling is entirely GPU-bound. The CPU can deliver high frame rates, but the GPU's 48th percentile position means actual FPS will be roughly half of what the CPU could support with a stronger GPU. This is a classic CPU-overkill, GPU-underkill configuration, and the combined 68th percentile reflects that imbalance.

Gaming Performance

No measured FPS rows exist for this exact CPU+GPU combination, so all game performance figures are estimates derived from the benchmark scores. The GPU's 7,531 PassMark G3D score and 48th percentile ranking suggest 1080p low-to-medium settings will achieve 60+ FPS in esports titles like CS2, Valorant, or League of Legends, which are CPU-light and GPU-moderate. The CPU's strong single-core 1,969 Cinebench R23 score ensures frame pacing is stable in these titles.

For modern AAA games at 1080p, expect 30-45 FPS on low settings with FSR enabled. The 4 GB VRAM will force texture quality to low in games using more than 4 GB of VRAM, causing stutter if exceeded. Games like Cyberpunk 2077 or Starfield will likely run at 25-35 FPS on low settings, and ray tracing is not viable despite the 16 RT cores. At 1440p, the GPU's 64-bit bus and 144.0 GB/s bandwidth become severe limitations, with most titles dropping below 30 FPS. The 4 GB VRAM also restricts 1440p texture quality to medium at best.

Older games (pre-2018) will run well. The GPU's DirectX 9 score of 92 and DirectX 11 score of 70 indicate strong performance for legacy titles, easily reaching 60+ FPS at 1080p high settings. The 16 RT cores provide some future-proofing for games that require hardware ray tracing support, but the compute power is insufficient for playable RT performance. Overall, this is a 1080p low-settings gaming machine for modern titles, with esports as its primary gaming strength.

Benchmark Performance

The CPU's average benchmark score is 41,576, placing it at the 88th percentile of all CPUs. Its nearest rival is the Intel Core Ultra 7 265H (41,621 average, 0.1% faster), followed by the Intel Core 7 251TE (41,650, 0.2% faster), the AMD Ryzen 9 5900X (41,376, 0.5% slower), and the Intel Core i7-12850HX (41,779, 0.5% faster). The CPU is competitive with all of these, showing no significant advantage or disadvantage. In Cinebench R23, the 20,454 multi-core score is the headline figure, indicating strong sustained multi-threaded performance. Single-core performance is also solid at 1,969, ensuring responsive everyday use.

The GPU's average benchmark score is 10,362, placing it at the 48th percentile of all GPUs. Its nearest rival is the NVIDIA Tesla C2075 (10,400, 0.4% faster), followed by the NVIDIA GeForce GTX 950A (10,273, 0.9% slower), the AMD Radeon RX 550X (10,481, 1.1% faster), and the AMD Radeon R9 M275X (10,582, 2.1% faster). The GPU is essentially tied with these older parts, confirming its entry-level status. The combined system percentile is 68, reflecting the CPU's strength pulling up the GPU's weakness. In PassMark, the CPU scores 33,495 multithread and 3,841 single-thread, while the GPU scores 7,531 G3D and 2,669 compute — a clear hierarchy where the CPU dominates.

The combined picture is a system with exceptional compute capability and minimal graphics capability. The CPU's 88th percentile means it outperforms 88% of all CPUs, while the GPU's 48th percentile means it outperforms just under half of all GPUs. This creates a 40-point gap that defines the system's character: heavy compute tasks will fly, while graphics tasks will crawl.

FAQ

Q: What is the CPU's core and thread count?

A: The Intel Core i7-14650HX has 16 cores and 24 threads, with a base clock of 2.20 GHz and boost clock of 5.20 GHz, and 30 MB of shared L3 cache.

Q: How much VRAM does the GPU have and what is its bandwidth?

A: The AMD Radeon RX 6500M has 4 GB of GDDR6 memory on a 64-bit bus, delivering 144.0 GB/s of bandwidth.

Q: What is the CPU's percentile ranking and how does it compare to rivals?

A: The CPU is at the 88th percentile of all CPUs, with an average benchmark score of 41,576. It is 0.1% slower than the Intel Core Ultra 7 265H, 0.2% slower than the Intel Core 7 251TE, 0.5% faster than the AMD Ryzen 9 5900X, and 0.5% slower than the Intel Core i7-12850HX.

Q: What is the GPU's percentile ranking?

A: The GPU is at the 48th percentile of all GPUs, with an average benchmark score of 10,362. It is 0.4% slower than the NVIDIA Tesla C2075 and 0.9% faster than the NVIDIA GeForce GTX 950A.

Q: Can this system handle ray tracing?

A: The GPU has 16 ray accelerators based on RDNA 2.0 architecture, but with only 4.915 TFLOPS of FP32 compute, ray tracing performance will be minimal and not playable at acceptable frame rates in modern titles.

Q: What is the combined system percentile?

A: The combined percentile for this CPU+GPU pairing is 68, indicating the system outperforms 68% of all configurations in the database, pulled up by the strong CPU.

Q: Does the CPU support ECC memory?

A: Yes, the Intel Core i7-14650HX supports ECC memory, along with both DDR4 and DDR5 in dual-channel configuration.

Build Overview

This is a laptop-class build pairing the Intel Core i7-14650HX, a 16-core Raptor Lake-HX Refresh mobile processor, with the AMD Radeon RX 6500M, a 4 GB RDNA 2.0 mobile GPU. The CPU is a top-tier mobile compute part at the 88th CPU percentile, while the GPU is an entry-level part at the 48th GPU percentile. The combined system percentile of 68 reflects a configuration that is heavily skewed toward CPU performance.

The overall tier is "CPU-heavy budget GPU laptop" — suitable for compute-intensive work like development, CPU rendering, and heavy multitasking, but inadequate for modern gaming beyond low settings at 1080p. The 55 W CPU TDP and 50 W GPU TDP indicate a cooling solution must handle 105 W of combined thermal load, which is manageable in larger laptops. The GPU's end-of-life production status and 4 GB VRAM make it a short-term solution for graphics tasks, while the CPU's active production status and 88th percentile ranking provide long-term compute viability. This build is for users who prioritize processing power over graphics and are willing to accept the GPU as a secondary component.