SYSTEM ANALYZER

Rate My PC: Intel Core i7-13850HX + NVIDIA Quadro RTX 3000 Mobile Refresh

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

84 / 100
HIGH-END

Power Build

Top 16% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
94%
VS
GPU
74%
PROCESSOR

Intel Core i7-13850HX

50,761 Benchmark Score
Top 6% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA Quadro RTX 3000 Mobile Refresh

0 Benchmark Score
Top 26% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The Intel Core i7-13850HX paired with the NVIDIA Quadro RTX 3000 Mobile Refresh represents a specific kind of laptop configuration: one that prioritizes multi-threaded compute power from the CPU while relying on a GPU that is now several generations old. The data indicates a system built for professional workloads and content creation rather than for modern gaming. This pairing places the overall build at the 70th percentile, suggesting it outperforms the majority of laptop configurations, but the distinct capabilities of each component create a very specific performance profile. The CPU is a high-end mobile part with a significant core count, while the GPU, despite its professional lineage, is based on older architecture with a limited memory footprint. This analysis will break down the implications of this pairing across various workloads.

CPU Analysis

The Intel Core i7-13850HX sits at the top of the mobile processor hierarchy. Data shows it features 20 cores and 28 threads, a configuration designed for heavy parallel workloads. The architecture is Raptor Lake, built on Intel's 10 nm process, with a die size of 257 mm². The core configuration includes a base clock of 2.10 GHz and a boost clock of 5.30 GHz, allowing for substantial single-thread performance when needed. The cache hierarchy is substantial, with 80 KB of L1 and 2 MB of L2 per core, and a shared 30 MB L3 cache. This large cache is critical for keeping the many cores fed with data, reducing latency in complex multi-threaded tasks.

Benchmark results clearly illustrate the CPU's strengths. In Cinebench R23, the processor achieves a multi-core score of 30695, which is a very high figure for a mobile chip. The single-core score of 4333 is also strong, indicating that the processor does not sacrifice responsiveness in lighter tasks. This is a versatile performance profile. The PassMark multi-thread score of 36870 reinforces the multi-core dominance, while the single-thread score of 3769 confirms solid per-core performance. The processor's percentile rank of 90 means it is in the top 10% of all CPUs tested in the database, placing it in elite company.

Comparisons to its nearest rivals show a tight grouping at the top. The i7-13850HX's average benchmark score of 50761 is essentially tied with the AMD Ryzen 9 5900XT, which scores 50718, a delta of only 0.1%. It also trades blows with the Intel Core i9-14900T, which is 0.5% higher, and the AMD Ryzen AI 9 HX PRO 370, which is 0.6% lower. The closest rival is the Intel Core i9-13980HX, which scores 50398, a 0.7% difference. This data suggests that in raw CPU performance, the i7-13850HX is at the absolute apex of the mobile and desktop-lite market, competing with the best that both AMD and Intel offer. For real-world workloads, this means video rendering, code compilation, and scientific simulations will be completed very quickly. The 30 MB of L3 cache and high boost clock also make it a capable part for gaming, though its power is best utilized in multi-threaded tasks.

Gaming Performance

The FACT PACK explicitly notes that no measured FPS rows exist for this exact CPU+GPU combination, and `measuredFpsUltraByGame` is empty. Therefore, all FPS figures discussed here are estimates based on the individual benchmark scores of the CPU and GPU, not measured results.

The primary limiting factor for gaming is the NVIDIA Quadro RTX 3000 Mobile Refresh. While the CPU is powerful enough to drive high frame rates in almost any title, the GPU's performance is constrained by its architecture and memory. The GPU is based on the Turing architecture, which lacks the dedicated ray tracing performance of newer generations. With 6 GB of GDDR6 memory on a 192-bit bus, the memory bandwidth is 336 GB/s. While this is adequate for 1080p gaming, it will be a bottleneck at higher resolutions and with high-detail textures.

Given the CPU's single-core performance (436 in Cinebench R15, 4333 in Cinebench R23), the system is capable of delivering very high frame rates in less demanding games like esports titles. For more demanding AAA games, the GPU will be the limiting factor. At 1080p with ultra settings, players can expect playable frame rates in most titles, but the 6 GB VRAM may cause issues with texture streaming in the latest releases. At 1440p or 4K, the system will likely struggle to maintain high frame rates, requiring players to lower settings. The GPU's 50th percentile rank confirms its mid-pack status, meaning it is neither a high-end gaming part nor a low-end one. The estimated gaming experience is one of a capable 1080p machine that can handle some 1440p with adjusted settings, but it is not built for high-refresh-rate 1440p or 4K gaming.

Benchmark Performance

Looking at the exact scores reveals a stark contrast between the two components. The CPU's average benchmark score is 50761, placing it in the 90th percentile of all CPUs. This is a top-tier score. In contrast, the GPU's average benchmark score is listed as 0, and its percentile is 50, indicating an average mid-range part. This creates an unbalanced build where the CPU is far more capable than the GPU.

The CPU's specific scores are impressive: a PassMark multithread score of 36870 and a Cinebench R23 multi-core score of 30695. These numbers indicate a processor that can handle the most demanding compute tasks. The GPU's performance is not represented by a similar benchmark score in the pack, but its specifications—1920 shading units, 30 RT cores, and 5.299 TFLOPS of FP32 performance—are typical of a mid-range Turing-era part. The combined picture is that of a workstation-class CPU paired with a mid-range professional GPU. This means the system will excel at CPU-bound tasks like video encoding, code compilation, and 3D scene preparation, but will be significantly slower in GPU-accelerated rendering or gaming. The combined percentile of the build is 70, which is a reflection of the high-performing CPU dragging up the average of a mid-performing GPU.

Upgrade Path and Platform

The platform is built around the Intel BGA 1964 socket, which is a mobile-specific socket. This means the CPU is soldered to the motherboard and cannot be upgraded. The system's memory support includes DDR4 and DDR5, running on a dual-channel bus, and it supports ECC memory, which is a nod to its professional workstation pretensions. PCIe connectivity is limited to Gen 5 with 20 lanes from the CPU, which provides ample bandwidth for modern NVMe SSDs and a dedicated GPU. The integrated graphics are Intel UHD Graphics 770, which can be used for basic display output or as a fallback if the discrete GPU fails.

The TDP of the CPU is 55 W, and the GPU has a TDP of 80 W. There is no suggested PSU listed, which is common for laptops since the power supply is proprietary and dependent on the chassis design. However, the combined thermal and power footprint of the CPU and GPU suggests a system that requires a substantial power brick. Because the CPU is soldered, the only meaningful upgrade path is to replace the entire laptop. The GPU is an MXM Module, which in theory could be upgraded, but this is rarely practical in consumer laptops due to BIOS and thermal constraints. A sensible next upgrade from this configuration would be a new laptop platform entirely, as neither the CPU nor the GPU can be easily swapped for a more powerful part.

Usage Scenarios

High-Refresh Gaming: This is a weak point for the build. While the CPU's single-core performance (4333 in Cinebench R23) is more than enough to drive high frame rates, the GPU's 50th percentile rank and 6 GB VRAM will bottleneck performance. Estimated FPS in esports titles at 1080p could be high, but in AAA games, the GPU will prevent the system from reaching 144Hz at high settings. The 336 GB/s memory bandwidth is a limiting factor for texture-heavy scenes.

Streaming: The CPU is the star here. With 20 cores and 28 threads, the i7-13850HX can handle game encoding via x264 without impacting performance significantly. The PassMark multithread score of 36870 indicates headroom for simultaneous gaming and encoding. The GPU's NVENC encoder, while based on Turing, is still capable of producing a good quality stream. This is a viable scenario, but the gaming side will be limited by the GPU.

Video Editing: This is a strong scenario. Video editing software often relies heavily on CPU for timeline operations and effects, and the i7-13850HX's Cinebench R23 multi-core score of 30695 will handle 4K timelines with ease. The GPU will assist with rendering and effects that use CUDA or OpenGL, but the 6 GB VRAM may limit the complexity of GPU-accelerated effects. The 30 MB L3 cache will help with scrubbing and previewing.

3D Rendering: This scenario is a mixed bag. CPU-based rendering engines will be extremely fast, leveraging the 20 cores. The PassMark floating point math score of 92369 indicates strong computational power. However, GPU-based rendering engines like Blender's Cycles or Octane will be limited by the Quadro RTX 3000's 5.299 TFLOPS of FP32 performance and 6 GB VRAM. It can render, but it will be slower than a modern GPU.

Software Development: Excellent. The high core count and fast single-thread performance (PassMark single-thread score of 3769) make this an ideal machine for compiling large codebases, running virtual machines, and handling complex multi-threaded build systems. The 30 MB L3 cache also helps with rapid context switching.

Student and Office Work: This is massive overkill for this scenario, but it will work flawlessly. The CPU is more powerful than needed for word processing and spreadsheets, and the discrete GPU is unnecessary. The main drawbacks are likely portability and battery life, but performance will never be an issue. The ECC memory support is a professional feature that is irrelevant here.

GPU Analysis

The NVIDIA Quadro RTX 3000 Mobile Refresh is a professional workstation GPU based on the Turing architecture, manufactured on a 12 nm process at TSMC. The chip is the TU106, with a substantial die size of 445 mm² and 10,800 million transistors. The GPU has 1920 shading units, 120 TMUs, and 64 ROPs. It includes 30 RT cores for ray tracing and 240 tensor cores for AI-accelerated tasks, which is a significant feature of the Turing generation. The clock speeds are a base of 945 MHz and a boost of 1380 MHz.

The memory configuration is a critical limitation. It has 6 GB of GDDR6 memory on a 192-bit bus, providing a bandwidth of 336.0 GB/s. This is sufficient for professional applications at 1080p, but it is a constraining factor for high-resolution textures or large datasets. The memory clock is 1750 MHz, effectively running at 14 Gbps. The GPU's FP32 performance is rated at 5.299 TFLOPS, and FP16 at 10.60 TFLOPS with a 2:1 ratio. The pixel rate is 88.32 GPixel/s, and the texture rate is 165.6 GTexel/s.

In rendering, this GPU is a capable entry-level professional part. It supports DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4, ensuring compatibility with modern software. The 30 RT cores allow for ray-traced renders, but the 5.299 TFLOPS of compute performance means ray tracing will be slow compared to newer GPUs. The 6 GB VRAM is likely the biggest bottleneck for rendering complex 3D scenes, as it may not fit the entire scene geometry and textures. The GPU's 50th percentile ranking confirms it is an average performer, not a high-end one. The lack of a successor in the pack and its "End-of-life" status indicate that this is a legacy part, and its performance is not competitive with modern mobile GPUs.

Balance and Bottleneck

The data points to a clear bottleneck: the GPU limits the system in GPU-intensive workloads, while the CPU has significant headroom. The CPU's 90th percentile rank versus the GPU's 50th percentile rank is a stark imbalance. In gaming, this means the GPU will be the limiting factor in most scenarios, preventing the system from achieving frame rates that the CPU could otherwise support. For example, the CPU's high single-core score (4333 in Cinebench R23) suggests it can handle game logic and physics, but the GPU's 6 GB VRAM and 5.299 TFLOPS will cap the visual quality and frame rate.

In CPU-bound workloads like video encoding or code compilation, the system is balanced because the GPU is not the primary bottleneck. However, in GPU-accelerated rendering, the bottleneck shifts entirely to the GPU. The CPU will finish preparing the scene data quickly, but the GPU will take much longer to process the image. The estimated FPS scaling shows that the GPU is the limiting factor; if the CPU were the bottleneck, we would expect to see frame rates scale with resolution, but they will not because the GPU is always at its limit. This is a system where the CPU is a top-tier performer held back by a mid-tier GPU, making it a specialized tool for tasks that favor CPU compute.

FAQ

Q: What is the CPU's core and thread count?

A: The Intel Core i7-13850HX has 20 cores and 28 threads.

Q: What is the GPU's memory capacity and type?

A: The NVIDIA Quadro RTX 3000 Mobile Refresh has 6 GB of GDDR6 memory.

Q: How does the CPU's multi-core performance compare to its rivals?

A: The CPU's average benchmark score is 50761, which is 0.1% higher than the AMD Ryzen 9 5900XT and 0.7% higher than the Intel Core i9-13980HX.

Q: Does this system support DDR4 or DDR5 memory?

A: The CPU supports both DDR4 and DDR5 memory, running on a dual-channel bus.

Q: What is the CPU's boost clock speed?

A: The CPU's boost clock is 5.30 GHz.

Q: Is the GPU's ray tracing performance strong?

A: The GPU has 30 RT cores, but its FP32 performance is 5.299 TFLOPS, indicating that ray tracing performance will be limited compared to newer architectures.

Q: What is the build's overall percentile rank?

A: The combined percentile for this build is 70.

Who Should Build It

This configuration is a specialized tool for users who need immense CPU compute power but have modest GPU requirements. It is ideal for software developers who compile large codebases, run multiple virtual machines, and need a responsive system for complex build processes. The CPU's PassMark multithread score of 36870 and single-thread score of 3769 make it a powerhouse for these tasks. Video editors working with 4K timelines will also benefit from the CPU's Cinebench R23 multi-core score of 30695, which will ensure smooth playback and fast exports, even if the GPU is not top-tier for effects.

Students in engineering or scientific fields who run CPU-intensive simulations will also find this appealing, as will small business workstations used for data analysis or financial modeling. The ECC memory support is a professional feature that adds stability for long-running compute tasks. However, it is not recommended for gamers who want to play at 1440p or 4K with high settings, as the GPU's 6 GB VRAM and 50th percentile performance will be a limiting factor. Gamers at 1080p who play less demanding titles will find it adequate, but it is not a gaming-first machine. The primary audience is professionals who value CPU performance above all else.

Build Overview

This is a laptop build (buildClass: "laptop") that pairs the Intel Core i7-13850HX, a top-tier 13th Gen mobile processor, with the NVIDIA Quadro RTX 3000 Mobile Refresh, a mid-range professional GPU from the Turing era. The CPU is a 20-core, 28-thread powerhouse with a 5.30 GHz boost clock, ranking in the 90th percentile of all CPUs. The GPU is a 6 GB GDDR6 part with 1920 shading units, ranking in the 50th percentile. The overall tier of this build, as indicated by the combinedPercentile of 70, is that of a high-performing workstation that is significantly stronger in CPU-bound tasks than in GPU-accelerated ones. It is a configuration for users who need maximum processing power for compute-intensive work, but who are willing to accept a less capable graphics solution.