SYSTEM ANALYZER

Rate My PC: Intel Core i7-13850HX + NVIDIA Quadro RTX 3000 Max-Q

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

84 / 100
HIGH-END

Power Build

Top 16% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
94%
VS
GPU
74%
PROCESSOR

Intel Core i7-13850HX

50,761 Benchmark Score
Top 6% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA Quadro RTX 3000 Max-Q

0 Benchmark Score
Top 26% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

This pairing combines a 20-core Intel Core i7-13850HX mobile processor with a 6 GB NVIDIA Quadro RTX 3000 Max-Q GPU in a laptop chassis. The FACT PACK contains no measured FPS rows for this exact combination, so all frame-rate discussion below is estimated from the benchmark scores. The data provided shows a system built for compute-heavy workloads where the CPU takes the dominant role, while the GPU offers professional-grade features at a moderate performance level.

GPU Analysis — VRAM, bandwidth, clocks, RT/tensor hardware, what the benchmark scores mean for rendering

The NVIDIA Quadro RTX 3000 Max-Q is built on the Turing architecture, fabricated on a 12 nm process at TSMC with a die size of 445 mm² and 10,800 million transistors. Its base clock is 600 MHz with a boost clock of 1215 MHz, and the memory runs at 1500 MHz with 12 Gbps effective speed. The GPU has 6 GB of GDDR6 memory on a 192-bit bus, yielding a bandwidth of 288.0 GB/s. This memory configuration places the card in the mid-range tier of its generation, adequate for 1080p professional workloads but not for large 4K texture sets.

The compute configuration includes 1920 shading units, 120 texture mapping units, and 64 raster output units. The pixel rate is 77.76 GPixel/s and the texture rate is 145.8 GTexel/s, which together indicate balanced rasterization throughput for its class. The FP32 performance is 4.666 TFLOPS, while FP16 performance reaches 9.331 TFLOPS with a 2:1 ratio. These figures suggest the GPU can handle real-time viewport rendering and moderate simulation tasks, though it trails modern 30-series cards by a wide margin in raw compute.

Ray tracing and tensor hardware are present with 30 RT cores and 240 tensor cores. The RT cores enable hardware-accelerated ray tracing in supported applications, while the tensor cores provide AI acceleration for features like DLSS and denoising. The API support includes DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, ensuring compatibility with current rendering engines and professional software stacks. The GPU is marked as end-of-life, with its predecessor being Quadro Pascal-M and its successor Ampere-MW, indicating this is a legacy component.

The GPU’s percentile vs all GPUs is 50, placing it exactly at the median of the database. This means half of all GPUs score higher and half score lower. For rendering workloads, the 6 GB VRAM capacity is the limiting factor—it can handle scenes that fit within that budget, but texture-heavy projects will require aggressive optimization. The 288.0 GB/s bandwidth supports single-stream 4K video editing and moderate 3D scene manipulation, but the 4.666 TFLOPS FP32 throughput will struggle with complex simulations or high-polygon viewport interactions.

Upgrade Path and Platform — socket, memory support, PCIe, PSU headroom from suggestedPsu/tdp, what a sensible next upgrade looks like

The CPU uses the Intel BGA 1964 socket, which is a soldered mobile platform, meaning the processor cannot be swapped independently. The chip is part of the Raptor Lake-HX architecture on a 10 nm Intel process node, with a die size of 257 mm². Memory support includes both DDR4 and DDR5 in a dual-channel configuration, with ECC memory supported. The PCIe interface is Gen 5 with 20 lanes from the CPU only, providing substantial bandwidth for storage and external GPU enclosures.

The CPU’s TDP is 55 watts, and the GPU’s TDP is 60 watts, giving a combined thermal envelope of 115 watts for the compute components. The suggested PSU field is null, but the power connectors for the GPU are listed as none, indicating this is an integrated solution where power delivery is handled by the laptop’s internal supply. The slot width is listed as IGP, confirming the GPU is integrated into the motherboard rather than a replaceable MXM module.

Given the BGA socket and integrated GPU, the upgrade path is effectively closed at the component level. A sensible next upgrade would be a new laptop entirely, rather than incremental hardware changes. The PCIe Gen 5 support from the CPU allows for future high-speed NVMe storage, and the dual-channel DDR5 memory support means a system built on this platform can be configured with fast, modern memory from the outset. For users needing more graphics performance, an external GPU enclosure over PCIe could theoretically supplement the integrated Quadro, but the 20 CPU lanes and laptop form factor would limit practical gains.

CPU Analysis — cores, clocks, architecture, what the benchmark scores mean for real workloads

The Intel Core i7-13850HX is a 20-core, 28-thread processor based on Raptor Lake architecture, with a base clock of 2.10 GHz and a boost clock of 5.30 GHz. The cache hierarchy includes 80 KB of L1 per core, 2 MB of L2 per core, and 30 MB of shared L3 cache. The process node is 10 nm from Intel, and the chip is fabricated with a die size of 257 mm². The integrated graphics are UHD Graphics 770, and the multiplier is unlocked, allowing for overclocking in supported systems.

Benchmark results show strong multi-threaded performance. In Cinebench R23, the multicore score is 30695 and the single-core score is 4333. The R20 results show 12891 for multicore and 1819 for single-core, while R15 shows 3093 and 436 respectively. These scores indicate the CPU excels at parallel workloads that can utilize all 28 threads, such as video encoding, 3D rendering, and scientific computation. The single-core scores are also respectable, supporting responsive everyday use and lightly-threaded applications.

PassMark results reinforce this picture. The multithread score is 36870, while the single-thread score is 3769. Integer math scores 126852, floating-point math scores 92369, and extended instructions score 26586. Data compression scores 441525, data encryption scores 26062, and random string sorting scores 49198. Physics scores 2483, and finding prime numbers scores 184. These numbers suggest the CPU is well-balanced across different workload types, with particularly strong integer and floating-point performance that benefits compilation, data analysis, and engineering simulations.

The CPU’s percentile vs all CPUs is 90, meaning it outperforms 90 percent of processors in the database. Its average benchmark score is 50761. Compared to nearest rivals, it is 0.1 percent ahead of the AMD Ryzen 9 5900XT (score 50718), 0.5 percent behind the Intel Core i9-14900T (score 51015), 0.6 percent ahead of the AMD Ryzen AI 9 HX PRO 370 (score 50448), and 0.7 percent ahead of the Intel Core i9-13980HX (score 50398). These deltas are tiny, indicating the 13850HX is essentially performance-equivalent to these four alternatives in aggregate benchmarks.

Who Should Build It — target users and industries (gamers at specific resolutions, content creators, developers, students, small business workstations) tied strictly to the measured performance

This laptop configuration targets users who need substantial CPU throughput but only moderate GPU capability. The 90th percentile CPU performance makes it suitable for software developers compiling large codebases, data scientists running batch analyses, and engineers using simulation tools that rely on multi-core scaling. The 50th percentile GPU means gaming and GPU-accelerated rendering are possible but not exceptional, making this a workstation-first machine.

Content creators working with 4K video editing or 3D modeling will benefit from the CPU’s Cinebench R23 multicore score of 30695, which accelerates export and render times significantly. However, the GPU’s 6 GB VRAM and 4.666 TFLOPS FP32 performance will limit GPU-accelerated effects and complex scene rendering. Students in STEM fields will find the CPU sufficient for coursework, but the GPU may not meet requirements for advanced machine learning or real-time graphics projects.

Small business workstations handling spreadsheet-heavy financial models, database operations, or multi-threaded data processing will see strong performance from the 441525 data compression score and 126852 integer math score. The ECC memory support adds reliability for long-running computations. Gamers at 1080p can expect playable frame rates in less demanding titles, but the GPU’s median percentile suggests that high-refresh or high-detail gaming is not the primary use case. The build class is laptop, confirming this is a portable workstation rather than a desktop replacement.

Benchmark Performance — exact CPU and GPU scores, percentile positions, and what the combined picture is

The CPU’s average benchmark score is 50761, placing it at the 90th percentile among all CPUs. The GPU has an average benchmark score of 0 and sits at the 50th percentile among all GPUs. The combined percentile for this pairing is 70, indicating an above-average system overall but one where the CPU significantly outperforms the GPU in relative terms.

In Cinebench R23, the CPU scores 30695 multicore and 4333 single-core. The R20 scores are 12891 multicore and 1819 single-core, and R15 scores are 3093 multicore and 436 single-core. These results show consistent scaling across benchmark versions, with multicore performance roughly seven times the single-core score in R23. PassMark multithread score is 36870 and single-thread is 3769, confirming the multicore advantage is approximately tenfold in that suite.

The GPU’s benchmark array is empty, so no comparable scores exist for it. The only GPU data points are the 50th percentile position and the architectural specifications. The combined picture is a system where the CPU is near the top of its class—within 0.7 percent of the Intel Core i9-13980HX and 0.6 percent ahead of the AMD Ryzen AI 9 HX PRO 370—while the GPU is squarely mid-tier. This imbalance means the system is best suited for workloads that are CPU-bound or that use the GPU only for light acceleration.

Gaming Performance — measured FPS by game and resolution from measuredFpsUltraByGame (or, if dataIsMeasured is false, frame expectations qualitatively from the benchmark scores and say the figures are estimates)

The FACT PACK contains no measured FPS data for this exact combination, and the dataIsMeasured field is false. Therefore, all gaming performance figures discussed here are estimates based on the benchmark scores and should not be treated as measured results. The GPU’s 50th percentile position suggests performance roughly at the median of all GPUs, while the CPU’s 90th percentile ensures it will not bottleneck the GPU in gaming scenarios.

At 1080p resolution with ultra settings, the Quadro RTX 3000 Max-Q would be the limiting factor. With 4.666 TFLOPS FP32 performance and 6 GB VRAM, the GPU can handle esports titles and older games at playable frame rates, but recent AAA releases would likely require reduced settings to maintain smooth gameplay. The 288.0 GB/s bandwidth is sufficient for 1080p textures, but the 192-bit bus may cause stuttering in memory-intensive scenes.

At 1440p, the GPU would struggle to maintain high frame rates even at medium settings, as the VRAM capacity and compute throughput become more constrained. The 30 RT cores provide ray tracing capability, but the 1215 MHz boost clock limits the practical use of this feature to lower resolutions or reduced ray counts. At 4K, the 6 GB VRAM is a hard constraint, and most modern games would exceed this budget, causing texture pop-in or outright failure. The CPU’s single-core score of 4333 in R23 ensures that frame pacing and physics calculations will not be a bottleneck, but the GPU simply does not have the raw power for high-refresh gaming above 1080p.

FAQ — 5-7 Q&A pairs answerable from FACT PACK data

Q: What is the CPU’s position relative to other processors?

A: The Intel Core i7-13850HX is at the 90th percentile among all CPUs, with an average benchmark score of 50761. It is 0.1 percent ahead of the AMD Ryzen 9 5900XT, 0.5 percent behind the Intel Core i9-14900T, 0.6 percent ahead of the AMD Ryzen AI 9 HX PRO 370, and 0.7 percent ahead of the Intel Core i9-13980HX.

Q: How much VRAM does the GPU have and what is its bandwidth?

A: The NVIDIA Quadro RTX 3000 Max-Q has 6 GB of GDDR6 memory on a 192-bit bus, with a bandwidth of 288.0 GB/s. The memory clock is 1500 MHz with 12 Gbps effective speed.

Q: What is the combined performance percentile of this CPU+GPU pairing?

A: The combined percentile is 70, indicating an above-average system. The CPU sits at the 90th percentile while the GPU sits at the 50th percentile, showing a significant performance gap between the two components.

Q: Does the CPU support ECC memory?

A: Yes, the Intel Core i7-13850HX supports ECC memory. It also supports both DDR4 and DDR5 memory in a dual-channel configuration.

Q: What is the release date of the CPU?

A: The Intel Core i7-13850HX was released on 2023-01-03, and its launch MSRP is $428. The production status is listed as active.

Q: What ray tracing and AI hardware does the GPU include?

A: The GPU has 30 RT cores and 240 tensor cores. It supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Q: What is the process node and die size for both components?

A: The CPU is on a 10 nm Intel process with a die size of 257 mm². The GPU is on a 12 nm TSMC process with a die size of 445 mm² and 10,800 million transistors.

Build Overview — what this CPU+GPU pairing is, its class (desktop/laptop from buildClass), and overall tier from the percentiles

This is a laptop-class build combining the Intel Core i7-13850HX with the NVIDIA Quadro RTX 3000 Max-Q. The build class is confirmed as laptop, and the combined percentile of 70 places it in the upper-mid tier of the database. The CPU is a high-end mobile processor at the 90th percentile, while the GPU is a mid-range professional card at the 50th percentile. This is not a balanced gaming rig but rather a workstation-oriented system where CPU compute dominates.

The CPU’s 20 cores and 28 threads, combined with a 5.30 GHz boost clock, make it a formidable multi-threaded performer. The GPU’s 6 GB VRAM and Turing architecture with RT and tensor cores provide professional-grade features but limited raw power. The combination is best described as a portable workstation for CPU-intensive tasks with light GPU acceleration. The end-of-life status of the GPU and the active status of the CPU suggest this is a system built around a current processor with a legacy graphics solution, likely from a workstation laptop vendor targeting engineering or content creation markets.

Balance and Bottleneck — which component limits which workload, using percentiles and FPS scaling as evidence

The performance data shows a clear bottleneck structure. The CPU at the 90th percentile versus the GPU at the 50th percentile creates a 40-percentile-point gap, meaning the GPU is the limiting factor in any workload that uses both components. For gaming, the GPU’s median position means frame rates will be capped by the graphics card, not the processor. The CPU’s single-core score of 4333 in R23 is more than sufficient to feed the GPU, so no CPU-bound frame pacing issues will occur.

For compute workloads, the CPU is the primary engine. The Cinebench R23 multicore score of 30695 and PassMark multithread score of 36870 show the CPU handles parallel tasks efficiently. The GPU’s 4.666 TFLOPS FP32 performance and 288.0 GB/s bandwidth are secondary accelerators. In rendering scenarios that use both CPU and GPU, such as hybrid ray tracing, the GPU will be the constraint due to its 6 GB VRAM and 50th percentile positioning.

The FPS scaling evidence, while estimated, supports this interpretation. At 1080p, the GPU limits performance to its own capabilities, which are mid-tier. The CPU will not boost frame rates beyond what the GPU can deliver. At higher resolutions, the GPU’s VRAM and bandwidth become even more restrictive, widening the bottleneck. The combined percentile of 70 reflects the CPU’s strength pulling the system up, while the GPU’s median position pulls it down from what a high-end CPU alone would suggest.

Usage Scenarios — grounded in the scores: high-refresh gaming, streaming, video editing, 3D rendering, software development, student and office work. One short paragraph per scenario, citing the numbers that support the verdict

High-refresh gaming: This system is not suited for high-refresh gaming. The GPU’s 50th percentile position and 4.666 TFLOPS FP32 performance will limit frame rates to well below 144 FPS in modern titles at 1080p. The CPU’s 90th percentile ensures no CPU bottleneck, but the GPU is the hard cap, making 60 FPS at medium settings a realistic ceiling.

Streaming: The CPU’s 20 cores and 28 threads provide ample headroom for software encoding while gaming. The Cinebench R23 multicore score of 30695 means the CPU can handle both game logic and video encoding simultaneously without significant frame drops. The GPU’s Turing architecture with tensor cores supports NVENC, though the 6 GB VRAM may be tight for simultaneous game and encode buffers.

Video editing: The CPU excels at export and rendering tasks, with a PassMark multithread score of 36870 and data compression score of 441525. The GPU’s 6 GB VRAM and 288.0 GB/s bandwidth support real-time 1080p previews and basic effects, but 4K timelines will struggle with GPU-accelerated effects. The combined system is viable for 1080p editing with occasional 4K exports using CPU rendering.

3D rendering: CPU-based renderers will perform strongly, with the R23 multicore score of 30695 providing fast bucket rendering. GPU renderers will be limited by the 4.666 TFLOPS FP32 and 6 GB VRAM, making complex scenes unworkable. The 30 RT cores enable hybrid rendering, but the 1215 MHz boost clock limits ray tracing throughput.

Software development: The CPU is ideal for compilation and testing, with integer math scoring 126852 and extended instructions scoring 26586. The 28 threads allow parallel builds, and the 30 MB L3 cache reduces memory latency. The GPU is irrelevant for most development tasks, making this a strong choice for developers who occasionally need GPU compute.

Student and office work: This system is overkill for standard office tasks, with the CPU’s single-thread score of 3769 in PassMark providing instant responsiveness. The GPU’s 50th percentile is more than sufficient for spreadsheets, documents, and web browsing. The ECC memory support adds reliability for long-running student simulations or data analysis projects, though the laptop form factor limits portability compared to lighter systems.