SYSTEM ANALYZER

Rate My PC: Intel Core i7-13800H + AMD Radeon RX 6500M

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

89 / 100
HIGH-END

Power Build

Top 11% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
91%
VS
GPU
87%
PROCESSOR

Intel Core i7-13800H

34,988 Benchmark Score
Top 9% Market Ranking
View Full Specs →
GRAPHICS CARD

AMD Radeon RX 6500M

10,362 Benchmark Score
Top 13% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

This pairing combines an Intel Core i7-13800H, a 14-core Raptor Lake-H mobile processor, with an AMD Radeon RX 6500M, a 4 GB entry-level discrete GPU based on RDNA 2.0. The data shows a significant performance discrepancy between the two components: the CPU sits at the 84th percentile among all processors, while the GPU sits at the 48th percentile among all GPUs, and the combined system percentile is 66. This is a laptop-class build where the processor is clearly the dominant component, and the GPU is positioned to handle 1080p gaming at modest settings rather than high-refresh or high-resolution workloads.

GPU Analysis — VRAM, bandwidth, clocks, RT/tensor hardware, what the benchmark scores mean for rendering

The AMD Radeon RX 6500M is built on the Navi 24 chip using TSMC's 6 nm process, with 5,400 million transistors on a 107 mm² die. The GPU has 4 GB of GDDR6 memory on a 64-bit bus, yielding a memory bandwidth of 144.0 GB/s. Clock speeds are specified at a 2000 MHz base, a 2191 MHz game clock, and a 2400 MHz boost clock, with memory running at an effective 18 Gbps. The GPU contains 1024 shading units, 64 texture mapping units, 32 ROPs, and 16 ray accelerators, reflecting its RDNA 2.0 architecture. It has no tensor cores, and its pixel rate is 76.80 GPixel/s with a texture rate of 153.6 GTexel/s. Floating-point performance is rated at 4.915 TFLOPS for FP32 and 9.830 TFLOPS for FP16 (2:1 ratio). The bus interface is PCIe 4.0 x4, which is a narrower connection compared to full x16 slots.

Benchmark results for the GPU show a Passmark G3D score of 7531 and a Passmark G2D score of 385. The Geekbench OpenCL score is 38586, and the Vulkan score is 43837. Compute performance is lower, with a Passmark GPU Compute score of 2669. The GPU's average benchmark score is 10362, placing it at the 48th percentile among all GPUs. Its nearest rivals include the NVIDIA Tesla C2075 (avg score 10400, delta -0.4%), the NVIDIA GeForce GTX 950A (avg score 10273, delta 0.9%), the AMD Radeon RX 550X (avg score 10481, delta -1.1%), and the AMD Radeon R9 M275X (avg score 10582, delta -2.1%). These comparisons indicate that the RX 6500M performs roughly on par with older desktop GPUs from roughly a decade ago, meaning it is not a strong candidate for modern rendering workloads.

For rendering tasks, the 4 GB VRAM capacity is a hard constraint. The 144.0 GB/s bandwidth is sufficient for light texture work, but complex 3D scenes with high-resolution textures will exceed the memory budget quickly. The 16 ray accelerators provide some hardware support for ray tracing, but the overall FP32 throughput of 4.915 TFLOPS limits ray-traced rendering to simple scenes or low resolutions. The Passmark DirectX 12 score of 34 and DirectX 11 score of 70 suggest that the GPU handles modern APIs at a basic level, but the scores are low relative to current discrete GPUs. The DirectX 9 score of 92 and DirectX 10 score of 52 indicate that older DirectX titles run more comfortably. The GPU supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4 in terms of API feature levels, but the hardware throughput is the limiting factor.

Benchmark Performance — exact CPU and GPU scores, percentile positions, and what the combined picture is

The CPU's average benchmark score is 34988, placing it at the 84th percentile among all CPUs. Its nearest rivals are the Intel Core i9-12900HX (avg score 35003, delta 0%), the Intel Core 7 253PTE (avg score 34962, delta 0.1%), the Intel Xeon 6349P (avg score 34890, delta 0.3%), and the Intel Core i5-14500HX (avg score 35094, delta -0.3%). This means the i7-13800H is statistically indistinguishable from a previous-generation i9 HX-series chip and a current mid-range HX-series chip, all within a 0.3% performance band. The CPU's Cinebench R23 multicore score is 18358, and the single-core score is 2591. Cinebench R20 scores are 7710 multicore and 1088 single-core, while R15 scores are 1850 multicore and 261 single-core. Passmark results show a multithread score of 26545, a single-thread score of 3543, and an average benchmark score of 34988.

The GPU's average benchmark score is 10362, placing it at the 48th percentile among all GPUs. As noted, its nearest rivals are all older or lower-tier parts, with the Tesla C2075 being the closest at a -0.4% delta. The combined system percentile is 66, which reflects a configuration where the CPU is far stronger than the GPU. The average benchmark score of the CPU (34988) is more than three times the GPU's average score (10362), which is unusual for a balanced gaming laptop. The data indicates that the CPU is the primary driver of overall system performance, while the GPU will bottleneck in graphics-intensive tasks.

The combined picture is that this system is heavily CPU-bound. The CPU's 84th percentile ranking suggests it can handle demanding productivity and compute workloads, while the GPU's mid-pack 48th percentile ranking means it will struggle with modern AAA games at high settings. The Cinebench R23 multicore score of 18358 puts it in a strong position for multi-threaded tasks like video encoding, and the single-core score of 2591 supports responsive everyday use. For gaming, the GPU's Passmark G3D score of 7531 is the relevant metric, and it suggests that the system will deliver playable frame rates only at lower resolutions and settings.

Gaming Performance — measured FPS by game and resolution from measuredFpsUltraByGame (or, if dataIsMeasured is false, frame expectations qualitatively from the benchmark scores and say the figures are estimates)

No measured FPS rows exist for this exact combination; the FACT PACK contains no measuredFps data, so all frame rate figures discussed here are estimates derived from the benchmark scores. The GPU's Passmark G3D score of 7531 and its 48th percentile ranking among all GPUs indicate that this is an entry-level discrete GPU. At 1080p with ultra settings, most modern games will struggle to maintain 60 FPS. The 4 GB VRAM capacity is a critical limitation, as many current titles exceed 4 GB at high texture quality, causing stuttering or texture pop-in. The 144.0 GB/s bandwidth is also modest, which hurts performance in memory-intensive scenes.

For esports titles like Counter-Strike or Valorant, the GPU's DirectX 9 and DirectX 11 scores (92 and 70, respectively) suggest that these lighter titles can run at high frame rates at 1080p, possibly exceeding 100 FPS with reduced settings. For more demanding titles like Cyberpunk 2077 or Assassin's Creed Valhalla, the DirectX 12 score of 34 indicates that the GPU will likely deliver below 30 FPS at ultra settings, and even medium settings may require upscaling to achieve playable frame rates. The ray tracing performance is weak due to only 16 ray accelerators and 4.915 TFLOPS of FP32, so enabling ray tracing will result in significant frame rate drops.

The CPU is not the limiting factor in gaming, as its single-core score of 3543 in Passmark is strong, and its Cinebench R23 single-core score of 2591 is sufficient to feed most GPUs. The bottleneck is clearly the GPU. For 1440p gaming, the 4 GB VRAM and 64-bit memory bus make it unsuitable; even if the GPU could compute frames fast enough, it would run out of memory. The realistic gaming envelope is 1080p with low-to-medium settings for AAA titles, or high settings for older or less demanding games. The Geekbench Vulkan score of 43837 is decent for lighter titles, but the overall performance class is that of a budget gaming solution, not a high-refresh or high-fidelity one.

Usage Scenarios — grounded in the scores: high-refresh gaming, streaming, video editing, 3D rendering, software development, student and office work. One short paragraph per scenario, citing the numbers that support the verdict

High-refresh gaming: This scenario is not well supported. The GPU's 48th percentile ranking and Passmark G3D score of 7531 are too low for high-refresh (144Hz or higher) gaming at 1080p in most titles. Esports games may reach high frame rates, but the system is not designed for this workload. The CPU's strong single-core performance (Passmark single-thread score of 3543) can handle the game logic, but the GPU will cap frame rates well below what a high-refresh panel can use.

Streaming: The CPU is well-equipped for streaming. With 14 cores and 20 threads, the i7-13800H can handle x264 encoding while gaming, as evidenced by its Cinebench R23 multicore score of 18358 and Passmark multithread score of 26545. However, the GPU's performance is marginal for gaming at the same time, so streamers would need to lower game settings or use the CPU for encoding, which is feasible given its high multithreaded throughput.

Video editing: The CPU excels here. The Passmark data compression score of 299179 and floating-point math score of 66579 indicate strong performance in codec-intensive tasks. The GPU can assist with effects and rendering, but its 4 GB VRAM and 4.915 TFLOPS FP32 are limiting for complex timelines. Basic 1080p editing will be smooth, while 4K editing will rely heavily on the CPU's 14 cores.

3D rendering: The CPU is the star for CPU-based rendering. Its Cinebench R23 multicore score of 18358 places it in a strong position for Blender or similar applications. GPU-based rendering is limited by the RX 6500M's 4 GB VRAM and low compute score (Passmark GPU Compute of 2669), making it unsuitable for large scenes. The system can handle small to medium projects using CPU rendering, but not GPU-accelerated rendering at scale.

Software development: This is a strong use case. The CPU's Passmark integer math score of 92589 and extended instructions score of 18011 indicate robust compile times and code execution. The 20 threads allow for parallel builds, and the single-thread score of 3543 ensures snappy IDE responsiveness. The GPU is irrelevant for most development tasks, making this pairing sensible for developers.

Student and office work: The system is overkill for this scenario. The CPU's 84th percentile ranking ensures that any office suite, web browsing, or multitasking will be instantaneous. The GPU's 48th percentile is more than adequate for 2D tasks, as indicated by the Passmark G2D score of 385. The laptop-class form factor and 45 W CPU TDP suggest reasonable portability for a student.

CPU Analysis — cores, clocks, architecture, what the benchmark scores mean for real workloads

The Intel Core i7-13800H features 14 cores and 20 threads, based on the Raptor Lake architecture (Raptor Lake-H) on a 10 nm process. The base clock is 2.50 GHz, boosting up to 5.20 GHz. It has 80 KB of L1 cache per core, 2 MB of L2 cache per core, and 24 MB of shared L3 cache. The CPU supports DDR4 and DDR5 memory in a dual-channel configuration, and it uses the Intel BGA 1744 socket. It has a 45 W TDP and includes Iris Xe Graphics 96EU as integrated graphics. The CPU supports PCIe Gen 5 with 8 lanes (CPU only). The die size is 257 mm², and the production status is Active, with a release date of 2023-01-03 and launch MSRP of $457.

Benchmark scores for the CPU are consistently strong. The Cinebench R23 multicore score of 18358 and single-core score of 2591 indicate that the CPU is well-suited for both multi-threaded and single-threaded workloads. The Passmark multithread score of 26545 and the single-thread score of 3543 corroborate this. The data compression score of 299179 is exceptionally high, suggesting that file archiving and compression tasks will be very fast. The encryption score of 17726 and the extended instructions score of 18011 show solid performance in security-related and SIMD workloads. The find prime numbers score of 115 is lower, but that is a specific test of integer throughput.

In real workloads, the 14-core/20-thread configuration excels at video encoding, 3D rendering, and software compilation. The 5.20 GHz boost clock ensures that single-threaded applications like web browsers and office tools respond quickly. The 84th percentile ranking among all CPUs means it outperforms the vast majority of processors in the database, including many desktop parts. The nearest rival, the Intel Core i9-12900HX, has a near-identical average score of 35003, indicating that the i7-13800H matches a previous-generation flagship HX chip. The performance is within 0.3% of the Core i5-14500HX, which is a newer part, suggesting that the i7-13800H remains competitive. The memory support for both DDR4 and DDR5 gives builders flexibility, although the data does not specify which memory type is used in the benchmark results.

FAQ — 5-7 Q&A pairs answerable from FACT PACK data (format: Q: ... A: ...)

Q: What is the CPU's percentile ranking among all processors?

A: The Intel Core i7-13800H sits at the 84th percentile among all CPUs, with an average benchmark score of 34988.

Q: How much VRAM does the AMD Radeon RX 6500M have, and what is its memory bandwidth?

A: The GPU has 4 GB of GDDR6 memory on a 64-bit bus, providing a memory bandwidth of 144.0 GB/s.

Q: What is the combined system percentile for this CPU+GPU pairing?

A: The combined percentile for the build is 66, reflecting a mix of a high-performing CPU and a mid-range GPU.

Q: Which component has the higher average benchmark score?

A: The CPU has a significantly higher average benchmark score of 34988, compared to the GPU's 10362.

Q: What is the CPU's Cinebench R23 multicore score?

A: The CPU scores 18358 in Cinebench R23 multicore, with a single-core score of 2591.

Q: Is the GPU's production status active or end-of-life?

A: The AMD Radeon RX 6500M is marked as "End-of-life" in production status.

Q: What is the GPU's Passmark G3D score and its percentile rank?

A: The GPU's Passmark G3D score is 7531, and it ranks at the 48th percentile among all GPUs.

Balance and Bottleneck — which component limits which workload, using percentiles and FPS scaling as evidence

The data presents a clear imbalance: the CPU is at the 84th percentile, while the GPU is at the 48th percentile, with a combined percentile of 66. In gaming workloads, the GPU is the definitive bottleneck. The GPU's Passmark G3D score of 7531 and its nearest rivals (all older or lower-tier parts) indicate that it will cap frame rates well below what the CPU can support. The CPU's single-thread score of 3543 and Cinebench R23 single-core score of 2591 are strong enough to handle game logic and physics without limiting the GPU in most cases. The GPU's 4 GB VRAM and 144.0 GB/s bandwidth are the primary constraints for modern games, especially at higher resolutions or texture settings.

In compute and productivity workloads, the CPU is the limiting factor only in the sense that it is the component doing most of the work. The GPU's compute score of 2669 is low, so any GPU-accelerated task like rendering or machine learning will be slow. However, the CPU's multithread score of 26545 and Cinebench R23 multicore score of 18358 mean that CPU-bound tasks will be fast. For streaming, the CPU can handle encoding, but the GPU's gaming performance is so limited that the overall experience suffers. The bottleneck shifts depending on the workload: for gaming, it is the GPU; for GPU compute, it is also the GPU; for CPU-bound tasks like compilation, the CPU is the workhorse, and the GPU is nearly irrelevant.

There is no FPS scaling data available, as no measured FPS rows exist for this combination. However, the percentile gap suggests that upgrading the GPU would yield significant gaming performance gains, while upgrading the CPU would yield diminishing returns for gaming but would not improve GPU-bound scenarios. The system is balanced for productivity where the CPU is the focus, but unbalanced for gaming where the GPU is the weak link.

Build Overview — what this CPU+GPU pairing is, its class (desktop/laptop from buildClass), and overall tier from the percentiles

This is a laptop-class build (buildClass is "laptop") that pairs a high-end mobile CPU with an entry-level mobile GPU. The Intel Core i7-13800H is a 14-core, 20-thread processor from the Raptor Lake-H family, designed for high-performance laptops, with a 45 W TDP and a launch MSRP of $457. The AMD Radeon RX 6500M is a 50 W GPU based on the Navi 24 chip with 4 GB of VRAM, targeted at budget gaming or multimedia laptops. The combined percentile is 66, which places the system in the upper-middle tier overall, but the distribution is skewed: the CPU is near the top (84th percentile), while the GPU is in the middle (48th percentile).

The build class is laptop, meaning the components are soldered or integrated into a portable chassis, and the GPU's slot width is listed as "IGP" (integrated graphics package), though it is a discrete GPU. The system is not a desktop replacement in terms of GPU performance, but the CPU is powerful enough for demanding productivity tasks. The overall tier is that of a workhorse laptop for developers, students, or professionals who need CPU performance, with occasional light gaming or GPU acceleration. It is not a gaming laptop in the traditional sense, as the GPU is the weakest component. The production status of the GPU is "End-of-life," indicating that it is an older part, while the CPU is "Active," suggesting a more current design.

Who Should Build It — target users and industries (gamers at specific resolutions, content creators, developers, students, small business workstations) tied strictly to the measured performance

The target user for this build is someone who prioritizes CPU performance over GPU performance, and who operates in a laptop form factor. Gamers at 1080p with low-to-medium settings in esports or older titles will find the GPU acceptable, but those seeking high-refresh or high-fidelity gaming should look elsewhere. The 4 GB VRAM and 48th percentile GPU ranking limit the system to 1080p, and even then, modern AAA games will require significant settings reductions. Content creators working with video editing or CPU-based rendering will benefit from the CPU's Cinebench R23 multicore score of 18358 and Passmark multithread score of 26545, which make encoding and export times short. However, 3D rendering with GPU acceleration will be hampered by the GPU's low compute score of 2669 and small VRAM pool, so creators should rely on CPU rendering.

Software developers are an ideal audience. The CPU's Passmark integer math score of 92589 and extended instructions score of 18011 support fast compilation and code analysis, and the 20 threads allow for parallel builds. The GPU is irrelevant for most development tasks, so its mid-range performance is not a drawback. Students and office workers will find the system over-powered, but the CPU's 84th percentile ensures that any productivity software runs flawlessly, and the integrated Iris Xe Graphics 96EU provides a fallback if the discrete GPU is not needed. Small business workstations that run database applications or virtualization will benefit from the CPU's data compression score of 299179 and encryption score of 17726, which indicate strong performance in data-intensive tasks. The GPU is sufficient for basic display output and light acceleration, but not for specialized GPU workloads. This build is for users who need a fast laptop CPU for work and are willing to accept modest gaming or GPU performance as a secondary feature.