SYSTEM ANALYZER

Rate My PC: Intel Core i7-13800H + AMD Radeon 8050S

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

94 / 100
ULTIMATE READY

Apex Performer

Top 6% of systems. Capable of 4K Ultra gaming and advanced rendering.

4K 60+ FPSVR ReadyRay Tracing

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
91%
VS
GPU
97%
PROCESSOR

Intel Core i7-13800H

34,988 Benchmark Score
Top 9% Market Ranking
View Full Specs →
GRAPHICS CARD

AMD Radeon 8050S

62,108 Benchmark Score
Top 3% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Optimal Performance

Your system is in the top tier. You can run any modern game at maximum settings.

4K Gaming Ready

Consider a 4K 144Hz monitor to fully utilize your hardware capabilities.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

# CPU Analysis

The Intel Core i7-13800H is a Raptor Lake-H mobile processor built on Intel's 10 nm process, featuring a 14-core, 20-thread configuration. The hybrid architecture combines performance cores and efficiency cores, allowing the chip to balance heavy multi-threaded workloads against lighter background tasks. The base clock sits at 2.50 GHz with a boost clock reaching 5.20 GHz, which drives strong single-threaded responsiveness. The CPU carries 24 MB of shared L3 cache, with 2 MB of L2 per core and 80 KB of L1 per core. The die size measures 257 mm², and the processor uses the Intel BGA 1744 socket, indicating it is soldered into the laptop motherboard rather than upgradeable by the user.

Memory support includes both DDR4 and DDR5 in dual-channel mode, which gives system integrators flexibility in balancing cost and bandwidth. The CPU provides PCIe Gen 5 with 8 lanes from the processor itself, a notable feature for a mobile part, as it enables high-speed connections to GPUs and storage. Integrated graphics come in the form of Iris Xe Graphics with 96 execution units, providing a fallback display output and basic acceleration when the discrete GPU is not engaged.

Benchmark data from Cinebench shows a multi-core score of 18358 in R23, 7710 in R20, and 1850 in R15. Single-core scores reach 2591 in R23, 1088 in R20, and 261 in R15. These figures indicate strong sustained multi-threaded throughput for a 45 W mobile processor. Passmark results further break down the workload profile: integer math scores 92589, floating point math scores 66579, data compression scores 299179, and encryption scores 17726. The extended instructions score of 18011 and find prime numbers score of 115 suggest moderate AVX-512 and prime-number throughput, respectively. The multithread score of 26545 and single-thread score of 3543 confirm that the chip handles both heavily parallel and latency-sensitive tasks competently.

The CPU sits at the 84th percentile among all CPUs in the database, with an average benchmark score of 34988. Its nearest rival, the Intel Core i9-12900HX, averages 35003, a delta of 0%. The Intel Core 7 253PTE averages 34962, just 0.1% behind, while the Intel Xeon 6349P averages 34890, 0.3% behind. The Intel Core i5-14500HX averages 35094, placing it 0.3% ahead. These narrow margins show that the i7-13800H sits in a tightly contested performance band where small architectural differences determine ranking order.

For real workloads, the 14-core design with 20 threads means the CPU can handle compilation jobs, video encoding, and 3D rendering tasks with substantial parallelism. The 5.20 GHz boost clock ensures that single-threaded tasks such as spreadsheet calculations, code editing, and web browsing remain snappy. The combination of high boost frequency and 24 MB of L3 cache gives the processor a responsive feel in interactive applications.

# Benchmark Performance

The combined benchmark picture pairs the Intel Core i7-13800H with the AMD Radeon 8050S, producing a laptop-class system with a combined percentile of 87 among all builds in the database. The CPU alone holds the 84th percentile, while the GPU holds the 89th percentile among all GPUs, indicating that the graphics portion is the stronger component relative to its peers.

The GPU's Geekbench OpenCL score reaches 65818, and its Vulkan score reaches 58398, producing an average benchmark score of 62108. The nearest GPU rival is the AMD Radeon Pro W6600M at 61896, which the 8050S leads by 0.3%. The AMD Radeon Pro Vega 56 scores 63693, putting it 2.5% ahead of the 8050S. The AMD Radeon RX 7600M scores 63775, 2.6% ahead, and the AMD Radeon RX 9060 XT LP scores 63830, 2.7% ahead. This places the 8050S in a competitive mid-range mobile GPU tier, slightly behind a few established desktop and mobile parts but within a narrow margin.

The CPU's average benchmark score of 34988 combined with the GPU's 62108 yields a balanced pairing where neither component drastically overshadows the other. The CPU's 84th percentile and the GPU's 89th percentile suggest that the GPU has a slight edge in relative standing, meaning graphics-bound tasks will likely see performance closer to the top of the laptop range, while CPU-bound tasks will still perform well but with a bit more headroom to the top.

The combined percentile of 87 reflects the overall system position. This is not a top-tier halo laptop, but it sits comfortably above the majority of systems in the database. The recorded data indicates a machine that can handle demanding applications without being the absolute fastest option available.

# Gaming Performance

The database contains no measured FPS rows for this exact CPU and GPU combination. All frame rate figures presented here are estimates derived from the benchmark scores of both components, not direct measurements. The GPU's 89th percentile and the CPU's 84th percentile provide a foundation for these estimates.

In typical esports titles such as competitive shooters and MOBAs, the combination of a 5.20 GHz boost clock and a GPU with 2048 shading units should produce frame rates well above 100 FPS at 1080p with high settings. The CPU's strong single-thread score of 3543 in Passmark supports high minimum frame rates in CPU-bound scenarios. At 1440p, the GPU becomes the primary limiter, and frame rates in these lighter titles would still remain playable, likely in the 80 to 120 FPS range depending on the specific game engine.

For AAA titles with heavy graphics demands, the 8050S's 11.47 TFLOPS of FP32 compute and 64 ROPs should deliver 60 FPS at 1080p with medium to high settings in most current releases. At 1440p, the same titles would likely require medium settings to maintain 60 FPS, as the GPU's memory bandwidth is system-dependent and may not provide the headroom needed for high-resolution textures and effects. The 32 RT cores enable ray-traced effects, but the modest compute throughput suggests ray tracing at 1080p with performance-impacting settings would be the realistic ceiling.

The CPU's 14 cores and 20 threads handle game logic, physics, and streaming background tasks efficiently. The Passmark physics score of 1924 indicates adequate physics processing for modern game engines. Data compression and decompression, which games use for asset loading, score 299179 in Passmark, reducing load times and stutter during texture streaming.

Frame pacing should be stable given the CPU's high boost clock and the GPU's consistent compute throughput. The absence of measured FPS data means these figures remain estimates, but the underlying benchmark scores suggest a laptop capable of smooth 1080p gaming and acceptable 1440p gaming with adjusted settings.

# Who Should Build It

This laptop pairing targets users who need a single machine for both productivity and gaming without sacrificing either. The CPU's 84th percentile and the GPU's 89th percentile place this system in the upper tier of laptop performance, suitable for users who want high frame rates at 1080p and solid performance in creative applications.

Gamers playing at 1080p with high refresh rate displays will find the combination adequate for most titles. The GPU's 2048 shading units and 64 ROPs, paired with the CPU's 5.20 GHz boost, support frame rates that can take advantage of 120 Hz or 144 Hz panels in less demanding games. At 1440p, users would need to adjust settings, but the system remains viable for those prioritizing resolution over maximum detail.

Content creators working with video editing, 3D rendering, or large datasets will benefit from the CPU's 20 threads and strong multi-core scores. The Cinebench R23 multi-core score of 18358 indicates capable rendering performance for laptop standards, while the Passmark integer math score of 92589 supports code compilation and data processing tasks.

Software developers compiling large codebases will appreciate the multi-threaded throughput. The CPU's data encryption score of 17726 and random string sorting score of 33188 indicate solid performance in security and data manipulation workloads. Students in engineering or computer science programs who run simulations, compile code, and play games on the same machine will find this system does not compromise in either area.

Small business workstations that need to handle office productivity, light video conferencing, and occasional rendering tasks will find the CPU's single-thread score of 3543 sufficient for responsive daily use. The integrated Iris Xe Graphics 96EU provides a fallback if the GPU encounters issues, though the discrete GPU handles the bulk of graphics work.

# Usage Scenarios

High-refresh gaming at 1080p: The GPU's 89th percentile and the CPU's 84th percentile combine to deliver estimated frame rates above 100 FPS in competitive titles. The CPU's high boost clock keeps frame times consistent, while the GPU's 11.47 TFLOPS handles the rendering load.

Streaming while gaming: The CPU's 20 threads provide enough headroom to encode video in real time while maintaining game performance. The Passmark multithread score of 26545 indicates that simultaneous gaming and streaming workloads remain within the CPU's capacity, though stream encoding quality settings would need to account for the shared resources.

Video editing: The Cinebench R23 multi-core score of 18358 supports timeline scrubbing, effect rendering, and export tasks. The GPU's OpenCL score of 65818 accelerates effects that offload to the graphics processor, reducing export times for projects with GPU-accelerated filters.

3D rendering: The CPU's multi-core throughput handles CPU-based renderers, while the GPU's Vulkan score of 58398 supports GPU-accelerated render engines. The combination allows both render paths to be used, depending on the software and scene complexity.

Software development: The CPU's integer math score of 92589 and data compression score of 299179 indicate capable build times and asset processing. The 14 cores handle parallel compilation, and the 5.20 GHz boost reduces single-threaded build steps.

Student and office work: The CPU's single-thread score of 3543 ensures responsive word processing, spreadsheet calculations, and web browsing. The GPU's capabilities are largely unused in these workloads, but the system's overall speed keeps multitasking smooth.

# Upgrade Path and Platform

The Intel Core i7-13800H uses the Intel BGA 1744 socket, which is a soldered connection. This means the CPU itself cannot be upgraded without replacing the entire motherboard or laptop. Users should consider the CPU's 84th percentile performance as a fixed feature of the system.

Memory support includes both DDR4 and DDR5 in dual-channel configuration. Systems built with DDR5 will offer higher bandwidth, which benefits the GPU since its memory is system shared. The GPU's memory bandwidth is listed as system dependent, so upgrading from DDR4 to DDR5 is not possible after purchase, but choosing a DDR5 configuration at the time of purchase improves GPU performance.

PCIe Gen 5 with 8 lanes from the CPU provides a modern connection standard for the GPU and storage. The GPU itself uses a PCIe 5.0 x16 interface, which exceeds the CPU's 8 lanes, but this does not create a practical bottleneck for gaming workloads. Storage upgrades to PCIe Gen 5 NVMe drives would leverage the CPU's available lanes.

The CPU's TDP is 45 W, and the GPU's TDP is 55 W, totaling 100 W for the core components. A sensible next upgrade for this laptop would be additional RAM if the system ships with less than optimal capacity, particularly because the GPU shares system memory. Increasing memory capacity and bandwidth directly benefits the GPU's performance. Storage upgrades to faster NVMe drives would reduce load times, given the CPU's strong data compression score of 299179.

The BGA socket and laptop form factor limit other upgrade paths. Users should prioritize memory and storage upgrades, as these are the only practical modifications that improve performance without replacing the entire system.

# Balance and Bottleneck

The CPU holds the 84th percentile among all CPUs, while the GPU holds the 89th percentile among all GPUs. This 5-percentage-point gap means the GPU is slightly stronger relative to its peer group than the CPU is relative to its peer group. In gaming workloads, the CPU will reach its limit before the GPU in most scenarios, though the gap is narrow enough that neither component is a severe constraint.

The CPU's single-thread score of 3543 and boost clock of 5.20 GHz handle game logic and draw call submission efficiently. The GPU's 2048 shading units and 64 ROPs handle pixel and vertex processing. At 1080p, the CPU is more likely to be the limiting factor in high frame rate scenarios, as the GPU has enough compute headroom to render frames faster than the CPU can feed it. At 1440p, the GPU becomes the primary bottleneck, as the increased resolution demands more shading and rasterization work.

The GPU's memory bandwidth being system dependent creates a potential bottleneck in texture-heavy workloads. If the system ships with slower DDR4 memory, the GPU's effective bandwidth will be lower than if the system uses faster DDR5. This affects performance in games with large texture sets and in compute workloads that access memory frequently.

In CPU-bound tasks such as code compilation, the GPU's 89th percentile does not contribute meaningfully, and the CPU's 84th percentile is the sole determinant of performance. The Passmark multithread score of 26545 and integer math score of 92589 define the ceiling for these workloads. In GPU-bound tasks such as rendering with GPU-accelerated engines, the CPU's 84th percentile provides adequate geometry and scene management, but the GPU's 89th percentile determines final throughput.

The overall balance favors the GPU slightly, meaning users who push both components simultaneously, such as streaming while gaming, will find the CPU becomes the first constraint. The CPU's 20 threads provide enough parallelism for most combined workloads, but extreme multitasking scenarios will show CPU limitation before GPU limitation.

# Build Overview

This system pairs the Intel Core i7-13800H with the AMD Radeon 8050S in a laptop form factor. The build class is laptop, meaning all components are integrated into a portable chassis with the CPU soldered to the board and the GPU operating as an IGP, using system memory rather than dedicated VRAM.

The combined percentile of 87 places this machine in the upper tier of laptop systems in the database. The CPU's 84th percentile and the GPU's 89th percentile indicate a balanced pairing where the GPU is the stronger component. The CPU's 14 cores and 20 threads, combined with the GPU's 2048 shading units and 32 RT cores, give this laptop a broad capability range covering gaming, content creation, and productivity.

The launch MSRP for the CPU is $457, though this reflects the processor alone and not the total laptop price. The GPU has no listed launch MSRP, as it is an integrated part of the system. The production status for both components is active, meaning they remain current products.

This system occupies a mid-to-upper tier in laptop performance, suitable for users who want a single portable machine capable of handling demanding applications without reaching the premium halo segment. The recorded data shows a machine that does not lead its class but performs consistently above the majority of laptops in the database.

# FAQ

Q: What is the CPU's multi-core performance?

A: The Intel Core i7-13800H scores 18358 in Cinebench R23 multi-core, 7710 in R20, and 1850 in R15, placing it at the 84th percentile among all CPUs.

Q: How does the GPU compare to its nearest rivals?

A: The AMD Radeon 8050S averages 62108 in benchmark scores, leading the AMD Radeon Pro W6600M by 0.3% and trailing the AMD Radeon RX 7600M by 2.6%.

Q: What kind of gaming performance can be expected?

A: No measured FPS data exists for this combination, but the GPU's 89th percentile and CPU's 84th percentile suggest capable 1080p gaming with high frame rates in competitive titles and 60 FPS in most AAA games at medium settings.

Q: Does the GPU have dedicated memory?

A: No, the GPU uses system shared memory with bandwidth described as system dependent, meaning performance depends on the laptop's RAM configuration.

Q: Can the CPU be upgraded later?

A: No, the CPU uses the Intel BGA 1744 socket, which is soldered to the motherboard, making it non-upgradeable.

Q: What APIs does the GPU support?

A: The GPU supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Q: What is the CPU's memory support?

A: The CPU supports both DDR4 and DDR5 in dual-channel mode, with the GPU sharing this system memory.

# GPU Analysis

The AMD Radeon 8050S is a mobile integrated graphics processor based on the RDNA 3.5 architecture, built on TSMC's 4 nm process. The chip, codenamed Strix Halo, uses a 308 mm² die and belongs to the Navi Mobile (RX 8000M) generation. The GPU operates with a base clock of 1295 MHz and a boost clock of 2800 MHz, delivering 11.47 TFLOPS of FP32 compute and an equal 11.47 TFLOPS of FP16 performance at a 1:1 ratio.

The GPU contains 2048 shading units, 128 texture mapping units, and 64 raster operation units. The pixel rate reaches 179.2 GPixel/s, and the texture rate reaches 358.4 GTexel/s. Ray tracing is supported through 32 dedicated RT cores, enabling hardware-accelerated ray-traced effects in compatible games. The GPU does not list tensor cores, as RDNA 3.5 relies on shader-based AI acceleration rather than dedicated tensor hardware.

Memory is entirely system shared, with no dedicated VRAM, bus width, or bandwidth figures. The GPU's memory bandwidth is listed as system dependent, meaning the laptop's RAM configuration directly affects graphics performance. The GPU uses a PCIe 5.0 x16 bus interface and draws a TDP of 55 W. It has no power connectors and operates as an IGP, using the laptop's system power delivery.

Benchmark results show a Geekbench OpenCL score of 65818 and a Vulkan score of 58398, producing an average benchmark score of 62108. This places the GPU at the 89th percentile among all GPUs in the database. The nearest rival, the AMD Radeon Pro W6600M, scores 61896, which the 8050S leads by 0.3%. The AMD Radeon Pro Vega 56 scores 63693, placing it 2.5% ahead, and the AMD Radeon RX 7600M scores 63775, 2.6% ahead. The AMD Radeon RX 9060 XT LP scores 63830, 2.7% ahead.

For rendering workloads, the 11.47 TFLOPS of FP32 compute handles 3D modeling, GPU-accelerated effects, and compute-based rendering. The 64 ROPs provide solid pixel fill rates, and the 128 TMUs support high-resolution texture filtering. The 32 RT cores enable ray-traced rendering in supporting applications, though the compute throughput limits the complexity of ray-traced scenes compared to higher-tier GPUs.

The GPU's system-dependent memory bandwidth is the primary limitation. In gaming, texture streaming and frame buffer access depend on the laptop's memory speed and capacity. In compute workloads, memory access patterns can bottleneck the shader units if bandwidth is insufficient. The GPU's 89th percentile ranking indicates strong compute capability for its class, but the memory constraint means real-world performance varies with system configuration. The Vulkan score of 58398 suggests efficient low-level API utilization, which benefits modern games and compute applications that leverage explicit control over GPU resources.