SYSTEM ANALYZER

Rate My PC: Intel Core i7-13700F + NVIDIA Quadro RTX 5000

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

92 / 100
ULTIMATE READY

Apex Performer

Top 8% of systems. Capable of 4K Ultra gaming and advanced rendering.

4K 60+ FPSVR ReadyRay Tracing

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
92%
VS
GPU
91%
PROCESSOR

Intel Core i7-13700F

39,009 Benchmark Score
Top 8% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA Quadro RTX 5000

21,629 Benchmark Score
Top 9% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Optimal Performance

Your system is in the top tier. You can run any modern game at maximum settings.

4K Gaming Ready

Consider a 4K 144Hz monitor to fully utilize your hardware capabilities.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The Intel Core i7-13700F paired with the NVIDIA Quadro RTX 5000 is an unusual desktop combination: a current-generation, high-percentile mainstream CPU joined to an end-of-life professional workstation GPU. The data shows a heavily CPU-skewed build — the processor sits in the 86th percentile against all CPUs, while the Quadro RTX 5000 lands in the 67th percentile against all GPUs — producing a combined percentile of 77. Note that no measured FPS rows exist for this exact pairing in the database; all frame-rate discussion below is estimated from benchmark scores rather than direct game testing.

CPU Analysis

The Core i7-13700F is a 16-core, 24-thread Raptor Lake-S processor built on Intel's 10 nm process, with a 257 mm² die. It runs a 2.10 GHz base clock and boosts to 5.20 GHz, fits Socket 1700, and carries a 65 W TDP. The hybrid design splits into performance and efficiency cores, and the cache hierarchy — 80 KB L1 per core, 2 MB L2 per core, and 30 MB of shared L3 — gives it substantial headroom for both latency-sensitive and throughput-bound workloads. Memory support covers both DDR4 and DDR5 over a dual-channel bus, and the platform provides PCIe Gen 5 with 16 CPU lanes. There is no integrated graphics (the "F" suffix), so a discrete GPU is mandatory — which this build obviously has.

The benchmark scores describe a processor that is strong everywhere. Cinebench R23 returns 32,101 multi-core and 4,532 single-core; R20 sits at 13,482 and 1,903 respectively; R15 at 3,235 and 456. Geekbench 5-class results show 15,058 multi-core and 2,225 single-core, while PassMark records 38,369 multithreaded and 4,121 single-threaded, plus 2,236 in physics. The 3DMark CPU scaling curve is telling: 1,092 single-thread, 2,178 at two threads, 4,258 at four, 7,136 at eight, 8,994 at sixteen, and 10,716 at maximum threads. That curve nearly doubles from one to two threads and again from two to four, meaning games and applications that lean on four threads — still the majority of game engines — get effectively full access to the chip's per-core speed. The jump from sixteen threads to maximum (10,716 vs 8,994) is modest, showing diminishing returns past the performance-core count, but the ceiling is there for heavily threaded rendering and compilation.

Context comes from the rivals list: the 13700F's average benchmark score of 39,009 sits within a hair of the AMD EPYC 4245P (39,215, deltaPct -0.5), the Ryzen 7 PRO 8845HS (39,325, -0.8), the Ryzen AI 7 450 (39,485, -1.2), and the Intel Core Ultra 5 235T (38,561, +1.2). In other words, this chip trades blows with workstation and premium mobile parts at the same aggregate level — a strong position for a desktop part at the 86th percentile. The multiplier is locked, so overclocking is off the table, but the 5.20 GHz boost already delivers 4,121 PassMark single-thread points, which is plenty for snappy general use. Launch MSRP was $359.

Usage Scenarios

High-refresh gaming. With a 4,121 single-thread PassMark score and a 1,092 3DMark single-thread result, the CPU will not be the limiter in most esports titles. The Quadro RTX 5000 is the constraint — its PassMark G3D score of 15,616 places it near the GeForce GTX 1060 6 GB (21,856 average, deltaPct -1 in aggregate terms), so high-refresh play at 1080p is realistic in lighter titles but not guaranteed in modern AAA games.

Streaming. The 24-thread count and 38,369 multithreaded PassMark score leave ample capacity for x264 encoding alongside gameplay — the sixteen-thread 3DMark result of 8,994 versus the max-thread 10,716 shows the chip still has headroom once a game's four-to-eight threads are saturated. The GPU has 384 tensor cores, so NVENC-based encoding offload is available, keeping CPU overhead low.

Video editing. The 16 GB of GDDR6 on the GPU, 448 GB/s of memory bandwidth, and 22.30 TFLOPS of FP16 throughput handle timeline scrubbing and GPU-accelerated effects reasonably well. The CPU's 32,101 Cinebench R23 multi-core score drives export and encode stages. This is a workable editing rig, though the GPU's 67th percentile caps timeline-heavy projects with layered 4K effects.

3D rendering. GPU rendering is moderate: Geekbench OpenCL scores 78,999 and Vulkan 92,309, with 48 RT cores available for ray-traced viewport work. CPU rendering is the stronger path given the multi-core numbers, so viewport interactivity will be fine while final renders are best left to the processor.

Software development. Compilation is a classic many-thread workload, and the near-linear 3DMark thread scaling up to sixteen threads plus 15,058 Geekbench multi-core points make this an excellent development CPU. Containerized environments and parallel builds benefit directly from 24 threads.

Student and office work. Single-thread dominance (2,225 Geekbench single-core) means browsers, office suites, and web apps feel instant. Dual-channel DDR5 support (or DDR4 for cheaper builds) and PCIe Gen 5 storage lanes round out a responsive everyday platform.

Gaming Performance

There are no measured FPS figures for this exact CPU+GPU combination — the FACT PACK contains no measuredFps data — so everything in this section is an estimate derived from benchmark scores, not recorded testing. The Quadro RTX 5000's PassMark G3D score of 15,616 and its 11.15 TFLOPS FP32 figure place it in the same performance neighborhood as cards like the GTX 1060 6 GB and RTX A4000 Mobile per the rivals list. That translates to an expectation of solid 1080p play in most titles at ultra settings, with 1440p playable in lighter or older engines. The DirectX-specific PassMark sub-scores (195 for DX9, 140 for DX11, 113 for DX10, 59 for DX12) indicate that older APIs hold up better than modern DX12-heavy renderers, so the newest AAA releases will be where settings need to come down. The 48 RT cores mean ray tracing is supported — DirectX 12 Ultimate feature level is listed — but real-time RT at ultra settings is unlikely to be comfortable. The CPU side, with 3DMark CPU scores of 4,258 at four threads, will keep frame delivery smooth whenever the GPU allows it.

Who Should Build It

This pairing makes sense for a specific niche: professionals who need strong CPU compute and certified-class GPU hardware more than raw gaming muscle. CAD operators, 3D modelers, and simulation users benefit from the 30 MB L3 cache, 24 threads, and a workstation GPU with 16 GB of ECC-class professional VRAM and DisplayPort 1.4a outputs — four of them, plus USB Type-C, which enables multi-monitor professional setups directly. Developers and students get a top-tier compile and everyday-use machine in the 86th CPU percentile. Small businesses needing a workstation for modeling, light rendering, and office productivity are well served. Pure gamers should look elsewhere: the GPU's 67th percentile and GTX 1060-class rival positioning mean a modern gaming card at the same CPU tier would deliver substantially better frame rates. Content creators focused on 1080p video work will find it adequate; 4K-heavy GPU-accelerated pipelines will feel the GPU's age — the card is listed as end-of-life, released ahead of its Workstation Ampere successor.

Balance and Bottleneck

The build is CPU-heavy, and the data makes the asymmetry plain: 86th percentile CPU versus 67th percentile GPU, for a combined 77. In gaming terms, the GPU is the bottleneck at anything up to 1440p — the CPU's four-thread 3DMark score of 4,258 and single-thread of 1,092 are far beyond what the Quadro's G3D score of 15,616 can exploit, so frames will be GPU-limited and CPU utilization will sit low. In productivity the picture flips: Cinebench R23 multi-core at 32,101 and PassMark multithreaded at 38,369 pull workloads onto the CPU, where the GPU contributes through its 78,999 OpenCL and 92,309 Vulkan compute results. The GPU's PCIe 3.0 x16 bus interface is also worth noting against the CPU's PCIe Gen 5 lanes — the card cannot use the platform's full bus bandwidth, though at this performance level that is a minor factor. Anyone building this should treat the CPU as the anchor and consider the GPU a professional-features component rather than a performance match.

GPU Analysis

The Quadro RTX 5000 is a Turing-generation professional card on the TU104 chip, fabricated by TSMC on a 12 nm process with 13,600 million transistors across a 545 mm² die — a density of 25.0M per mm². It carries 3,072 shading units, 192 TMUs, 64 ROPs, 48 RT cores, and 384 tensor cores. Clocks run 1,620 MHz base and 1,815 MHz boost, with memory at 14 Gbps effective. The 16 GB of GDDR6 on a 256-bit bus delivers 448.0 GB/s of bandwidth — a generous capacity figure that matters for professional datasets and large textures. Rasterization rates are 116.2 GPixel/s and 348.5 GTexel/s, with 11.15 TFLOPS FP32 and 22.30 TFLOPS FP16 (2:1 ratio). API support covers DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

For rendering, the benchmark picture is that of a mid-tier professional accelerator. Geekbench Vulkan at 92,309 and OpenCL at 78,999 show solid compute throughput, aided by the tensor cores for AI-assisted denoising and the RT cores for ray tracing acceleration in supported render engines. PassMark GPU compute sits at 6,525. The card draws 230 W, occupies a dual-slot footprint, requires one 6-pin and one 8-pin power connector, and NVIDIA suggests a 550 W PSU — comfortably within reach given the CPU's 65 W TDP. Physical dimensions are 267 mm long and 111 mm tall, so it fits standard mid-tower cases. Launch MSRP was 2,299 USD. It is end-of-life, sitting between the Quadro Volta predecessor and the Workstation Ampere successor.

Benchmark Performance

Exact numbers, CPU side: 3DMark CPU profile of 10,716 max threads / 8,994 at 16 threads / 7,136 at 8 / 4,258 at 4 / 2,178 at 2 / 1,092 single-thread; Cinebench R23 32,201 multi and 4,532 single; R20 13,482 and 1,903; R15 3,235 and 456; Geekbench 15,058 multi and 2,225 single; PassMark 38,369 multithreaded, 4,121 single-threaded, 2,236 physics, plus 471,838 data compression, 26,956 encryption, 28,295 extended instructions, 156 prime finding, 100,422 floating point, 141,370 integer math, and 49,974 string sorting. Average benchmark score: 39,009, at the 86th percentile.

GPU side: Geekbench Vulkan 92,309, OpenCL 78,999; PassMark G3D 15,616, GPU compute 6,525, G2D 709, and DirectX sub-scores of 195 (DX9), 140 (DX11), 113 (DX10), 59 (DX12). Average score 21,629, 67th percentile. Rival aggregates place it within a percentage point or two of the GTX 1060 6 GB (-1), RTX A4000 Mobile (+1.2), Radeon HD 8970M (+1.8), and RX Vega M GL (+2.3).

The combined picture is a 77th-percentile desktop where compute flows from the CPU. Against the four nearest CPU rivals — EPYC 4245P, Ryzen 7 PRO 8845HS, Ryzen AI 7 450, Core Ultra 5 235T — the 13700F holds the middle of a tightly packed field, while the GPU sits a clear tier below the processor's class. That defines the machine: a fast, modern professional desktop whose graphics capability trails its CPU.

FAQ

Q: Can the Intel Core i7-13700F run games without a graphics card? A: No. The "F" suffix means no integrated graphics, so a discrete GPU like the Quadro RTX 5000 in this build is required for any display output.

Q: How does this CPU compare to its nearest rivals? A: Its average benchmark score of 39,009 is within roughly one percent of the AMD EPYC 4245P (-0.5), Ryzen 7 PRO 8845HS (-0.8), and Ryzen AI 7 450 (-1.2), and slightly ahead of the Intel Core Ultra 5 235T (+1.2).

Q: Is this build good for gaming? A: Moderately. The CPU is excellent for gaming, but the Quadro RTX 5000's PassMark G3D score of 15,616 and 67th-percentile ranking put it near GTX 1060 6 GB territory, making it better suited to 1080p gaming than high-resolution AAA play. No measured FPS data exists for this pairing, so these are estimates from benchmark scores.

Q: What power supply does this build need? A: NVIDIA suggests a 550 W PSU for the Quadro RTX 5000, which draws 230 W via one 6-pin and one 8-pin connector. The CPU's 65 W TDP leaves comfortable margin.

Q: Does the GPU support ray tracing? A: Yes. It has 48 RT cores and supports DirectX 12 Ultimate (12_2), plus 384 tensor cores for AI workloads and FP16 throughput of 22.30 TFLOPS.

Q: What memory does the platform support? A: The Core i7-13700F supports both DDR4 and DDR5 on a dual-channel bus, with 30 MB of shared L3 cache and PCIe Gen 5 with 16 CPU lanes.

Q: Is the Quadro RTX 5000 still in production? A: No. It is listed as end-of-life, positioned between its Quadro Volta predecessor and the Workstation Ampere successor. The CPU, by contrast, is an Active production part.