SYSTEM ANALYZER

Rate My PC: Intel Core i7-13700F + AMD Radeon RX 6500 XT

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

90 / 100
ULTIMATE READY

Apex Performer

Top 10% of systems. Capable of 4K Ultra gaming and advanced rendering.

4K 60+ FPSVR ReadyRay Tracing

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
92%
VS
GPU
87%
PROCESSOR

Intel Core i7-13700F

39,009 Benchmark Score
Top 8% Market Ranking
View Full Specs →
GRAPHICS CARD

AMD Radeon RX 6500 XT

11,842 Benchmark Score
Top 13% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Optimal Performance

Your system is in the top tier. You can run any modern game at maximum settings.

4K Gaming Ready

Consider a 4K 144Hz monitor to fully utilize your hardware capabilities.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The Intel Core i7-13700F paired with the AMD Radeon RX 6500 XT is a desktop build defined by asymmetry: a 16-core, 24-thread Raptor Lake CPU sitting in the 86th percentile of all processors, driving a compact RDNA 2 GPU that lands in the 51st percentile. No measured frame-rate data exists in the database for this exact pairing, so all gaming figures discussed below are estimates derived from the benchmark scores rather than recorded results. The combined build percentile of 69 reflects a machine that is computationally strong but graphically midrange.

Gaming Performance

To be clear up front: the FACT PACK contains no measured FPS rows for this combination, and `dataIsMeasured` is false. Every frame-rate statement in this section is therefore an estimate inferred from the GPU's benchmark scores, not a recorded number.

The RX 6500 XT's profile — 1024 shading units, a 64-bit memory bus, 4 GB of GDDR6, and 143.9 GB/s of bandwidth — points toward a card built for 1080p gaming at moderate settings rather than Ultra-quality, high-resolution play. Its PassMark G3D score of 9608 places it in the 51st percentile of all GPUs, essentially dead center of the pack, and its nearest rivals by average score include the NVIDIA GeForce GTX 1080 (11960 average, a 1% delta), the GTX 1660 (11680, deltaPct 1.4), and the GTX 960A (11998, deltaPct -1.3). Cards of this class historically deliver smooth 1080p gameplay in esports and older titles, and playable-but-reduced-settings performance in modern AAA releases.

The VRAM situation is the key caveat. With 4 GB of memory on a narrow 64-bit bus, texture-heavy modern games at Ultra settings will exceed the framebuffer, and the modest bandwidth of 143.9 GB/s limits how gracefully that can be absorbed. Estimated frame rates at 1080p Ultra in demanding titles would therefore be modest, with texture quality reductions likely needed. At 1440p and 4K, estimates fall off sharply — the pixel rate of 90.08 GPixel/s and texture rate of 180.2 GTexel/s simply are not sized for those workloads.

The DX12-specific picture is telling: the PassMark DirectX 12 score of 38 contrasts with a DirectX 11 score of 90 and a DirectX 9 score of 108. That scaling pattern suggests older APIs and older game engines will fare better than bleeding-edge DX12 titles. The PCIe 4.0 x4 bus interface is another constraint worth noting, since a narrow host link compounds the 4 GB framebuffer limitation when assets stream from system memory.

Usage Scenarios

High-refresh gaming: At 1080p in esports and lighter titles, the GPU's midrange scores paired with a CPU in the 86th percentile indicate the processor will rarely be the limiter. Estimates point toward high-refresh play in competitive titles, with the single-thread PassMark score of 4121 and Geekbench single-core score of 2225 confirming the CPU can feed frames far faster than the GPU can render them in most games.

Streaming: The i7-13700F's 16 cores and 24 threads, with a PassMark multithread score of 38369, leave substantial headroom for encoding and compositing alongside gameplay. The bottleneck concern is the GPU: streaming at 1080p while the RX 6500 XT is already near its limit in modern games will force quality compromises.

Video editing: A Cinebench R23 multi-core score of 32101 is genuinely strong for timeline scrubbing, preview renders, and export work. The GPU contributes little here — its Geekbench OpenCL score of 48289 and Vulkan compute score of 54724 are entry-level for GPU-accelerated effects, so the CPU will carry editing workloads.

3D rendering: Cinebench R20 multi-core at 13482 and R15 multi-core at 3235 show capable CPU rendering throughput for viewport work and final renders. GPU rendering, however, is constrained: the RX 6500 XT's FP32 throughput of 5.765 TFLOPS and its PassMark GPU compute score of 4456 place it as a viewport-preview card rather than a rendering engine.

Software development: Compilation is thread-and-clock work, and the 5.20 GHz boost clock combined with 24 threads makes this an excellent development CPU. The Geekbench multi-core score of 15058 supports fast parallel builds, container workloads, and local test suites.

Student and office work: For documents, browsing, and light multitasking, the single-core scores — Cinebench R23 single-core of 4532, Geekbench single-core of 2225 — indicate snappy everyday responsiveness. This class of CPU is significant overkill for pure office use, which is worth knowing before committing to it.

CPU Analysis

The Core i7-13700F is a Raptor Lake-S processor on Intel's 10 nm node, carrying 16 cores and 24 threads within a 257 mm² die. The base clock of 2.10 GHz rises to a 5.20 GHz boost, and the 65 W TDP is notably conservative for a chip of this core count. Cache is generous: 80 KB of L1 and 2 MB of L2 per core, with 30 MB of shared L3 — a pool that benefits gaming and latency-sensitive threaded work alike.

The benchmark scaling tells a clear architecture story. The 3DMark CPU thread tests run 1092 (single-thread), 2178 (2 threads), 4258 (4 threads), 7136 (8 threads), and 10716 at maximum threads. The near-doubling from one to four threads shows strong per-core throughput, while the gap between the 8-thread and max-thread scores — 7136 to 10716 — shows the additional cores continuing to contribute, with diminishing but still meaningful returns as the hybrid architecture's efficiency cores come into play.

Against its nearest rivals by average score, the i7-13700F sits in a tight cluster: it trails the AMD EPYC 4245P by 0.5%, the Ryzen 7 PRO 8845HS by 0.8%, and the AMD Ryzen AI 7 450 by 1.2%, while leading the Intel Core Ultra 5 235T by 1.2%. These deltas of one percent or less mean real-world performance differences between these chips are effectively negligible; the choice among them comes down to platform factors rather than throughput. The 86th percentile placement against all CPUs confirms this is an upper-tier mainstream part, not an extreme desktop chip.

The memory support of DDR4 and DDR5 on a dual-channel bus gives builders flexibility across two platform generations. Note that ECC is not supported, which matters for workstation-adjacent use cases.

Who Should Build It

1080p gamers on a CPU-first budget: Players who prioritize competitive and mid-setting 1080p titles, and who intend to upgrade the GPU later, get a processor in the 86th percentile that will remain relevant across multiple graphics card generations. The 65 W TDP and Socket 1700 platform make this a low-friction foundation.

Content creators with modest GPU needs: Editors working primarily with CPU-driven codecs and timelines will find the R23 multi-core score of 32101 and the 24-thread capacity genuinely productive. The RX 6500 XT is adequate for UI, timeline preview at reduced resolutions, and light export acceleration.

Developers: The single-core PassMark score of 4121 and multi-core 38369 make this a strong compilation machine. Parallel builds, virtualization, and local CI runs are all well served by the thread count.

Students and small business workstations: The processor's responsiveness and multi-tasking headroom exceed typical office demands by a wide margin. For workloads like data compression (PassMark 471838) and integer math (141370), this build functions as a capable general-purpose workstation — though the GPU is entry-level for anything visual.

Not for: 1440p/4K gamers, GPU renderers, and anyone whose workload lives on the graphics card. The RX 6500 XT's 51st percentile placement disqualifies this pairing for high-resolution, high-setting gaming.

Balance and Bottleneck

This is a GPU-bottlenecked build, and the data makes that unambiguous. The CPU sits at the 86th percentile of all processors; the GPU sits at the 51st. That 35-percentile gap means that in virtually any graphically demanding workload, the RX 6500 XT will finish first as the limiting component while the i7-13700F idles at a fraction of its capability.

The GPU's own benchmark spread reinforces this. Its 3DMark Steel Nomad DX12 score of 235 is a low absolute figure for a modern heavy GPU test, and the PassMark DX12 result of 38 versus DX11's 90 shows where the card struggles. In gaming terms, the CPU's 3DMark max-threads score of 10716 indicates it could drive a far faster graphics card before becoming the constraint — the frame-preparation capacity simply outstrips what 1024 shading units and 143.9 GB/s of bandwidth can rasterize.

Conversely, in CPU-bound workloads the GPU contributes almost nothing: the PassMark GPU compute score of 4456 confirms that rendering, simulation, and compilation tasks will run on the processor, where the build is strong. The combined percentile of 69 is best read as the strong CPU pulling up the midrange GPU, rather than a balanced average.

The practical upgrade logic follows directly: replacing the GPU lifts the entire gaming profile, while the CPU already exceeds what the current card can use.

GPU Analysis

The Radeon RX 6500 XT is a Navi 24 chip on TSMC's 6 nm process, packing 5400 million transistors into a compact 107 mm² die — a transistor density of 50.5M per mm². It is a small-silicon design, and that origin shapes everything about its performance profile.

The specifications read as an entry-level card. Clocks are actually high — 2310 MHz base, 2610 MHz game, and 2815 MHz boost — with memory running at 2248 MHz (18 Gbps effective). But the memory subsystem is the constraint: 4 GB of GDDR6 on a 64-bit bus yields just 143.9 GB/s of bandwidth. Fixed-function hardware includes 64 TMUs, 32 ROPs, and 16 RT cores; there are no tensor cores listed.

That RT core count of 16 is minimal, and the 4 GB framebuffer makes ray-traced gaming at any resolution a poor fit — RT increases asset and history buffer pressure that this card cannot absorb. The FP32 rate of 5.765 TFLOPS and FP16 rate of 11.53 TFLOPS (2:1) describe a card capable of basic compute but not serious rendering throughput, consistent with the PassMark GPU compute score of 4456.

For actual rendering work, the benchmark verdict is clear. Geekbench OpenCL at 48289 and Vulkan at 54724 are functional but modest scores. The rival comparison is instructive: the RX 6500 XT's average score of 11842 sits within 2% of the GTX 1080 (deltaPct -1), the GTX 960A (-1.3), the GTX 1660 (+1.4), and even the RX 7800 XT's listed average (deltaPct 1.9). In practice this card behaves like a mainstream-class part from its competitive set — fine for 1080p, unsuited beyond it.

The card is a dual-slot design powered by a single 6-pin connector, with a 107 W TDP and a suggested PSU of 300 W. Display connectivity covers one HDMI 2.1 and one DisplayPort 1.4a. It is officially end-of-life, and the bus interface is PCIe 4.0 x4 — a narrow host link that matters most when the 4 GB buffer overflows.

Benchmark Performance

The full CPU picture: 3DMark CPU scores of 1092 single-thread, 2178 at 2 threads, 4258 at 4 threads, 7136 at 8 threads, and 10716 at max threads. Cinebench R15: 3235 multi / 456 single. Cinebench R20: 13482 multi / 1903 single. Cinebench R23: 32101 multi / 4532 single. Geekbench: 15058 multi / 2225 single. PassMark: 38369 multithread, 4121 single-thread, plus 471838 data compression, 26956 encryption, 28295 extended instructions, 156 prime finding, 100422 floating point, 141370 integer math, 2236 physics, and 49974 string sorting. The average benchmark score is 39009, placing the CPU in the 86th percentile.

The GPU picture: PassMark G3D of 9608, GPU compute of 4456, G2D of 815, DirectX scores of 108 (DX9), 90 (DX11), 60 (DX10), and 38 (DX12), Geekbench OpenCL 48289 and Vulkan 54724, and a 3DMark Steel Nomad score of 235. The average is 11842, at the 51st percentile of all GPUs.

Read together, these numbers describe a build whose processing capability outranks its graphics capability by a wide margin. The CPU's single-core results — a Geekbench 2225 and PassMark 4121 — sit comfortably above the mainstream baseline, ensuring snappy behavior in any latency-bound task. The GPU's results describe a competent but narrow card. The combined percentile of 69 is the arithmetic of pairing an upper-tier CPU with a median-tier GPU: strong overall, front-loaded on the processor side.

FAQ

Q: Is this build good for 1080p gaming?

A: Estimated from the GPU's midrange scores — 51st percentile, G3D of 9608, and rivals within roughly 2% including the GTX 1660 — yes, at moderate settings. No measured FPS data exists for this pairing, so these are estimates, and the 4 GB framebuffer will require texture reductions in modern AAA titles.

Q: Can it handle 1440p or 4K gaming?

A: Unlikely. The 64-bit bus, 143.9 GB/s of bandwidth, and 4 GB of GDDR6 are not sized for those resolutions, and the narrow PCIe 4.0 x4 interface compounds the limitation.

Q: Is the CPU a bottleneck for this GPU?

A: The opposite. The CPU is in the 86th percentile and the GPU in the 51st; the processor can drive a substantially faster graphics card before it becomes the limiting factor.

Q: How does the i7-13700F compare to its rivals?

A: Its average score of 39009 sits within roughly 1% of the AMD EPYC 4245P (-0.5%), Ryzen 7 PRO 8845HS (-0.8%), Ryzen AI 7 450 (-1.2%), and Intel Core Ultra 5 235T (+1.2%) — effectively equivalent performance.

Q: Is this build suitable for video editing or streaming?

A: The CPU side is: a Cinebench R23 multi-core score of 32101 and 24 threads handle editing and stream encoding well. The GPU side is weak for GPU-accelerated effects, with an OpenCL score of 48289.

Q: What power supply does this build need?

A: The GPU carries a suggested PSU of 300 W with a 107 W TDP and a single 6-pin connector, and the CPU TDP is 65 W — modest combined power draw by any measure.

Q: Does the CPU support overclocking?

A: No — the multiplier is unlocked is listed as false for this part.

Upgrade Path and Platform

The platform foundation is Intel Socket 1700 with support for both DDR4 and DDR5 on a dual-channel memory bus. CPU PCIe capability is Gen 5 with 16 lanes from the CPU — a forward-looking link that the current GPU, limited to PCIe 4.0 x4, cannot begin to exploit. That mismatch is itself the upgrade argument: a future GPU with a wider bus interface would unlock both the host link and the CPU's frame-delivery capacity in one move.

The sensible upgrade sequence is clear from the data. The GPU is the limiting component at the 51st percentile while the CPU holds the 86th; swapping the RX 6500 XT for a faster card is the single change that lifts the combined percentile of 69 meaningfully. The processor, with its max-thread 3DMark score of 10716 and PassMark multithread of 38369, has headroom to spare.

Power headroom is comfortable. The suggested PSU of 300 W covers a GPU TDP of 107 W plus a CPU TDP of 65 W with margin, and even a substantially faster graphics card would likely remain within a modest PSU envelope. Note the RX 6500 XT is end-of-life, so any GPU upgrade path involves moving to a current-production card rather than stepping within the same family.

Build Overview

This is a desktop build — `buildClass` confirms it — pairing an upper-mainstream CPU with an entry-to-midrange GPU. The i7-13700F (Raptor Lake-S, 16 cores, 24 threads, 65 W TDP, Socket 1700, launch MSRP $359) is the anchor; the RX 6500 XT (Navi 24, RDNA 2.0, 6 nm, launch MSRP $199 USD) is the accessory.

The tier verdict follows the percentiles. Individually, the CPU ranks at the 86th percentile of all processors and the GPU at the 51st of all GPUs; combined, the build lands at the 69th percentile. That profile suits a user whose work is CPU-weighted — development, compilation, editing, streaming, general productivity — with 1080p gaming as a secondary activity and a planned GPU upgrade as the natural next step. As a balanced gaming machine, the pairing is lopsided; as a compute-first workstation with entry graphics, it is coherent and well-matched to its strengths.