SYSTEM ANALYZER

Rate My PC: Intel Core i7-13700F + AMD Radeon RX 6400

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

88 / 100
HIGH-END

Power Build

Top 12% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
92%
VS
GPU
83%
PROCESSOR

Intel Core i7-13700F

39,009 Benchmark Score
Top 8% Market Ranking
View Full Specs →
GRAPHICS CARD

AMD Radeon RX 6400

6,001 Benchmark Score
Top 17% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The Intel Core i7-13700F paired with the AMD Radeon RX 6400 is a desktop combination defined by a stark imbalance: a CPU sitting in the 86th percentile of all processors attached to a GPU in just the 35th percentile. The combined build lands at the 61st percentile, a figure pulled upward almost entirely by the processor. No measured FPS data exists in the database for this exact pairing — `dataIsMeasured` is false and `measuredFpsUltraByGame` is empty — so all frame-rate discussion below is estimated from the benchmark scores rather than drawn from recorded gameplay runs.

Usage Scenarios

High-refresh gaming. The CPU side is more than capable of feeding high-refresh play — a Cinebench R23 single-core score of 4532 and Geekbench single-core of 2225 indicate snappy per-thread responsiveness — but the RX 6400's PassMark G3D score of 7673 and 3DMark Steel Nomad result of 176 place the graphics ceiling low. Expect this pairing to suit high-refresh gaming only in lighter or older titles, where the CPU's 10716 max-thread 3DMark score is largely idle headroom.

Streaming. Streaming adds video encoding load on top of gameplay, and here the hybrid 16-core, 24-thread design helps: the max-thread 3DMark score of 10716 and Cinebench R23 multi-core of 32101 show substantial parallel capacity to absorb encoder and compositor threads. The limitation is graphical — the GPU has to render the game while the CPU handles the stream, and with a 128 GB/s memory bandwidth ceiling on the video card, game-side visual settings will need to drop to keep a stream stable.

Video editing. The i7-13700F's PassMark multithread score of 38369 and Geekbench multi-core of 15058 indicate timeline scrubbing, proxy generation, and export passes that comfortably outpace entry-level CPUs. The RX 6400 contributes little: its GPU compute PassMark of 2812 and OpenCL score of 32011 mean GPU-accelerated effects will run, but the 4 GB of GDDR6 will constrain timelines with high-resolution media.

3D rendering. CPU rendering is this build's quiet strength. Cinebench R20 multi-core at 13482 and R15 multi-core at 3235 reflect sustained throughput across the full thread count, and the CPU's 86th-percentile position confirms it renders well above the median processor. GPU path tracing is not realistic here — the Steel Nomad score of 176 and 12 ray-tracing cores on a 107 mm² die mark this as a non-starter for hardware RT rendering.

Software development. Compilation, containerized workloads, and parallel test suites scale with threads, and the 3DMark scaling curve (7136 at eight threads rising to 10716 at max threads) shows the chip keeps gaining as threads are added. Geekbench multi-core at 15058 supports fast build times relative to the field.

Student and office work. For documents, browsing, video calls, and light photo work, the single-thread results — PassMark single-thread of 4121, Cinebench R23 single-core of 4532 — indicate a system that feels immediate in everyday tasks, with the 24 threads providing ample room for multitasking well beyond typical office needs.

Gaming Performance

No measured FPS rows exist for this exact CPU and GPU combination in the database, so the figures below are estimates derived from benchmark scores rather than recorded gameplay, and should be treated as directional.

The RX 6400's PassMark G3D score of 7673 and its 35th-percentile standing define the performance envelope. In modern AAA titles at 1080p with ultra settings, this card's 3.565 TFLOPS of FP32 throughput and 128 GB/s of bandwidth point toward frame rates in the modest double digits in demanding engines — comparable cards in the rival list, such as the NVIDIA GeForce GTX 770M (average score 6000, delta 0 percent), historically target lowered settings at 1080p. The PassMark DirectX 12 score of 30 versus DirectX 11 at 70 and DirectX 9 at 93 is a telling pattern: older APIs and lighter engines fare dramatically better relative to the card's overall class.

Esports and legacy titles are where the pairing makes more sense. The CPU contributes essentially nothing to the frame-rate limit in these games — its percentile is 86 versus the GPU's 35 — so titles running on DirectX 9 or 11 at reduced settings should reach playable frame rates at 1080p, and older games may reach high-refresh territory. At 1440p and especially 4K, the 64-bit memory bus and 4 GB frame buffer become the binding constraints, and texture quality reductions rather than resolution scaling will often be the only viable lever, since the frame buffer cannot hold higher-resolution asset sets.

Ray tracing should be considered unavailable in practice. Twelve RT cores on a die this small, with a Steel Nomad score of 176, mean hardware ray tracing is present on paper but not usable for playable frame rates in RT-enabled titles.

CPU Analysis

The Core i7-13700F is a 16-core, 24-thread Raptor Lake-S processor on Intel's 10 nm process, with a 257 mm² die. It runs a 2.10 base clock and boosts to 5.20, with a rated TDP of 65. The cache hierarchy is generous: 80 KB of L1 and 2 MB of L2 per core, plus 30 MB of shared L3, which benefits gaming-adjacent and latency-sensitive workloads alongside the heavy multi-threaded ones.

The benchmark profile tells a coherent story. The 3DMark thread-scaling ladder — 1092 single-thread, 2178 at two threads, 4258 at four, 7136 at eight, and 10716 at maximum — shows near-linear gains through four threads and continued strong scaling to the full thread count, indicating a hybrid architecture that exploits both fast performance cores and additional efficiency capacity. Cinebench R23 results of 4532 single-core and 32101 multi-core place it firmly in upper-mainstream territory, and the PassMark suite reinforces breadth: 141370 integer math, 100422 floating point, 471838 data compression, and 26956 encryption scores show well-rounded throughput rather than a narrow strength.

Against its nearest rivals, the i7-13700F sits essentially at parity: AMD EPYC 4245P (average 39215, delta −0.5 percent), AMD Ryzen 7 PRO 8845HS (39325, −0.8 percent), Intel Core Ultra 5 235T (38561, +1.2 percent), and AMD Ryzen AI 7 450 (39485, −1.2 percent). All four cluster within a percent-and-a-half of its 39009 average, meaning real-world differences between these chips in mixed workloads are minor. The 86th percentile against all CPUs is the more meaningful frame: this processor outperforms the clear majority of the database.

Note that the F suffix means no integrated graphics, so the RX 6400 is not optional — it is the only display output path. The launch MSRP was $359, and the multiplier is locked, capping straightforward overclocking as an upgrade lever.

Who Should Build It

1080p gamers on a constrained GPU budget. Players targeting older or lighter titles at 1080p, where the RX 6400's DirectX 9 and 11 PassMark scores (93 and 70) hold up, will find the CPU side has years of headroom — but buyers chasing modern AAA releases or ray tracing should look elsewhere, because the 35th-percentile GPU will not deliver that experience.

Content creators who render on the CPU. With Cinebench R23 multi-core at 32101 and PassMark multithread at 38369, video editors and 3D artists whose workflows are CPU-rendered get genuine workstation-class throughput, provided timelines fit inside the GPU's 4 GB frame buffer for any GPU-accelerated effects.

Developers and small business workstations. Compilers, virtual machines, and data processing benefit from the scaling shown up to 10716 in max-thread 3DMark, and the dual-channel DDR4/DDR5 support plus ECC-free design fits a standard office or dev desktop. The 65 W rated TDP also eases integration into compact or quiet chassis.

Students. The strong single-thread results (4121 PassMark single-thread) mean everyday responsiveness, and the thread count covers simultaneous research, media, and coursework loads without strain.

This is not a build for high-refresh 1440p/4K gamers, and it is not a GPU-rendering workstation. It is a CPU-first machine with a minimal video output and light-gaming layer.

Benchmark Performance

CPU scores. 3DMark: 1092 single-thread, 2178 two-thread, 4258 four-thread, 7136 eight-thread, 10716 max-thread. Cinebench: R15 456 single / 3235 multi; R20 1903 single / 13482 multi; R23 4532 single / 32101 multi. Geekbench: 2225 single / 15058 multi. PassMark: 4121 single-thread, 38369 multithread, plus sub-tests of 141370 integer math, 100422 floating point, 471838 data compression, 26956 encryption, 28295 extended instructions, 49974 string sorting, 2236 physics, and 156 prime finding. Average benchmark score: 39009, at the 86th percentile versus all CPUs.

GPU scores. 3DMark Steel Nomad DX12: 176. Geekbench OpenCL: 32011; Vulkan: 16372. PassMark: G3D 7673, GPU compute 2812, G2D 722, DirectX 9 93, DirectX 10 54, DirectX 11 70, DirectX 12 30. Average benchmark score: 6001, at the 35th percentile versus all GPUs.

Combined picture. The build's combined percentile of 61 sits almost exactly between the two component percentiles, weighted toward the CPU. The practical reading: this machine performs like a strong all-round desktop for anything CPU-bound and like an entry-tier machine for anything GPU-bound. The GPU's rival cluster — GTX 770M (delta 0 percent), RTX PRO 6000 Blackwell Server (0.1 percent), FirePro W4100 (0.2 percent), Quadro K4000M (0.3 percent) — is an artifact of averaged scores and should not be read as performance equivalence in gaming, where the PassMark G3D of 7673 is the more reliable indicator.

FAQ

Q: Are the frame-rate figures for this build measured or estimated?

A: Estimated. The database contains no measured FPS entries for this pairing (`dataIsMeasured` is false), so all gaming discussion is inferred from benchmark scores.

Q: Can this build run games at 4K?

A: Realistically, no. The RX 6400's 4 GB of GDDR6 on a 64-bit bus with 128 GB/s of bandwidth, and its 35th-percentile standing, point to heavy compromises; 1080p with reduced settings is the practical target.

Q: Is the CPU good for streaming while gaming?

A: The CPU side is — 24 threads and a 32101 Cinebench R23 multi-core score absorb encoding easily — but the GPU will limit the game's visual quality during a stream.

Q: How does the i7-13700F compare to its nearest rivals?

A: It sits within roughly a percent of the AMD EPYC 4245P (−0.5 percent), Ryzen 7 PRO 8845HS (−0.8 percent), and Ryzen AI 7 450 (−1.2 percent), and 1.2 percent ahead of the Intel Core Ultra 5 235T.

Q: Does the CPU have integrated graphics as a backup?

A: No. The F suffix denotes no integrated graphics; the RX 6400 is required for any display output.

Q: Can the CPU be overclocked?

A: The multiplier is unlocked = false in the database, so multiplier-based overclocking is not available.

Q: What power supply does the GPU require?

A: The RX 6400 draws all power from the slot — no external power connectors — with a suggested PSU of 250 W for the card's context.

Upgrade Path and Platform

The platform is Intel Socket 1700 with support for both DDR4 and DDR5 on a dual-channel memory bus, and PCIe Gen 5 with 16 CPU lanes. The RX 6400 occupies its slot via PCIe 4.0 x4 — notably narrow — which means the board's Gen 5 capability is entirely reserved for a future GPU upgrade. Memory headroom is genuine: a builder starting on DDR4 can transition to a DDR5 platform on a later rebuild, and within Socket 1700 the platform accepts faster memory than the card can exploit.

The upgrade logic is one-directional and obvious. The CPU, at the 86th percentile, will not bottleneck any realistic single-GPU upgrade for a long time; the GPU, at the 35th, is the component to replace. A next-step video card should target a full x16 PCIe link — the x4 interface and 250 W suggested-PSU context of the current card indicate the present power budget has room to grow, since the GPU's own TDP is just 53 W against the CPU's 65 W rating. Because the card is single-slot with no power connectors, it is also trivially swappable.

Production status matters here: the RX 6400 is listed as end-of-life, while the i7-13700F remains active. Replacement parts for the GPU side will increasingly be newer-generation cards, and the Gen 5 slot ensures the platform is ready for them.

Build Overview

This is a desktop-class build (`buildClass`: desktop) pairing an upper-mainstream Raptor Lake processor with an entry-tier RDNA 2 video card. Its combined percentile of 61 makes it, on aggregate, an above-average system in the database — but that aggregate is misleading, and any prospective builder should read the split: 86th percentile CPU, 35th percentile GPU. The pairing is best understood as a strong compute desktop with a basic display and light-gaming solution attached, rather than a balanced gaming rig. The RX 6400's single-slot, connector-free design reinforces that reading — it is a card chosen for compactness and simplicity, not performance.

Balance and Bottleneck

The bottleneck is the GPU, unambiguously. The percentile gap — 86 versus 35 — is enormous, and the benchmark evidence supports it from multiple angles. The CPU's max-thread 3DMark score of 10716 and PassMark multithread of 38369 describe a processor with substantial reserve capacity that gaming simply cannot use through this video card. Meanwhile, the GPU's PassMark DirectX 12 score of 30, against 70 for DirectX 11 and 93 for DirectX 9, shows the card's weakest territory is precisely where modern game engines live.

Because no measured FPS rows exist for this pairing, the scaling evidence is indirect: the card's API-score profile and its 128 GB/s bandwidth ceiling both indicate that frame rates will track GPU limits in essentially every game, while CPU utilization stays low. The reverse bottleneck — any workload where the CPU limits — applies only to CPU-rendering, compilation, compression (471838 in PassMark data compression), and similar throughput tasks where the GPU plays little or no role. In short: gaming is GPU-limited at every resolution; productivity is CPU-defined and strong.

GPU Analysis

The Radeon RX 6400 is a Navi 24 chip on TSMC's 6 nm process, with 5400 million transistors on a 107 mm² die at a density of 50.5M per mm² — a small, efficient design. It carries 768 shading units, 48 TMUs, 32 ROPs, and 12 ray-tracing cores, with a pixel rate of 74.27 GPixel/s and texture rate of 111.4 GTexel/s. Clocks run at 1923 base, 2039 game, and 2321 boost, with memory at 16 Gbps effective on a 64-bit bus — 4 GB of GDDR6 delivering 128 GB/s.

The benchmark scores map directly onto those specifications. FP32 throughput of 3.565 TFLOPS (and 7.130 TFLOPS FP16) is entry-level by current standards, and the PassMark G3D score of 7673 confirms it. Compute is thin: GPU compute at 2812, OpenCL at 32011, and Vulkan at 16372 indicate the card can accelerate basic compute tasks but is unsuited to serious GPU rendering or machine-learning workloads — there are no tensor cores. Ray tracing exists as hardware (12 RT cores, DirectX 12 Ultimate support including the 12_2 feature level) but the Steel Nomad score of 176 demonstrates the practical performance is far below the RT-enabled gaming threshold.

For rendering and creative work, the reading is straightforward: this GPU handles display output, video playback, hardware video decode, and light effects acceleration, while anything heavier should route to the CPU. Its TDP of 53 W, single-slot width, and absence of power connectors make it an efficiency-focused part — and within this build, that efficiency is the feature; performance is the compromise.