SYSTEM ANALYZER

Rate My PC: Intel Core i7-13650HX + NVIDIA Quadro RTX 5000 Mobile Refresh

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

82 / 100
HIGH-END

Power Build

Top 18% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
90%
VS
GPU
74%
PROCESSOR

Intel Core i7-13650HX

33,089 Benchmark Score
Top 10% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA Quadro RTX 5000 Mobile Refresh

0 Benchmark Score
Top 26% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The combination under review pairs an Intel Core i7-13650HX mobile processor with an NVIDIA Quadro RTX 5000 Mobile Refresh GPU, forming a laptop-class build. The fact pack contains no measured frame-rate data for this specific pairing, so every FPS figure discussed here is an estimate derived from the CPU and GPU benchmark scores, not a direct measurement.

Gaming Performance — measured FPS by game and resolution from measuredFpsUltraByGame (or, if dataIsMeasured is false, frame expectations qualitatively from the benchmark scores and say the figures are estimates)

No measured FPS rows exist for this exact CPU+GPU combination. The `measuredFpsUltraByGame` field is empty, and `dataIsMeasured` is false. Therefore, all gaming performance statements are estimates based on the available synthetic benchmarks.

The CPU’s single-thread performance is strong: a 3DMark single-thread score of 1015, a PassMark single-thread score of 3769, and a Cinebench R23 single-core score of 3470. These values indicate that the processor can sustain high instruction throughput in games that rely heavily on a single core. The multi-threaded results are equally robust — 3DMark max-threads 8741, Cinebench R23 multicore 24580, and PassMark multithread 30704 — meaning the CPU will not be a bottleneck in modern titles that use multiple cores.

On the GPU side, the Quadro RTX 5000 Mobile Refresh delivers 9.400 TFLOPS of FP32 compute, backed by 16 GB of GDDR6 memory on a 256‑bit bus with 448.0 GB/s of bandwidth. Its 3072 shading units and 48 RT cores indicate it can handle real-time ray tracing workloads, though the Turing architecture is an older generation. Given these figures, the system is expected to deliver smooth frame rates at typical laptop display resolutions (e.g., 1920×1080 or 2560×1440) on high or ultra settings, but the exact FPS values cannot be stated because no measured data exists. The CPU’s 14 cores and 20 threads provide ample headroom for background tasks while gaming, and the 24 MB shared L3 cache helps reduce memory latency. Overall, the gaming experience should be satisfying for a mid-range laptop, with the GPU likely being the limiting factor in heavily GPU-bound scenes.

Upgrade Path and Platform

The CPU is a mobile BGA 1964 socket processor, meaning it is soldered to the motherboard and cannot be upgraded without replacing the entire laptop. The GPU is likewise a mobile part, also not user-replaceable. Consequently, the upgrade path for this platform is effectively closed — the only sensible “next upgrade” is a new laptop system.

The CPU supports both DDR4 and DDR5 memory in dual-channel configuration, with ECC capability. If the laptop’s motherboard allows memory access, a user could potentially increase the total RAM capacity or switch to a faster DDR5 kit, though the exact supported capacities are not specified. The PCIe interface on the CPU is Gen 5 with 20 lanes (CPU only), while the GPU connects via PCIe 3.0 x16. This is a mismatch: the CPU’s PCIe 5.0 lanes are not fully utilized by the GPU’s PCIe 3.0 link, but for a mobile platform this is typical and not a performance bottleneck in most workloads.

Power delivery is defined by the CPU TDP of 55 W and the GPU TDP of 110 W, giving a combined thermal design power of 165 W. The `suggestedPsu` field is null, so no specific PSU recommendation is provided. A laptop power brick designed to deliver at least that combined TDP (plus other components) would be expected, but no exact wattage is given. Because the GPU has no external power connectors (“None”) and is classified as an IGP (integrated GPU) slot width, it draws power through the motherboard, which further simplifies the power design.

Usage Scenarios

High-refresh gaming — The CPU’s single-thread score of 1015 in 3DMark and 3769 in PassMark, combined with the GPU’s 9.4 TFLOPS and 448 GB/s bandwidth, point to a system capable of sustaining high frame rates at typical laptop resolutions. The 14 cores and 20 threads ensure that background processes do not degrade gaming performance. The lack of measured FPS data means exact frame rates are unknown, but the component strengths suggest a smooth experience at high refresh rates.

Streaming — The 14-core/20-thread CPU, with a PassMark multithread score of 30704 and Cinebench R23 multicore of 24580, can handle simultaneous game rendering and video encoding. The GPU’s 384 tensor cores and 48 RT cores provide acceleration for ray-traced effects, though the Turing architecture is not as efficient as newer generations. The 16 GB VRAM is ample for high-bitrate streams and game capture.

Video editing — Editing software benefits from both CPU multi-threaded performance and GPU compute. The CPU’s PassMark floating-point math score of 75643 and Cinebench R23 multicore of 24580 will accelerate timeline processing and preview rendering. The GPU’s FP32 9.4 TFLOPS and 16 GB VRAM support effects, color grading, and GPU-accelerated encoding. The 448 GB/s bandwidth reduces data transfer delays for large media files.

3D rendering — Cinebench R23 multicore (24580) and PassMark integer math (102929) indicate a CPU capable of CPU-based rendering. The GPU’s 3072 shading units and 9.4 TFLOPS deliver direct GPU rendering performance, while 48 RT cores handle ray-traced scenes. The 16 GB GDDR6 memory allows large scene loading without swapping.

Software development — The CPU’s PassMark integer math score of 102929 and data encryption score of 21649 suggest strong compilation and code-processing capabilities. The single-thread performance (Cinebench R23 single-core 3470, PassMark single-thread 3769) ensures responsive IDEs and rapid script execution. The 20 threads help parallel builds and test runs. The 24 MB L3 cache reduces memory latency, and the ECC memory support can benefit long-running servers or development VMs.

Student and office work — For everyday tasks, the CPU’s single-thread PassMark of 3769 and Cinebench R23 single-core of 3470 provide smooth word processing, spreadsheet, and web browsing. The integrated UHD Graphics 710 (CPU iGPU) can handle basic display output, but the discrete GPU will be used for any 3D acceleration. The 16 GB VRAM is overkill for office use, but it ensures future-proofing for more demanding software.

Who Should Build It

This laptop is suited for gamers who prioritize high-refresh 1080p or 1440p gaming without expecting 4K ultra settings. The CPU’s strong single-thread and multi-thread scores (3DMark single-thread 1015, max-threads 8741) allow a smooth gaming experience, while the GPU’s 9.4 TFLOPS and 3072 shading units deliver good graphics throughput. Content creators who work with video editing or 3D rendering will benefit from the CPU’s Cinebench R23 multicore of 24580 and the GPU’s 16 GB VRAM and 384 tensor cores. Software developers, especially those who compile large codebases, will appreciate the integer math score of 102929 and the 20 threads for parallel builds. Students and office workers can run productivity suites effortlessly, with the GPU providing headroom for occasional CAD or simulation tasks. Small business workstations that require ECC memory support (the CPU supports ECC) and professional-grade graphics (Quadro line) will find this a balanced choice.

CPU Analysis

The Intel Core i7-13650HX is a Raptor Lake-HX mobile processor built on Intel’s 10 nm process. It has 14 cores and 20 threads, a base clock of 2.60 GHz and a boost of 4.90 GHz. The L1 cache is 80 KB per core, L2 is 2 MB per core, and the L3 cache is 24 MB shared. The CPU supports dual-channel DDR4 and DDR5 memory, with ECC, and its PCIe Gen 5 interface (20 lanes) is available for high-speed storage or external devices. The integrated UHD Graphics 710 is present, but the discrete GPU dominates.

The benchmark scores reveal a processor that is roughly average in single-thread performance (3DMark single-thread 1015, Cinebench R23 single-core 3470, PassMark single-thread 3769) but strong in multi-threaded work: 3DMark max-threads 8741, Cinebench R23 multicore 24580, and PassMark multithread 30704. The 24 MB L3 cache helps in data-heavy applications, and the 20 threads provide good parallelism. The CPU’s average benchmark score is 33089, and it sits at the 83rd percentile among all CPUs, meaning it outperforms 83% of tested processors. Its nearest rivals include AMD Ryzen 7 8700G, Ryzen 7 7745HX, and Ryzen 7 7800X3D — each with a delta of 0% — and AMD Ryzen 9 PRO 6950H with a delta of -0.3%. This places the i7-13650HX in the upper tier of mobile processors.

GPU Analysis

The NVIDIA Quadro RTX 5000 Mobile Refresh is based on the Turing architecture (chip TU104B) and built on a 12 nm process at TSMC. It contains 13,600 million transistors on a 545 mm² die. The GPU has 3072 shading units, 192 texture units, and 64 ROPs. It includes 48 RT cores and 384 tensor cores, enabling hardware-accelerated ray tracing and AI inferencing. The base clock is 1035 MHz, boost to 1530 MHz, and the memory runs at 1750 MHz (14 Gbps effective) across a 256-bit bus, giving a bandwidth of 448.0 GB/s. The 16 GB GDDR6 frame buffer is substantial for mobile workstations.

Compute performance is rated at 9.4 TFLOPS FP32 and 18.80 TFLOPS FP16 (2:1). The pixel rate is 97.92 GPixel/s and texture rate is 293.8 GTexel/s. The GPU supports DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4. It is classified as an IGP (integrated) with no external power connectors and a TDP of 110 W. The bus interface is PCIe 3.0 x16.

The GPU has no benchmark scores in the fact pack, but its percentile vs all GPUs is 50, indicating it is exactly average when compared to all GPUs. With 9.4 TFLOPS and 16 GB VRAM, it can handle modern games at high settings at 1080p and 1440p, and it is well-suited for professional rendering tasks that require large memory. The Turing architecture is older, but its RT and tensor cores give it capability for ray tracing and AI workloads, albeit less efficiently than newer designs.

Balance and Bottleneck

The CPU and GPU occupy different performance percentiles: the CPU is at the 83rd percentile, while the GPU is at the 50th percentile. The combined percentile is 67. This indicates that the CPU is significantly stronger than the GPU in the overall context. For gaming, the GPU will be the limiting factor in most scenarios, especially at higher resolutions or with heavy graphical effects. The CPU’s 3DMark max-threads score of 8741 suggests it can feed the GPU efficiently, but the GPU’s 50th percentile means it will saturate at lower frame rates than the CPU can provide. In CPU-bound workloads (e.g., software development, spreadsheet, compilation), the CPU’s 83rd percentile will dominate and the GPU will remain idle. For 3D rendering, the CPU’s Cinebench R23 multicore of 24580 is strong, but the GPU’s 9.4 TFLOPS can also accelerate certain renderers; the balance depends on the software.

The lack of measured FPS data makes it impossible to precisely quantify bottleneck, but the percentile gap strongly suggests that the GPU is the primary constraint for gaming and any GPU-accelerated tasks. The CPU will not be a limiting factor in most scenarios; only extremely high-refresh (240 Hz) at low settings might stress the CPU, but its single-thread scores (1015 3DMark, 3470 Cinebench R23 single) are above average. The system is well-balanced for a gaming laptop where the GPU is the expected weak point, and the CPU’s surplus performance supports future upgrades.

FAQ

Q: What is the socket type of the Intel Core i7-13650HX?

A: The socket is Intel BGA 1964, which is a ball grid array (BGA) type used in mobile platforms.

Q: Does the CPU support ECC memory?

A: Yes, the memory support field indicates ECC memory is enabled.

Q: How much VRAM does the Quadro RTX 5000 Mobile Refresh have?

A: The GPU has 16 GB of GDDR6 memory.

Q: What is the CPU’s Cinebench R23 multi-core score?

A: The CPU scored 24580 in Cinebench R23 multi-core.

Q: What is the combined TDP of the CPU and GPU?

A: The CPU TDP is 55 W and the GPU TDP is 110 W, giving a combined TDP of 165 W.

Q: What is the GPU’s FP32 performance?

A: The GPU delivers 9.4 TFLOPS FP32 compute.

Q: What percentile does this build occupy overall?

A: The combined percentile of the CPU+GPU pairing is 67th among all builds.

Benchmark Performance

The CPU’s benchmark suite shows a strong mid-range performer. In 3DMark, the single-thread score is 1015, 2-thread 1988, 4-thread 3698, 8-thread 5871, 16-thread 8060, and max-threads 8741. Cinebench R15 multi-core scores 2477, single-core 349; R20 multi-core 10731, single-core 1514; R23 multi-core 24580, single-core 3470. PassMark results include data compression 383943, encryption 21649, extended instructions 23146, find prime numbers 103, floating-point math 75643, integer math 102929, multithread 30704, physics 1745, random string sorting 41162, single-thread 3769. The average benchmark score is 33089, placing the CPU at the 83rd percentile. The nearest rivals are AMD Ryzen 7 8700G (score 33089, delta 0%), AMD Ryzen 7 7745HX (33091, 0%), AMD Ryzen 7 7800X3D (33079, 0%), and AMD Ryzen 9 PRO 6950H (33201, -0.3%).

The GPU has no benchmark scores in the fact pack, but its percentile versus all GPUs is 50th. The combined percentile is 67th. This indicates that the CPU is a stronger component than the GPU, but together they form a balanced laptop for a broad range of tasks. The CPU’s high multi-thread scores make it suitable for productivity and rendering, while the GPU’s mid-range compute provides adequate graphics for gaming and professional visualization.

Build Overview

This is a laptop-class build (buildClass: “laptop”) consisting of the Intel Core i7-13650HX and NVIDIA Quadro RTX 5000 Mobile Refresh. The CPU is a high-end mobile processor (83rd percentile) with 14 cores and 20 threads, while the GPU is a mid-range professional mobile GPU (50th percentile) with 16 GB of VRAM. The combined percentile is 67, indicating that this system sits above the median but not in the top tier. The pairing is designed for a mobile workstation or gaming laptop that requires strong CPU performance and adequate GPU capability for moderate gaming and professional rendering. The CPU’s launch MSRP is $485 (as listed), though this is not a consumer laptop price. The GPU is end-of-life and has no launch MSRP. Overall, the build offers a robust CPU foundation with a competent but not flagship GPU, making it a solid choice for users who prioritize multi-threaded workloads and are willing to accept a mid-range GPU for graphics tasks.