SYSTEM ANALYZER

Rate My PC: Intel Core i7-13650HX + NVIDIA Quadro RTX 3000 Mobile

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

83 / 100
HIGH-END

Power Build

Top 17% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
90%
VS
GPU
76%
PROCESSOR

Intel Core i7-13650HX

33,089 Benchmark Score
Top 10% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA Quadro RTX 3000 Mobile

1,285 Benchmark Score
Top 24% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The Intel Core i7-13650HX paired with the NVIDIA Quadro RTX 3000 Mobile is a laptop configuration that combines a high-core-count Raptor Lake processor with a workstation-oriented Turing GPU. This analysis relies exclusively on benchmark scores and specifications, as no measured frame-rate data exists for this exact CPU+GPU combination. The data indicates a machine with formidable multi-threaded processing capability, but a graphics component that occupies the lower percentile ranks among all GPUs. This imbalance suggests a system optimized for CPU-intensive productivity, with gaming performance constrained by the graphics solution. The following sections break down the implications of these scores for various usage scenarios, workload types, and upgrade decisions, all grounded in the provided metrics.

Usage Scenarios

High-refresh gaming: This pairing is not suited for high-refresh gaming. The GPU’s 3DMark Steel Nomad DX12 score of 1285 places it in the 7th percentile of all GPUs, a position that indicates severe performance limitations in modern DirectX 12 titles. The CPU’s 3DMark single-thread score of 1015 does not compensate for the GPU bottleneck, making high-refresh outputs an unrealistic expectation.

Streaming: The CPU’s 20 threads and multi-threaded scores, such as the 3DMark max-threads score of 8741 and PassMark multithread score of 30704, provide ample headroom for encoding and streaming workloads. However, the GPU’s lack of performance headroom, evidenced by its low percentile, means in-game frame rates will be modest, making streaming a viable but not optimal experience due to the graphics constraint.

Video editing: The combination of a 14-core CPU with a 24 MB shared L3 cache and the GPU’s dedicated 6 GB of GDDR6 memory with 336.0 GB/s bandwidth suggests a capable system for video editing. The Cinebench R23 multi-core score of 24580 indicates fast rendering of timelines, while the GPU’s Turing architecture with 240 tensor cores can assist with AI-accelerated effects, though its low 3DMark score implies the GPU will not handle complex 3D compositing efficiently.

3D rendering: This workload heavily favors the CPU. The Cinebench R20 multi-core score of 10731 and the PassMark floating-point math score of 75643 demonstrate strong computational throughput for CPU-based rendering. The GPU’s 5.299 TFLOPS FP32 performance is minimal for a modern rendering workload, meaning the Quadro RTX 3000 Mobile will be the limiting factor in GPU-accelerated renderers like those using CUDA or OptiX.

Software development: The CPU’s PassMark data compression score of 383943 and integer math score of 102929 indicate strong performance for compilation and code analysis tasks. The 20 threads allow for parallel builds, and the ECC memory support adds stability for long-running processes. The GPU’s 7th percentile ranking is largely irrelevant for typical development tasks like writing code, running tests, or using an IDE.

Student and office work: This configuration is overwhelmingly overqualified for standard productivity. The CPU’s 3DMark 2-thread score of 1988 and single-thread score of 1015 handle office suites with ease, while the GPU’s 6 GB VRAM is more than sufficient for spreadsheet and presentation software. The high CPU performance ensures a responsive system, but the power draw and size of a laptop with this processor are unnecessary for these tasks.

Benchmark Performance

The CPU’s average benchmark score is 33089, placing it in the 83rd percentile of all CPUs. This is a strong position, showing the i7-13650HX outperforms the vast majority of processors. Its nearest rivals include the AMD Ryzen 7 8700G with a delta of 0%, the AMD Ryzen 7 7745HX with a delta of 0%, and the AMD Ryzen 7 7800X3D with a delta of 0%. This means the Core i7-13650HX is statistically tied with these high-end desktop and mobile parts, delivering comparable multi-threaded performance. The only rival that beats it is the AMD Ryzen 9 PRO 6950H, which is 0.3% faster, a negligible margin. Looking at individual tests, the CPU’s Cinebench R23 multi-core score of 24580 is a standout figure, indicating excellent sustained all-core performance for heavy workloads.

On the GPU side, the NVIDIA Quadro RTX 3000 Mobile has an average benchmark score of 1285, placing it in the 7th percentile of all GPUs. This is an extremely low position. The nearest rivals are the NVIDIA GeForce GT 610, which the Quadro beats by 0.3%, the AMD Radeon R9 380, which beats it by 0.6%, and the NVIDIA GeForce GT 520, which it beats by 1.4%. These rivals are all legacy or entry-level cards, confirming the Quadro RTX 3000 Mobile’s performance is on par with very old or low-end hardware. Its single 3DMark Steel Nomad DX12 score of 1285 is the sole benchmark data point, and it points to a GPU that is not competitive in modern graphics tests.

The combined picture is starkly imbalanced. The CPU sits in the 83rd percentile, while the GPU sits in the 7th. The combined percentile for the build is 45, which reflects the GPU dragging down the overall system performance. The data shows a processor that can handle the most demanding computational tasks, paired with a graphics card that struggles to keep up with modern gaming or rendering expectations. This is a workstation CPU mated to an entry-level GPU by modern standards.

GPU Analysis

The NVIDIA Quadro RTX 3000 Mobile is a Turing-architecture chip with 6 GB of GDDR6 memory on a 192-bit bus, yielding a bandwidth of 336.0 GB/s. The memory runs at 1750 MHz, with an effective data rate of 14 Gbps. The GPU has 1920 shading units, 120 texture mapping units, and 64 raster operation units. Its base clock is 945 MHz, with a boost clock of 1380 MHz.

The GPU includes 30 RT cores and 240 tensor cores, which are hardware units designed for ray tracing and AI workloads. However, the benchmark score of 1285 in 3DMark Steel Nomad DX12, a test that utilizes DirectX 12 Ultimate features, places the GPU in the 7th percentile. This suggests that while the hardware is present, its raw compute power is insufficient for modern games that rely heavily on these features. The FP32 performance is listed at 5.299 TFLOPS, and FP16 is 10.60 TFLOPS via a 2:1 ratio. The pixel rate is 88.32 GPixel/s and the texture rate is 165.6 GTexel/s.

Given these figures, the benchmark scores indicate that the GPU is not suitable for demanding 3D rendering tasks. The 7th percentile ranking against all GPUs means that a vast majority of discrete graphics cards will outperform it. For rendering, the 6 GB VRAM is a limiting factor for large scenes, and the 336.0 GB/s bandwidth may be insufficient for complex textures. The presence of RT and tensor cores does not compensate for the overall low compute throughput, making this GPU a poor choice for professional 3D rendering or modern gaming.

Gaming Performance

No measured FPS data exists for this exact CPU+GPU combination. The FACT PACK contains no measuredFpsUltraByGame rows, and the dataIsMeasured field is false. Therefore, all gaming performance figures are estimates based on the benchmark scores.

Based on the GPU’s 3DMark Steel Nomad DX12 score of 1285 and its 7th percentile position, gaming performance will be poor in modern titles. The GPU is comparable to the NVIDIA GeForce GT 610 and GT 520, which are not capable of running modern games at playable frame rates. In less demanding or older games, the CPU’s strong single-thread score of 1015 in 3DMark may help push higher frame rates, but the GPU will still be the primary bottleneck.

At 1080p resolution with ultra settings, most modern AAA games will likely run below 30 FPS. The low texture rate of 165.6 GTexel/s and pixel rate of 88.32 GPixel/s will struggle with high-resolution textures and effects. At 1440p or 4K, the performance will be even worse, making the system unsuitable for gaming at these resolutions. The system can be considered for esports titles with low graphical requirements, where the CPU’s performance can help achieve higher frame rates, but even then, the GPU’s low score will limit the maximum FPS. The estimates indicate this is not a gaming machine.

Balance and Bottleneck

The performance data shows a clear and significant bottleneck in the GPU. The CPU, with an 83rd percentile ranking and an average benchmark score of 33089, is capable of handling virtually any workload thrown at it. In contrast, the GPU’s 7th percentile ranking and score of 1285 means it is severely underpowered relative to the processor.

In gaming workloads, the GPU is the definitive limiting factor. The CPU’s high single-thread and multi-thread scores, such as the 3DMark 8-thread score of 5871, are irrelevant when the GPU cannot render frames fast enough. The FPS scaling, if it were measured, would be flat regardless of CPU settings, as the GPU would be saturated. In CPU-intensive workloads like video encoding or 3D rendering, the CPU is the primary performer, and the GPU plays a minimal role. The PassMark data compression score of 383943 and Cinebench R23 multi-core score of 24580 indicate that the CPU will complete these tasks quickly, while the GPU idles.

This imbalance means that the system’s overall performance is heavily dictated by the GPU. The combined percentile of 45 reflects this, showing that the build as a whole is only average, despite having an above-average CPU. For any workload that requires graphics processing, the system will perform poorly. For workloads that are purely CPU-bound, the system will perform exceptionally well. The data suggests a system where the CPU is waiting on the GPU in most mixed-use scenarios.

Who Should Build It

This configuration is for users whose primary workloads are heavily CPU-bound. The 83rd percentile CPU performance makes it suitable for software developers who compile large codebases, as the PassMark integer math score of 102929 and data compression score of 383943 are excellent for build tools. It is also a fit for students in computer science or engineering fields who run simulations or data analysis, leveraging the 20 threads.

Content creators working with video editing will find the CPU’s multi-threaded power useful for exporting and rendering timelines, but they must accept that the GPU will not accelerate effects or compositing as well as other systems. For 3D rendering, the CPU is the workhorse, making it a viable option for CPU-based renderers like those in Blender or V-Ray, but the GPU’s 6 GB VRAM and low compute performance will be a bottleneck for GPU-accelerated rendering.

Small business workstations that run database applications, virtual machines, or heavy spreadsheet calculations will benefit from the CPU’s performance and ECC memory support. However, the GPU is not suited for any graphical or video tasks. This is not a system for gamers, as the 7th percentile GPU ranking precludes modern gaming. It is also not ideal for office workers who need a lightweight machine, as the high-performance CPU is unnecessary for basic tasks. The target user is one who prioritizes raw CPU throughput above all else, and is willing to accept a very weak GPU.

FAQ

Q: What is the CPU’s performance percentile relative to all other processors?

A: The Intel Core i7-13650HX is in the 83rd percentile of all CPUs, with an average benchmark score of 33089.

Q: How does the CPU compare to the AMD Ryzen 7 7800X3D?

A: The CPU has a deltaPct of 0% compared to the AMD Ryzen 7 7800X3D, meaning their average benchmark scores are effectively identical.

Q: What is the GPU’s 3DMark Steel Nomad DX12 benchmark score?

A: The NVIDIA Quadro RTX 3000 Mobile scores 1285 in the 3DMark Steel Nomad DX12 test.

Q: Is there measured gaming FPS data for this CPU and GPU combination?

A: No, the data is not measured. The measuredFpsUltraByGame field is empty and dataIsMeasured is false, so all gaming performance figures are estimates.

Q: What is the GPU’s memory size and type?

A: The GPU has 6 GB of GDDR6 memory with a 192-bit bus width.

Q: Does the CPU support ECC memory?

A: Yes, the Intel Core i7-13650HX supports ECC memory.

Q: What is the CPU’s socket type and platform class?

A: The CPU uses an Intel BGA 1964 socket and is a laptop (mobile) class processor.

Build Overview

This is a laptop-class build, combining the Intel Core i7-13650HX processor with the NVIDIA Quadro RTX 3000 Mobile GPU. The CPU is a 14-core, 20-thread processor from the Core 13th Gen series, based on the Raptor Lake architecture and Raptor Lake-HX codename. The GPU is a Turing-architecture chip named TU106, part of the Quadro Turing-M generation.

The overall tier of this build is mixed. The CPU is a high-tier performer, ranking in the 83rd percentile of all CPUs. The GPU, however, is a low-tier performer, ranking in the 7th percentile of all GPUs. The combined percentile for the system is 45, which places it in the middle of the pack. This indicates a system that is not well-balanced, with a high-end processor paired with a low-end graphics card. The build class is laptop, and the production status of the CPU is active, while the GPU is end-of-life.

CPU Analysis

The Intel Core i7-13650HX features 14 cores and 20 threads, with a base clock of 2.60 GHz and a boost clock of 4.90 GHz. It is built on Intel’s 10 nm process node and has a die size of 257 mm². The cache hierarchy includes 80 KB of L1 cache per core, 2 MB of L2 cache per core, and a shared 24 MB L3 cache. The CPU supports dual-channel DDR4 and DDR5 memory and has a TDP of 55 W. It uses the Intel BGA 1964 socket and its integrated graphics are UHD Graphics 710.

Benchmark results show a processor with excellent single-thread and multi-thread performance. The 3DMark single-thread score is 1015, while the max-threads score is 8741. In Cinebench, the R23 multi-core score is 24580 and the single-core score is 3470. The PassMark multithread score is 30704 and the single-thread score is 3769. For real workloads, these numbers translate to fast application launches, responsive system interaction, and rapid completion of CPU-intensive tasks. The data compression score of 383943 and integer math score of 102929 are particularly high, indicating strong performance in database operations and cryptography. The 20 threads allow for efficient parallel processing in video editing and 3D rendering, making it a capable workstation processor. The 83rd percentile ranking confirms it is a top-tier CPU for its class.

Upgrade Path and Platform

The CPU is socketed on Intel BGA 1964, which is a mobile platform, meaning the CPU is soldered to the motherboard. This limits the CPU upgrade path to replacing the entire laptop motherboard or system, as the socket is not user-upgradeable. The platform supports DDR4 and DDR5 memory, allowing for a range of memory options, but the dual-channel configuration means a maximum of two memory modules are used.

The CPU provides PCIe Gen 5 with 20 lanes, which is a high-bandwidth interface for future storage and GPU upgrades. However, the GPU in this system uses a PCIe 3.0 x16 interface, which is an older standard. The GPU’s TDP is 80 W, and the CPU’s TDP is 55 W, for a combined thermal load that is modest for a laptop. The suggested PSU field is null, but the power draw of these components is low enough for a standard laptop power adapter.

A sensible next upgrade path would be to prioritize replacing the GPU, as it is the major bottleneck. However, the GPU is an MXM module, and the availability of compatible upgrades is limited. A more practical upgrade would be to increase the system’s memory to the maximum supported amount, as the CPU’s performance can benefit from more memory bandwidth. The PCIe Gen 5 lanes from the CPU suggest that future storage devices using this interface will be supported, offering faster data transfer speeds. The platform is a dead-end for CPU upgrades but offers some flexibility in memory and storage.