SYSTEM ANALYZER

Rate My PC: Intel Core i7-13650HX + NVIDIA Quadro RTX 3000 Max-Q

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

82 / 100
HIGH-END

Power Build

Top 18% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
90%
VS
GPU
74%
PROCESSOR

Intel Core i7-13650HX

33,089 Benchmark Score
Top 10% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA Quadro RTX 3000 Max-Q

0 Benchmark Score
Top 26% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

This analysis examines the Intel Core i7-13650HX paired with the NVIDIA Quadro RTX 3000 Max-Q in a laptop configuration. The data presented is derived exclusively from the provided benchmark database entry. It is important to note that no measured FPS data exists for this exact combination in the database. Consequently, all gaming performance figures discussed are estimates based on the component benchmark scores and percentile positions, not direct measurements.

FAQ

Q: What is the overall performance percentile of this CPU and GPU combination?

A: The combined build percentile is 67, placing it in the upper third of all tested configurations in the database.

Q: How does the CPU compare to its closest rival, the AMD Ryzen 7 8700G?

A: The Intel Core i7-13650HX has an average benchmark score of 33089, which is exactly identical (0% delta) to the AMD Ryzen 7 8700G's average score of 33089.

Q: What is the GPU's performance percentile relative to all other GPUs?

A: The NVIDIA Quadro RTX 3000 Max-Q sits at the 50th percentile among all GPUs, meaning it is exactly in the middle of the performance distribution.

Q: What are the core and thread counts for the CPU?

A: The Intel Core i7-13650HX features 14 cores and 20 threads, based on its Raptor Lake architecture.

Q: What is the memory bandwidth and bus width of the GPU?

A: The GPU has a 192-bit memory bus and a bandwidth of 288.0 GB/s, using 6 GB of GDDR6 memory.

Q: Does the CPU support ECC memory?

A: Yes, the Intel Core i7-13650HX supports ECC memory, which is a feature often relevant for workstation and reliability-focused tasks.

Q: What is the process node for the CPU versus the GPU?

A: The CPU is built on Intel's 10 nm process, while the GPU is manufactured by TSMC on a 12 nm process.

Usage Scenarios

For high-refresh gaming, the CPU's strong single-thread performance (a 3dmark_single_thread score of 1015 and a Cinebench R23 single-core score of 3470) suggests it is capable of feeding a high-performance GPU. However, the GPU's 50th percentile ranking indicates it is a mid-tier part, so the pairing is likely suited for 1080p high-refresh gaming rather than 4K, where the graphics card would become the limiting factor.

In streaming scenarios, the CPU's 14 cores and 20 threads provide ample parallel processing capability, evidenced by a 3dmark_max_threads score of 8741 and a Passmark multithread score of 30704. This headroom allows for simultaneous game encoding and broadcasting without significant frame drops, though the GPU's dedicated NVENC or similar hardware is not detailed in the data.

For video editing, the combination of a robust multi-core CPU and a GPU with 1920 shading units can accelerate rendering and effects. The CPU's Cinebench R23 multicore score of 24580 is a strong indicator of fast export times, while the GPU's FP32 performance of 4.666 TFLOPS helps with real-time previews, although the 6 GB VRAM may limit very complex timelines.

In 3D rendering, the CPU's high multi-threaded performance (Cinebench R20 multicore score of 10731) is critical for CPU-based renderers. The GPU, with its 30 RT cores and 240 tensor cores, can also contribute to GPU-accelerated renders, but its 50th percentile standing suggests it is not a top-tier professional rendering solution.

For software development, the CPU's 20 threads are beneficial for compiling large codebases, with a Passmark integer_math score of 102929 indicating strong arithmetic throughput. The GPU's support for DirectX 12 Ultimate and Vulkan 1.4 ensures compatibility with modern graphics APIs for development and testing, though its mid-range performance is not geared towards high-end graphics programming.

For student and office work, this configuration is exceptionally overqualified. The CPU's single-thread performance (Passmark single_thread score of 3769) ensures snappy responsiveness in everyday applications, while the GPU, despite being at the 50th percentile, is more than capable of driving multiple 4K displays for productivity, though its power draw (60 W TDP) is higher than typical office iGPUs.

Benchmark Performance

The Intel Core i7-13650HX shows a clear strength in multi-threaded workloads. Its 3dmark_max_threads score of 8741 is significantly higher than its 3dmark_2_threads score of 1988, demonstrating excellent scaling across its 14 cores. In Cinebench R23, the multicore score of 24580 is roughly 7 times higher than the single-core score of 3470, which is a typical ratio for a high-core-count mobile processor. The Passmark multithread score of 30704 further corroborates this, placing the CPU in the 83rd percentile of all CPUs.

The CPU's average benchmark score is 33089, putting it on par with the AMD Ryzen 7 7745HX (score 33091, 0% delta) and the AMD Ryzen 7 7800X3D (score 33079, 0% delta). It is slightly ahead of the AMD Ryzen 9 PRO 6950H by 0.3% (score 33201), which is a negligible difference in real-world terms. This indicates the CPU is a high-end mobile part, competitive with top desktop and mobile processors from its generation.

The NVIDIA Quadro RTX 3000 Max-Q has no benchmark scores listed in the data, but its percentileVsAllGpus is 50, indicating it performs at the median level of all GPUs in the database. With an FP32 compute of 4.666 TFLOPS and 1920 shading units, it is a capable mid-range GPU. The combined picture is a system where the CPU is a top-tier performer (83rd percentile) and the GPU is a solid mid-tier performer (50th percentile), leading to an overall combined percentile of 67.

Balance and Bottleneck

The data reveals a significant imbalance in performance tiers between the CPU and GPU. The CPU's 83rd percentile rank indicates it is a high-end part, while the GPU's 50th percentile rank places it firmly in the middle of the pack. This creates a scenario where the CPU is likely to be underutilized in most gaming and GPU-accelerated workloads.

In gaming, the GPU is the primary bottleneck. The CPU's single-thread performance (3dmark_single_thread score of 1015) is more than sufficient to handle game logic and draw calls, but the GPU's 4.666 TFLOPS of FP32 performance limits the frame rate in graphically intensive scenes. The FPS scaling in games will be dictated almost entirely by the GPU's capabilities, as the CPU will rarely be maxed out.

Conversely, in CPU-bound tasks like video encoding, 3D rendering with CPU-based engines, and software compilation, the CPU is the clear workhorse. The GPU's role is secondary, and the system's performance in these tasks will be limited by the CPU's 20 threads and 24 MB of shared L3 cache. In these scenarios, the GPU may sit idle, waiting for the CPU to feed it data.

The FPS scaling observed in potential gaming scenarios would show a plateau at the GPU's maximum output. Upgrading the CPU would not yield higher FPS in most games, as the GPU is already the limiting factor. However, upgrading the GPU would provide a substantial FPS boost, as it would allow the high-end CPU to finally stretch its legs. This is a classic case of a CPU-heavy build that is waiting for a more powerful graphics card to become balanced.

Gaming Performance

Note: The database contains no measured FPS rows for this exact combination. The following figures are estimates based on the CPU and GPU benchmark scores and their respective percentiles.

At 1080p resolution with ultra settings, this system is estimated to handle most modern titles at medium to high frame rates. The GPU's 50th percentile position suggests it is not a high-refresh champion, so players should expect around 60-80 FPS in AAA titles, with lighter eSports titles potentially reaching 100-144 FPS due to the CPU's strong single-core performance.

Moving to 1440p resolution, the GPU's 6 GB of VRAM and 288.0 GB/s bandwidth become more stressed. The estimated frame rates would drop to 40-60 FPS in demanding titles, as the GPU's FP32 throughput becomes the primary constraint. The CPU's performance headroom does not compensate for the GPU's mid-range compute capabilities at this resolution.

At 4K resolution, the system is estimated to struggle, with frame rates likely falling below 30 FPS in most modern AAA games. The GPU's 4.666 TFLOPS is insufficient for the pixel throughput required at 4K, and the RTX 3000 Max-Q's 60 W power limit prevents it from sustaining high clocks under load. This pairing is best suited for 1080p gaming, where the CPU can provide a smooth experience and the GPU can maintain playable frame rates.

For ray tracing specifically, the GPU has 30 RT cores, but its mid-range class suggests that enabling ray tracing effects will cause significant performance drops. Players would likely need to use DLSS or similar upscaling techniques, which the 240 tensor cores can support, to maintain playable frame rates with ray tracing enabled at 1080p.

Who Should Build It

This build targets users who prioritize CPU-intensive tasks over gaming performance. Gamers at 1080p resolution will find this system capable, but those seeking 1440p or 4K high-refresh experiences would need a more powerful GPU. The system is a better fit for gamers who also engage in streaming or video editing, where the CPU's 20 threads provide a significant advantage.

Content creators, particularly video editors and 3D modelers, will benefit from the CPU's strong multi-threaded performance (Cinebench R23 multicore score of 24580). The GPU can handle GPU-accelerated effects and previews, but its 6 GB VRAM may constrain very large projects. Software developers will appreciate the fast compilation times and the ability to run multiple virtual machines thanks to the 14 cores.

Students in engineering or data science fields will find the CPU's processing power useful for simulations and analysis, while the GPU is adequate for visualization. Small business workstations that run database applications or complex spreadsheets will see excellent performance, but the system is overkill for basic office tasks where a lower-tier CPU would suffice.

The system is not recommended for users whose primary use case is high-end gaming, as the GPU's 50th percentile will be the limiting factor. It is, however, an excellent choice for users who need a mobile workstation that can handle heavy CPU loads while still offering decent graphics acceleration for moderate gaming or rendering.

GPU Analysis

The NVIDIA Quadro RTX 3000 Max-Q features 6 GB of GDDR6 memory on a 192-bit bus, delivering a bandwidth of 288.0 GB/s. The memory clocks run at 1500 MHz, with an effective data rate of 12 Gbps. This configuration is typical for a mid-range mobile GPU, providing enough memory bandwidth for 1080p gaming and moderate 1440p workloads.

The GPU's clock speeds are set at a base of 600 MHz and a boost of 1215 MHz, which are conservative values for a Max-Q design aimed at fitting into a 60 W power envelope. With 1920 shading units, 120 TMUs, and 64 ROPs, the GPU can output 77.76 GPixel/s and 145.8 GTexel/s. The FP32 compute of 4.666 TFLOPS is the key metric for traditional rasterization performance.

For ray tracing and AI workloads, the GPU includes 30 RT cores and 240 tensor cores. The RT cores enable hardware-accelerated ray tracing, while the tensor cores support DLSS and other AI-based features. The FP16 performance of 9.331 TFLOPS (2:1) indicates that the tensor cores can be used for half-precision compute, which is beneficial for certain machine learning inference tasks.

The GPU's 50th percentile ranking confirms its position as a mid-tier part. It supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, ensuring broad API compatibility. The bus interface is PCIe 3.0 x16, which is a previous generation standard but still sufficient for this GPU's bandwidth needs. The transistor count of 10,800 million on a 445 mm² die indicates a mature architecture (Turing) that is now end-of-life.

Build Overview

This build class is a laptop, combining the Intel Core i7-13650HX with the NVIDIA Quadro RTX 3000 Max-Q. The CPU is a high-end mobile processor from the Raptor Lake generation, while the GPU is a mid-range professional mobile graphics solution based on the older Turing architecture. The combined percentile of 67 indicates that this system outperforms roughly two-thirds of all tested configurations.

The CPU's 83rd percentile is the standout feature of this build, making it a powerful mobile workstation for CPU-intensive tasks. The GPU's 50th percentile is the weak link, preventing the system from being a top-tier gaming machine. This is a classic configuration where a strong CPU is paired with a modest GPU, resulting in a system that excels at productivity but is merely average for gaming.

The CPU's 14 cores and 20 threads, combined with a 4.90 GHz boost clock, provide exceptional multi-threaded performance for a laptop. The GPU's 6 GB of VRAM is adequate for most tasks, but its 4.666 TFLOPS of compute is not sufficient for high-end gaming or professional 3D rendering. Overall, this build is a capable mobile workstation with a secondary gaming capability.

CPU Analysis

The Intel Core i7-13650HX is a 14-core, 20-thread processor based on the Raptor Lake architecture, manufactured on Intel's 10 nm process. It has a base clock of 2.60 GHz and a boost clock of 4.90 GHz, with a TDP of 55 W. The CPU supports DDR4 and DDR5 memory in a dual-channel configuration, and it offers PCIe Gen 5 with 20 lanes (CPU only).

The cache hierarchy includes 80 KB of L1 cache per core, 2 MB of L2 cache per core, and a shared 24 MB L3 cache. This large L3 cache is beneficial for workloads that require frequent data sharing across cores. The CPU also features ECC memory support, which is a valuable feature for professional and scientific computing where data integrity is critical.

Benchmark results show strong scaling from 2 threads (1988 in 3dmark) to 16 threads (8060 in 3dmark), with a peak of 8741 in the max threads test. The Passmark data_compression score of 383943 and data_encryption score of 21649 indicate excellent throughput for these specific tasks. The CPU's average benchmark score of 33089 places it in the 83rd percentile of all CPUs.

The Cinebench R23 multicore score of 24580 is particularly impressive for a mobile processor, rivaling many desktop parts. The single-core score of 3470 is also strong, ensuring good performance in lightly-threaded applications. This CPU is a top-tier mobile processor, capable of handling demanding professional workloads with ease.

Upgrade Path and Platform

The CPU is socketed on Intel BGA 1964, which is a mobile platform, meaning the CPU is soldered to the motherboard and cannot be upgraded in the traditional sense. The platform supports DDR4 and DDR5 memory, allowing for a wide range of memory options, though the specific speed and capacity are limited by the laptop's design. The memory bus is dual-channel, which is standard for mobile platforms.

For PCIe, the CPU supports Gen 5 with 20 lanes, but the GPU is connected via PCIe 3.0 x16. This means the GPU is running on a previous generation bus, which could potentially limit performance if the GPU were more powerful. However, for the current Quadro RTX 3000 Max-Q, PCIe 3.0 bandwidth is sufficient.

The GPU's TDP is 60 W, and the CPU's TDP is 55 W, for a combined total of 115 W under full load. The suggested PSU is not specified in the data, but a laptop's power supply is typically sized to handle the maximum system draw. A sensible next upgrade for this build would be to replace the GPU with a newer, more powerful model, but this is not possible in a laptop where the GPU is often also soldered.

Given the socket and platform constraints, the only meaningful upgrade path for a laptop is to increase memory capacity or replace the entire system. The CPU is already a high-end part, so there is little headroom for performance gains without a full platform change. The GPU is the limiting factor, and a future laptop with a stronger GPU would be the logical next step for users seeking improved gaming or rendering performance.