SYSTEM ANALYZER

Rate My PC: Intel Core i7-13650HX + NVIDIA GeForce RTX 3050 Max-Q

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

82 / 100
HIGH-END

Power Build

Top 18% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
90%
VS
GPU
74%
PROCESSOR

Intel Core i7-13650HX

33,089 Benchmark Score
Top 10% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA GeForce RTX 3050 Max-Q

0 Benchmark Score
Top 26% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
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Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The Intel Core i7-13650HX paired with the NVIDIA GeForce RTX 3050 Max-Q is a laptop-class combination defined by an asymmetric split: a strong 14-core, 20-thread mobile CPU sitting at the 83rd percentile of all CPUs, driving a mid-tier 4 GB Ampere GPU positioned at the 50th percentile of all GPUs. The pairing lands at a combined 67th percentile, which tells most of the story before any individual benchmark is examined — the processor is clearly the stronger half of this build, and the GPU is the component that will define gaming limits. One important caveat up front: the database contains no measured FPS rows for this exact CPU+GPU combination, so all frame-rate discussion below is estimated from benchmark scores rather than direct measurement.

CPU Analysis

The Core i7-13650HX is a Raptor Lake-HX mobile part built on Intel's 10 nm process, with a 257 mm² die soldered to the Intel BGA 1964 package. The core configuration is 14 cores and 20 threads, combining Performance and Efficient cores in Intel's hybrid layout, with a 2.60 GHz base clock and a 4.90 GHz maximum boost. Cache is generous for a mobile chip: 80 KB of L1 and 2 MB of L2 per core, plus 24 MB of shared L3. The rated TDP is 55 W, which is high-end mobile territory and explains the strong sustained throughput visible in the benchmark data.

The benchmark picture is consistent across suites. In Cinebench R23 the chip scores 24580 multi-core and 3470 single-core; in Cinebench R20 it posts 10731 multi-core and 1514 single-core; and in the older R15 it records 2477 and 349 respectively. The multi-to-single scaling across those suites indicates that heavily threaded workloads extract full value from the 20 threads, while the single-core figures — a Passmark single-thread score of 3769 and a 3DMark single-thread score of 1015 — remain high enough that lightly threaded applications, older games, and serial compilation tasks are not left waiting.

The 3DMark CPU scaling curve is particularly informative. Scores climb from 1015 at one thread to 1988 at two, 3698 at four, 5871 at eight, and 8060 at sixteen threads, reaching 8741 at maximum threads. Two things stand out. First, the jump from eight to sixteen threads is roughly 37 percent, showing the extra threads continue to pay off rather than saturating early. Second, the small gap between the 16-thread and max-thread results — 8060 versus 8741 — shows the final four logical threads contribute marginally, meaning workloads that scale past sixteen threads get diminishing but real returns. The multiplier is unlocked, so enthusiasts running this in a chassis with adequate cooling have headroom for tuning.

Passmark utility results reinforce a balanced profile: 102929 integer math, 75643 floating point math, 383943 data compression, 21649 data encryption, 23146 extended instructions, 41162 random string sorting, and 30704 on the overall multithread test, plus 1745 physics and 103 on prime finding. For real workloads this translates into quick archive and encryption work, fast compiles, and comfortable batch media processing — the profile of a workstation-caliber mobile CPU rather than a thin-and-light part. Against its nearest rivals, the chip is statistically dead level with the AMD Ryzen 7 8700G, the AMD Ryzen 7 7745HX, and the AMD Ryzen 7 7800X3D at an average score of 33089 with zero delta, and trails the AMD Ryzen 9 PRO 6950H by only 0.3 percent. In practice, that means the i7-13650HX trades blows with desktop-class silicon in throughput despite being a mobile part.

GPU Analysis

The GeForce RTX 3050 Max-Q is an Ampere-generation GA107 die fabricated on Samsung's 8 nm process, carrying 8700 million transistors on a 200 mm² die at a density of 43.5M per mm². The hardware allocation is 2048 shading units, 64 texture mapping units, 32 render output units, 16 RT cores, and 64 tensor cores. Clocks are conservative even by Max-Q standards: 712 MHz base and 1057 MHz boost, with memory running at 1375 MHz (11 Gbps effective). The resulting theoretical figures are 4.329 TFLOPS of FP32 (with FP16 at a 1:1 ratio), 33.82 GPixel/s of pixel fill, and 67.65 GTexel/s of texture fill.

The memory subsystem is the defining constraint. The card carries 4 GB of GDDR6 on a 128-bit bus, producing 176.0 GB/s of bandwidth. For rendering workloads this means two ceilings: a throughput ceiling set by the modest fill rates and shader count, and a capacity ceiling set by the 4 GB frame buffer. At higher resolutions or with ultra texture settings, the 4 GB buffer will saturate before the shader array reaches its limit, so texture quality and resolution become the primary tuning levers. The bus interface is PCIe 4.0 x8, which is adequate but worth noting for any external-enclosure or upgrade scenario where bandwidth to the CPU matters.

Ray tracing and AI hardware are present but scaled down: 16 RT cores provide hardware-accelerated ray intersection, and 64 tensor cores enable DLSS-style upscaling and hardware-accelerated inference. For rendering, this means DXR effects are technically supported — the GPU reports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4 — but demanding ray-traced scenes will need upscaling and reduced resolution to stay playable. Tensor cores are the more strategically useful block here: in a rendering pipeline, upscaling recovers a meaningful share of the performance lost to the modest raw throughput.

The GPU sits at the 50th percentile of all GPUs in the database — the exact midpoint — and it is marked End-of-life, having launched in 2021 as part of the GeForce 30 Mobile generation succeeding the GeForce 20 Mobile line. No GPU benchmark scores and no rival data are recorded for this part in the database, so its positioning must be read entirely from the percentile and the specification: a mid-tier, efficiency-focused mobile GPU, capable of mainstream rendering and light creative work but not high-refresh, high-resolution gaming.

Upgrade Path and Platform

Because this is a BGA-packaged mobile processor on socket Intel BGA 1964, there is no socketed CPU upgrade path — the chip is soldered, and the platform's longevity depends on everything around it. The same applies to the GPU, which is an integrated mobile part with no power connectors and no replaceable form factor. Upgrade planning therefore centers on memory, storage, and cooling rather than the compute silicon itself.

Memory support is flexible: the platform accepts both DDR4 and DDR5 on a dual-channel bus, and ECC memory is supported — a notable feature for workstation or reliability-sensitive deployments on a mobile chip. PCIe is forward-looking, with Gen 5 and 20 CPU-attached lanes, so fast NVMe storage can be run well above PCIe 3.0 and 4.0 drive speeds. Power is the other planning axis: the CPU carries a 55 W TDP and the GPU a 35 W TDP, a combined 90 W of silicon draw before platform overhead, which sets the cooling and power-delivery expectations for the chassis — this is a performance laptop platform, not an ultrabook one, and sustained loads will depend on the vendor's thermal design. A sensible "next upgrade" for a buyer in this class is a newer laptop with a higher-percentile GPU while retaining a comparable CPU, since the CPU half of this pairing is already at desktop-rivaling levels while the GPU sits at the midpoint of the field.

Balance and Bottleneck

The percentiles describe an unbalanced pairing. The CPU holds the 83rd percentile against all CPUs; the GPU holds the 50th percentile against all GPUs; the combined figure is 67. The arithmetic is straightforward: in any workload that is GPU-bound — gaming at higher settings and resolutions, real-time viewport rendering, GPU compute — the RTX 3050 Max-Q is the limiting component, and the i7-13650HX will spend much of its capacity idle. In CPU-bound workloads — code compilation, multi-threaded rendering on the CPU, compression, encryption — the strong 20-thread throughput is fully available and the GPU is irrelevant.

The 3DMark CPU thread-scaling data gives the clearest evidence: even the single-thread score of 1015 and the four-thread score of 3698 exceed what this GPU can feed at high settings, so in games the CPU will not be the constraint. The bottleneck is asymmetric in the buyer's favor for productivity and asymmetric against the buyer for gaming: no realistic gaming scenario in this configuration runs out of CPU before it runs out of GPU, particularly given the 4 GB frame buffer's tendency to saturate at ultra texture settings.

Who Should Build It

The measured profile maps to several user groups. Content creators and developers are the best fit: a 24580-point Cinebench R23 multi-core score, 30704 Passmark multithread score, and 383943 compression throughput make this a genuinely capable mobile workstation for video editing, 3D CPU rendering, code compilation, and data processing. Gamers targeting 1080p at moderate settings with upscaling will find the GPU workable but not generous; high-refresh or high-resolution gaming is outside this configuration's measured envelope. Students and small-business users get a responsive machine — the 3470 single-core R23 score and 3769 Passmark single-thread score guarantee snappy everyday application performance — with ECC support adding a reliability option unusual in laptops. Developers benefit specifically: compilation scales with threads, and the thread curve shows returns continuing through the full 20-thread count.

Gaming Performance

The database contains no measured FPS rows for this exact combination — measuredFpsUltraByGame is empty and dataIsMeasured is false. All frame-rate statements below are estimates derived from the benchmark scores, not measurements.

Reading from the data: the GPU's 50th-percentile position, 4 GB of GDDR6, 176.0 GB/s of bandwidth, and 4.329 TFLOPS of FP32 throughput place this configuration firmly in the 1080p-mainstream bracket. At 1080p with ultra settings, expect playable but unspectacular frame rates in modern AAA titles, with the 4 GB buffer forcing texture reductions in the heaviest games; at 1440p, estimates drop to the point where upscaling via the 64 tensor cores becomes essentially mandatory; at 4K ultra, this configuration should not be considered. The CPU, by contrast, poses no gaming limitation at any resolution given its 8741 max-thread and 1015 single-thread 3DMark scores — the CPU-side percentile of 83 far exceeds what the GPU can consume. Esports and lighter titles will run at high frame rates since they place modest demands on the frame buffer.

FAQ

Q: How does the Core i7-13650HX compare to rival CPUs? A: Its average benchmark score of 33089 is level with the AMD Ryzen 7 8700G, AMD Ryzen 7 7745HX, and AMD Ryzen 7 7800X3D (zero percent delta) and trails the AMD Ryzen 9 PRO 6950H by just 0.3 percent — effectively a tie with all four.

Q: Is the RTX 3050 Max-Q good for gaming? A: It sits at the 50th percentile of all GPUs with 4 GB of GDDR6 and 176.0 GB/s of bandwidth. It is a mid-tier part suited to 1080p gaming with settings adjustments, not high-resolution or high-refresh play.

Q: What CPU benchmark scores does this build post? A: Cinebench R23 scores of 24580 multi-core and 3470 single-core, Cinebench R20 scores of 10731 and 1514, 3DMark CPU scores up to 8741 at max threads, and a Passmark multithread score of 30704.

Q: Can the CPU be overclocked? A: Yes, the multiplier is unlocked, and the 55 W TDP provides the thermal budget for tuning in a suitably cooled chassis.

Q: Are measured game frame rates available? A: No. The database has no measured FPS data for this pairing, so all frame-rate expectations are estimates from benchmark scores.

Q: What memory does the platform support? A: Both DDR4 and DDR5 on a dual-channel bus, with ECC memory supported.

Q: What is the launch MSRP of the CPU? A: The launch MSRP was $485.

Build Overview

This is a laptop-class build, as flagged by the buildClass field, pairing a high-percentile mobile workstation CPU with a mid-percentile efficiency-focused GPU. The overall tier, expressed by the combined 67th percentile, places it in the upper-middle of the database: comfortably above average as a total package, with the CPU (83rd percentile, desktop-rivaling average score) doing the heavy lifting and the GPU (50th percentile) providing mainstream graphics capability. The pairing is characteristic of performance laptops aimed at productivity-first users who also want moderate gaming and GPU-accelerated features like hardware ray tracing and tensor-core upscaling.

Benchmark Performance

Exact CPU scores: 3DMark CPU 1015 single-thread, 1988 two-thread, 3698 four-thread, 5871 eight-thread, 8060 sixteen-thread, 8741 max-thread; Cinebench R15 2477 multi / 349 single; Cinebench R20 10731 multi / 1514 single; Cinebench R23 24580 multi / 3470 single; Passmark multithread 30704, single-thread 3769, physics 1745, integer math 102929, floating point 75643, data compression 383943, data encryption 21649, extended instructions 23146, string sorting 41162, prime finding 103. The average benchmark score is 33089 at the 83rd percentile versus all CPUs. The GPU has no recorded benchmark scores in the database; its standing is expressed solely by the 50th percentile position. The combined picture — 67th percentile overall — is that of a compute-strong, graphics-moderate laptop: for anything threaded, it performs like far more expensive machines; for anything shader-bound, it performs exactly like the midpoint GPU it contains.

Usage Scenarios

High-refresh gaming: Not the strength of this build. The 50th-percentile GPU and 4 GB frame buffer cap ultra-setting frame rates; high-refresh play is realistic mainly in lighter or older titles, and all FPS expectations here are estimates, not measurements.

Streaming: The CPU side is well suited — 20 threads and a max-thread 3DMark score of 8741 leave headroom for encoding alongside gameplay — but the GPU will already be near its limit running games at high settings, so the combined experience favors 1080p streaming with moderate in-game settings.

Video editing: Strongly supported. The 24580 R23 multi-core score, 10731 R20 score, and 383943 compression throughput make timeline scrubbing, export, and proxy workflows responsive; the 64 tensor cores and NVENC-class GPU features assist accelerated encode paths.

3D rendering: CPU rendering is the viable mode — the thread-scaling curve shows gains through sixteen threads and beyond. GPU rendering is constrained by the 4 GB buffer and 176.0 GB/s of bandwidth, with 16 RT cores offering only entry-level hardware ray tracing.

Software development: Excellent fit. Compilation scales with the thread count the data shows being fully exploited, the 3769 single-thread Passmark score keeps IDEs and interpreters responsive, and 20 PCIe Gen 5 lanes allow very fast local storage for builds and containers.

Student and office work: More than sufficient. Single-core performance in the 83rd-percentile CPU bracket means instant application launches and smooth multitasking, ECC support adds a reliability option, and the integrated UHD Graphics 710 can handle display output while the discrete GPU idles.