SYSTEM ANALYZER

Rate My PC: Intel Core i7-12800HE + NVIDIA GeForce RTX 3050 A Mobile

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

82 / 100
HIGH-END

Power Build

Top 18% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
77%
VS
GPU
86%
PROCESSOR

Intel Core i7-12800HE

6,467 Benchmark Score
Top 23% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA GeForce RTX 3050 A Mobile

8,746 Benchmark Score
Top 14% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The Intel Core i7-12800HE paired with the NVIDIA GeForce RTX 3050 A Mobile represents a specific tier of laptop hardware aimed at balancing multi-threaded CPU work with entry-level discrete graphics. This analysis draws exclusively from the provided benchmark data. Notably, the FACT PACK contains no measured FPS rows for this exact combination; therefore, all gaming performance discussion is framed as an estimate derived from synthetic benchmark scores rather than empirical game testing.

GPU Analysis — VRAM, bandwidth, clocks, RT/tensor hardware, what the benchmark scores mean for rendering

The NVIDIA GeForce RTX 3050 A Mobile is built on the Ampere architecture using the GA106 chip, fabricated on Samsung’s 8 nm process with 12,000 million transistors on a 276 mm² die. The GPU operates with a base clock of 1065 MHz and a boost clock of 1343 MHz, while its 4 GB of GDDR6 memory runs at 1500 MHz (12 Gbps effective) across a 128-bit bus, yielding a memory bandwidth of 192.0 GB/s. This memory configuration is modest by modern standards, and the 4 GB capacity will likely constrain texture-heavy workloads at higher resolutions, though the 192.0 GB/s bandwidth is sufficient for 1080p-class rendering.

The GPU packs 1792 shading units, 56 texture mapping units, and 32 raster output pipelines. For hardware-accelerated ray tracing, it includes 14 RT cores, and for AI-accelerated workloads, it features 56 tensor cores. The pixel rate is 42.98 GPixel/s, and the texture rate is 75.21 GTexel/s. Compute performance is rated at 4.813 TFLOPS for both FP32 and FP16 (1:1 ratio), which indicates that the card does not benefit from the doubled FP16 throughput seen in some other architectures.

Benchmark results show the GPU achieving a Geekbench OpenCL score of 52998 and a Passmark G3D score of 11664. Its Passmark DirectX scores are 152 for DirectX 9, 61 for DirectX 10, 94 for DirectX 11, and 55 for DirectX 12. The DirectX 12 score is particularly low relative to the DirectX 9 score, suggesting that the GPU performs better on legacy APIs than on modern low-level APIs. The Passmark GPU Compute score is 4419, while the G2D score is 526.

The GPU sits at the 44th percentile among all GPUs, with an average benchmark score of 8746. Its nearest rivals include the NVIDIA GeForce GTX 460 v2 (average score 8743, deltaPct 0), the NVIDIA Quadro P2200 (average score 8686, deltaPct 0.7), the AMD Radeon R9 M265X (average score 8851, deltaPct -1.2), and the AMD Radeon Pro WX 5100 (average score 8863, deltaPct -1.3). The data shows the RTX 3050 A Mobile is essentially performance-equivalent to a GTX 460 v2, which is a card from a much older generation. For rendering, the 14 RT cores provide entry-level ray tracing capability, but the 4.813 TFLOPS FP32 throughput and narrow 128-bit memory bus limit overall compute throughput, making the GPU suitable for light 3D work and 1080p gaming rather than professional-grade rendering.

Gaming Performance — measured FPS by game and resolution from measuredFpsUltraByGame (or, if dataIsMeasured is false, frame expectations qualitatively from the benchmark scores and say the figures are estimates)

No measured FPS data exists for this exact CPU-GPU combination in the FACT PACK. The `measuredFpsUltraByGame` field is empty, and `dataIsMeasured` is false. Consequently, all frame rate figures discussed below are estimates derived from the GPU’s benchmark scores and its percentile position, not from empirical game testing. Readers should treat these numbers as directional expectations rather than confirmed performance.

Given the GPU’s Passmark G3D score of 11664 and its 44th percentile ranking, the RTX 3050 A Mobile is positioned for 1080p gaming at medium-to-high settings in older or less demanding titles. The 4 GB VRAM capacity is the primary limiting factor; at 1080p with ultra textures, many modern games will exceed this allocation, causing stuttering or texture pop-in. The DirectX 12 score of 55 (relative to the DirectX 9 score of 152) suggests that the GPU struggles with modern APIs, meaning that games using DirectX 12 or Vulkan will likely underperform relative to their DirectX 11 counterparts.

For esports titles and older games, the GPU’s 42.98 GPixel/s pixel rate and 75.21 GTexel/s texture rate are adequate to push high frame rates at 1080p, potentially exceeding 60 FPS in optimized titles. However, for AAA games released in the last few years, the estimated frame rate at 1080p ultra settings is likely in the 30–50 FPS range, with dips below 30 FPS in the most demanding scenes. At 1440p, the 192.0 GB/s memory bandwidth and 4 GB VRAM will severely bottleneck performance, and frame rates are estimated to drop to 20–30 FPS or lower. The GPU’s performance parity with the GTX 460 v2 (deltaPct 0) reinforces that this is not a high-refresh-rate 1440p card; it is a 1080p entry-level solution.

CPU Analysis — cores, clocks, architecture, what the benchmark scores mean for real workloads

The Intel Core i7-12800HE is a 14-core, 20-thread processor based on the Alder Lake architecture, specifically the Alder Lake-H mobile variant. It is manufactured on Intel’s 10 nm process with a die size of 217 mm². The CPU has a base clock of 2.40 GHz and a boost clock of 4.60 GHz, with a TDP of 45 W. The cache hierarchy includes 80 KB of L1 per core, 1.25 MB of L2 per core, and 24 MB of shared L3 cache. Memory support includes both DDR4 and DDR5 in a dual-channel configuration, and the CPU provides 20 PCIe Gen 4 lanes. Integrated graphics are handled by Iris Xe with 96 execution units.

Benchmark results show the CPU scoring 2253 in Cinebench R15 multi-core and 318 in single-core. In Cinebench R20, it scores 9391 multi-core and 1325 single-core. The more recent Cinebench R23 results show 22360 multi-core and 3156 single-core. These scores indicate a strong multi-threaded performer for a 45 W mobile chip, with the multi-core R23 score of 22360 being particularly impressive for a laptop processor. The single-core score of 3156 in R23 is also solid, indicating good per-thread performance for the architecture.

The CPU sits at the 62nd percentile among all CPUs, with an average benchmark score of 6467. Its nearest rivals include the Intel Xeon D-2796TE (average score 6510, deltaPct -0.7), the Intel Xeon W-2191B (average score 6531, deltaPct -1), the Intel Core i9-7960X (average score 6533, deltaPct -1), and the AMD EPYC 7551 (average score 6391, deltaPct 1.2). The data shows that the i7-12800HE performs within 1% of these desktop and server-class processors, which is remarkable for a mobile chip. For real workloads, the 14 cores and 20 threads provide strong performance in video editing, 3D rendering, and software compilation, while the 4.60 GHz boost clock ensures responsive single-threaded tasks like web browsing and office applications.

Balance and Bottleneck — which component limits which workload, using percentiles and FPS scaling as evidence

The combined percentile for this laptop build is 53, indicating a balanced pairing where neither component dramatically outclasses the other. However, the data reveals distinct bottleneck scenarios depending on the workload. The CPU’s 62nd percentile ranking is significantly higher than the GPU’s 44th percentile, suggesting that the CPU will not be the limiting factor in most gaming scenarios. In GPU-bound workloads, the RTX 3050 A Mobile will be the primary constraint, particularly in modern games with high texture quality and complex shaders.

The GPU’s DirectX 12 score of 55 versus its DirectX 9 score of 152 indicates a severe API scaling issue; the GPU loses performance when moving to modern APIs, which means that CPU overhead is not the bottleneck—the GPU simply cannot keep up with the demands of DirectX 12 titles. Conversely, the CPU’s strong multi-core scores (22360 in R23) suggest that CPU-intensive workloads like video encoding or 3D rendering will be bottlenecked by the GPU’s 4.813 TFLOPS compute throughput and 4 GB VRAM, which will limit the resolution and complexity of render tasks.

The FPS scaling evidence, though estimated, aligns with this analysis. At 1080p, the GPU’s 44th percentile position will cap frame rates, while the CPU has headroom to handle higher frame rates if the GPU were stronger. At 1440p, the GPU’s memory bandwidth of 192.0 GB/s becomes the critical limiting factor, and frame rates will drop disproportionately compared to the CPU’s ability to feed frames. The CPU is never the bottleneck in gaming, but the GPU is the bottleneck in both gaming and GPU-accelerated compute tasks. In pure CPU workloads, the system performs at a level comparable to desktop Xeon and Core i9 processors from older generations, as evidenced by the sub-1% deltaPct differences to those rivals.

Usage Scenarios — grounded in the scores: high-refresh gaming, streaming, video editing, 3D rendering, software development, student and office work. One short paragraph per scenario, citing the numbers that support the verdict

High-refresh gaming: The RTX 3050 A Mobile’s 44th percentile ranking and 11664 Passmark G3D score indicate that this system is not suited for 144 Hz or 240 Hz gaming at 1080p in modern titles. Estimated frame rates at 1080p ultra settings fall in the 30–50 FPS range, which is below the 60 FPS threshold for smooth high-refresh experiences. Esports titles at lower settings may approach 100 FPS, but the GPU’s low DirectX 12 score of 55 suggests that even these will not consistently hit high refresh rates.

Streaming: The CPU’s 14 cores and 20 threads provide ample headroom for software encoding, with a Cinebench R23 multi-core score of 22360 indicating strong parallel processing capability. Streaming at 1080p60 while gaming is feasible because the CPU can handle the encode workload without starving the game of CPU resources. However, the GPU’s 56 tensor cores and 4.813 TFLOPS could support NVENC-based streaming, though the GPU’s overall weakness will still limit gaming performance.

Video editing: The CPU excels in this scenario, with Cinebench R20 multi-core score of 9391 indicating fast timeline rendering and export times. The GPU’s 4 GB VRAM and 192.0 GB/s bandwidth are sufficient for 1080p editing with color correction and effects. For 4K editing, the GPU will struggle with complex effects, but the CPU will handle proxy generation and preview rendering competently.

3D rendering: The CPU’s Cinebench R23 multi-core score of 22360 makes it a capable renderer for CPU-based engines like Blender Cycles. The GPU’s 14 RT cores provide ray tracing acceleration, but the 4.813 TFLOPS FP32 throughput and 4 GB VRAM limit scene complexity and resolution. The GPU’s performance parity with the GTX 460 v2 (deltaPct 0) suggests it is only suitable for light rendering or preview work.

Software development: The CPU’s 20 threads and 24 MB of L3 cache provide strong compilation performance, with Cinebench R15 multi-core score of 2253 indicating fast parallel builds. The 45 W TDP and mobile form factor make this suitable for development on the go. The GPU is irrelevant for most development tasks, so the CPU’s 62nd percentile ranking is the primary driver of this scenario’s viability.

Student and office work: The CPU’s single-core performance, evidenced by a Cinebench R23 single-core score of 3156, ensures snappy responsiveness in office applications and web browsing. The integrated Iris Xe 96EU GPU provides a fallback for basic graphics tasks, and the 45 W TDP allows for reasonable battery life in a laptop chassis. The discrete GPU is overkill for this workload but does not detract from the experience.

Upgrade Path and Platform — socket, memory support, PCIe, PSU headroom from suggestedPsu/tdp, what a sensible next upgrade looks like

The CPU uses the Intel BGA 1744 socket, which means it is soldered to the motherboard and cannot be upgraded independently. The platform supports both DDR4 and DDR5 memory in a dual-channel configuration, allowing for memory upgrades without changing the motherboard. The CPU provides 20 PCIe Gen 4 lanes, and the GPU connects via PCIe 4.0 x8, which is sufficient for the RTX 3050 A Mobile’s bandwidth needs. The CPU’s TDP is 45 W, and the GPU’s TDP is also 45 W, with no suggested PSU listed in the FACT PACK; the power connectors for the GPU are listed as "None," indicating it draws power from the motherboard slot.

A sensible next upgrade would be to increase memory capacity, as the dual-channel DDR4/DDR5 support allows for faster or larger memory modules. For the GPU, the PCIe 4.0 x8 interface means that a newer mobile GPU with a similar power envelope could theoretically be swapped in, but the BGA 1744 socket and laptop form factor limit upgrades to what the motherboard and chassis support. The CPU’s 62nd percentile ranking is strong enough that it would not need an immediate upgrade; the GPU’s 44th percentile is the weaker link. However, in a laptop, neither component is typically user-replaceable, so the practical upgrade path is to add more RAM or replace the entire system. The PCIe Gen 4 support ensures that any future NVMe storage upgrades will achieve full bandwidth.

Benchmark Performance — exact CPU and GPU scores, percentile positions, and what the combined picture is

The CPU achieves a Cinebench R23 multi-core score of 22360 and a single-core score of 3156. In Cinebench R20, it scores 9391 multi-core and 1325 single-core, and in Cinebench R15, it scores 2253 multi-core and 318 single-core. The CPU’s average benchmark score is 6467, placing it at the 62nd percentile among all CPUs. Its nearest rival, the Intel Xeon D-2796TE, has an average score of 6510, representing a -0.7% deltaPct, meaning the i7-12800HE is nearly identical in performance to that server chip.

The GPU scores 52998 in Geekbench OpenCL and 11664 in Passmark G3D. The Passmark DirectX scores are 152 (DX9), 61 (DX10), 94 (DX11), and 55 (DX12), with a GPU Compute score of 4419 and a G2D score of 526. The GPU’s average benchmark score is 8746, placing it at the 44th percentile among all GPUs. Its nearest rival, the GTX 460 v2, has an average score of 8743 with a deltaPct of 0, indicating exact performance parity.

The combined picture shows a system where the CPU is a strong mobile performer, ranking in the upper half of all CPUs, while the GPU is a below-average performer, ranking in the lower half of all GPUs. The combined percentile is 53, suggesting that the system as a whole is slightly above average. The CPU outperforms its nearest rivals by up to 1.2% (against the AMD EPYC 7551), while the GPU is effectively tied with a decade-old desktop card. This imbalance means the system is well-suited for CPU-heavy workloads but will disappoint in GPU-intensive tasks.

FAQ — 5-7 Q&A pairs answerable from FACT PACK data (format: Q: ... A: ...)

Q: What is the CPU’s multi-core performance in Cinebench R23?

A: The Intel Core i7-12800HE scores 22360 in Cinebench R23 multi-core, placing it at the 62nd percentile among all CPUs.

Q: How does the GPU compare to its nearest rival?

A: The RTX 3050 A Mobile has an average benchmark score of 8746, which is exactly equal to the NVIDIA GeForce GTX 460 v2’s score of 8743, with a deltaPct of 0.

Q: What is the GPU’s memory bandwidth?

A: The GPU has 4 GB of GDDR6 memory on a 128-bit bus, providing a memory bandwidth of 192.0 GB/s.

Q: Does the CPU support DDR5 memory?

A: Yes, the CPU supports both DDR4 and DDR5 memory in a dual-channel configuration.

Q: What is the GPU’s DirectX 12 performance score?

A: The GPU scores 55 in the Passmark DirectX 12 benchmark, which is significantly lower than its DirectX 9 score of 152.

Q: What is the CPU’s TDP?

A: The CPU has a TDP of 45 W, and the GPU also has a TDP of 45 W.

Q: What is the CPU’s socket type?

A: The CPU uses the Intel BGA 1744 socket, which is a soldered mobile socket.

Who Should Build It — target users and industries (gamers at specific resolutions, content creators, developers, students, small business workstations) tied strictly to the measured performance

This laptop configuration is best suited for users whose primary workloads are CPU-bound and who need only entry-level discrete graphics. Gamers playing at 1080p with medium settings in less demanding titles will find the GPU’s 44th percentile ranking adequate, but those seeking high-refresh-rate or 1440p gaming should look elsewhere, as the estimated frame rates at 1080p ultra are 30–50 FPS. Content creators working on 1080p video editing will benefit from the CPU’s Cinebench R20 multi-core score of 9391, though 3D artists using GPU rendering will be limited by the 4 GB VRAM and 4.813 TFLOPS compute throughput.

Software developers and engineers compiling large codebases will appreciate the CPU’s 20 threads and Cinebench R15 multi-core score of 2253, which handles parallel builds efficiently. Students and office workers will find the CPU’s single-core score of 3156 in Cinebench R23 more than sufficient for everyday tasks, and the integrated Iris Xe 96EU provides a fallback for graphics. Small business workstations that run CPU-intensive applications like accounting software, data analysis, or virtualization will benefit from the CPU’s performance parity with the Intel Xeon D-2796TE (deltaPct -0.7), making this a cost-effective alternative to server-grade hardware in a mobile form factor. The system is not recommended for GPU-accelerated machine learning or high-end 3D rendering, where the GPU’s 44th percentile and low DirectX 12 score of 55 would become a severe bottleneck.