SYSTEM ANALYZER

Rate My PC: Intel Core i7-12700H + AMD Radeon RX 6550M

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

92 / 100
ULTIMATE READY

Apex Performer

Top 8% of systems. Capable of 4K Ultra gaming and advanced rendering.

4K 60+ FPSVR ReadyRay Tracing

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
87%
VS
GPU
96%
PROCESSOR

Intel Core i7-12700H

26,717 Benchmark Score
Top 13% Market Ranking
View Full Specs →
GRAPHICS CARD

AMD Radeon RX 6550M

46,702 Benchmark Score
Top 4% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Optimal Performance

Your system is in the top tier. You can run any modern game at maximum settings.

4K Gaming Ready

Consider a 4K 144Hz monitor to fully utilize your hardware capabilities.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The Intel Core i7-12700H paired with the AMD Radeon RX 6550M is a laptop-class combination that sits in the 82nd percentile of all tracked builds, a position driven almost entirely by a strong mobile CPU and held back by an entry-level discrete GPU. The processor lands in the 79th percentile versus all CPUs with an average benchmark score of 26717, while the graphics card posts an 85th-percentile ranking with an average score of 46702 — but those percentiles come from very different data sets, and the gap between the two components' raw capabilities shapes everything about how this pairing behaves. This page walks through the benchmark record for both parts, what the combined picture implies for real workloads, and where the balance of the build sits.

Usage Scenarios

High-refresh gaming. This pairing is not built for high-refresh AAA gaming. The RX 6550M's 4 GB of GDDR6 on a 64-bit bus, with 144.0 GB/s of bandwidth, is the definition of a constrained gaming GPU at high settings, and no measured frame-rate rows exist for this exact combination in the database. What the scores do indicate is a component capable of respectable compute throughput — 5.816 TFLOPS FP32, a Vulkan score of 50867 and an OpenCL score of 42536 in Geekbench — which translates into playable frame rates at reduced resolutions and settings rather than high-refresh performance at ultra presets.

Streaming. Streaming while gaming demands simultaneous encode work and game rendering, and here the CPU is more than capable while the GPU is the pressure point. The i7-12700H's 14 cores and 20 threads, with a max-threads 3DMark score of 6941, give plenty of headroom for encoder and compositor work. The 4 GB VRAM buffer, however, must be shared between the game and the stream's working set, which the bandwidth figures suggest will become the limiting factor quickly at higher quality targets.

Video editing. For video editing the verdict is mixed. The CPU's Cinebench R23 multi-core score of 16307.5 and R20 multi-core score of 8921 indicate strong timeline scrubbing, preview rendering and export throughput for a mobile part. The GPU contributes 16 ray-tracing cores and RDNA 2.0 media capability, but the 4 GB memory size will cap the resolution and effect complexity of GPU-accelerated timelines. Short-form and 1080p-class projects fit comfortably; heavy 4K multilayer work will brush against the memory ceiling.

3D rendering. Rendering is CPU-favorable here. The R15 multi-core score of 2604.6, R20 of 8921 and R23 of 16307.5 place the processor's sustained throughput near rivals like the AMD EPYC 9554 (avgScore 26743, deltaPct -0.1) and Intel Core i9-11900K (avgScore 26639, deltaPct 0.3) — a notable company for a mobile chip. GPU rendering paths exist via the Vulkan and OpenCL scores, but the 64-bit bus makes the GPU a secondary renderer, not the primary one.

Software development. Development is a clear strength. Compiling is threaded, and the scaling from 3DMark's 2-thread score of 1817 through 4 threads at 3268 and 8 threads at 4951 up to 6941 at max threads shows near-linear throughput growth into the mid-thread counts, exactly where most build systems spend their time. The single-thread score of 949 and PassMark single-thread result of 3535 keep interactive IDE work and scripting responsive.

Student and office work. For students and office users this combination is overqualified on the CPU side and adequate on the GPU side. Documents, browser workloads, video calls and local analysis all run within the envelope of a PassMark multithread score of 25615. The integrated Iris Xe 96EU graphics give the platform a low-power fallback, which matters for battery-driven laptop use when the discrete GPU is idle.

Gaming Performance

No measured FPS rows exist for this exact CPU and GPU combination in the benchmark database — the `measuredFpsUltraByGame` record is empty and `dataIsMeasured` is flagged false. Every frame-rate statement on this page is therefore an estimate derived from the benchmark scores, not a measurement, and should be treated as such.

Working from the scores: the RX 6550M's average benchmark score of 46702 places it within 0.2 percent of the Intel Arc A530M (46614) and AMD Radeon RX 5600M (46601), and 1.4 to 1.6 percent ahead of the NVIDIA RTX A2000 (46043) and NVIDIA RTX 5880 Ada Generation (45972). That cluster describes a GPU whose gaming performance is modest by modern standards. The estimated picture is playable frame rates at reduced resolutions — with the CPU's 79th-percentile standing guaranteeing that the processor is never the reason a frame is late. At ultra settings the estimates point to the 4 GB buffer and 144.0 GB/s of bandwidth becoming the ceiling before the shader count — 1024 shading units, 64 TMUs, 32 ROPs — runs out of geometry work. Esports-class titles at high frame rates are plausible estimates; modern AAA titles at ultra detail are not.

Benchmark Performance

The CPU record spans three suites. In Cinebench, the i7-12700H scores 2604.6 multi-core and 256 single-core in R15, 8921 multi-core and 1259 single-core in R20, and 16307.5 multi-core and 1782 single-core in R23 — a consistent single-to-multi ratio of roughly a tenfold scaling across generations of the test. In 3DMark's CPU profile, scores run 949 single-thread, 1817 at 2 threads, 3268 at 4 threads, 4951 at 8 threads, 6460 at 16 threads and 6941 at maximum threads. PassMark contributes a 25615 multithread score against a 3535 single-thread result, plus component scores including 300594 in data compression, 17575 in encryption, 17886 in extended instructions, 65075 in floating point math, 90106 in integer math, 1512 in physics and 33449 in string sorting.

The GPU record is thinner: Geekbench OpenCL at 42536 and Geekbench Vulkan at 50867, averaging to 46702. Percentiles frame both parts against their respective databases — 79th for the CPU, 85th for the GPU — but the combined build percentile of 82 is the honest summary: a solidly above-average laptop configuration whose ceiling is set by the graphics side, not the compute side.

Who Should Build It

Because this is a `laptop`-class build — the CPU is a BGA 1744 soldered mobile part with a 45 W TDP, and the GPU is an integrated-position mobile chip with an 80 W TDP and no power connectors — "building" here means selecting a machine that carries this pairing, not assembling one. The data fits several user groups.

Students and mobile professionals are the primary audience: the 79th-percentile CPU handles coursework, statistical tools, light content creation and heavy multitasking with room to spare, while the integrated Iris Xe graphics cover everyday display duties. Developers who compile frequently will value the thread scaling shown in the 3DMark CPU profile and the 25615 PassMark multithread result. Content creators working at 1080p scale will find the Cinebench R23 multi-core score of 16307.5 more than sufficient for timelines that stay inside 4 GB of GPU memory. Small businesses deploying analyst or engineering workstations benefit from the 24 MB of shared L3 cache and DDR5-capable dual-channel memory support. Gamers, by contrast, should calibrate expectations: this pairing suits lower-resolution or older titles, not high-detail modern gaming at high frame rates.

Balance and Bottleneck

The balance question answers itself from the spec sheet. The CPU is a 14-core, 20-thread processor whose max-thread 3DMark score of 6941 exceeds its 16-thread score of 6460 — full occupancy across all threads still adds throughput. The GPU is a 1024-shader part with a 64-bit memory bus. The GPU connects over PCIe 4.0 x4, a narrow four-lane link that further constrains how much texture and geometry data flows to the card.

In any gaming or GPU-render workload, the RX 6550M is the bottleneck. The evidence is structural: 4 GB of VRAM, 144.0 GB/s of bandwidth and a texture rate of 181.8 GTexel/s describe a part that saturates long before the i7-12700H's weakest core runs out of work. In CPU-bound workloads — compilation, physics (PassMark physics score of 1512), compression at 300594 — the GPU is irrelevant and the processor carries the build. That asymmetry is exactly why the combined percentile of 82 sits between the CPU's 79 and the GPU's 85 without exceeding either: the pairing never performs as more than the sum of its parts because the two halves are rarely strained by the same workload at the same time.

FAQ

Q: Is this a desktop build?

A: No. The build class is laptop. The CPU uses the Intel BGA 1744 socket — soldered, not socketed — and the GPU is a mobile chip classified as IGP slot width with no power connectors.

Q: How does the CPU compare to its nearest rivals?

A: Its average score of 26717 is essentially tied with the AMD EPYC 9554 (26743, -0.1%), the AMD Ryzen 5 5500GT (26748, -0.1%) and the Intel Core i9-11900K (26639, +0.3%), and 0.5 percent behind the AMD Ryzen 5 7545U (26849).

Q: How does the GPU compare to its nearest rivals?

A: With an average score of 46702, it is 0.2 percent ahead of both the Intel Arc A530M (46614) and AMD Radeon RX 5600M (46601), 1.4 percent ahead of the NVIDIA RTX A2000 (46043) and 1.6 percent ahead of the NVIDIA RTX 5880 Ada Generation (45972).

Q: Are there measured game frame rates for this combination?

A: No. The database contains no measured FPS rows for this exact pairing, and the data-is-measured flag is false. All frame-rate discussion here is estimated from the benchmark scores.

Q: Can the CPU be overclocked?

A: No. The multiplier is locked, and as a BGA mobile part there is no socket-level adjustment path.

Q: What memory does the platform support?

A: The CPU supports DDR4 and DDR5 on a dual-channel bus, with ECC not supported.

Q: Does the GPU have tensor cores?

A: No. The tensorCores field is null. It has 16 ray-tracing cores as its dedicated accelerator hardware.

Upgrade Path and Platform

The platform fundamentals come from the CPU: Intel BGA 1744, PCI Express Gen 4 with 20 CPU-attached lanes, DDR4/DDR5 dual-channel memory support, and a 45 W TDP. The GPU side adds PCIe 4.0 x4 as its own bus interface with an 80 W TDP and no suggested PSU figure — expected for a laptop part where power delivery is the system integrator's responsibility, not the user's.

The realistic upgrade path is a whole-system one. Both chips are soldered or integrated mobile parts: the CPU cannot be swapped, and the GPU is not a replaceable card. The Iris Xe 96EU integrated graphics do provide an always-available display path, meaning the sensible "upgrade" within this machine is software-side — driver updates and settings management — while the hardware upgrade is the next laptop. For a successor platform, the data suggests prioritizing graphics: the CPU side of this build already matches desktop-class rivals like the Core i9-11900K in average score, so any next machine inheriting this CPU tier needs a meaningfully faster GPU to move the combined percentile above 82.

Build Overview

This is a laptop pairing: a 12th-generation Intel Core i7 mobile processor plus an AMD RDNA 2.0 discrete mobile GPU. The CPU is an Alder Lake-H design on Intel's 10 nm process, with a 217 mm² die, 14 cores, 20 threads, a 2.30 GHz base clock and a 4.70 GHz boost clock, 80 KB of L1 and 1.25 MB of L2 per core, and 24 MB of shared L3. The GPU is a Navi 24 chip built by TSMC on a 6 nm process, a 107 mm² die carrying 5400 million transistors at a density of 50.5M per square millimeter.

In tier terms, the build sits at the 82nd percentile of all tracked combinations — an upper-mid-tier laptop configuration. The components pulling it there differ in kind: the CPU contributes sustained multi-core throughput, the GPU contributes the 85th-percentile standing that the compute benchmarks record. As an everyday mobile machine the profile is coherent; as a gaming machine it is lopsided by design.

CPU Analysis

The i7-12700H is the reason this build ranks where it does. Alder Lake's hybrid topology gives it 14 cores and 20 threads, and the thread-scaling record shows how that topology behaves under load: 949 single-thread, 1817 at two threads, 3268 at four, 4951 at eight, 6460 at sixteen and 6941 at maximum in the 3DMark CPU profile. The near-doubling from one to two and two to four threads reflects strong per-core efficiency; the flattening between 16 and max threads reflects the last increment of occupancy.

Single-thread results anchor the interactive experience. A Cinebench R23 single-core score of 1782, R20 single-core of 1259, R15 single-core of 256 and PassMark single-thread of 3535 describe a processor that feels quick in anything latency-sensitive — IDE responsiveness, spreadsheet recalculation, browser tabs. Multi-core results — R23 at 16307.5, R20 at 8921, R15 at 2604.6, PassMark at 25615 — describe a mobile chip that trades blows with server and desktop parts in its rival cluster, including the EPYC 9554 at a -0.1 deltaPct. The 4.70 GHz boost clock and 45 W envelope make that positioning remarkable. The PassMark subscores add texture: integer math at 90106 versus floating point at 65075 favors integer-heavy general workloads; the 300594 compression score and 33449 string-sorting score point to strong file and data-handling performance. With the multiplier locked, the scores here are the scores a buyer gets.

GPU Analysis

The RX 6550M is a small die doing a focused job. Navi 24, 6 nm, 107 mm², 5400 million transistors — this is a compact RDNA 2.0 part with 1024 shading units, 64 texture mapping units and 32 render outputs. Clocks run from a 2000 MHz base through a 2560 MHz game clock to a 2840 MHz boost, with memory at 2250 MHz (18 Gbps effective) feeding 4 GB of GDDR6 across a 64-bit bus for 144.0 GB/s of bandwidth.

The throughput figures follow from that layout: 5.816 TFLOPS FP32, 11.63 TFLOPS FP16 at a 2:1 ratio, 90.88 GPixel/s of pixel fill and 181.8 GTexel/s of texture fill. Sixteen ray-tracing cores provide hardware RT support under DirectX 12 Ultimate (12_2), Vulkan 1.4 and OpenGL 4.6; there are no tensor cores. The benchmark record is two entries deep — Geekbench OpenCL at 42536 and Vulkan at 50867 — and the Vulkan figure exceeding the OpenCL figure by a wide margin suggests the driver stack performs best through modern explicit APIs.

What the scores mean in practice: compute throughput is respectable for the die size, which is why the GPU's 85th percentile is real. But compute is not the constraint. The 64-bit bus and 4 GB buffer are, and any workload whose working set or texture traffic exceeds that envelope — modern games at high settings, large GPU render scenes, high-resolution video effects — will stall regardless of the shader and clock headroom. Within its envelope, the RX 6550M is an efficient mobile accelerator; outside it, the benchmark scores describe potential the memory subsystem cannot deliver.