SYSTEM ANALYZER

Rate My PC: Intel Core i7-12700H + AMD Radeon RX 6500M

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

87 / 100
HIGH-END

Power Build

Top 13% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
87%
VS
GPU
87%
PROCESSOR

Intel Core i7-12700H

26,717 Benchmark Score
Top 13% Market Ranking
View Full Specs →
GRAPHICS CARD

AMD Radeon RX 6500M

10,362 Benchmark Score
Top 13% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The Intel Core i7-12700H paired with the AMD Radeon RX 6500M is a laptop-class combination defined by an asymmetry: a strong mobile CPU from Intel's Alder Lake-H family sitting alongside a modest RDNA 2 discrete GPU. No measured FPS rows exist in the database for this exact pairing, so all frame-rate discussion below is estimated from benchmark scores rather than direct measurement. The combined percentile of 64 places the build above the median of tracked systems, and that figure is carried almost entirely by the processor.

CPU Analysis

The Core i7-12700H is a 14-core, 20-thread mobile processor built on Intel's 10 nm node under the Alder Lake architecture. It runs a 2.30 GHz base clock with boosts up to 4.70 GHz, carries 24 MB of shared L3 cache alongside 1.25 MB of L2 per core, and supports both DDR4 and DDR5 memory over a dual-channel bus. The chip exposes 20 PCIe Gen 4 lanes from the CPU, includes Iris Xe 96EU integrated graphics, and fits the Intel BGA 1744 socket — a soldered mobile package, not an upgradeable desktop socket. TDP is rated at 45 W, and the multiplier is locked.

Benchmark results indicate a processor that scales well with thread count and holds its own at the top end. In Cinebench R23 it posts 16307.5 multi-core and 1782 single-core; in R20 the figures are 8921 multi and 1259 single; in R15 it records 2604.6 multi and 256 single. The multi-to-single ratio tells the real story: the R23 multi score is roughly nine times the single-core score, which confirms that the 20 available threads are being fed effectively rather than saturating early. The 3DMark CPU scaling data backs this up — 949 single-thread, 1817 at two threads, 3268 at four, 4951 at eight, 6460 at sixteen, and 6941 at maximum threads. Note the flattening between sixteen threads and maximum threads: the last step adds less than the jump from eight to sixteen did, which is typical of a hybrid architecture where the last threads come from lower-clocked efficiency cores.

PassMark results round out the picture: 25615 multi-thread, 3535 single-thread, 1512 physics, 90106 integer math, 65075 floating point, 300594 data compression, 17575 data encryption, 17886 extended instructions, 33449 string sorting, and a find-prime-numbers score of 94. The integer and compression numbers in particular point to solid performance in everyday application workloads, while the encryption score indicates capable AES throughput for anything involving secure storage or VPN traffic. Against the field, the processor sits at the 79th percentile of all tracked CPUs, and its average benchmark score of 26717 lands within a fraction of a percent of its nearest rivals — the AMD EPYC 9554 at 26743, the Ryzen 5 5500GT at 26748, the Intel Core i9-11900K at 26639, and the Ryzen 5 7545U at 26849. In other words, this mobile chip delivers aggregate throughput comparable to desktop-flagship silicon from the previous generation.

Balance and Bottleneck

This is a GPU-limited build, and the data makes that unambiguous. The CPU holds the 79th percentile; the GPU holds the 48th. The combined percentile of 64 sits much closer to the CPU's figure than the GPU's, which is exactly what happens when one component pulls the pairing up while the other drags it down. In gaming, the RX 6500M will be the limiter in virtually every scenario — the i7-12700H's single-thread and physics scores are far ahead of what the graphics subsystem can feed.

The passmark_g3d score of 7531 against a passmark_multithread score of 25615 illustrates the gap. The CPU has roughly three and a half times the relative strength of the GPU by these normalized measures. That imbalance is not necessarily a problem — it simply defines the build's character. CPU-heavy workloads like compilation, compression, and simulation will run at full speed, while rendering and gaming will queue behind the GPU. For anyone considering this pairing, upgrades to thermals, memory, or storage will do nothing for gaming; the frame ceiling is set by the RX 6500M's 7531 G3D score and its 144.0 GB/s of memory bandwidth.

There is one secondary bottleneck worth flagging: the GPU's 4 GB of GDDR6. In modern titles at higher texture settings, VRAM saturation will cap performance before the GPU core itself runs out of headroom. That is a capacity limit, not a compute limit, and it shows up as stutter and texture pop-in rather than a uniform frame-rate reduction.

Benchmark Performance

CPU scores in full: Cinebench R23 at 16307.5 multi / 1782 single, Cinebench R20 at 8921 / 1259, Cinebench R15 at 2604.6 / 256, 3DMark CPU tests spanning 949 single-thread to 6941 at maximum threads, and PassMark results of 25615 multi-thread, 3535 single-thread, 1512 physics, 90106 integer, 65075 floating point, 300594 compression, 17575 encryption, 17886 extended instructions, 33449 string sorting, and 94 on prime finding. The average benchmark score of 26717 places the chip at the 79th percentile of all CPUs.

GPU scores: passmark_g3d of 7531, geekbench_vulkan of 43837, geekbench_opencl of 38586, passmark_gpu_compute of 2669, and PassMark DirectX tests of 92 (DX9), 70 (DX11), 52 (DX10), and 34 (DX12), plus a g2d score of 385. The average benchmark score of 10362 puts the RX 6500M at the 48th percentile of all GPUs — dead center of the field. Its nearest rivals by average score are the NVIDIA Tesla C2075 at 10400, the GeForce GTX 950A at 10273, the Radeon RX 550X at 10481, and the Radeon R9 M275X at 10582, all within about two percent in either direction.

The combined picture: a 64th-percentile system whose ranking is CPU-dominated. In any workload that scales across cores — rendering, encoding, compiling — results will track the processor's strong showing. In any workload bound by GPU compute or VRAM, results will track the graphics card's mid-pack placement.

Gaming Performance

No measured FPS data exists for this exact combination in the database, so the following frame expectations are estimates derived from the benchmark scores, not measured results.

With a passmark_g3d score of 7531 and 4 GB of VRAM, the RX 6500M profiles as a 1080p card, and not at ultra settings in demanding titles. The DirectX score pattern is telling: performance degrades from 92 at DX9 through 70 at DX11 down to 34 at DX12, which suggests that older, lighter engines will run comfortably while modern API-heavy titles will lean hard on the limited resources. Estimate: esports and older titles at 1080p should run at high frame rates on reduced settings; modern AAA releases at 1080p will likely require medium settings to stay playable, with ultra settings causing VRAM-driven stutter. Ray tracing is technically available through the 16 RT cores and DirectX 12 Ultimate support, but with only 1024 shading units and a 76.80 GPixel/s pixel rate, it should be treated as a checkbox feature rather than a usable mode.

Resolution scaling is where the CPU shows its headroom. Because the i7-12700H sits so far above the GPU in percentile terms, dropping settings or resolution will translate almost directly into higher frame rates — there is no CPU wall to hit. The 64-bit bus and 144.0 GB/s bandwidth are the hard constraints at higher resolutions; pushing past 1080p will saturate memory bandwidth quickly.

Who Should Build It

This pairing suits users whose work is CPU-weighted and whose gaming demands are modest. The target buyer is a student or developer who wants strong compilation and multitasking performance — the 25615 multi-thread score and 79th CPU percentile support that — with the ability to play games at 1080p on medium settings after hours. Content creators doing video editing will find the 14-core CPU handles timeline scrubbing and effects computation well, but the GPU's 2669 compute score and 4 GB VRAM mean hardware-accelerated rendering and effects previews will be the weak link. Small-business workstation duties — spreadsheets, encryption-heavy storage, virtualization — are squarely in this build's wheelhouse given the 90106 integer math and 17575 encryption scores. Pure gamers chasing high-refresh 1440p or 4K should look elsewhere; the 48th GPU percentile rules that out. This is a work-first, play-second machine, and the combined 64th percentile reflects exactly that hierarchy.

Usage Scenarios

High-refresh gaming: Not realistic at ultra settings. With a g3d score of 7531, the RX 6500M can deliver high frame rates only in lighter, older titles at 1080p with settings reduced — the DX9 score of 92 versus DX12 score of 34 shows how sharply performance falls as engines get heavier.

Streaming: Feasible with compromises. The CPU's 20 threads and 6941 maximum-thread 3DMark score leave headroom for encoding alongside gameplay, but the GPU will already be near its limit in modern games, so the combination works best for lighter titles or CPU-based encoding.

Video editing: The 16307.5 Cinebench R23 multi-core score makes timeline work and export queues pleasant, but the 4 GB of VRAM and 2669 GPU compute score limit GPU-accelerated effects and preview playback on complex projects.

3D rendering: CPU rendering is genuinely strong — R23 multi of 16307.5 and a physics score of 1512 put the processor near desktop-flagship territory. GPU rendering is not; the OpenCL score of 38586 reflects the chip's modest compute throughput.

Software development: Excellent fit. Compilation benefits directly from 20 threads, code compression runs at 300594 on PassMark's data compression test, and the 3535 single-thread score keeps IDE responsiveness snappy. The 1782 R23 single-core score handles branchy build scripts well.

Student and office work: More than sufficient. Integer math at 90106, encryption at 17575, and string sorting at 33449 cover everything from document work to local database queries with room to spare, and the 45 W TDP keeps the package suited to sustained mobile use.

GPU Analysis

The Radeon RX 6500M is a Navi 24 chip on TSMC's 6 nm process, part of the RDNA 2.0 architecture. It packs 5400 million transistors into a 107 mm² die, giving a density of 50.5M per mm². Clocks are 2000 MHz base, 2400 MHz boost, and 2191 MHz game, with GDDR6 memory at 2250 MHz (18 Gbps effective). The memory subsystem is the card's defining constraint: 4 GB on a 64-bit bus, delivering 144.0 GB/s of bandwidth — modest on both capacity and throughput counts.

Compute resources include 1024 shading units, 64 texture mapping units, and 32 render outputs, producing 76.80 GPixel/s of pixel fill, 153.6 GTexel/s of texture fill, 4.915 TFLOPS FP32, and 9.830 TFLOPS FP16. Ray tracing is present via 16 RT cores, and the card supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. There are no tensor cores. The bus interface is PCIe 4.0 x4 — a narrow link worth noting, since it limits host-to-card transfer bandwidth in compute tasks.

What the benchmark scores mean for rendering: the passmark_gpu_compute score of 2669 and geekbench_opencl score of 38586 place this chip near the middle of the historical GPU field (48th percentile), comparable to its rivals — the Tesla C2075 at 10400, GTX 950A at 10273, RX 550X at 10481, and R9 M275X at 10582 by average score. That is enough for hardware video decode, light GPU effects, and casual compute, but not for serious path tracing or large-model rendering. The card is now end-of-life, having launched in early 2022.

FAQ

Q: Is this build better for gaming or productivity?

A: Productivity, clearly. The CPU sits at the 79th percentile while the GPU sits at the 48th, so CPU-bound workloads run near desktop-flagship levels while gaming is capped by the RX 6500M's 7531 g3d score and 4 GB of VRAM.

Q: What frame rates can I expect in games?

A: No measured FPS data exists for this pairing. Estimates from the benchmark scores suggest comfortable 1080p play in esports and older titles, with modern AAA games requiring reduced settings; ultra settings will likely trigger VRAM-related stutter.

Q: Can the RX 6500M handle ray tracing?

A: Technically yes — it has 16 RT cores and DirectX 12 Ultimate support — but with 1024 shading units and 4.915 TFLOPS FP32, performance is expected to be poor. Treat it as unsupported in practice.

Q: How does the i7-12700H compare to rival CPUs?

A: Its average score of 26717 lands within half a percent of the AMD EPYC 9554, Ryzen 5 5500GT, Intel Core i9-11900K, and Ryzen 5 7545U — remarkable company for a 45 W mobile chip.

Q: Is 4 GB of VRAM a problem?

A: Yes, for modern gaming at high texture settings. It is the most likely cause of stutter before raw GPU compute becomes the limit, since the card has only 144.0 GB/s of memory bandwidth to work with.

Q: Does this CPU support overclocking?

A: No. The multiplier is locked, and the BGA 1744 socket means the chip is soldered to the laptop motherboard with no upgrade path.

Q: Is the CPU good for software development?

A: Very. A 25615 PassMark multi-thread score, 3535 single-thread score, and 300594 data compression score cover compilation, containerized workflows, and IDE responsiveness with headroom.

Build Overview

This is a laptop-class pairing: a 14-core, 20-thread Intel Core i7-12700H on the Alder Lake-H architecture driving an AMD Radeon RX 6500M on RDNA 2. The overall tier is mid-range-plus — a combined percentile of 64 across tracked systems, propped up by a CPU at the 79th percentile and held back by a GPU at the 48th. The practical read: a genuinely capable mobile workstation processor paired with entry-level discrete graphics. Buy it for the compute, tolerate the gaming, and be aware that the RX 6500M is an end-of-life part with 4 GB of VRAM and a 64-bit memory bus — the two numbers that will define its ceiling for as long as the machine lives.