SYSTEM ANALYZER

Rate My PC: Intel Core i7-12700E + NVIDIA GeForce RTX 4060 AD106

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

76 / 100
HIGH-END

Power Build

Top 24% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
78%
VS
GPU
74%
PROCESSOR

Intel Core i7-12700E

6,776 Benchmark Score
Top 22% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA GeForce RTX 4060 AD106

0 Benchmark Score
Top 26% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
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Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The Intel Core i7-12700E paired with the NVIDIA GeForce RTX 4060 AD106 forms a mid-range desktop combination in which a 62nd-percentile CPU — a 12-core, 20-thread Alder Lake part with a 65 W TDP — feeds a GPU sitting at the 50th percentile of all graphics cards. The combined percentile for this pairing is 56, which places it in the upper-middle band of tracked systems: neither component is an outlier, and the pairing is defined by balanced, efficiency-oriented performance rather than peak throughput. No measured FPS rows exist for this exact combination in the database — all frame-rate discussion below is estimated from the benchmark scores, not recorded playtests.

GPU Analysis

The GeForce RTX 4060 AD106 is built on TSMC's 5 nm process, packing 22,900 million transistors onto a 188 mm² die — a density of 121.8M transistors per mm². It belongs to the Ada Lovelace architecture and sits within the GeForce 40 generation, positioned between the GeForce 30 and GeForce 50 lines in NVIDIA's product lineage. Production status is listed as End-of-life, with a recorded release date of 2024-03-31, so builders sourcing this card in the current market should expect it to be a legacy or secondhand acquisition rather than a retail-native one.

The hardware allocation is mainstream across the board. There are 3072 shading units, 96 TMUs, and 48 ROPs, with 24 RT cores and 96 tensor cores dedicated to ray-tracing and AI-accelerated workloads respectively. Clocks run from a 1830 MHz base up to a 2460 MHz boost. The theoretical rasterization ceilings are 118.1 GPixel/s of pixel fill and 236.2 GTexel/s of texture fill, with FP32 compute rated at 15.11 TFLOPS — and FP16 running at a 1:1 ratio with FP32, meaning half-precision workloads gain no throughput advantage over full precision on this chip.

The memory subsystem is the most conspicuous constraint. The card carries 8 GB of GDDR6 on a 128-bit bus, delivering 272.0 GB/s of bandwidth with memory running at 2125 MHz (17 Gbps effective). That bandwidth figure matters for rendering: scenes with high-resolution textures, multiple render targets, or heavy post-processing chains will press against 272 GB/s, and the 8 GB capacity will limit how large texture pools and framebuffer-resident assets can be before spilling into system memory. For viewport rendering and GPU render engines, this places the card firmly in the entry-to-mid professional tier rather than the enthusiast tier.

The bus interface is PCIe 4.0 x8, not x16 — a detail worth noting for platform planning, since the reduced lane count slightly caps host-to-GPU transfer on systems with abundant PCIe bandwidth available. Output capability is solid: one HDMI 2.1 and three DisplayPort 1.4a connectors support multi-monitor arrangements, and the API support surface — DirectX 12 Ultimate (feature level 12_2), OpenGL 4.6, and Vulkan 1.4 — covers the full current rendering stack including hardware ray tracing. Physically it is a dual-slot card drawing power through a single 12-pin connector, with a modest 115 W TDP and a suggested PSU of just 300 W.

Because the GPU's benchmark list in this database is empty — avgBenchmarkScore is zero and no nearestRivals are populated — the 50th-percentile placement is the primary quantitative anchor. Read plainly: this is a dead-center median graphics card in the tracked population. Not a chart-topper, not a laggard. Every FPS figure in this article is therefore an estimate derived from the CPU benchmark data and the GPU's percentile position, and the database explicitly flags this build with dataIsMeasured: false.

Benchmark Performance

The CPU side is well documented. In Cinebench R15, the i7-12700E scores 2406 multi-core and 339 single-core. In R20, those figures scale to 10029 multi-core and 1415 single-core, and in R23 it posts 23879 multi-core and 3371 single-core. Geekbench returns 10676 multi-core and 2094 single-core. The aggregate avgBenchmarkScore across tracked tests is 6776.

Context comes from the percentile and rival data. At the 62nd percentile versus all CPUs, the i7-12700E outranks roughly 62 percent of the tracked CPU population. Its nearest rivals by aggregate score are telling: the AMD Ryzen Threadripper 2970WX at an average of 6760 — the i7-12700E is 0.2 percent ahead — the Intel Xeon Gold 6154 at 6803, which is 0.4 percent ahead of the i7; the Intel Xeon D-2775TE at 6711, which the i7 beats by 1 percent; and the Intel Xeon Gold 5317 at 6710, again a 1 percent deficit against the i7. That these rivals are workstation- and HEDT-class parts is significant: a 65 W desktop chip matching erstwhile high-core-count platforms on aggregate score indicates strong per-core efficiency rather than raw core-count dominance.

The GPU contributes the 50th-percentile data point. Combining a 62nd-percentile CPU with a 50th-percentile GPU yields a combined system percentile of 56 — a coherent middle-of-the-road figure. The combined picture is a system whose compute side ranks slightly above its graphics side, and whose overall standing sits a hair above the median of all tracked pairings.

Balance and Bottleneck

The percentile split — 62 for CPU, 50 for GPU — identifies the graphics card as the limiting component in graphically demanding workloads. In modern AAA titles at high settings, where the render load falls overwhelmingly on the GPU, the RTX 4060 AD106's median positioning will cap frame rates well before the i7-12700E's 12 cores and 20 threads saturate. The Cinebench R23 single-core score of 3371 and Geekbench single-core of 2094 indicate snappy per-thread throughput, which in gaming terms means the CPU is unlikely to be the constraint at mainstream resolutions and settings.

That balance reverses in CPU-bound scenarios. Streaming while gaming, heavy simulation titles, compilation, and multi-threaded rendering will engage the 23879-point R23 multi-core capability, and in those workloads the GPU can idle ahead of the CPU's output. There is no measured FPS scaling data in the fact pack for this pairing — pairRankByFps is null and the measured FPS table is empty — so bottleneck conclusions rest on the percentile gap and the benchmark spread rather than recorded frame-time evidence. That gap is modest: roughly a dozen percentile points between the two components, which describes a build with no severe imbalance, just a mild CPU-advantaged profile typical of systems built to last through a GPU upgrade cycle.

FAQ

Q: No measured frame rates exist for this exact pairing — what does the database actually contain?

A: The measuredFpsUltraByGame table is empty and dataIsMeasured is false. All performance data consists of CPU benchmark scores (Cinebench R15/R20/R23, Geekbench), component percentiles (62 CPU, 50 GPU, 56 combined), and GPU hardware specifications. Every frame-rate statement here is an estimate.

Q: How does the i7-12700E compare to its nearest rivals?

A: Its average benchmark score of 6776 sits 0.2 percent above the AMD Ryzen Threadripper 2970WX (6760), 0.4 percent below the Intel Xeon Gold 6154 (6803), and 1 percent above both the Intel Xeon D-2775TE (6711) and Intel Xeon Gold 5317 (6710).

Q: Is the 8 GB of VRAM a limitation?

A: Qualitatively, yes, for texture-heavy rendering and gaming at elevated settings. The fact pack lists 8 GB of GDDR6 on a 128-bit bus with 272.0 GB/s of bandwidth — a mainstream configuration that constrains large texture pools, though no measured degradation data exists for this build.

Q: Can this system be overclocked?

A: No. The multiplierUnlocked field for the i7-12700E is false, so core overclocking is off the table. The GPU side carries no overclocking data in the pack.

Q: What memory does the platform support?

A: DDR4 and DDR5 on a dual-channel bus, via Intel Socket 1700. The pack does not record supported speeds or bandwidth figures.

Q: How much PSU capacity does the build need?

A: The GPU's suggestedPsu is 300 W against a 115 W GPU TDP and a 65 W CPU TDP — a low aggregate draw by modern standards, leaving comfortable headroom in any competent unit.

Q: Does the CPU have integrated graphics as a fallback?

A: Yes, UHD Graphics 770 is integrated, useful for diagnostics or display output if the discrete card is removed.

CPU Analysis

The Core i7-12700E is an Alder Lake-S processor from Intel's 12th Gen Core family, fabricated on Intel's 10 nm process with a 215 mm² die. It carries 12 cores and 20 threads, clocking from a 2.10 GHz base to a 4.80 GHz boost. Cache allocation is 80 KB of L1 per core, 1.25 MB of L2 per core, and a shared 25 MB of L3. The "E" suffix aligns with its 65 W TDP — an efficiency-class bin rather than an unlocked enthusiast part, and the locked multiplier confirms that orientation.

What the benchmark scores say about real workloads is straightforward. The R23 multi-core result of 23879 places it comfortably inside the range where serious multi-threaded work — video encodes, 3D renders, code builds — completes at genuinely productive speeds. The single-core numbers, 3371 in R23 and 2094 in Geekbench, are the more gaming-relevant figures: they describe a CPU that can drive high frame rates in titles that lean on one or two fast threads. The aggregate 6776 average, landing within 1 percent of Xeon and Threadripper workstation silicon, shows the architecture punching well above its power envelope. Note that ECC is not supported, which removes this platform from consideration for error-correcting-memory-reliant server roles, but the desktop market segment and Active production status keep it a viable, currently-manufactured purchase. Launch MSRP was $344.

Gaming Performance

To restate clearly: the database contains no measured FPS rows for this CPU/GPU combination, and dataIsMeasured is false. Nothing in this section is a recorded number; all figures are estimates framed from the benchmark scores.

Qualitatively, the picture is coherent. A CPU at the 62nd percentile with strong single-core results (3371 R23, 2094 Geekbench) paired with a GPU at the 50th percentile points toward fluid performance at mainstream resolutions and settings. The GPU's 15.11 TFLOPS of FP32 compute, 24 RT cores, and DirectX 12 Ultimate support indicate ray tracing is functional but will tax the card meaningfully at higher settings, particularly given the 272 GB/s memory bandwidth ceiling. Texture-heavy titles will encounter the 8 GB VRAM boundary before the CPU ever becomes a factor. The 96 tensor cores enable DLSS-class upscaling workloads in the Ada Lovelace feature set, which is the practical mitigation for both bandwidth and capacity limits. In esports-class and lighter titles, the CPU's single-thread strength suggests the GPU remains the frame-rate governor; in heavily threaded open-world and simulation games, expect the split workload to land closer to balanced.

Who Should Build It

The measured data profile — a 62nd-percentile CPU, 50th-percentile GPU, 56th combined percentile — describes a system for users who need dependable mid-tier performance across mixed workloads rather than maximum gaming frames. Gamers at mainstream resolutions targeting solid frame rates at high (not extreme) settings fit the profile, with the caveat that VRAM-sensitive titles will need settings management. Content creators benefit most: the 23879 R23 multi-core score supports video editing and timeline scrubbing, while the GPU's tensor cores and RT cores accelerate render and AI-assisted tasks at entry-professional scale. Software developers get a 20-thread compile machine with fast single-core responsiveness for IDEs and debugging. Students and small-business workstation builders get a 65 W CPU that matches Xeon-class aggregate performance, dual-channel DDR4/DDR5 flexibility, and integrated UHD Graphics 770 as a redundancy layer. What this build is not: a 4K-max-settings ray-tracing platform or an ECC-reliable server node.

Build Overview

This is a desktop-class pairing (buildClass: desktop) combining Intel's efficiency-binned 12-core Alder Lake CPU with NVIDIA's mainstream Ada Lovelace card. The tier read from the data: upper-middle. The CPU outranks 62 percent of tracked processors, the GPU sits exactly at the 50th percentile, and the combined percentile of 56 places the full system slightly above the population median. The component identities reinforce the mid-tier read — an Active-production, locked, 65 W desktop CPU alongside an End-of-life, 115 W graphics card with entry-professional VRAM and bandwidth. It is a balanced, efficiency-first desktop without a single chart-leading specification, and without any glaring deficit.

Usage Scenarios

High-refresh gaming: The CPU's single-core benchmark strength (3371 R23 single-core) is the enabler here, but the 50th-percentile GPU caps absolute frame rates. Estimated outcome: high-refresh play is realistic in lighter titles; demanding games will need settings adjustments. No measured FPS data exists to confirm specifics.

Streaming: The 20-thread CPU can shoulder encode and compositor overhead while gaming — the 10676 Geekbench multi-core and 23879 R23 multi-core scores indicate genuine headroom for concurrent work. The GPU's 8 GB VRAM is the tighter constraint when a game plus encoder overlay share capacity.

Video editing: Multi-thread export and preview performance tracks the R23 multi-core score of 23879, which rivals Xeon-class aggregate performance within 1 percent. Timeline scrubbing at mainstream codecs should feel responsive; heavy 4K multicam work will press the 8 GB frame buffer.

3D rendering: GPU render engines get 15.11 TFLOPS of FP32 with 1:1 FP16 — useful but workstation-entry throughput. CPU-based rendering leverages the full 12-core/20-thread spread at 65 W, an unusually efficient combination for sustained renders.

Software development: Compilation, container workloads, and parallel test suites map directly to the multi-core scores; IDE responsiveness maps to the 2094 Geekbench single-core. Both figures support a highly capable developer machine.

Student and office work: The 65 W TDP, integrated UHD Graphics 770 fallback, and dual-channel DDR4/DDR5 support make this a quiet, economical daily system with performance well beyond typical office needs.

Upgrade Path and Platform

The platform anchors on Intel Socket 1700 with support for both DDR4 and DDR5 on a dual-channel memory bus — a genuinely useful flexibility point, since builders can start on either memory standard. CPU PCIe capability is listed as Gen 5 with 20 lanes (CPU only), although the GPU itself connects via PCIe 4.0 x8, so the graphics link runs at the card's interface, not the platform's ceiling. ECC memory is not supported, which bounds the platform's server ambitions.

Power headroom is generous. The GPU's suggested PSU is 300 W against a 115 W card TDP and a 65 W CPU TDP — a combined board draw low enough that virtually any quality unit covers the system with margin to spare. That headroom matters for the most sensible next upgrade: the GPU. Given the CPU's 12-percentile-point advantage over the graphics card, a GPU replacement is the highest-leverage move, and the 300 W recommendation plus modern connector (1x 12-pin) leaves room for a meaningfully faster card within the same chassis. A memory move to the DDR5 side of the platform's dual support is the secondary path. The locked multiplier means the CPU itself offers no tuning route, so the upgrade story is straightforward: keep the efficient 65 W compute core, replace the graphics.