SYSTEM ANALYZER

Rate My PC: Intel Core i5-14600T + AMD Radeon RX 6600

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

90 / 100
ULTIMATE READY

Apex Performer

Top 10% of systems. Capable of 4K Ultra gaming and advanced rendering.

4K 60+ FPSVR ReadyRay Tracing

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
90%
VS
GPU
91%
PROCESSOR

Intel Core i5-14600T

32,707 Benchmark Score
Top 10% Market Ranking
View Full Specs →
GRAPHICS CARD

AMD Radeon RX 6600

19,036 Benchmark Score
Top 9% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Optimal Performance

Your system is in the top tier. You can run any modern game at maximum settings.

4K Gaming Ready

Consider a 4K 144Hz monitor to fully utilize your hardware capabilities.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The Intel Core i5-14600T paired with the AMD Radeon RX 6600 is a desktop combination that sits at the 73rd percentile of all tracked builds, an unusual profile in which the processor punches well above the graphics card's weight class. The CPU alone ranks at the 83rd percentile of all CPUs in the database, while the RX 6600 lands at the 63rd percentile of all GPUs — a gap that defines nearly everything about how this pairing behaves across workloads. The 14600T is a low-power Raptor Lake Refresh part with a 35 W TDP, fourteen cores and twenty threads, while the RX 6600 is an end-of-life RDNA 2.0 card with 8 GB of GDDR6. This page walks through the measured benchmark data for both components, notes that no measured FPS figures exist for this exact combination, and frames all frame-rate discussion as estimation derived from the benchmark scores.

GPU Analysis

The Radeon RX 6600 is built on the Navi 23 chip, fabricated by TSMC on a 7 nm process, with 11,060 million transistors packed into a 237 mm² die — a density of 46.7M transistors per mm². It carries 1792 shading units, 112 texture mapping units, and 64 render output units. The memory subsystem is the card's most defining constraint: 8 GB of GDDR6 on a 128-bit bus, delivering 224.0 GB/s of bandwidth. That bandwidth figure, rather than the raw shader count, is what will shape performance in modern rendering workloads with large texture sets and high-resolution assets.

Clock behaviour is straightforward. The base clock is 1626 MHz, the boost clock reaches 2491 MHz, and the rated game clock — the sustained frequency under typical gaming load — sits at 2044 MHz. Memory runs at 1750 MHz, or 14 Gbps effective. Peak theoretical output lands at 8.928 TFLOPS of FP32 compute, doubling to 17.86 TFLOPS of FP16 at the 2:1 rate. Pixel fill rate is rated at 159.4 GPixel/s and texture fill rate at 279.0 GTexel/s.

Ray tracing is supported through 28 RT cores, and the card targets DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. There are no tensor cores in the hardware sense, which matters for AI-accelerated workloads — the compute benchmark results reflect that absence. In the benchmark database the card posts a PassMark G3D score of 15096 and a PassMark GPU Compute score of 6554. Its 3DMark Steel Nomad DX12 score of 1492 places it in mainstream territory, and its average benchmark score of 19036 puts it at the 63rd percentile of all GPUs. The nearest rivals list confirms the positioning: the Quadro K6000 is statistically identical (deltaPct 0), the GeForce RTX 4050 Mobile is effectively even (-0.1), the Tesla K20m is marginally ahead (-0.3), and the RTX 2000 Ada Generation is marginally behind (0.4). For rendering work, the practical reading is that this card handles rasterised 3D well for its class, while heavier path-traced scenes will push the 28 RT cores hard and the 224.0 GB/s bandwidth harder.

Benchmark Performance

Starting with the processor, the i5-14600T's Cinebench scaling tells a coherent story: 2262 multi-core and 319 single-core in R15, 9427 multi-core and 1330 single-core in R20, and 22447 multi-core and 3169 single-core in R23. The multi-core to single-core ratio in R23 is roughly seven to one, which is consistent with a hybrid fourteen-core, twenty-thread design spreading render threads across its full complement. Geekbench returns 12840 multi-core and 2559 single-core. PassMark adds texture: 26409 multithread against 3744 single thread, plus 95112 integer math, 64726 floating point math, 301827 data compression, 18226 data encryption, 16985 extended instructions, 34310 string sorting, 1873 physics, and 121 on find-prime-numbers.

The CPU's average benchmark score of 32707 places it at the 83rd percentile of all CPUs — firmly upper tier. The rivals table is remarkably tight: the Core Ultra 7 155H sits at 32697 (deltaPct 0), the Ryzen 5 7400F at 32750 (-0.1), the Ryzen AI 7 PRO 360 at 32662 (0.1), and the Ryzen 7 PRO 6850H at 32812 (-0.3). In other words, this 35 W desktop part delivers aggregate throughput statistically indistinguishable from those competitors in the database's blended metric.

The GPU side posts 15096 on PassMark G3D, 6554 on GPU Compute, 1492 on 3DMark Steel Nomad, 88398 on Geekbench Metal, 67623 on Geekbench Vulkan, and 28850 on Geekbench OpenCL. The API-specific PassMark results — 197 for DirectX 9, 152 for DirectX 11, 95 for DirectX 10, and 51 for DirectX 12 — show the expected pattern of older APIs scoring in raw points while the modern API test is far more demanding.

The combined picture is a 73rd-percentile build pulled in two directions. The processor keeps pace with parts well above its power class; the graphics card is the softer side of the equation at the 63rd GPU percentile. Any workload that leans on both — gaming above all — will be governed by the RX 6600, while any CPU-bound task gets upper-tier throughput.

Usage Scenarios

High-refresh gaming. No measured FPS data exists for this exact pairing, so all frame-rate discussion here is estimation from the benchmark scores. With the RX 6600 at the 63rd GPU percentile and a 15096 G3D score, the realistic target is smooth play at 1080p in most titles, with high-refresh outcomes in less demanding or older engines given the CPU's 3169 R23 single-core score removing processor-side limits. At 1440p the card remains viable with settings adjustments, but the 224.0 GB/s bandwidth becomes the ceiling.

Streaming. The twenty threads and 22447 R23 multi-core score leave ample headroom for simultaneous encode alongside gameplay, and the 8 GB of VRAM can hold a game plus compositor assets at 1080p. The constraint is the GPU itself: streaming does not add frames, and the render load stays with the RX 6600.

Video editing. The 14 cores and strong compression score of 301827 in PassMark data compression accelerate timeline scrubbing and export preprocessing. The 67623 Vulkan compute score and 6554 GPU Compute score provide usable GPU acceleration, though 8 GB of VRAM limits heavy multi-cam or high-bitrate 4K workflows.

3D rendering. Cinebench R23's 22447 multi-core result indicates solid CPU rendering throughput, and the 8.928 TFLOPS FP32 figure plus RDNA 2.0 support for Vulkan 1.4 keep viewport work responsive. Final-frame GPU rendering is possible but not the card's strength, and the 28 RT cores are modest for production ray tracing.

Software development. Compiling is a classic multi-core task, and the 12840 Geekbench multi-core score plus 26409 PassMark multithread result indicate fast builds. The 3744 single-thread score keeps interactive tooling — editors, linters, debuggers — snappy. This is one of the strongest scenarios for the build.

Student and office work. The 83rd CPU percentile means documents, browsers, video calls, and office suites never approach the hardware's limits. The UHD Graphics 770 integrated graphics also means the system remains functional for display output without the discrete card, a useful resilience point.

Balance and Bottleneck

The data identifies the bottleneck unambiguously: it is the GPU. The CPU sits at the 83rd percentile; the GPU at the 63rd. In any workload where both components contribute — gaming, GPU-assisted rendering, compute — the RX 6600 sets the pace. The CPU's rivals include laptop-class parts like the Core Ultra 7 155H and Ryzen 7 PRO 6850H, meaning the processor delivers performance typically associated with higher-power mobile flagships, while the graphics card sits alongside the RTX 4050 Mobile and Quadro K6000 in the database's blended ranking.

Because no measured FPS rows exist for this combination and `dataIsMeasured` is false, FPS scaling must be discussed qualitatively from the benchmark scores. The expectation from the G3D score of 15096 is that frame rates scale down roughly with resolution as memory bandwidth demand rises against the 224.0 GB/s ceiling, and that CPU-dependent frame-rate ceilings will rarely bind, given the 3169 single-core R23 score. In CPU-bound scenarios — simulation-heavy strategy games, physics — the 1873 PassMark physics score indicates the processor holds its own. The honest summary: upgrade the GPU and this build's gaming profile transforms; upgrade the CPU and almost nothing changes, because the CPU is already the stronger half.

FAQ

Q: No measured FPS data exists for this build — why?

A: The database contains no measured FPS rows for this exact CPU+GPU combination, and `dataIsMeasured` is false. All frame-rate discussion on this page is therefore estimation derived from the benchmark scores, not measurement.

Q: How does the i5-14600T compare to its nearest rivals?

A: Its average benchmark score of 32707 is statistically identical to the Core Ultra 7 155H (32697), within 0.1% of the Ryzen 5 7400F (32750) and Ryzen AI 7 PRO 360 (32662), and within 0.3% of the Ryzen 7 PRO 6850H (32812).

Q: Is 8 GB of VRAM enough for modern games?

A: It is workable at 1080p, and the 128-bit bus with 224.0 GB/s bandwidth is the accompanying constraint. The card's 63rd-percentile GPU ranking reflects a mainstream tier where higher resolutions and maximum texture settings will press against both capacity and bandwidth.

Q: Can this CPU handle content creation?

A: Yes. A 22447 Cinebench R23 multi-core score, 26409 PassMark multithread result, and 301827 data compression score indicate strong throughput for video editing, encoding, and compilation workloads.

Q: Does the RX 6600 support ray tracing?

A: Yes, through 28 RT cores, with DirectX 12 Ultimate (12_2) and Vulkan 1.4 support. There are no tensor cores listed in the hardware specification.

Q: What power supply does this build need?

A: The GPU's suggested PSU is 300 W, with the card itself rated at 132 W TDP and a single 8-pin connector. The CPU's 35 W TDP means total system demand stays modest.

Q: Is the CPU overclockable?

A: No. The multiplier is locked on this part.

Who Should Build It

This pairing suits users whose work is CPU-weighted and whose gaming targets are moderate. Developers and students are the clearest fit: the 83rd CPU percentile, 12840 Geekbench multi-core score, and ECC memory support make this a genuinely capable compact workstation or dev machine. Small-business workstations benefit from the same arithmetic — the 35 W TDP enables quiet, small-form-factor systems, and the UHD Graphics 770 iGPU provides display fallback if the discrete card is removed. Content creators doing 1080p video work will find the fourteen cores sufficient and the GPU adequate. Gamers should calibrate expectations: at 1080p the estimated experience from the 15096 G3D score is solid mainstream play; at 4K it is not the right tool. Anyone whose primary use is high-refresh 1440p or 4K gaming should treat the GPU as the component to replace first.

CPU Analysis

The i5-14600T is a Raptor Lake Refresh (Raptor Lake-R) part manufactured by Intel on its 10 nm process, with a die size of 257 mm², part number SRN46, and a release date of January 2024. Its launch MSRP was $255. The specification sheet reads: fourteen cores, twenty threads, a 1.80 GHz base clock, and a 5.10 GHz maximum boost — the wide base-to-boost spread being characteristic of a low-TDP design that sips power at idle and bursts hard when threads demand it. The 35 W TDP is the headline figure: this is a power-constrained variant, yet the benchmark data shows it delivering performance in the same band as the rival parts listed above.

Cache is generous: 80 KB of L1 per core, 2 MB of L2 per core, and 24 MB of shared L3. Memory support spans both DDR4 and DDR5 on a dual-channel bus, and ECC memory is supported — a rarity at this tier and a meaningful feature for workstation reliability. PCIe connectivity is Gen 5 with 16 lanes from the CPU, which is forward-looking given the GPU in this build only occupies a PCIe 4.0 x8 link.

What the scores mean in practice: the 3169 R23 single-core score and 3744 PassMark single-thread result indicate snappy per-thread responsiveness for applications, games' main threads, and interactive tools. The 22447 R23 multi-core and 26409 PassMark multithread results translate into fast parallel throughput for rendering, encoding, and compiling. The locked multiplier closes the door on overclocking, but the boost behaviour does the work instead.

Upgrade Path and Platform

The platform foundation is Socket 1700 with support for both DDR4 and DDR5 — a genuine flexibility point, since a builder can start on inexpensive DDR4 and the platform still accepts DDR5. The CPU provides PCIe Gen 5 with 16 lanes, so a future GPU upgrade can consume a full modern link, and the RX 6600's own PCIe 4.0 x8 interface means the current card leaves most of that capability unused. The integrated UHD Graphics 770 means the system boots and displays without any discrete card, simplifying GPU swaps.

Power headroom is the quiet advantage of this build. The GPU's suggested PSU is 300 W; the card draws 132 W TDP through one 8-pin connector, and the CPU adds just 35 W. A builder following the 300 W suggestion retains comfortable margin even for a meaningfully faster future graphics card, since the processor side of the ledger barely moves. The card itself is a compact dual-slot design, 190 mm long, 110 mm high, and 40 mm wide, so chassis compatibility is broad.

A sensible next upgrade, strictly from the data: replace the RX 6600. The build's 73rd combined percentile is dragged by the 63rd-percentile GPU while the 83rd-percentile CPU idles above it. Stepping the GPU up several percentile tiers would rebalance the system without touching the platform. Note also that the RX 6600 is listed as end-of-life in production status, while the CPU is Active — the graphics card is the aging half of the pair.

Build Overview

This is a desktop build (`buildClass: desktop`) pairing an upper-tier processor with a mid-tier graphics card. The i5-14600T contributes 14 cores, 20 threads, and benchmark results placing it at the 83rd percentile of all CPUs; the RX 6600 contributes RDNA 2.0 rasterisation with 8 GB of GDDR6 and results placing it at the 63rd percentile of all GPUs. The combined percentile of 73 lands exactly where you would expect when averaging those two strengths — a genuinely fast compute foundation with mainstream graphics. It is best understood as a compact, efficient all-rounder: strong for productivity and creation work, moderate for gaming, and built on a Socket 1700 platform with room to grow.

Gaming Performance

To restate clearly: no measured FPS data exists for this exact CPU and GPU combination — the FACT PACK contains no `measuredFps` entries and `dataIsMeasured` is false. Every frame-rate statement below is an estimate framed from the benchmark scores.

From the GPU's side, the PassMark G3D score of 15096 and 3DMark Steel Nomad DX12 result of 1492 describe a card capable of mainstream 1080p gaming, with the Vulkan compute score of 67623 and Geekbench Vulkan result supporting well-optimised engines. The DirectX API results — 197 at DX9, 152 at DX11, 95 at DX10, 51 at DX12 — show the card performing respectably across generations of APIs, with the DX12 test being the most demanding and most representative of modern titles. Estimated 1080p play at high settings should be smooth in most games; older DX9/DX11-class titles are estimated to run at high frame rates, as their relative scores suggest. At 1440p, estimates from the bandwidth figure of 224.0 GB/s indicate settings reductions will be needed in heavier titles. At 4K, the 8 GB buffer and 128-bit bus make this an impractical target.

The CPU will not be the limiting factor. The 3169 R23 single-core score, 3744 single-thread PassMark result, and 1873 physics score indicate the processor can feed frames as fast as the RX 6600 can render them in virtually any engine. Estimated CPU-bound ceilings — high-refresh esports titles, for instance — sit well above what the GPU can deliver, which is the defining characteristic of this pairing: a 35 W desktop processor holding the 83rd percentile, waiting on a 63rd-percentile graphics card.