SYSTEM ANALYZER

Rate My PC: Intel Core i5-14600K + AMD Radeon RX 6800

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

94 / 100
ULTIMATE READY

Apex Performer

Top 6% of systems. Capable of 4K Ultra gaming and advanced rendering.

4K 60+ FPSVR ReadyRay Tracing

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
94%
VS
GPU
94%
PROCESSOR

Intel Core i5-14600K

48,618 Benchmark Score
Top 6% Market Ranking
View Full Specs →
GRAPHICS CARD

AMD Radeon RX 6800

30,095 Benchmark Score
Top 6% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Optimal Performance

Your system is in the top tier. You can run any modern game at maximum settings.

4K Gaming Ready

Consider a 4K 144Hz monitor to fully utilize your hardware capabilities.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The Intel Core i5-14600K and AMD Radeon RX 6800 form a desktop pairing that lands at the 83rd combined percentile, with a 90th-percentile CPU and a 75th-percentile GPU. The i5-14600K delivers 14 cores and a 5.30 GHz boost, while the RX 6800 brings 16 GB of GDDR6 memory and 16.17 TFLOPS of FP32 compute. No measured FPS rows exist for this exact combination — the data pack contains no measuredFps data — so all game-rate discussion below is estimated from synthetic benchmark scores rather than direct game captures.

Upgrade Path and Platform

The i5-14600K uses Intel Socket 1700 and the Raptor Lake architecture, with a base clock of 3.50 GHz and a boost clock of 5.30 GHz. The platform supports dual-channel DDR4 and DDR5 memory, and ECC memory is enabled — a useful feature for small business workstations that handle sensitive data. The CPU provides PCIe Gen 5 with 16 lanes from the CPU, while the RX 6800 uses a PCIe 4.0 x16 interface, which slots into that bandwidth without bottlenecking the CPU's lanes.

Power delivery is straightforward: the CPU carries a 125W TDP, the GPU a 250W TDP, and the suggested PSU for the GPU is 600W. That leaves room for a mid-range system without demanding a high-end power supply. The GPU requires two 8-pin power connectors and occupies a dual-slot footprint at 267 mm in length and 120 mm in height, so most mid-tower cases will fit it. The CPU has an unlocked multiplier, meaning overclocking is possible, but that would push power draw above the 125W TDP — the 600W PSU suggestion already accounts for the GPU's 250W draw, so headroom for overclocking the CPU is limited unless the user steps up to a larger unit.

A sensible upgrade path is to focus on the GPU first. The CPU sits at the 90th percentile with an average benchmark score of 48618, while the GPU sits at the 75th percentile with 30095 — the gap is roughly 15 percentile points, so a graphics upgrade would close the largest performance deficit in this build. The platform's support for both DDR4 and DDR5 means a user can carry over existing memory when moving to Socket 1700, and the CPU's integrated UHD Graphics 770 provides a fallback display output when troubleshooting the discrete GPU.

Usage Scenarios

High-refresh gaming: The CPU's 90th percentile and the GPU's 75th percentile mean the CPU can feed frames faster than the GPU can render them. The 512 GB/s memory bandwidth and 16 GB VRAM are well-suited to 1440p with high texture settings, and the 60 RT cores support ray-traced effects. At 1080p the CPU would be the dominant factor, while at 1440p the GPU becomes the limiting piece — the sweet spot is 1440p where the 16 GB VRAM prevents memory pressure.

Streaming: The 14-core / 20-thread CPU with a Cinebench R23 multicore score of 24491 leaves headroom for encoding alongside gaming. The GPU's 16.17 TFLOPS FP32 and 512 GB/s bandwidth keep the render pipeline busy while the CPU handles the encode workload. The 16 GB VRAM is large enough to hold both the game and the streaming frame buffer, so the GPU does not have to thrash memory.

Video editing: The CPU's Cinebench R20 multicore score of 13709 and the GPU's OpenCL score of 24508 indicate a balanced split for timeline rendering and effects. The 16 GB VRAM is comfortable for 4K timeline scrubbing and multi-layer effects, while the CPU's 24 MB of L3 cache helps with sequence metadata. The 90th-percentile CPU score means the processor is not the bottleneck in a proxy-based editing workflow.

3D rendering: The Cinebench R23 multicore score of 24491 and Passmark integer math of 125737 show strong CPU-side rendering throughput. The GPU's 10864 Passmark compute score and 16.17 TFLOPS FP32 handle GPU-accelerated renderers like Blender Cycles. For CPU-bound renderers, the 14 cores / 20 threads are sufficient for medium-complexity scenes; for GPU-bound work, the RX 6800 is adequate for 1080p previews but not for high-end production rendering.

Software development: The Passmark extended instructions score of 28546 and integer math of 125737 indicate fast compilation and large codebase builds. The CPU's 90th percentile means incremental builds are not waiting on the processor; the 16 GB of RAM on the GPU does not affect compilation, but the CPU's 24 MB L3 cache keeps hot loops resident. The single-thread Passmark score of 4270 handles the interactive parts of an IDE.

Student and office work: The Passmark single-thread score of 4270 and Geekbench single-core of 2491 cover word processing, spreadsheets, and web browsing. The CPU's integrated UHD Graphics 770 provides a fallback for office tasks if the discrete GPU is idle. The 14-core count is overkill for this class of work, but the platform's DDR4/DDR5 flexibility means a user can reuse older memory modules to lower cost.

CPU Analysis

The i5-14600K is a Raptor Lake-R chip on Intel's 10 nm process with a die size of 257 mm². It has 14 cores and 20 threads, with a base clock of 3.50 GHz and a boost clock of 5.30 GHz. The cache hierarchy consists of 80 KB of L1 per core, 2 MB of L2 per core, and a 24 MB shared L3. It supports dual-channel DDR4 and DDR5 memory, and ECC is enabled, which is a distinguishing feature for a mainstream desktop part.

Benchmark results place the i5-14600K at the 90th percentile of all CPUs, with an average benchmark score of 48618. In Cinebench R23, it scores 24491 multicore and 2064 single-core; in Cinebench R20, it scores 13709 multicore and 1935 single-core. Geekbench shows 16673 multicore and 2491 single-core. Passmark multithreaded score is 38682, and single-thread is 4270. The Passmark data compression score of 482020 and extended instructions of 28546 highlight the CPU's strength in compression and cryptographic workloads.

The nearest CPU rivals place the i5-14600K in a tight band. The Intel Xeon Gold 5318H scores 48698, which is 0.2% lower than the i5-14600K. The AMD EPYC 4345P scores 48470, 0.3% higher. The Intel Core Ultra 5 245HX scores 48287, 0.7% higher, and the Intel Core Ultra 5 245 scores 48995, 0.8% lower. The i5-14600K sits between these two, meaning it is a mid-tier high-core CPU that trades blows with both server-class Xeon parts and newer Ultra-series chips.

For real workloads, the 14 cores / 20 threads are a strong match for multi-threaded tasks like video encoding and 3D rendering, while the 5.30 GHz boost clock helps single-threaded games and interactive applications. The 24 MB L3 cache is large enough to reduce memory latency for cache-sensitive workloads. The unlocked multiplier means users can push the clock further, but the 125W TDP is the base figure — overclocking would raise power draw beyond that.

Who Should Build It

This build targets gamers who want 1440p performance without needing the top-tier 4K GPU. The GPU's 75th percentile and 16 GB VRAM are a match for 1440p ultra settings in most modern titles, while the CPU's 90th percentile ensures no frame pacing stutter at high refresh rates. The 60 RTU cores provide ray tracing for games that support it, though the 75th percentile means the GPU is not a top-tier ray-tracing part.

Content creators — video editors and 3D artists — will benefit from the CPU's 20 threads and the GPU's 16 GB VRAM. The Cinebench R23 multicore score of 24491 and the GPU's OpenCL of 24508 indicate that rendering, compressing, and exporting are all feasible. Software developers get the extended instruction set (28546) and integer math (125737) to accelerate compilation and data processing. The CPU's 90th percentile means it will not be the limiting factor in any single-threaded editor or interactive tool.

Small business workstations can use the ECC memory support to protect data integrity in accounting or database work, and the integrated UHD Graphics 770 provides a basic display output without a discrete GPU. Students and office workers get a CPU that is overkill for documents but that leaves headroom for running multiple VMs or large spreadsheets, and the GPU's 16 GB VRAM can be used for local LLM inference or data visualization.

Gaming Performance

No measured FPS rows exist for this exact combination — the data pack contains no measuredFps data — so the following frame rates are estimates derived from synthetic benchmark scores rather than direct game captures. The GPU's 3DMark Steel Nomad score of 3188 and Passmark G3D score of 22067 place it at the 75th percentile, while the CPU's 90th percentile and single-thread Passmark of 4270 indicate it can feed frames quickly.

At 1080p, the CPU would be the primary factor: a 90th-percentile CPU with a 5.30 GHz boost should drive frame rates near the refresh-rate ceiling in most esports titles, with the GPU at 75th percentile handling the render. At 1440p, the GPU becomes the limiter — the 16 GB VRAM and 512 GB/s bandwidth keep textures and shaders flowing, but the 75th percentile means it is not a top-tier 1440p card. At 4K, the GPU would struggle to maintain high frame rates in demanding titles, though the 16 GB VRAM prevents texture thrashing.

For a rough estimate: the GPU's 3DMark Steel Nomad score of 3188 is a moderate value; the Passmark G3D of 22067 is also moderate. The GPU's 75th percentile means it is around the same level as the RTX 3070 Ti (which is 0.5% lower) and RTX 5070 Mobile (0.6% higher). So the RX 6800 is roughly a high-end 1440p card, not a 4K card. The CPU is not a limiting factor in any game at any resolution up to 1440p; the GPU will always be the bottleneck when the CPU is this strong.

FAQ

Q: Does the i5-14600K support DDR5 memory?

A: Yes, it supports dual-channel DDR4 and DDR5 memory, with ECC enabled as an option.

**Q: What is the PCIe version of the RX 6800?

A: The RX 6800 uses a PCIe 4.0 x16 bus interface, while the CPU provides PCIe Gen 5 with 16 lanes.

**Q: Is the i5-14600K overclockable?

A: Yes, the multiplier is unlocked, so users can adjust the clock speed beyond the 5.30 GHz boost.

**Q: What is the suggested power supply for the RX 6800?

A: The suggested PSU is 600 W, and the GPU requires two 8-pin power connectors.

**Q: How much VRAM does the RX 6800 have?

A: It has 16 GB of GDDR6 memory on a 256-bit bus with 512 GB/s bandwidth.

**Q: Does the RX 6800 support ray tracing?

A: Yes, it has 60 RT cores and supports DirectX 12 Ultimate (12_2).

**Q: What is the integrated graphics on the i5-14600K?

A: It has UHD Graphics 770, which provides a display output when no discrete GPU is installed.

Benchmark Performance

The i5-14600K delivers a 90th-percentile result across all CPUs with an average benchmark score of 48618. In Cinebench R23, it scores 24491 multicore and 2064 single-core; in Cinebench R20, 13709 multicore and 1935 single-core. Geekbench multicore is 16673 and single-core is 2491. Passmark multithread is 38682, single-thread 4270, data compression 482012, and extended instructions 28546. The CPU's nearest rival is the Xeon Gold 5318H at 48698 (-0.2%) and the EPYC 4345P at 48470 (+0.3%), placing it in a tight band of high-end desktop and server parts.

The RX 6800 has a 75th percentile among all GPUs with an average benchmark score of 30095. Its 3DMark Steel Nomad DX12 score is 3188, Geekbench Vulkan is 115107, OpenCL is 24508, and Passmark G3D is 22067. The nearest GPU rivals are the RTX 3070 Ti at 29945 (+0.5%), the RTX 5070 Mobile at 29928 (+0.6%), the RTX 2080 Ti at 29783 (+1.0%), and the RX 6700 at 30433 (-1.1%). The RX 6800 sits between the RTX 2080 Ti and the RTX 3070 Ti, making it a mid-to-high-range GPU.

The combined picture shows the CPU outperforms the GPU by a significant margin: 90th percentile vs 75th percentile. The CPU's Cinebench R23 multicore of 24491 is a strong multi-threaded result, while the GPU's 16.17 TFLOPS FP32 and 512 GB/s bandwidth are adequate for the class. The data indicates a CPU-forward build where the processor is the stronger component and the GPU is the more limiting one.

Build Overview

This is a desktop-class build combining the Intel Core i5-14600K and AMD Radeon RX 6800. The CPU is a 14-core, 20-thread Raptor Lake part with a 5.30 GHz boost and a 90th percentile score, while the GPU is an RDNA 2.0 part with 16 GB GDDR6 and a 75th percentile. The combined percentile is 83rd, meaning this pairing sits above most desktop systems but below the top-tier builds. The CPU's launch MSRP is $319; the GPU's launch MSRP is 579 USD. The GPU is end-of-life, while the CPU is active production.

The class is desktop, and the tier is a high-mid-range desktop: the CPU is a top-10% processor, the GPU is a top-25% graphics card. This is a balanced desktop for 1440p gaming and productivity, with the CPU carrying the heavier load. The 600W PSU suggestion and the dual-slot GPU footprint make it a standard ATX build that fits most cases.

Balance and Bottleneck

The CPU is the stronger component: 90th percentile vs the GPU's 75th percentile, and the CPU's average benchmark score of 48618 is far above the GPU's 30095. In gaming, the GPU is the bottleneck — the CPU can feed frames faster than the GPU can render them, so the frame rate is capped by the RX 6800's performance. The GPU's 75th percentile and its 3DMark Steel Nomad score of 3188 indicate it is the limiting factor in GPU-bound titles.

In productivity workloads, the CPU is the leading component. The Cinebench R23 multicore of 24491 and the Passmark integer math of 125737 show the CPU handles multi-threaded tasks well, so the GPU is not the bottleneck in CPU-bound workloads like compilation or spreadsheet heavy. The GPU's compute performance (OpenCL 24508) is lower than the CPU's multi-threaded score, so in GPU-accelerated tasks like 3D rendering, the GPU is the limiter. The 512 GB/s memory bandwidth and 16 GB VRAM are sufficient for the GPU's class, but the 75th percentile means it is not a top-tier compute GPU.

The practical bottleneck depends on the task: in gaming, the GPU is the limit; in CPU-heavy software development, the CPU is the strong side; in GPU-compute tasks, the GPU again becomes the limit. The 16.17 TFLOPS FP32 is a moderate compute figure, so the CPU is the better investment for future upgrade — a GPU swap would improve gaming and compute performance, while a CPU swap would only help if the user were to push into higher-core-count workloads that the 20-thread i5-14600K already handles well.