SYSTEM ANALYZER

Rate My PC: Intel Core i5-14500HX + NVIDIA Quadro RTX 3000 Mobile

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

83 / 100
HIGH-END

Power Build

Top 17% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
91%
VS
GPU
76%
PROCESSOR

Intel Core i5-14500HX

35,094 Benchmark Score
Top 9% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA Quadro RTX 3000 Mobile

1,285 Benchmark Score
Top 24% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The Intel Core i5-14500HX paired with the NVIDIA Quadro RTX 3000 Mobile is a profoundly mismatched laptop configuration. The CPU is a modern high-performance mobile processor, sitting at the 84th percentile of all CPUs, while the GPU is an end-of-life Turing-era professional part languishing at the 7th percentile of all GPUs. This pairing produces a system where the processor’s substantial multi-core capabilities are rendered largely irrelevant in graphics-bound tasks, as the GPU becomes the overwhelming performance ceiling. The data indicates a machine built for specific professional CPU workloads, not for gaming or balanced creative work.

CPU Analysis

The Intel Core i5-14500HX is a member of the Core 14th Gen series, built on the Raptor Lake architecture and fabricated on Intel’s 10 nm process. It is a mobile processor with 14 cores and 20 threads, operating at a base clock of 2.60 GHz and a boost clock of 4.90 GHz. This high boost frequency, combined with the substantial core count, yields a processor that excels in both lightly-threaded and heavily-parallelized tasks. The chip includes 24 MB of shared L3 cache, with 80 KB of L1 and 2 MB of L2 per core, and supports dual-channel DDR4 or DDR5 memory. It also integrates UHD Graphics 770 and provides PCIe Gen 5 connectivity with 16 lanes from the CPU.

Benchmark results confirm the CPU’s prowess. In Cinebench R23, the processor scores 24234 points in the multi-core test and 3421 points in the single-core test. The multi-core score indicates exceptional sustained performance for demanding applications like video encoding and 3D rendering. The single-core score of 3421 is equally strong, ensuring snappy responsiveness in everyday tasks and solid performance in games that rely on a few fast threads. The Geekbench scores—2129 single-core and 10171 multi-core—align with this narrative, placing the i5-14500HX in a competitive position among mobile processors.

The PassMark suite provides further granularity. The multi-thread score of 28508 and the single-thread score of 3629 show a balanced design. More specific workloads reveal strengths in integer math (95584), floating-point math (69442), and extended instructions (20019), which are critical for scientific computing and financial modeling. The data compression score of 333851 is exceptionally high, making this CPU a strong candidate for file archiving and database workloads. The encryption score of 19502, while lower in absolute terms, still represents a capable hardware-accelerated throughput for secure communications.

The CPU’s average benchmark score of 35094 places it at the 84th percentile of all CPUs. Its nearest rivals confirm its standing. It is 0.3% ahead of the Intel Core i9-12900HX and the Intel Core i7-13800H, and 0.4% ahead of the Intel Core 7 253PTE. It trails the Intel Core i7-12700K by 0.5%. This tight cluster of scores means that in real-world CPU-bound workloads, the i5-14500HX is effectively interchangeable with these high-end desktop and mobile parts, delivering performance within a fraction of a percent of each other.

Benchmark Performance

The available benchmark data presents a stark contrast between the two components. The CPU’s Cinebench R23 multi-core score of 24234 demonstrates its ability to handle heavy processing loads. In contrast, the GPU’s only benchmark result is a 3DMark Steel Nomad DX12 score of 1285. This single score places the NVIDIA Quadro RTX 3000 Mobile at the 7th percentile of all GPUs, indicating it is in the bottom tier of graphics performance. The average benchmark score for the GPU is also 1285, reflecting a complete lack of measured gaming frame data for this configuration.

The GPU’s nearest rivals are revealing. It scores 0.3% higher than the NVIDIA GeForce GT 610, but is 0.6% slower than the AMD Radeon R9 380. It is 1.4% faster than both the NVIDIA GeForce GT 520 and the NVIDIA NVS 4200M. These are legacy, low-end parts from previous generations. The Quadro RTX 3000 Mobile, despite its "RTX" branding and Turing architecture, performs on par with these ancient cards in the Steel Nomad test. This indicates that for any modern DirectX 12 workload, the GPU will be a severe bottleneck.

The combined system percentile is 46, which reflects the dragging effect of the weak GPU on the strong CPU. The combined picture is one of extreme imbalance. While the CPU can process massive datasets and calculate complex physics simulations, the GPU cannot render the resulting frames at a playable rate. The data suggests that the system’s overall performance in graphics-intensive applications will be dictated almost entirely by the GPU’s 7th percentile standing, negating the CPU’s 84th percentile advantage.

FAQ

Q: What is the Intel Core i5-14500HX's multi-core performance in Cinebench R23?

A: The processor scores 24234 points in the Cinebench R23 multi-core test, indicating very strong performance for heavily-threaded tasks such as video rendering and code compilation.

Q: How does the CPU compare to its nearest rivals?

A: The i5-14500HX has an average benchmark score of 35094. It is 0.3% ahead of the Intel Core i9-12900HX and Intel Core i7-13800H, and 0.4% ahead of the Intel Core 7 253PTE, while being 0.5% behind the Intel Core i7-12700K.

Q: What is the GPU's performance percentile?

A: The NVIDIA Quadro RTX 3000 Mobile is at the 7th percentile of all GPUs, based on its 3DMark Steel Nomad DX12 score of 1285, placing it in the bottom tier of graphics hardware.

Q: Does the Quadro RTX 3000 Mobile have a high benchmark score?

A: No. Its sole benchmark score is 1285 in 3DMark Steel Nomad DX12, which is comparable to the NVIDIA GeForce GT 610 (1281) and the AMD Radeon R9 380 (1293).

Q: What is the combined system performance percentile?

A: The combined percentile for this CPU and GPU pairing is 46, reflecting a significant performance imbalance where the GPU limits the overall system capability.

Q: What memory types does the CPU support?

A: The Intel Core i5-14500HX supports dual-channel DDR4 and DDR5 memory, providing flexibility in system configuration.

Q: What is the CPU's average benchmark score?

A: The average benchmark score across all CPU tests is 35094, with a multi-thread PassMark score of 28508 and a single-thread score of 3629.

Usage Scenarios

High-refresh gaming: This scenario is not viable. The GPU’s 3DMark Steel Nomad score of 1285 places it at the 7th percentile, on par with the GeForce GT 610. The data indicates that the system will fail to produce high frame rates at any resolution, making high-refresh gaming impossible.

Streaming: CPU-based streaming is a possibility. The i5-14500HX has a PassMark multi-thread score of 28508 and a Cinebench R23 multi-core score of 24234, which are strong enough to handle video encoding for a stream while gaming. However, the game itself would run poorly due to the GPU’s low 7th percentile score, making the overall experience unsatisfactory.

Video editing: This workload is heavily constrained by the GPU. While the CPU’s integer math score of 95584 and multi-core capabilities are excellent for applying effects and rendering timelines, the GPU’s 7th percentile ranking will severely hamper real-time preview and GPU-accelerated exports. The system will be slow and unresponsive for modern video editing suites.

3D rendering: The CPU can shoulder the load for CPU-based rendering engines. Its Cinebench R23 multi-core score of 24234 is 0.4% higher than the Intel Core 7 253PTE, indicating it can handle complex scenes. However, GPU-accelerated rendering will be extremely slow. The Quadro RTX 3000 Mobile’s FP32 performance of 5.299 TFLOPS is far too low for professional rendering tasks.

Software development: This is a strong use case for the CPU. Compilation tasks benefit from the 14 cores and 20 threads, with the PassMark data compression score of 333851 and integer math score of 95584 indicating fast code builds. The weak GPU is irrelevant for command-line tools, version control, and text editing, making this a capable developer machine.

Student and office work: The system is entirely overqualified for the CPU side but underqualified for the GPU side. The single-core Cinebench R23 score of 3421 ensures fast application launches and fluid document editing. However, any student or office task involving 3D visualization, CAD, or modern web rendering will suffer from the GPU’s 7th percentile performance, making it a poor choice for general-purpose academic use.

Who Should Build It

The primary target user for this specific configuration is a professional who requires massive CPU throughput but has no need for graphics acceleration. This could be a software developer working on large codebases, where the PassMark integer math score of 95584 and multi-thread score of 28508 speed up compilation times. The data suggests the CPU is suited for continuous heavy workloads, as its average benchmark score of 35094 is competitive with desktop desktop parts like the Intel Core i7-12700K.

Another potential user is a data analyst or researcher performing CPU-bound scientific computations. The floating-point math score of 69442 and the extended instructions score of 20019 provide the necessary processing power for simulations and statistical modeling. However, the lack of GPU power means any visualization of that data will be a bottleneck.

The system is not for gamers. The GPU’s 7th percentile ranking relative to all GPUs makes it unsuitable for even low-end gaming. It is also not for 3D artists or video editors who rely on GPU acceleration, as the Quadro RTX 3000 Mobile’s 1285 score in 3DMark Steel Nomad DX12 is a clear indicator of minimal graphics capability. Small business workstations that run ERP software or database servers could benefit from the CPU’s data compression score of 333851, but they would need to ensure their software does not rely on GPU acceleration.

Gaming Performance

No measured FPS data exists for this exact CPU+GPU combination. All frame rate discussions are estimated from the benchmark scores and should be treated as projections, not measurements. The GPU’s 3DMark Steel Nomad DX12 score of 1285 places it at the 7th percentile, which is a dire sign for gaming. This score is only 0.3% higher than the GeForce GT 610, a card from 2012 that was considered low-end at launch.

The estimated gaming performance is poor across all titles and resolutions. At 1080p, the GPU’s 64 ROPs and 5.299 TFLOPS of FP32 performance would struggle to maintain 30 FPS in modern AAA titles, even on low settings. The 6 GB of GDDR6 memory on a 192-bit bus provides 336.0 GB/s of bandwidth, but the raw compute power is insufficient. The CUDA cores (1920 shading units) and 30 RT cores are present, but their performance is too low to enable real-time ray tracing or high-detail rasterization.

At higher resolutions like 1440p or 4K, the situation worsens. The GPU’s pixel rate of 88.32 GPixel/s and texture rate of 165.6 GTexel/s are too low to fill high-resolution frames at a playable rate. The CPU’s fast single-core performance (3421 in Cinebench R23) would not be the limiting factor in this scenario; the GPU would be the sole reason for low frame rates. The data suggests that this system is not a gaming machine under any circumstances, and any attempt to use it for that purpose would result in a frustrating experience.

Balance and Bottleneck

This system is defined by a severe bottleneck. The CPU operates at the 84th percentile of all CPUs, while the GPU sits at the 7th percentile. The performance gap between the two components is enormous, and the data clearly shows which part limits the system. In any workload that requires graphics output or GPU compute, the Quadro RTX 3000 Mobile is the definitive limiting factor.

The evidence for this is the GPU’s average benchmark score of 1285, which is comparable to legacy parts like the NVS 4200M (1267). The CPU’s scores, such as the Cinebench R23 multi-core score of 24234, are top-tier. In gaming scenarios, the CPU would be waiting for the GPU to render frames, leaving the vast majority of its 14 cores idle. The FPS scaling in games would be flat; increasing resolution or game quality would not change the CPU load, but would further strain the GPU, confirming it as the bottleneck.

Conversely, in purely CPU-bound tasks like data compression (PassMark score of 333851) or integer math (95584), the GPU is not involved, and the system performs at the CPU’s high level. The bottleneck shifts only when the workload is exclusively on the CPU. For any mixed workload, the GPU’s low performance drags the entire system down, resulting in the combined 46nd percentile.

Build Overview

This build is a laptop class configuration that pairs the Intel Core i5-14500HX with the NVIDIA Quadro RTX 3000 Mobile. The CPU is a modern, high-end mobile processor from the Core 14th Gen series, based on Raptor Lake architecture. The GPU is an older professional mobile solution based on the Turing architecture, using the TU106 chip.

The overall tier of this system is mid-range, as indicated by the combined percentile of 46. However, this single number obscures the extreme variance in component quality. The CPU is near the top of its class, with an average score of 35094 and a percentile rank of 84. The GPU is near the bottom, with a percentile rank of 7. This is not a balanced system; it is a powerful CPU strapped to a weak GPU. The data indicates this is a workstation-oriented machine that was configured with a professional GPU for certification purposes, not for high-end graphics performance.

Upgrade Path and Platform

The CPU uses the Intel BGA 1964 socket, which is a mobile-specific package. This means the processor is soldered to the motherboard, and there is no traditional upgrade path for the CPU itself. The platform supports dual-channel DDR4 and DDR5 memory, allowing for memory capacity and speed upgrades within the constraints of the laptop’s motherboard. The CPU provides PCIe Gen 5 with 16 lanes, but the GPU is limited to PCIe 3.0 x16, meaning the full bandwidth of the CPU’s PCIe lanes is not utilized.

The GPU is an MXM Module, which is a form factor designed for mobile workstations. While MXM modules are technically replaceable, the availability of compatible upgrades is limited due to the end-of-life status of the Quadro RTX 3000 Mobile. The GPU has a TDP of 80 W, and the system’s power supply is not specified (suggestedPsu is null). However, the CPU has a TDP of 55 W, so the total system power draw is modest.

A sensible next upgrade for this system would be to replace the MXM GPU with a more modern equivalent, if the laptop’s BIOS and thermal design allow it. The data shows that the current GPU is the primary bottleneck, so any upgrade to a GPU with a higher 3DMark score would yield significant performance improvements. Alternatively, upgrading the memory to faster DDR5 modules could help the CPU in memory-sensitive tasks, given its dual-channel support. However, without a GPU upgrade, the system’s overall performance will remain capped by the graphics processor.