SYSTEM ANALYZER

Rate My PC: Intel Core i5-14500 + NVIDIA RTX 5000 Ada Generation

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

96 / 100
ULTIMATE READY

Apex Performer

Top 4% of systems. Capable of 4K Ultra gaming and advanced rendering.

4K 60+ FPSVR ReadyRay Tracing

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
92%
VS
GPU
99%
PROCESSOR

Intel Core i5-14500

38,531 Benchmark Score
Top 8% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA RTX 5000 Ada Generation

184,664 Benchmark Score
Top 1% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
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Performance Insights

Tips to maximize your system

Optimal Performance

Your system is in the top tier. You can run any modern game at maximum settings.

4K Gaming Ready

Consider a 4K 144Hz monitor to fully utilize your hardware capabilities.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

# GPU Analysis — VRAM, bandwidth, clocks, RT/tensor hardware, what the benchmark scores mean for rendering

The NVIDIA RTX 5000 Ada Generation is a workstation-class GPU built on the Ada Lovelace architecture, fabricated on TSMC's 5 nm process. The die is massive at 609 mm², housing 76,300 million transistors at a density of 125.3M per mm². This is not a gaming-first card; it is a professional rendering and compute workhorse, and the specifications reflect that positioning.

Memory is the headline feature. The card carries 32 GB of GDDR6 on a 256-bit bus, yielding 576.0 GB/s of bandwidth. For context, this memory capacity is what allows large 3D scenes, high-resolution textures, and massive datasets to reside entirely on the GPU without spilling to system RAM. The 256-bit bus width, combined with the 18 Gbps effective memory clock, keeps that 576.0 GB/s figure competitive, though it is not the absolute peak bandwidth in the workstation segment — the architecture favors capacity and stability over raw memory speed alone.

Clock speeds are set at a base of 1155 MHz and a boost of 2550 MHz. The boost behavior is typical of NVIDIA's modern approach: sustained workloads will push toward the boost ceiling when thermal headroom allows, and the dual-slot cooler with a 250 W TDP is designed to maintain that under long render jobs. The card requires a single 16-pin power connector and a 600 W suggested PSU, so it is not a power-sipping option, but it is also not in the extreme power territory of multi-GPU setups.

Compute resources are staggering in raw count. The RTX 5000 Ada has 12,800 shading units, 400 texture mapping units, and 176 ROPs. It also includes 100 RT cores and 400 tensor cores — the former for hardware-accelerated ray tracing, the latter for AI-accelerated workloads like denoising, DLSS, and machine learning inference. Pixel rate is 448.8 GPixel/s, and texture rate is 1,020.0 GTexel/s. Floating-point performance sits at 65.28 TFLOPS for both FP32 and FP16 (1:1 ratio), meaning the card does not sacrifice half-precision throughput — a key trait for AI training and inference tasks that rely on FP16.

The benchmark data confirms the GPU's position. In Geekbench OpenCL, it scores 175,286, and in Geekbench Vulkan, it scores 194,041. The Vulkan score being higher than OpenCL suggests strong driver optimization for modern graphics APIs, which benefits both professional DCC applications and any game that uses Vulkan. The average benchmark score is 184,664, placing the RTX 5000 Ada in the 98th percentile of all GPUs. That percentile is decisive: this is a top-2% part by performance, and the nearest rivals reflect that tier. The NVIDIA A100 SXM4 80 GB scores 183,725 (a 0.5% delta), the A100 SXM4 40 GB scores 187,147 (a -1.3% delta), the RTX PRO 5000 Blackwell scores 182,109 (a 1.4% delta), and the GeForce RTX 4090 D scores 178,050 (a 3.7% delta). The RTX 5000 Ada sits squarely in the middle of this group, slightly behind the A100 40 GB but ahead of the newer Blackwell workstation part — a signal of how well the Ada architecture has aged in compute-heavy roles.

For rendering workloads, the combination of 32 GB VRAM, 100 RT cores, and 65.28 TFLOPS FP32 means the card can handle path-traced scenes with complex geometry and high-res textures without swapping. The 400 tensor cores accelerate denoising passes, which is often the bottleneck in interactive rendering. The 12,800 shading units provide raw rasterization throughput that sits well above most consumer GPUs, making this card viable for both offline rendering and real-time viewport work.

# Benchmark Performance

The CPU in this build is the Intel Core i5-14500, a 14-core, 20-thread desktop processor from the Core 14th Gen series. It is built on Intel's Raptor Lake architecture (specifically Raptor Lake-R), fabricated on a 10 nm process with a die size of 215 mm². The base clock is 2.60 GHz, boosting up to 5.00 GHz. The cache hierarchy includes 80 KB of L1 per core, 1.25 MB of L2 per core, and 24 MB of shared L3. It supports both DDR4 and DDR5 memory in dual-channel mode, and it includes integrated UHD Graphics 770 for basic display output. The CPU is unlocked? No — the multiplier is locked, so overclocking is not officially supported. It uses the Intel Socket 1700, has a 65 W TDP, and supports ECC memory, which is unusual for a mainstream desktop chip and relevant for workstation reliability.

CPU benchmark scores are strong for a mid-range desktop part. In Cinebench R15, it scores 2,435 multi-core and 273 single-core. Cinebench R20 shows 10,985 multi-core and 1,550 single-core. Cinebench R23, the more modern standard, yields 15,012 multi-core and 1,917 single-core. Geekbench results are 13,390 multi-core and 2,099 single-core. PassMark numbers are comprehensive: 371,294 in data compression, 21,457 in data encryption, 22,473 in extended instructions, 106 in find prime numbers, 79,576 in floating point math, 108,124 in integer math, 30,777 in multithread, 1,746 in physics, 40,980 in random string sorting, and 3,952 in single-thread. The average benchmark score is 38,531, placing the i5-14500 in the 86th percentile of all CPUs.

The nearest CPU rivals are all newer or different-tier parts. The Intel Core Ultra 5 235T scores 38,561 (a -0.1% delta, essentially a tie), the Intel Xeon w3-2525 scores 38,392 (a 0.4% delta), the Intel Core 9 270H scores 38,335 (a 0.5% delta), and the Intel Core Ultra 9 285H scores 38,312 (a 0.6% delta). The i5-14500 is effectively neck-and-neck with all four, which is remarkable given that two of those are high-end mobile H-series parts and one is a workstation Xeon. The 86th percentile means this CPU outperforms the vast majority of installed processors, even though it is positioned as a mid-range desktop chip.

The combined picture is a desktop build where the GPU is the dominant component. The RTX 5000 Ada's 98th percentile dwarfs the CPU's 86th percentile, and the combined percentile for this pairing is 92. This is a high-end workstation configuration, not a balanced gaming rig. The CPU is capable, but the GPU is exceptional. For pure compute throughput, the GPU's 65.28 TFLOPS FP32 dwarfs anything the CPU can do, and the 32 GB VRAM means large datasets stay on the GPU. The CPU's job is to feed the GPU with data, handle game logic, and manage system-level tasks — and in those roles, the 14 cores and 20 threads are more than adequate.

# Balance and Bottleneck

The data shows a clear imbalance in raw compute capability, and the bottleneck analysis follows from that. The GPU sits at the 98th percentile of all GPUs, while the CPU sits at the 86th percentile of all CPUs. In workloads that are purely GPU-bound — rendering, ray tracing, AI inference, large matrix operations — the CPU will rarely be the limiting factor. The GPU's 65.28 TFLOPS FP32 and 576.0 GB/s bandwidth are so far ahead of the CPU's capabilities that the only question is whether the system can feed data fast enough.

However, in CPU-bound scenarios, the picture flips. The i5-14500's 86th percentile is good, but it is not in the top tier of desktop CPUs. In gaming at high refresh rates, particularly at 1080p where the GPU is underutilized, the CPU's single-thread performance (3,952 in PassMark single-thread, 1,917 in Cinebench R23 single-core) will set the ceiling. The 5.00 GHz boost clock helps, but the locked multiplier means no headroom for manual tuning. In multi-threaded CPU workloads like video encoding, physics simulation, or compilation, the 20 threads will pull their weight, but they will not match a 16-core or 24-core part from a higher tier.

The FPS scaling evidence is absent from the data — there are no measured FPS rows for this exact combination. The FACT PACK confirms this: no measuredFps data exists. Therefore, all FPS discussion must be framed as estimates derived from the benchmark scores. What the scores suggest is that at 4K with ultra settings, the GPU will be the limiting factor in most games, and the CPU will not bottleneck it. At 1080p with high refresh rate targets, the CPU will likely become the limiting factor in CPU-heavy titles, especially those that are poorly multi-threaded. The balanced point is likely at 1440p with high settings, where neither component is severely underutilized.

The combined percentile of 92 reinforces this: the pairing is well-matched overall, but the GPU is the star. For professional workloads, this is acceptable — the GPU is the primary compute engine, and the CPU is a capable manager. For gaming, the CPU may hold back the GPU at lower resolutions, but at higher resolutions the GPU will dominate the frame time.

# Who Should Build It

This build targets professionals and prosumers who need serious GPU compute without sacrificing a capable CPU. The primary audience is 3D artists and animators working with scenes that exceed 16 GB of VRAM — the 32 GB on the RTX 5000 Ada is the key differentiator. Video editors working with 8K timelines or complex multi-layer composites will benefit from the GPU's 65.28 TFLOPS FP32 for effects and color grading, while the CPU's 14 cores handle codec encoding and project management.

Machine learning researchers and developers will find the 400 tensor cores and 32 GB VRAM sufficient for training moderate-sized models locally, and the FP16 at 1:1 ratio means no penalty for mixed-precision training. The CPU's ECC memory support adds reliability for long-running training jobs.

Students in computer science or engineering programs will find this build overkill for coursework but useful for research projects. The CPU's 86th percentile ensures snappy compilation and simulation, while the GPU handles any CUDA-based coursework.

Small business workstations for architectural visualization, product design, or scientific computing will benefit from the dual-slot form factor and 250 W TDP, which allows this to fit in standard workstation chassis without exotic cooling. The 4x DisplayPort 1.4a outputs support multi-monitor setups common in these fields.

The CPU's 65 W TDP and 10 nm process make it power-efficient for a desktop part, which matters for offices with many workstations. The Intel Socket 1700 platform is mature and well-supported, with both DDR4 and DDR5 options available, allowing builders to choose memory based on budget and availability.

# FAQ

Q: Does this build support ECC memory?

A: Yes, the Intel Core i5-14500 supports ECC memory, which is a key feature for workstation reliability, though it requires a motherboard that also supports ECC.

Q: What is the GPU's memory capacity and bandwidth?

A: The NVIDIA RTX 5000 Ada Generation has 32 GB of GDDR6 memory on a 256-bit bus, providing 576.0 GB/s of bandwidth.

Q: How does the CPU compare to its nearest rivals?

A: The i5-14500 has an average benchmark score of 38,531, which is within 0.6% of its four nearest rivals: the Core Ultra 5 235T (-0.1%), Xeon w3-2525 (+0.4%), Core 9 270H (+0.5%), and Core Ultra 9 285H (+0.6%).

Q: What is the GPU's percentile ranking?

A: The RTX 5000 Ada Generation is in the 98th percentile of all GPUs, with an average benchmark score of 184,664.

Q: Does this build have measured FPS data?

A: No, there are no measured FPS rows for this exact CPU+GPU combination. All FPS figures must be considered estimates based on the benchmark scores.

Q: What are the CPU's core and thread counts?

A: The i5-14500 has 14 cores and 20 threads, with a base clock of 2.60 GHz and a boost clock of 5.00 GHz.

Q: What is the combined percentile of this build?

A: The combined percentile for this desktop build is 92, indicating a very high overall performance tier.

# Gaming Performance

There is no measured FPS data for this exact combination — the FACT PACK confirms zero measured FPS rows. As such, all gaming performance figures below are estimates derived from the benchmark scores and should be treated as approximate, not empirical results.

The GPU's 98th percentile and the CPU's 86th percentile suggest a system capable of high-end gaming, but with caveats. At 4K resolution with ultra settings, the RTX 5000 Ada's 65.28 TFLOPS FP32 and 32 GB VRAM will handle even the most demanding titles with ease. The 576.0 GB/s bandwidth is sufficient for 4K textures and high-resolution shadows. The 100 RT cores will accelerate ray-traced effects in games that support them, and the 400 tensor cores enable DLSS where available, though this is a workstation card and driver optimization for gaming may vary.

At 1440p with ultra settings, the GPU will still be the dominant factor, and the CPU's 5.00 GHz boost clock will keep frame rates high in most titles. The 14 cores and 20 threads are more than enough for modern game engines, which typically scale well to 8-12 threads. The CPU's 86th percentile means it will not be a bottleneck in the majority of games at this resolution.

At 1080p with high refresh rate targets (144 Hz or higher), the CPU becomes the potential limiting factor. The 3,952 PassMark single-thread score is good, but not top-tier — a 98th percentile GPU paired with an 86th percentile CPU means the CPU may cap frame rates in esports titles or CPU-heavy simulations. In games like strategy titles or large open-world RPGs that rely heavily on single-thread performance, the 1,917 Cinebench R23 single-core score will be the ceiling.

For VR gaming, the GPU's 448.8 GPixel/s pixel rate and 1,020.0 GTexel/s texture rate provide ample headroom for high-resolution VR headsets. The 32 GB VRAM eliminates any concerns about texture streaming in VR environments.

# CPU Analysis

The Intel Core i5-14500 is a 14-core, 20-thread desktop processor from the Core 14th Gen series, using the Raptor Lake architecture (Raptor Lake-R codename). It is fabricated on Intel's 10 nm process with a die size of 215 mm². The base clock is 2.60 GHz, and the boost clock reaches 5.00 GHz. The cache hierarchy is substantial: 80 KB of L1 per core, 1.25 MB of L2 per core, and 24 MB of shared L3 cache. This large L3 is critical for gaming and productivity, as it reduces memory latency and improves data locality.

The CPU supports both DDR4 and DDR5 memory in dual-channel mode, giving builders flexibility. The memory bus is dual-channel, and ECC memory support is enabled — a rare feature for a mainstream desktop chip that adds integrity for professional workloads. The integrated UHD Graphics 770 provides basic display output, which is useful for troubleshooting or for systems that need a secondary display without a GPU.

Benchmark results place this CPU firmly in the upper-mid range. The Cinebench R23 multi-core score of 15,012 is strong for a 14-core part, indicating good scaling across the hybrid architecture. The single-core score of 1,917 is excellent, benefiting from the 5.00 GHz boost. Geekbench scores of 13,390 multi-core and 2,099 single-core corroborate this. PassMark results show balanced performance: 30,777 in multithread, 3,952 in single-thread, and strong scores in integer math (108,124) and floating point math (79,576).

The 86th percentile ranking means this CPU outperforms 86% of all CPUs in the database. Its nearest rivals — the Core Ultra 5 235T, Xeon w3-2525, Core 9 270H, and Core Ultra 9 285H — are all within 0.6% of its average score, meaning the i5-14500 is competitive with much newer or higher-tier parts. The 65 W TDP is noteworthy for a 14-core desktop chip, making it efficient for always-on workstations.

For real workloads, this CPU excels at multi-threaded tasks that fit within 20 threads: video encoding, 3D scene management, code compilation, and scientific simulations. The single-thread performance handles interactive workloads like IDE responsiveness, spreadsheet calculations, and web browsing. The locked multiplier limits overclocking, but the 5.00 GHz boost is already high, so the practical impact is minimal.

# Build Overview

This is a desktop build pairing the Intel Core i5-14500 with the NVIDIA RTX 5000 Ada Generation. The class is desktop, and the combined percentile is 92, placing this configuration in the top 8% of all builds in the database.

The CPU is a mid-range-to-upper-mid desktop processor with 14 cores and 20 threads, a 5.00 GHz boost clock, and a 65 W TDP. It is not a flagship, but it is a workhorse that delivers 86th percentile performance. The GPU, by contrast, is a workstation-class behemoth: 32 GB of GDDR6, 65.28 TFLOPS FP32, 100 RT cores, and 400 tensor cores, sitting at the 98th percentile of all GPUs.

This is not a balanced gaming build — the GPU is disproportionately powerful relative to the CPU. But it is a highly effective workstation build where the GPU is the primary compute engine and the CPU manages the system. The 92nd combined percentile confirms that this pairing is well above average overall, and the GPU's dominance means that GPU-bound workloads will see near-flagship performance.

The build class is desktop, meaning it is intended for a stationary workstation or tower. The GPU is dual-slot, 267 mm long, 112 mm tall, and requires a 600 W PSU with a single 16-pin connector. The CPU uses the Intel Socket 1700 platform, which supports both DDR4 and DDR5 memory. This is a flexible platform that can be configured for various budgets and performance targets.

Overall, this build occupies a specific niche: it is a professional workstation with gaming capability, not the reverse. The RTX 5000 Ada Generation is the star, and the i5-14500 is a competent supporting actor that will not hold back most professional workloads.

# Usage Scenarios

High-refresh gaming: At 1080p and 1440p, the GPU's 98th percentile ensures high frame rates, but the CPU's 86th percentile may cap performance in CPU-bound titles. The 5.00 GHz boost clock and 3,952 PassMark single-thread score are good, but not top-tier, so expect frame rates in the high triple digits for esports and double digits to triple digits for AAA titles, depending on resolution and settings.

Streaming: The CPU's 14 cores and 20 threads can handle software encoding at moderate bitrates, but the GPU's NVENC (via the Ada architecture) is the preferred path. The 400 tensor cores also support AI-based encoding enhancements where available. The 65 W TDP keeps system thermals manageable during long streams.

Video editing: The GPU's 32 GB VRAM and 65.28 TFLOPS FP32 accelerate effects, color grading, and rendering in tools like DaVinci Resolve and Premiere Pro. The CPU's 15,012 Cinebench R23 multi-core score handles timeline scrubbing and export encoding. The ECC memory support adds stability for long renders.

3D rendering: This is the sweet spot. The GPU's 32 GB VRAM holds large scenes, the 100 RT cores accelerate ray tracing, and the 400 tensor cores speed up denoising. The 1,020.0 GTexel/s texture rate ensures high-quality textures do not lag. The CPU's 24 MB L3 cache helps with scene management and geometry processing.

Software development: The CPU's 20 threads compile code efficiently, and the 86th percentile means it outperforms most developer machines. The GPU's compute capabilities are useful for CUDA-based development, and the 32 GB VRAM allows local testing of GPU-accelerated applications without cloud resources.

Student and office work: This is overkill for typical student or office tasks, but the 86th percentile CPU ensures snappy responsiveness in any application. The integrated UHD Graphics 770 provides a fallback display output, and the 65 W TDP keeps power costs low. The ECC memory support is a bonus for research computing.