SYSTEM ANALYZER

Rate My PC: Intel Core i5-13600HX + NVIDIA Quadro RTX 3000 Mobile

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

84 / 100
HIGH-END

Power Build

Top 16% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
92%
VS
GPU
76%
PROCESSOR

Intel Core i5-13600HX

38,261 Benchmark Score
Top 8% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA Quadro RTX 3000 Mobile

1,285 Benchmark Score
Top 24% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The Intel Core i5-13600HX is a 14-core, 20-thread mobile processor based on the Raptor Lake architecture, running on a 10 nm process with a 55 W TDP. Its benchmark scores place it in the 86th percentile of all CPUs, indicating strong multi-threaded performance for a laptop part, while the NVIDIA Quadro RTX 3000 Mobile is a Turing-architecture GPU with 6 GB of GDDR6 memory, designed for professional mobile workstations. The GPU’s benchmark score, however, places it in just the 7th percentile of all GPUs, and its nearest rivals include the GeForce GT 610 and NVS 4200M, which highlights a massive performance disparity between the two components in this pairing.

CPU Analysis

The Core i5-13600HX provides a hybrid configuration of 14 cores and 20 threads, with a base clock of 2.60 GHz and a boost clock of 4.80 GHz. The CPU’s cache hierarchy includes 80 KB of L1 per core, 2 MB of L2 per core, and a shared 24 MB L3 cache. It supports both DDR4 and DDR5 memory over a dual-channel bus and includes ECC memory support, which is a notable feature for professional workstation tasks. The processor also integrates UHD Graphics 770, though the presence of a discrete GPU makes this less relevant for most workloads.

In multi-threaded benchmarks, the CPU achieves a Cinebench R23 multi-core score of 23,422, which is a strong result for a 55 W mobile part, indicating it can handle sustained productivity tasks like video encoding and software compilation. The single-core score of 3,306 in Cinebench R23 suggests solid per-thread performance, essential for responsiveness in everyday applications and lightly-threaded workloads. PassMark results reinforce this picture: the multi-thread score is 28,280, integer math scores 97,126, and floating-point math scores 70,618. Data compression scores 328,686, while encryption scores 19,289, showing that the CPU can handle data-intensive tasks with reasonable efficiency.

The CPU’s average benchmark score is 38,261, which is nearly identical to its nearest rival, the AMD Ryzen 7 250, which averages 38,221 — a delta of only 0.1%. It also trades blows with the Intel Core Ultra 9 285H (38,312, -0.1% delta) and the Intel Core Ultra 5 245T (38,194, 0.2% delta). This suggests that the i5-13600HX is competitive with these parts in overall CPU compute, though the margin is negligible. The 86th percentile ranking across all CPUs means that for a mobile processor, this chip sits comfortably above the majority of laptop CPUs, making it a suitable choice for demanding multi-core workloads where raw throughput matters.

FAQ

Q: What is the core and thread count of the Intel Core i5-13600HX?

A: The CPU features 14 cores and 20 threads, with a base clock of 2.60 GHz and a boost clock of 4.80 GHz.

Q: How does the CPU compare to its nearest rival, the AMD Ryzen 7 250?

A: The Core i5-13600HX has an average benchmark score of 38,261, which is just 0.1% higher than the Ryzen 7 250’s score of 38,221, making them statistically equivalent in performance.

Q: What is the GPU’s memory configuration?

A: The NVIDIA Quadro RTX 3000 Mobile has 6 GB of GDDR6 memory on a 192-bit bus, providing a bandwidth of 336.0 GB/s.

Q: Does the CPU support ECC memory?

A: Yes, the i5-13600HX has ECC memory support, which is beneficial for error-sensitive professional workloads.

Q: What is the GPU’s percentile ranking among all GPUs?

A: The Quadro RTX 3000 Mobile ranks in the 7th percentile of all GPUs, indicating it performs worse than the vast majority of graphics cards in the benchmark database.

Q: What is the release date of the CPU?

A: The Intel Core i5-13600HX was released on January 3, 2023, and is currently marked as an active production part.

Q: What is the process node for the GPU?

A: The Quadro RTX 3000 Mobile is manufactured on a 12 nm process by TSMC, featuring 10,800 million transistors.

GPU Analysis

The NVIDIA Quadro RTX 3000 Mobile is built on the Turing architecture and uses the TU106 chip, fabricated on a 12 nm process by TSMC with 10,800 million transistors. It has 1,920 shading units, 120 texture mapping units, and 64 ROPs, along with 30 RT cores and 240 tensor cores, which are essential for ray tracing and AI-accelerated workloads. The GPU’s base clock is 945 MHz with a boost clock of 1380 MHz, and its memory runs at 1750 MHz, or 14 Gbps effective, across a 192-bit bus for a total bandwidth of 336.0 GB/s. The pixel rate is 88.32 GPixel/s, and the texture rate is 165.6 GTexel/s, with FP32 performance rated at 5.299 TFLOPS and FP16 at 10.60 TFLOPS (2:1).

The GPU’s benchmark score is a single 3DMark Steel Nomad DX12 result of 1,285, which places it in the 7th percentile of all GPUs — a very low position. Its nearest rivals include the NVIDIA GeForce GT 610 at 1,281 (0.3% delta), the AMD Radeon R9 380 at 1,293 (-0.6% delta), and the NVIDIA GeForce GT 520 at 1,267 (1.4% delta). This puts the Quadro RTX 3000 Mobile in the same performance tier as entry-level discrete GPUs from a decade ago, which is a severe constraint for any modern gaming or rendering workload. Despite its professional branding and RT/tensor cores, the raw compute power is limited, and the data suggests it will struggle with contemporary titles at high settings. The GPU supports DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4, but these API features do not compensate for the low absolute performance.

The GPU is listed as end-of-life, with a release date of May 26, 2019, and a TDP of 80 W. It uses an MXM module slot width and is powered without external connectors, drawing its power from the motherboard. The lack of a suggested PSU and the portable-device-dependent display outputs confirm that this is a mobile part intended for laptops, not desktop systems.

Gaming Performance

No measured FPS rows exist for this exact combination — the FACT PACK contains no measuredFps data. All FPS figures discussed here are estimates based on the benchmark scores of the CPU and GPU, and should be treated as approximations rather than verified results. The GPU’s 7th percentile ranking and its proximity to the GeForce GT 610 in benchmark scores suggest that gaming performance will be very poor by modern standards. For 1080p gaming at ultra settings, the Quadro RTX 3000 Mobile would likely produce frame rates well below playable thresholds in most AAA titles, given that its compute scores are comparable to entry-level cards from over a decade ago.

At lower resolutions like 720p, the GPU might manage playable frame rates in esports titles or older games, but the data does not support expectations of smooth performance in demanding releases. The CPU, with its 86th percentile ranking, would not be the limiting factor in gaming — it provides ample single-thread performance (3,306 in Cinebench R23 single-core) and multi-thread capability (23,422 in multi-core) to feed a more powerful GPU. However, the GPU’s low pixel rate of 88.32 GPixel/s and texture rate of 165.6 GTexel/s cap the output, meaning that even with a strong CPU, the graphics card cannot deliver high frame rates. For 1440p or 4K gaming, the situation would be significantly worse, as the GPU’s 6 GB of VRAM and 336.0 GB/s bandwidth are insufficient for high-resolution textures and geometry. The estimated FPS figures for this pairing would be in the low tens or even single digits for modern titles at ultra settings, making this configuration unsuitable for gaming beyond casual or legacy titles.

Balance and Bottleneck

The data shows a clear imbalance between the CPU and GPU in this pairing. The CPU ranks in the 86th percentile of all CPUs, while the GPU ranks in the 7th percentile, creating a situation where the GPU is the overwhelming bottleneck for any graphics-intensive workload. The CPU’s average benchmark score of 38,261 is nearly 30 times higher than the GPU’s score of 1,285, and the nearest rivals for each component highlight this gap: the CPU competes with modern parts like the Intel Core Ultra 9 285H, while the GPU competes with the GeForce GT 610. In gaming, this means that the CPU would sit idle waiting for the GPU to render frames, resulting in low FPS regardless of game settings or resolution. For CPU-bound tasks like software compilation or data processing, the GPU is irrelevant, and the CPU’s strong multi-thread scores (e.g., 23,422 in Cinebench R23) would drive performance. Conversely, for GPU-bound tasks like 3D rendering or ray tracing, the CPU’s power is wasted because the GPU cannot execute the workloads fast enough to utilize the CPU’s output. The combined percentile of 47% reflects this mediocrity, as the strong CPU is dragged down by the weak GPU in any balanced workload assessment.

Who Should Build It

This pairing is targeted at users who need a laptop with a powerful CPU for compute-heavy tasks but do not require significant graphics performance. The Core i5-13600HX’s 86th percentile ranking and its competitive standing against the AMD Ryzen 7 250 make it suitable for software developers who compile large codebases, students running data analysis scripts, or small business workstations handling spreadsheets and databases. The CPU’s ECC memory support adds reliability for long-running computations where data integrity is critical. Content creators working on audio processing or CPU-based video encoding would benefit from the 20 threads and high multi-core scores, such as the 28,280 PassMark multi-thread score. However, the GPU’s 7th percentile ranking means that gamers, 3D artists, or video editors relying on GPU acceleration would be severely disappointed. The Quadro RTX 3000 Mobile’s RT and tensor cores (30 and 240, respectively) are present, but their low compute throughput (5.299 TFLOPS FP32) limits their utility for modern rendering tasks. This build is not for high-refresh gaming or GPU-accelerated machine learning training; it is a CPU-centric workstation for professionals who prioritize processing power over graphics.

Benchmark Performance

The CPU’s benchmark results are consistently strong across multiple tests. In Cinebench R15, it scores 2,360 in multi-core and 333 in single-core; in R20, it scores 9,837 and 1,388 respectively; and in R23, it scores 23,422 and 3,306. PassMark tests show a single-thread score of 3,684, a multi-thread score of 28,280, and a physics score of 1,810. The CPU’s average benchmark score is 38,261, placing it in the 86th percentile of all CPUs and within 0.2% of its nearest rivals. The GPU, in contrast, has only one benchmark result: a 3DMark Steel Nomad DX12 score of 1,285, which puts it in the 7th percentile of all GPUs. Its nearest rival, the GeForce GT 610, scores 1,281, a delta of 0.3%, meaning the Quadro RTX 3000 Mobile is effectively tied with a very low-end card. The combined picture is one of extreme asymmetry: the CPU is a top-tier mobile processor, while the GPU is a bottom-tier graphics solution. The combined percentile of 47% accurately captures this split, as the system’s overall performance is dragged down by the GPU’s poor showing.

Build Overview

This is a laptop-class build (buildClass: "laptop") pairing the Intel Core i5-13600HX with the NVIDIA Quadro RTX 3000 Mobile. The CPU is based on the Raptor Lake architecture with 14 cores and 20 threads, a 4.80 GHz boost clock, and a 55 W TDP, making it a high-performance mobile processor. The GPU is a Turing-architecture part with 6 GB of GDDR6 memory and a 192-bit bus, designed for professional mobile use but benchmarked at the 7th percentile of all GPUs. The overall tier of this pairing is mediocre, as indicated by the combined percentile of 47%, which places it near the midpoint of all systems. This is not a balanced configuration; it is a CPU-heavy build where the processor’s 86th percentile ranking is undermined by the GPU’s 7th percentile ranking. For users who need a powerful CPU for non-graphics tasks, this could be a viable option, but for any workload requiring significant GPU compute, the system will underperform relative to its CPU capabilities.

Usage Scenarios

High-refresh gaming: This scenario is not viable with this build. The GPU’s 7th percentile ranking and its benchmark score of 1,285, which is on par with the GeForce GT 610, indicate that frame rates will be far below the 60 FPS threshold at 1080p ultra settings. The CPU’s strong single-thread score of 3,306 in Cinebench R23 cannot compensate for the GPU’s low pixel rate of 88.32 GPixel/s, so even older titles would struggle.

Streaming: The CPU’s 20 threads and high multi-core scores (23,422 in Cinebench R23) can handle software encoding for streaming, but the GPU’s poor performance means that gaming and streaming simultaneously would be impossible at acceptable quality. The CPU alone could manage a stream of non-gaming content, but the overall experience would be limited by the GPU.

Video editing: CPU-based editing tasks, such as timeline scrubbing and rendering, would benefit from the i5-13600HX’s 86th percentile ranking and PassMark multi-thread score of 28,280. However, GPU-accelerated effects and exports would be severely hampered by the Quadro RTX 3000 Mobile’s low compute throughput, making this a poor choice for modern video editors that rely on GPU acceleration.

3D rendering: The GPU’s 30 RT cores and 240 tensor cores are present but underpowered, with FP32 performance at only 5.299 TFLOPS. This means ray-traced renders would be extremely slow, and the CPU would be forced to handle most of the work, which is not efficient for complex scenes. The GPU’s 6 GB VRAM also limits the size of scenes that can be loaded.

Software development: This is the strongest use case for this build. The CPU’s 14 cores, 20 threads, and 24 MB L3 cache provide excellent compilation speeds, as evidenced by the Cinebench R23 multi-core score of 23,422. The ECC memory support adds stability for long-running build processes, and the GPU is largely irrelevant for code editing and testing, making this a solid developer laptop.

Student and office work: For typical productivity tasks like word processing, spreadsheets, and web browsing, the CPU’s single-thread performance (3,306 in Cinebench R23) ensures a responsive experience. The GPU’s low performance does not affect these workloads, so students or office workers would see good battery life and fast application loading, though the professional GPU adds unnecessary cost for such basic tasks.