SYSTEM ANALYZER

Rate My PC: Intel Core i5-13500E + AMD Radeon RX 7800 XT

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

82 / 100
HIGH-END

Power Build

Top 18% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
77%
VS
GPU
87%
PROCESSOR

Intel Core i5-13500E

6,586 Benchmark Score
Top 23% Market Ranking
View Full Specs →
GRAPHICS CARD

AMD Radeon RX 7800 XT

11,627 Benchmark Score
Top 13% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

# Intel Core i5-13500E + AMD Radeon RX 7800 XT

This pairing combines Intel's 14-core Raptor Lake processor with AMD's 16 GB RDNA 3 GPU, creating a desktop build that sits at the 57th combined percentile across all benchmarked configurations. The CPU delivers strong multi-threaded throughput for its 65 W envelope, while the GPU offers substantial rasterization performance with 16 GB of VRAM, though the data shows neither component is an outright leader in its respective field.

Upgrade Path and Platform

The platform is built around Intel Socket 1700, which anchors the system to the Core 13th Gen family. The i5-13500E uses the Raptor Lake-S architecture on a 10 nm process node from Intel, with a 215 mm² die size. This socket generation supports both DDR4 and DDR5 memory, giving builders flexibility in choosing memory kits, and the memory controller runs dual-channel. The CPU also supports ECC memory, which is a meaningful feature for workstation-oriented builds where data integrity matters more than raw speed.

Memory support is dual-channel only, which is standard for this segment. The platform does not offer quad-channel capabilities, so memory bandwidth is capped by the dual-channel configuration rather than by the CPU's memory controller. Builders pairing this with DDR5 will get higher bandwidth than DDR4, but the CPU's benchmark scores do not isolate memory-dependent workloads, so the practical gain depends on the application mix.

PCIe connectivity comes from the CPU itself with Gen 5 support across 16 lanes. This means a single PCIe 5.0 x16 slot is available for the GPU, which is forward-looking even though the RX 7800 XT runs on PCIe 4.0 x16. The GPU's bus interface is PCIe 4.0 x16, so it will run at Gen 4 speeds regardless of the CPU's Gen 5 capability. That is not a bottleneck in practice because the GPU's bandwidth requirements are well within PCIe 4.0 x16 limits.

The 65 W TDP on the CPU is low for a 14-core part, which means a modest air cooler is sufficient to handle thermals. The GPU has a 263 W TDP and the suggested PSU is 600 W, so combined system draw fits within that envelope. The GPU requires two 8-pin power connectors, and the card is dual-slot with dimensions of 267 mm in length, 111 mm in height, and 50 mm in width. Case selection must account for that length and the two-slot width, but most mid-tower cases will accommodate it.

A sensible next upgrade path would focus on the GPU first, since the CPU's 62nd percentile ranking among all CPUs leaves more headroom than the GPU's 51st percentile. The platform itself is mature, so moving to a higher-core Raptor Lake part would be possible on the same socket if more CPU throughput is needed later. The PCIe Gen 5 support from the CPU means a future GPU upgrade will not be limited by interface bandwidth.

Benchmark Performance

The CPU's average benchmark score is 6586, placing it at the 62nd percentile among all CPUs. Its nearest rivals in the database are tightly clustered: the Intel Atom x7405C scores 6568 (0.3% behind), the Intel Core i9-10940X scores 6605 (0.3% ahead), the Intel Pentium Gold G6405 scores 6605 (0.3% ahead), and the Intel Core i9-12900E scores 6611 (0.4% ahead). The deltaPct values here are small, which means the i5-13500E sits in a competitive band where single-digit percentage differences separate it from both older high-end parts and newer low-end parts.

In Cinebench tests, the CPU scores 2295 in R15 multi-core and 323 in R15 single-core. Moving to R20, the scores are 9564 multi-core and 1349 single-core. The R23 results show 22772 multi-core and 3214 single-core. The single-core scaling across R15 to R23 is consistent, while multi-core scores scale upward as the workload becomes more demanding. The multi-core to single-core ratio in R23 is roughly 7:1, which reflects the 14-core / 20-thread configuration.

The GPU's average benchmark score is 11627, placing it at the 51st percentile among all GPUs. Its nearest rivals are again closely packed: the NVIDIA GeForce GTX 1660 scores 11680 (0.5% ahead), the AMD Radeon Pro 5500M scores 11528 (0.9% behind), the NVIDIA Tesla K20c scores 11479 (1.3% behind), and the AMD Radeon RX 6500 XT scores 11842 (1.8% ahead). The GPU is effectively mid-pack, with no rival more than 2% away in either direction.

In 3DMark Steel Nomad DX12, the GPU scores 4157. Geekbench results show 18290 in OpenCL and 54228 in Vulkan. Passmark scores are 24176 in G3D, 13473 in GPU compute, and 1177 in G2D. The DirectX-specific Passmark scores are 121 for DX10, 249 for DX11, 93 for DX12, and 304 for DX9. The G3D score is the most representative of overall gaming rasterization performance, while the compute score indicates general-purpose GPU throughput.

Combined, the CPU and GPU produce a 57th percentile build. The CPU is the stronger component relative to its peers, while the GPU sits near the median. The combined picture is a system that handles multi-threaded productivity tasks competently and gaming at mainstream resolutions well, but neither component pushes into the top quartile of its category.

CPU Analysis

The i5-13500E packs 14 cores and 20 threads, with a base clock of 2.40 GHz and a boost clock of 4.60 GHz. The architecture is Raptor Lake-S, which is Intel's hybrid design combining performance cores and efficiency cores, though the FACT PACK does not specify the core type split. The L1 cache is 80 KB per core, L2 is 1.25 MB per core, and L3 is 24 MB shared. The process node is 10 nm from Intel's foundry, and the die size is 215 mm².

The 65 W TDP is notable for a 14-core part. This is a power-efficient configuration, likely with reduced clocks compared to higher-TDP variants in the same family. The boost clock of 4.60 GHz is respectable for a 65 W part, and the Cinebench R23 multi-core score of 22772 indicates strong sustained throughput. The single-core score of 3214 in R23 is competitive with older high-end desktop parts, suggesting the architecture's per-core efficiency is solid.

Real workload implications follow from the core count and clock behavior. Multi-threaded tasks like video encoding, 3D rendering, and code compilation will use the 20 threads effectively. The R20 multi-core score of 9564 and R15 score of 2295 confirm scaling across benchmark generations. Single-threaded performance is adequate for everyday tasks and games that rely on fewer cores, with the R23 single-core score of 3214 indicating responsive performance.

The CPU includes UHD Graphics 770 integrated graphics, which provides a fallback display output if the discrete GPU is removed or fails. ECC memory support is present, which is unusual for a mainstream desktop part and adds value for workstation use. The multiplier is locked, so overclocking is not available, but the factory boost clock is already high enough that manual tuning would yield marginal gains anyway.

The 62nd percentile ranking means this CPU outperforms roughly six out of ten CPUs in the database. Its nearest rivals include the i9-12900E, which scores only 0.4% higher on average. That is a remarkable result because the 12900E is a higher-tier part in Intel's lineup, yet the 13500E effectively matches it in average benchmark performance. The Atom x7405C being 0.3% behind highlights that the database's average scores compress a wide range of workloads into a single number, so the practical difference between these CPUs is negligible in most applications.

Balance and Bottleneck

The data shows a balanced pairing with the CPU slightly ahead of the GPU in relative terms. The CPU is at the 62nd percentile, while the GPU is at the 51st percentile. This 11-point gap suggests the CPU has more headroom than the GPU, meaning the GPU is more likely to be the limiting factor in graphics-intensive workloads. In CPU-bound tasks like rendering or compilation, the GPU will sit idle while the CPU works, but in gaming at high resolutions, the GPU will be the primary constraint.

The GPU's nearest rival data reinforces this. The RX 7800 XT is within 2% of the GTX 1660, RX 6500 XT, Radeon Pro 5500M, and Tesla K20c in average score. That is a wide range of hardware generations and tiers, yet they all cluster around the same average. This suggests the average benchmark score is not highly discriminative for this GPU, and the real differentiators are in specific workloads like ray tracing or compute, where the 3DMark and Geekbench scores provide more granular data.

The CPU's nearest rivals are similarly clustered, with all four within 0.4% of the i5-13500E. This indicates the CPU's average score is representative of a broad performance plateau, where many parts land within a narrow band. The practical bottleneck in this system will depend on the workload: gaming at 1080p or 1440p will likely be GPU-bound, while productivity tasks like video editing or 3D rendering will be CPU-bound depending on the specific software's optimization.

The FPS scaling evidence is absent because no measured FPS data exists for this combination. The FACT PACK contains no measuredFpsUltraByGame entries, so all FPS figures presented here are estimates derived from the benchmark scores. The GPU's Passmark G3D score of 24176 and 3DMark Steel Nomad score of 4157 suggest solid rasterization performance, but the lack of measured game data means precise bottleneck quantification is not possible from the available information.

Who Should Build It

This system targets users who need a versatile desktop that handles both productivity and gaming without extreme specialization. The CPU's 62nd percentile ranking and 14-core configuration make it suitable for content creators who work with video editing or 3D rendering, where the multi-threaded performance translates to faster export times and smoother scrubbing. The GPU's 16 GB VRAM and 624.1 GB/s bandwidth support larger textures and higher-resolution assets in creative applications.

Gamers at 1080p and 1440p resolutions will find the GPU capable of high settings in most titles, based on its 51st percentile ranking and the 3DMark Steel Nomad score of 4157. The CPU's single-core performance is sufficient for gaming workloads that depend on per-core speed, and the 20 threads handle background tasks like streaming overlays without significant impact. The 62nd CPU percentile and 51st GPU percentile mean the system is not a top-tier gaming rig, but it is competitive in the mid-range segment.

Software developers benefit from the CPU's core count and ECC memory support. Compilation tasks scale with thread count, and the 20 threads will reduce build times compared to lower-core parts. The ECC support is a differentiator for developers who run long computations or handle sensitive data. Students and small business users get a system that handles office productivity, web browsing, and light content creation without breaking a sweat, though the GPU is overkill for purely office workloads.

The build class is desktop, so it is intended for stationary use. The 600 W suggested PSU and dual-slot GPU dimensions make it compatible with standard ATX cases. The 267 mm GPU length requires a case with adequate clearance, but most mid-tower cases handle this size.

Usage Scenarios

High-refresh gaming at 1080p or 1440p is a strong use case for this system. The GPU's 3DMark Steel Nomad score of 4157 and Passmark G3D score of 24176 indicate capable rasterization, and the CPU's single-core performance avoids bottlenecking in most titles. The 16 GB VRAM provides headroom for texture-heavy games at high settings. Expect smooth frame rates at high refresh rates, though the exact FPS depends on the game and settings.

Streaming benefits from the CPU's 20 threads. The i5-13500E can handle game encoding and stream encoding simultaneously without significant frame drops, since the multi-threaded Cinebench R23 score of 22772 shows strong parallel throughput. The GPU also supports hardware encoding, which offloads the work from the CPU entirely.

Video editing is a primary strength. The CPU's multi-core scores across R15, R20, and R23 indicate strong export performance, and the GPU's 16 GB VRAM accelerates effects and color grading in GPU-accelerated editors. The ECC memory support adds stability for long render sessions.

3D rendering leverages both components. The CPU handles CPU-based renderers with its 20 threads, while the GPU's 37.32 TFLOPS FP32 performance accelerates GPU-based renderers. The 16 GB VRAM is sufficient for complex scenes without texture swapping.

Software development is well-served by the CPU's core count and ECC support. Compilation times scale with thread count, and the 20 threads provide a significant advantage over 6-core or 8-core parts. The GPU is not a primary factor in development workloads, but it handles graphics debugging and testing.

Student and office work is over-provisioned with this hardware, but the system handles it effortlessly. The CPU's single-core performance is responsive for interactive applications, and the GPU's compute capabilities are available for any specialized academic software.

Gaming Performance

No measured FPS data exists for this exact CPU-GPU combination. The FACT PACK contains no measuredFpsUltraByGame entries, so all FPS figures presented here are estimates derived from the benchmark scores. The GPU's 3DMark Steel Nomad DX12 score of 4157 and Passmark G3D score of 24176 provide a basis for these estimates, but they are not direct measurements.

At 1080p ultra settings, the GPU should deliver high frame rates in most current titles. The 51st percentile ranking means it is an average-performing GPU, but the 16 GB VRAM and 624.1 GB/s bandwidth provide a solid foundation. The CPU's single-core performance is sufficient to keep up with the GPU at this resolution.

At 1440p ultra settings, the GPU becomes the primary constraint. The 3DMark score suggests the GPU can handle 1440p in most games, but frame rates will be lower than at 1080p. The CPU's 62nd percentile ranking means it will not bottleneck the GPU at this resolution.

At 4K ultra settings, the GPU will struggle to maintain high frame rates. The 51st percentile ranking places it below the threshold for smooth 4K gaming in demanding titles. The 16 GB VRAM helps with texture loading, but raw compute throughput is the limiting factor.

These estimates should be treated with caution. The lack of measured FPS data means the actual gaming performance could vary significantly depending on the game engine, driver optimization, and specific settings. The benchmark scores provide a general indication of capability, but they do not replace direct measurement.

FAQ

Q: What socket does the Intel Core i5-13500E use?

A: The i5-13500E uses Intel Socket 1700, which is the LGA 1700 platform for 12th and 13th Gen Intel Core processors.

Q: Does the CPU support ECC memory?

A: Yes, the i5-13500E supports ECC memory, which is a feature typically found in workstation-class hardware.

Q: What is the GPU's VRAM capacity and memory bandwidth?

A: The RX 7800 XT has 16 GB of GDDR6 memory on a 256-bit bus, with a bandwidth of 624.1 GB/s.

Q: What power supply is recommended for this system?

A: The suggested PSU for the GPU is 600 W, which covers the combined draw of the 263 W GPU and the 65 W CPU.

Q: Is the CPU multiplier unlocked for overclocking?

A: No, the multiplier is locked, so the i5-13500E cannot be overclocked by adjusting the multiplier.

Q: What is the GPU's process node and architecture?

A: The RX 7800 XT uses TSMC's 5 nm process node and the RDNA 3.0 architecture, with a Navi 32 chip.

Q: How does the CPU compare to the Intel Core i9-12900E?

A: The i5-13500E has an average benchmark score of 6586, which is 0.4% lower than the i9-12900E's score of 6611. The difference is negligible in practical terms.

GPU Analysis

The AMD Radeon RX 7800 XT is built on the RDNA 3.0 architecture with a Navi 32 chip, manufactured on TSMC's 5 nm process. The die size is 346 mm² with 28,100 million transistors, giving a transistor density of 81.2 million per mm². The GPU has 3840 shading units, 240 texture mapping units, and 96 raster operation units. It also includes 60 ray tracing cores, though the FACT PACK does not list tensor cores.

Memory configuration is 16 GB of GDDR6 on a 256-bit bus, with a bandwidth of 624.1 GB/s. The memory clock is 2438 MHz, which translates to 19.5 Gbps effective. This VRAM capacity is substantial for a GPU at this performance level, allowing high-resolution textures and complex scenes without memory pressure.

Clock speeds are 1295 MHz base, 2124 MHz game, and 2430 MHz boost. The game clock represents the typical sustained frequency during gaming workloads, while the boost clock is the maximum achievable under ideal conditions. The pixel rate is 233.3 GPixel/s and the texture rate is 583.2 GTexel/s. Compute performance is 37.32 TFLOPS for both FP32 and FP16, with a 1:1 ratio.

The GPU's benchmark scores show a mixed picture. The 3DMark Steel Nomad DX12 score of 4157 is a modern DirectX 12 test that indicates strong rasterization performance. Geekbench scores are 18290 in OpenCL and 54228 in Vulkan, with the Vulkan score being significantly higher, suggesting the architecture favors Vulkan's low-level API. Passmark G3D score of 24176 is the most comprehensive gaming metric, while the GPU compute score of 13473 indicates general-purpose throughput.

The 51st percentile ranking places the GPU exactly at the median of all GPUs in the database. Its nearest rivals are all within 2% of its average score, which is unusual given the variety of those rivals. The GTX 1660 is a much older and lower-tier card, the Radeon Pro 5500M is a mobile workstation GPU, and the RX 6500 XT is a budget desktop part. This clustering suggests the average benchmark score does not fully capture the RX 7800 XT's capabilities, particularly in ray tracing or modern API workloads where the 3DMark and Vulkan scores provide better differentiation.

For rendering workloads, the 37.32 TFLOPS FP32 performance and 16 GB VRAM are the key specifications. GPU-based renderers will use the compute units efficiently, and the large VRAM accommodates complex scenes. The 60 ray tracing cores enable hardware-accelerated ray tracing in supported games and applications, though the RT performance is not top-tier given the 51st percentile ranking.

The power delivery requires a 600 W PSU and two 8-pin connectors. The card is dual-slot with dimensions of 267 mm length, 111 mm height, and 50 mm width. Display outputs include one HDMI 2.1a and three DisplayPort 2.1 ports, supporting modern displays with high refresh rates and resolutions. The API support includes DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, ensuring compatibility with current and near-future software.