SYSTEM ANALYZER

Rate My PC: Intel Core i5-13490F + NVIDIA GeForce RTX 5050

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

90 / 100
ULTIMATE READY

Apex Performer

Top 10% of systems. Capable of 4K Ultra gaming and advanced rendering.

4K 60+ FPSVR ReadyRay Tracing

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
88%
VS
GPU
91%
PROCESSOR

Intel Core i5-13490F

28,185 Benchmark Score
Top 12% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA GeForce RTX 5050

21,035 Benchmark Score
Top 9% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Optimal Performance

Your system is in the top tier. You can run any modern game at maximum settings.

4K Gaming Ready

Consider a 4K 144Hz monitor to fully utilize your hardware capabilities.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The Intel Core i5-13490F paired with the NVIDIA GeForce RTX 5050 is a desktop combination that lands in the 73rd percentile overall, driven almost entirely by a CPU that punches well above its class. The Core i5-13490F sits in the 80th percentile against all CPUs, while the RTX 5050 occupies the 66th percentile against all GPUs — a clear asymmetry that defines the character of this build. No measured frame-rate data exists for this exact pairing in the database, so all FPS discussion below is estimated strictly from the benchmark scores rather than from recorded gameplay runs.

GPU Analysis

The RTX 5050 is a Blackwell 2.0 part built on TSMC's 5 nm process, packing 16,900 million transistors into a 149 mm² die — a density of 113.4M transistors per square millimetre. That density figure is the tell: this is a modern, efficiently designed chip, not an old design recycled. The specification sheet reads as a current-generation entry: 2560 shading units, 80 texture mapping units, 32 render output units, 20 RT cores and 80 tensor cores, with a base clock of 2317 MHz boosting to 2572 MHz.

Raw throughput lands at 13.17 TFLOPS FP32, with FP16 running at a 1:1 ratio for the same 13.17 TFLOPS. Pixel fill rate is 82.30 GPixel/s and texture fill rate is 205.8 GTexel/s. For rendering workloads, these numbers describe a GPU that can rasterise mainstream scenes comfortably but will not carry heavy 3D production tasks alone.

Memory is the defining constraint and the defining strength at once. The 8 GB of GDDR6 on a 128-bit bus delivers 320.0 GB/s of bandwidth, with memory running at 2500 MHz (20 Gbps effective). That bandwidth is generous for the chip's compute level — the sort of balance that keeps texture-heavy scenes from stalling — but the 8 GB capacity is the ceiling that will be hit first in modern games at high settings, and in GPU rendering scenes that exceed video memory. When a render's working set spills past 8 GB, performance falls off sharply; that is a structural limit of this card, not a clock or driver issue.

The ray tracing and tensor hardware matters more than the raw counts suggest. Twenty RT cores and 80 tensor cores mean DLSS-style upscaling and RT effects are available and hardware-accelerated. In the benchmark data, 3DMark Steel Nomad (DX12) returns 2502 — a synthetic score that, placed against the card's 66th-percentile standing, indicates competent modern DirectX 12 throughput without pretending to high-end results.

The compute picture is consistent: Geekbench OpenCL scores 90334 and Vulkan scores 89381, two API results within roughly a thousand points of each other, which suggests the card's compute performance is stable across compute APIs rather than skewed by one well-optimised path. PassMark G3D comes in at 17326 and PassMark GPU Compute at 9184. The older API scores (DirectX 9 at 186, DirectX 10 at 103, DirectX 11 at 150, DirectX 12 at 66) describe a card that is clearly weighted toward modern workloads rather than legacy titles.

For rendering specifically: Blender-style GPU rendering is possible and the tensor cores accelerate AI-assisted workflows, but the 8 GB buffer caps scene complexity. Single-frame GPU path tracing will work; large production scenes will not fit.

Balance and Bottleneck

This is a GPU-limited pairing, and the percentiles say so plainly: CPU at the 80th percentile, GPU at the 66th, combined at the 73rd. The combined figure sits almost exactly between the two components' standings, which is the signature of a build where the processor waits on the graphics card rather than the reverse.

The benchmark evidence backs this up from the CPU side. The i5-13490F's thread scaling in 3DMark shows where the CPU stops adding graphics-feeding performance: 1959 at 2 threads, 3552 at 4 threads, 5731 at 8 threads, 7556 at 16 threads, and 7550 at maximum threads. Scaling is strong through four threads, still meaningful through eight, and then flatlines — 16 threads and max threads land within six points of each other. In practical terms, once a game or renderer uses eight or more threads, this CPU is delivering essentially everything it has, and any further performance must come from the GPU. The RTX 5050, sitting fourteen percentile points below the CPU, is the component that sets the ceiling.

Because no measured FPS data exists for this combination, frame-rate scaling must be estimated from the scores rather than observed. The estimation logic is straightforward: in graphically demanding titles at high resolution and settings, the GPU's 66th-percentile standing governs, and the CPU's headroom is largely idle. In CPU-bound scenarios — high-refresh, low-setting competitive titles — the i5-13490F's single-thread strength (1002 in 3DMark single-thread, 3828 in PassMark single-thread) becomes the active constraint, and it is a good one to be constrained by.

The honest summary: this build will not leave the CPU gasping, and it will regularly leave the GPU as the limiting factor. Anyone prioritising frame rates should accept that GPU upgrades would raise this system's performance more than any CPU-side change.

CPU Analysis

The Core i5-13490F is a 10-core, 16-thread Raptor Lake-S processor on Intel's 10 nm process, with a 215 mm² die, a 65 W TDP, and a launch MSRP of $235. It is a hybrid design in the Raptor Lake mould: the thread counts (10 cores to 16 threads) imply a mix of cores with and without hyper-threading. Base clock is 2.50 GHz with a 4.80 GHz boost, and the multiplier is locked — this is not an overclocker's chip.

Clocks only tell part of the story. The single-thread results are excellent for the segment: 1002 in 3DMark single-thread, 323 in Cinebench R15 single-core, 1348 in R20 single-core, and 3211 in R23 single-core. The R15-to-R23 progression (323 to 1348 to 3211) shows a processor whose per-core performance scales cleanly across generations of the same test, which is what responsive desktop applications, game logic, and lightly-threaded creative tools actually feel.

Multi-core results confirm genuine throughput, not just per-core speed: 2292 in R15 multi-core, 9553 in R20, and 22747 in R23. The R23 multi/single ratio — 22747 against 3211 — is roughly sevenfold, healthy scaling for a 10-core/16-thread configuration and evidence that all-thread workloads extract real value from the full core count.

The PassMark suite fills in workload-specific detail. Integer math scores 83723 and floating point math 60273 — solid numbers for compilation, simulation, and general compute. Data compression at 328397 and encryption at 17902 describe capable file-handling and security performance. String sorting at 34042 and physics at 1915 round out a profile of a genuinely versatile processor. PassMark multithread lands at 26569, and the overall average benchmark score of 28185 places the chip in the 80th percentile against all CPUs.

Against its nearest rivals, the i5-13490F is effectively dead level: the AMD Ryzen AI 5 435 averages 28128 (a 0.2% gap), the Intel Core i5-14500T averages 28065 (0.4%), the AMD Ryzen 5 PRO 8500GE averages 28054 (0.5%), and the Intel Core i9-11950H averages 28332 (0.5% ahead of the i5). That cluster means buyers comparing these parts on raw performance alone have little to separate them; the differentiators become platform features — this chip's DDR4/DDR5 flexibility and PCIe Gen 5 support — rather than the score sheet.

For real workloads, the data supports this verdict: strong all-round mainstream performance, excellent responsiveness in lightly-threaded software, and enough multi-thread throughput for video editing, code compilation, and streaming without approaching enthusiast territory.

Who Should Build It

This combination suits three groups. First, mainstream gamers targeting high-settings play rather than extreme frame rates: the RTX 5050's 66th percentile standing and 8 GB buffer fit 1080p and modest 1440p gaming, with the tensor cores providing upscaling headroom when settings climb. Second, content creators and students on desktop platforms: the CPU's 80th percentile ranking, 22747-point R23 multi-core score, and 16 threads handle video editing timelines, code compilation (integer math at 83723), and multi-tasked university workloads with clear headroom. Third, small-business workstation builders: ECC is not supported, so this is not a mission-critical platform, but data compression at 328397 and encryption at 17902 make it a competent office and light-analysis machine.

It does not suit GPU-rendering professionals: the 8 GB VRAM ceiling and 66th-percentile GPU standing rule out heavy 3D production. It also does not suit enthusiasts chasing top-tier frame rates, since the GPU is the weaker half of the pair by a wide margin.

Upgrade Path and Platform

The platform story is strong. Socket 1700 support, DDR4 and DDR5 memory compatibility on a dual-channel bus, and PCIe Gen 5 with 16 CPU lanes give this build a genuinely flexible base. A builder can start on affordable DDR4 and move to DDR5 later without changing the core platform — a rarity worth noting.

The RTX 5050 itself uses a PCIe 5.0 x8 interface, which pairs naturally with the CPU's Gen 5 lanes; there is no interface bottleneck. Note that the CPU's integrated graphics field is empty — the "F" suffix means no iGPU — so the RTX 5050 is the only display output source, via its 1x HDMI 2.1b and 3x DisplayPort 2.1b.

Power headroom is comfortable. The CPU carries a 65 W TDP and the GPU 130 W, and the card requires only a single 8-pin connector. NVIDIA's suggested PSU is 300 W. That is a modest requirement by desktop standards: a system built to the suggested rating has headroom appropriate to these two components, and the dual-slot card imposes no exotic cooling demands. Both components are listed as Active in production, meaning replacement and upgrade parts remain current.

The sensible next upgrade is unambiguous: the GPU. With the CPU at the 80th percentile and the GPU at the 66th, a graphics card upgrade raises the combined performance directly, while a CPU upgrade would simply deepen the existing imbalance. The platform's PCIe Gen 5 support means a future GPU will not be interface-limited on this board.

FAQ

Q: Is this build balanced for gaming?

A: No — it is GPU-limited. The CPU sits in the 80th percentile against all CPUs while the GPU sits in the 66th, and the combined 73rd percentile falls between the two. The processor has headroom the graphics card cannot use.

Q: Are there measured FPS numbers for this pairing?

A: No. The database contains no measured frame-rate data for this exact combination, so all gaming performance discussion is estimated from the benchmark scores rather than recorded runs.

Q: Can the RTX 5050 handle ray tracing?

A: Yes, at a mainstream level. The card has 20 RT cores and 80 tensor cores, with DirectX 12 Ultimate (12_2) support, so hardware RT and AI upscaling are available. Its 2502 Steel Nomad score and 66th-percentile standing indicate modest rather than flagship RT throughput.

Q: Is 8 GB of VRAM enough?

A: For mainstream gaming and lighter creative work, yes. The 320.0 GB/s bandwidth on the 128-bit bus is strong for the class. The 8 GB capacity is the structural limit — large GPU-rendering scenes and maximum-texture settings will hit the ceiling first.

Q: Can the Core i5-13490F be overclocked?

A: No. The multiplier is unlocked: false. Performance tuning is limited to stock behaviour with a 4.80 GHz boost clock.

Q: What power supply is needed?

A: The suggested PSU is 300 W. The CPU's TDP is 65 W, the GPU's is 130 W, and the card needs one 8-pin connector.

Q: How does the CPU compare to its closest rivals?

A: It is statistically tied with them: within 0.5% of the AMD Ryzen AI 5 435, Intel Core i5-14500T, AMD Ryzen 5 PRO 85000GE's stablemate the Ryzen 5 PRO 8500GE, and Intel Core i9-11950H on average benchmark scores.

Benchmark Performance

The exact scores, component by component:

CPU — Intel Core i5-13490F (80th percentile, average score 28185):

  • 3DMark: 1002 single-thread, 1959 two-thread, 3552 four-thread, 5731 eight-thread, 7556 sixteen-thread, 7550 max-threads
  • Cinebench R15: 323 single / 2292 multi
  • Cinebench R20: 1348 single / 9553 multi
  • Cinebench R23: 3211 single / 22747 multi
  • PassMark: 3828 single-thread, 26569 multithread, 83723 integer math, 60273 floating point, 328397 data compression, 17902 encryption, 34042 string sorting, 1915 physics, 20837 extended instructions, 114 prime finding

GPU — NVIDIA GeForce RTX 5050 (66th percentile, average score 21035):

  • 3DMark Steel Nomad DX12: 2502
  • Geekbench: 90334 OpenCL, 89381 Vulkan
  • PassMark: 17326 G3D, 9184 GPU Compute, 1113 G2D, 186 DX9, 103 DX10, 150 DX11, 66 DX12

Against its nearest rivals, the GPU trades blows within two percent: the Radeon RX Vega M GL averages 21153 (-0.6%), the Radeon HD 8970M 21237 (-1%), the Radeon RX 5600 XT 20713 (+1.6%), and the RTX A4000 Mobile 21379 (-1.6%). The combined picture is a 73rd-percentile desktop: a processor clearly above the mainstream midpoint paired with a GPU a step below the CPU's level, producing a system whose aggregate strength is real but asymmetric.

Build Overview

This is a desktop build — buildClass confirms it — pairing a 13th-generation Intel Raptor Lake mainstream processor with a current-generation NVIDIA Blackwell 2.0 entry GPU. The i5-13490F launched on 9 February 2023 at a launch MSRP of $235; the RTX 5050 launched 30 June 2025 at a launch MSRP of 249 USD. Both remain in active production.

By tier: the CPU's 80th percentile places it in the upper-mainstream band, statistically inseparable from the Ryzen AI 5 435, Core i5-14500T, Ryzen 5 PRO 8500GE, and Core i9-11950H. The GPU's 66th percentile places it in the solid-mainstream band. The build's overall 73rd percentile is the honest summary: an above-average desktop system whose engine (CPU) outclasses its wheels (GPU).

Usage Scenarios

High-refresh gaming: Estimated from the scores — no measured FPS data exists — the CPU's 1002 single-thread 3DMark score and thread scaling that holds through eight threads (5731) suggest the processor can feed high-refresh displays well. The RTX 5050's 66th-percentile standing makes this realistic at reduced settings in competitive titles, with the tensor cores available for upscaling at higher settings.

Streaming: The combination works: 16 threads and a 22747-point R23 multi-core score leave headroom for encoding alongside gameplay, and the flat scaling beyond 16 threads (7556 vs 7550 at max) means background stream workloads are already accounted for in the CPU's peak numbers.

Video editing: Supported well. The multi-core scores (9553 R20, 26569 PassMark multithread, 328397 data compression) indicate smooth timeline scrubbing and export throughput on mainstream projects; the 8 GB GPU buffer limits heavily GPU-accelerated effect stacks.

3D rendering: Possible with caveats. The GPU's OpenCL (90334) and Vulkan (89381) compute scores show usable accelerator performance, and 20 RT cores help, but 8 GB of VRAM caps scene size. CPU rendering with 22747 in R23 multi-core is the more scalable path here.

Software development: Strong fit. Integer math at 83723, single-thread at 3828 PassMark, and ten cores make compilation and IDE workloads responsive; the locked multiplier is irrelevant to this use case.

Student and office work: More than sufficient. Data encryption at 17902, string sorting at 34042, and strong single-thread results describe a fast, responsive everyday machine, with the dual-channel DDR4/DDR5 platform allowing memory expansion as needs grow.