SYSTEM ANALYZER

Rate My PC: Intel Core i5-13420H + AMD Radeon RX 6550M

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

90 / 100
ULTIMATE READY

Apex Performer

Top 10% of systems. Capable of 4K Ultra gaming and advanced rendering.

4K 60+ FPSVR ReadyRay Tracing

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
84%
VS
GPU
96%
PROCESSOR

Intel Core i5-13420H

18,511 Benchmark Score
Top 16% Market Ranking
View Full Specs →
GRAPHICS CARD

AMD Radeon RX 6550M

46,702 Benchmark Score
Top 4% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Optimal Performance

Your system is in the top tier. You can run any modern game at maximum settings.

4K Gaming Ready

Consider a 4K 144Hz monitor to fully utilize your hardware capabilities.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

Intel Core i5-13420H and AMD Radeon RX 6550M form a mobile pairing that targets the upper-midrange of laptop performance. The CPU, a Raptor Lake-H part, and the GPU, a Navi 24 based RDNA 2.0 solution, combine to place this build at the 79th percentile overall. Benchmark data shows a strong balance between processor and graphics capabilities, though the lack of measured frame rates requires an estimation-based approach for gaming analysis. This configuration is positioned for users who need solid multi-threaded productivity and competent 1080p-class gaming without stepping into high-end enthusiast territory.

CPU Analysis

The Intel Core i5-13420H is an 8-core, 12-thread processor built on the Raptor Lake architecture, specifically the Raptor Lake-H variant. It operates from a 2.10 GHz base clock up to a 4.60 GHz boost clock, with a 45 W TDP indicating a performance-oriented mobile design. The chip is fabricated on Intel's 10 nm process and uses the Intel BGA 1744 socket, confirming its notebook-bound nature. Cache configuration includes 80 KB of L1 per core, 2 MB of L2 per core, and 12 MB of shared L3 cache, which is a typical arrangement for this class of mobile processor.

Benchmark results reveal a CPU that performs well above the median, sitting at the 72nd percentile against all CPUs. The multi-threaded scores are particularly telling. In Cinebench R23, the processor achieves 11084 points in multi-core and 1689 points in single-core. The single-core performance is modest, suggesting that the 4.60 GHz boost clock is not fully translating into class-leading single-thread results, but it is still sufficient for responsive everyday tasks. The multi-core result is more impressive, with the 12 threads providing substantial throughput for parallel workloads. The PassMark multi-thread score of 17475 reinforces this, and the data compression score of 209450 indicates strong capability in tasks that utilize the full thread count.

The scaling from 2 threads to max threads is consistent. The 3DMark scores show 1871 for 2 threads, scaling to 3357 at 4 threads, 4614 at 8 threads, and peaking at 5587 for max threads. This scaling pattern suggests that the processor's hybrid core arrangement is effective, though the incremental gains from 8 to max threads are smaller, pointing to the 4 Efficiency cores providing diminishing returns in heavily threaded workloads compared to the Performance cores. For real-world productivity, this means the chip will excel in applications like video encoding, 3D rendering, and software compilation that can leverage all 12 threads, while lighter tasks such as web browsing and office applications will rely on the strong single-thread performance, evidenced by the PassMark single-thread score of 3396.

Compared to its nearest rivals, the i5-13420H is essentially tied with the AMD Ryzen 3 PRO 8300GE and Intel Core i3-14100F, both showing a 0% delta in average benchmark score. The Intel Core i3-13100 and Core 7 360 are marginally behind at 0.7%. This places the i5-13420H in a competitive position, offering performance parity with newer desktop-style chips, but its advantage lies in the mobile form factor and the 12-thread count, which provides an edge in heavily threaded tasks over the 4-core rivals listed.

Upgrade Path and Platform

The platform is defined by the Intel BGA 1744 socket, which is a soldered, non-upgradeable connection. This is a mobile processor, so the upgrade path is effectively non-existent for the CPU itself; the entire motherboard and laptop chassis would need replacement to change the processor. The memory support includes both DDR4 and DDR5 in a dual-channel configuration, which gives laptop manufacturers flexibility in design but does not offer the end-user any upgrade choice beyond what is pre-installed. ECC memory is not supported, which is standard for this consumer mobile segment.

PCIe connectivity is provided via Gen 5 with 8 lanes from the CPU. This is a forward-looking feature, allowing for high-bandwidth connections to future storage devices or dedicated accelerators, though the GPU uses a separate PCIe 4.0 x4 interface, which is sufficient for the RX 6550M's bandwidth needs. The integrated graphics, Iris Xe Graphics 80EU, provides a fallback for display output and basic tasks, but the discrete GPU handles the heavy lifting. The 45 W TDP of the CPU is a moderate power draw for a mobile part, and the GPU's 80 W TDP means the combined thermal and power budget is significant, requiring a robust laptop cooling solution and a power adapter capable of handling the peak load. The absence of a suggested PSU rating is normal for a laptop, as the power supply is integrated into the chassis design.

For a sensible next upgrade, given the soldered nature of the CPU, the only meaningful path is to increase system memory to the maximum supported capacity and speed, or to upgrade storage via the PCIe Gen 5 lanes. The platform is otherwise a closed system, and users looking for more CPU performance would need to move to a different laptop entirely. The presence of DDR5 support means that a laptop equipped with this CPU could theoretically offer high memory bandwidth, but the actual benefit is dependent on the manufacturer's implementation.

Usage Scenarios

High-Refresh Gaming: The Radeon RX 6550M, with its high boost clock of 2840 MHz and 5.816 TFLOPS of FP32 performance, is well-suited for 1080p gaming at high settings. The CPU's 72nd percentile ranking and solid single-thread scores are sufficient to feed the GPU in most titles. The data indicates this pairing is capable of driving high refresh rate panels in less demanding esports titles, but for AAA games at ultra settings, the 4 GB VRAM and 64-bit memory bus will be limiting factors.

Streaming: The 12 threads of the i5-13420H provide a solid foundation for software encoding, as the Cinebench R23 multi-core score of 11084 shows strong headroom for simultaneous gaming and encoding. The GPU does not have dedicated encoding hardware mentioned in the specs, so streaming will rely on the CPU's multi-threaded capability. The PassMark data encryption score of 11559 suggests the CPU can handle the compression overhead without major performance degradation in the game.

Video Editing: In applications like Premiere Pro or DaVinci Resolve, the combination of a strong multi-threaded CPU and a GPU with 1024 shading units is a capable pairing. The Cinebench R20 multi-core score of 6013 and the PassMark floating-point math score of 42806 indicate good performance for rendering effects and exporting timelines. The GPU's 5.816 TFLOPS will accelerate preview rendering and certain effects, though the 4 GB VRAM may be a constraint with high-resolution footage and complex color grades.

3D Rendering: For CPU-based rendering in Blender or Cinema 4D, the i5-13420H's multi-core performance is the primary driver. The Cinebench R23 multi-core score of 11084 and the 3DMark max threads score of 5587 show that this chip can handle moderately complex scenes, but render times will be longer than with higher-core-count desktop processors. The GPU's 16 ray accelerators provide some hardware-accelerated ray tracing capability, which can offload certain rendering tasks.

Software Development: Compilation tasks will benefit from the 12 threads, with the PassMark integer math score of 58156 indicating strong throughput for build processes. The single-thread performance, with a PassMark single-thread score of 3396, ensures that the IDE and editor remain responsive during builds. The data compression score of 209450 is also beneficial for version control operations and packaging. This is a competent laptop for a developer working on medium-sized codebases.

Student and Office Work: For productivity suites, web browsing, and document editing, this configuration is substantially over-provisioned. The single-core performance is more than adequate for these tasks, and the 72nd percentile CPU ranking means that the processor will not be a bottleneck in any office scenario. The integrated Iris Xe Graphics also provides power-saving options for light workloads, potentially extending battery life when the discrete GPU is not needed.

Who Should Build It

This pairing is targeted at users who require a single laptop for both productivity and entertainment. The 79th combined percentile places it in the upper echelon of mobile configurations. Gamers who play at 1080p with medium-to-high settings will find the RX 6550M sufficient, particularly in games that are not VRAM-intensive. Content creators who work with 1080p or 1440p video and need a laptop for on-location editing will appreciate the multi-threaded CPU performance. Software developers who need a powerful build machine that is also portable are a clear fit, given the strong integer and floating-point scores.

Industries that would benefit include small business owners who need a workstation for general office tasks, data analysis, and light design work. The 4 GB VRAM on the GPU is a limitation for professional 3D work or large dataset visualization, but for standard business applications and light CAD, it is sufficient. Students in engineering or computer science programs will find the CPU power useful for simulations and coding assignments. The laptop class designation means this is not a desktop replacement in terms of raw power, but it is a very capable mobile workstation.

FAQ

Q: What is the CPU's performance percentile compared to all other processors?

A: The Intel Core i5-13420H sits at the 72nd percentile against all CPUs, indicating it performs better than roughly 72% of all processors in the benchmark database.

Q: How does the GPU compare to its nearest rivals in terms of average benchmark score?

A: The AMD Radeon RX 6550M has an average benchmark score of 46702. It is essentially tied with the Intel Arc A530M and AMD Radeon RX 5600M, which show a 0.2% delta, and it is slightly ahead of the NVIDIA RTX A2000 and RTX 5880 Ada Generation, which show a 1.4% and 1.6% delta respectively.

Q: What is the memory bandwidth of the Radeon RX 6550M?

A: The GPU has a memory bandwidth of 144.0 GB/s, achieved through a 64-bit memory bus using 4 GB of GDDR6 memory running at an effective 18 Gbps.

Q: Does the CPU support ECC memory?

A: No, the Intel Core i5-13420H does not support ECC memory, as indicated by the "eccMemory": false field.

Q: What is the process node for the GPU and who manufactures it?

A: The AMD Radeon RX 6550M is manufactured by TSMC on a 6 nm process node, with a die size of 107 mm² and a transistor count of 5,400 million.

Q: What is the boost clock for the CPU and the GPU?

A: The CPU has a maximum boost clock of 4.60 GHz, while the GPU has a boost clock of 2840 MHz and a game clock of 2560 MHz.

Q: What is the TDP of the CPU and the GPU?

A: The CPU has a TDP of 45 W, and the GPU has a TDP of 80 W, indicating a combined thermal load that requires an adequate laptop cooling solution.

GPU Analysis

The AMD Radeon RX 6550M is a mobile graphics solution built on the RDNA 2.0 architecture, using the Navi 24 chip. It is manufactured by TSMC on a 6 nm process, with a die size of 107 mm² and a transistor count of 5,400 million. The GPU operates with a base clock of 2000 MHz, a game clock of 2560 MHz, and a boost clock of 2840 MHz. Memory is a potential bottleneck, as the card is equipped with 4 GB of GDDR6 on a 64-bit bus, yielding a bandwidth of 144.0 GB/s. This is a modest bandwidth figure compared to wider-bus desktop cards, which will limit performance in texture-heavy scenarios at higher resolutions.

The GPU's compute configuration includes 1024 shading units, 64 texture mapping units, and 32 raster operation units. It also features 16 ray accelerators for hardware-accelerated ray tracing, though the low shader count and limited VRAM mean that ray tracing performance will be modest at best. The FP32 performance is rated at 5.816 TFLOPS, with FP16 at 11.63 TFLOPS (2:1). Pixel and texture rates are 90.88 GPixel/s and 181.8 GTexel/s, respectively. The GPU supports DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4, ensuring compatibility with the latest game APIs.

Benchmark results place the RX 6550M at the 85th percentile against all GPUs, which is a strong showing for a mobile part. The Geekbench OpenCL score of 42536 and Vulkan score of 50867 reflect solid compute performance. Compared to its nearest rivals, it is virtually identical to the Intel Arc A530M and AMD Radeon RX 5600M, with a 0.2% delta. The NVIDIA RTX A2000 is 1.4% behind, and the RTX 5880 Ada Generation is 1.6% behind. This indicates that the RX 6550M is a well-positioned mid-range mobile GPU, offering performance that competes with previous-generation desktop mid-range cards.

For rendering, the GPU's 16 ray accelerators provide some level of ray-traced effects support, but the 4 GB VRAM will be a limiting factor for complex scenes with high-resolution textures and heavy ray tracing loads. The 64-bit memory bus is the primary architectural weakness, as it restricts the amount of data the GPU can fetch per clock cycle. This will manifest as performance drops in games that require large texture pools or high-resolution shadow maps. For traditional rasterized rendering, the 5.816 TFLOPS of FP32 compute is sufficient for 1080p high-detail gaming.

Benchmark Performance

The CPU's benchmark profile is defined by its 72nd percentile ranking and an average benchmark score of 18511. The Cinebench R23 multi-core score of 11084 places it in a competitive range for mobile processors. The single-core R23 score of 1689 is moderate, reflecting the chip's hybrid architecture and boost behavior. The 3DMark scores show a clear progression from 1871 at 2 threads to 5587 at max threads, indicating good scaling up to 8 threads with diminishing returns beyond that. PassMark scores are uniformly strong, with multithread at 17475 and single-thread at 3396.

The GPU's benchmark performance is highlighted by its 85th percentile ranking and an average benchmark score of 46702. The Geekbench OpenCL score of 42536 and Vulkan score of 50867 are indicative of a GPU that can handle general compute tasks well. The FP32 throughput of 5.816 TFLOPS is the key metric for raw gaming performance, and the pixel rate of 90.88 GPixel/s suggests adequate fill-rate for 1080p rendering.

The combined picture is a system that is well-balanced. The CPU's 72nd percentile and GPU's 85th percentile mean that the GPU is relatively stronger than the CPU in the context of their respective pools. This suggests that the GPU will not be the limiting factor in most productivity workloads, but the CPU might slightly hold back the GPU in highly CPU-bound scenarios. The overall combined percentile is 79, which places this build in a strong position for a laptop configuration. The lack of measured FPS data means that exact gaming performance cannot be stated, but the synthetic benchmark scores provide a reliable basis for estimating relative performance.

Build Overview

This is a laptop-class build, combining the Intel Core i5-13420H processor with the AMD Radeon RX 6550M graphics card. The CPU is a 13th Gen Core i5 part with 8 cores and 12 threads, while the GPU is a Radeon RX 6000 series part with 4 GB of VRAM. The combined percentile of 79 indicates that this system outperforms 79% of all configurations in the database, placing it in the upper-middle tier of mobile performance.

The tier is defined by the individual component percentiles. The CPU at the 72nd percentile is a solid mid-range performer, while the GPU at the 85th percentile is a strong upper-mid-range part. This combination is typical of a laptop designed for gaming and content creation, where the GPU is given a slight priority to ensure smooth frame rates, while the CPU still provides ample processing power for multi-threaded tasks. The build class of "laptop" confirms that this is a mobile solution, with the inherent limitations of cooling and power delivery that come with that form factor.

Balance and Bottleneck

The balance between the CPU and GPU is skewed slightly towards the GPU. The GPU's 85th percentile is notably higher than the CPU's 72nd percentile. This means that in games and GPU-accelerated applications, the GPU is performing closer to its potential relative to the broader market than the CPU is. The CPU is still a competent performer, but it is more likely to be the bottleneck in scenarios that are heavily dependent on single-thread performance or that require more than 12 threads.

In gaming workloads, the CPU should provide sufficient frame pacing for the GPU to reach its limits in most titles. The single-thread PassMark score of 3396 is respectable, and the 3DMark 2-thread score of 1871 suggests adequate performance for older games and esports titles that rely on fewer cores. However, in CPU-intensive simulations or strategy games, the CPU's performance could limit the frame rate. The GPU's 4 GB VRAM is a separate bottleneck, as it will cause texture thrashing in games that require more memory at 1080p ultra settings.

For productivity workloads, the CPU is the primary engine, and the GPU assists with acceleration. The Cinebench R23 multi-core score of 11084 is solid, but the 12-thread count is a limiting factor for heavily parallel tasks like 3D rendering. The GPU's 5.816 TFLOPS can offload some rendering tasks, but the 64-bit memory bus will restrict its effectiveness in large dataset processing. Overall, the system is balanced for general use, with the GPU being the stronger component relative to its peers.

Gaming Performance

No measured FPS rows exist for this exact combination of Intel Core i5-13420H and AMD Radeon RX 6550M. The FACT PACK contains no measuredFps data for this pairing. Therefore, all frame rate discussions are estimated from the benchmark scores and should be treated as approximations rather than definitive results.

Based on the GPU's 85th percentile ranking and its 5.816 TFLOPS of compute power, this system is expected to deliver solid 1080p gaming performance. At high settings, most modern titles should run at frame rates well above 60 FPS. The GPU's 2840 MHz boost clock and 144.0 GB/s bandwidth are sufficient for a 1080p target, but the 4 GB VRAM will likely force users to reduce texture quality in demanding AAA titles to avoid stuttering. The CPU's 72nd percentile ranking ensures that it will not be a significant bottleneck in most games, particularly at 1080p where the GPU is typically the limiting factor.

In esports titles like CS:GO or Valorant, which are CPU-bound, the i5-13420H's single-thread performance should allow for very high frame rates, potentially exceeding 144 FPS on high refresh rate displays. In more graphically demanding games like Cyberpunk 2077 or Assassin's Creed Valhalla, the GPU will be the primary constraint, and users should expect to dial back settings to achieve smooth gameplay. Ray tracing is available via the 16 ray accelerators, but the performance impact is expected to be significant, making it only viable at lower resolutions and with upscaling technologies.